refactor(monster): 重构怪物分层显示与战斗逻辑

1.  重构怪物挂载逻辑,按Boss/小怪分别挂载到对应场景层
2.  调整怪物出生落点逻辑,移除额外Y轴偏移
3.  优化场景节点清理范围,新增MON/BOSS层清理
4.  重构渲染排序逻辑,分层管理怪物渲染层级
5.  新增5套攻击技能预制体与动画资源
6.  修复技能配置参数冗余注释与类型错误
This commit is contained in:
panFD
2026-08-13 23:05:51 +08:00
parent d54e6ce1d6
commit 9579c4f75e
26 changed files with 2639 additions and 253 deletions

View File

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