refactor(skill tooltip): 优化技能触发类型命名与 tooltip 背景配置
1. 修正 SkillTriggerName 中的技能触发类型文本翻译,使其更贴合游戏内实际表述 2. 为 tooltip 预制体和组件新增6种状态的背景节点引用
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@@ -100,14 +100,14 @@ export enum SkillTriggerType {
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}
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export const SkillTriggerName = {
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[SkillTriggerType.Call]: "降临",
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[SkillTriggerType.Dead]: "遗志",
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[SkillTriggerType.FStart]: "先手",
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[SkillTriggerType.FEnd]: "终战",
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[SkillTriggerType.Call]: "召唤",
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[SkillTriggerType.Dead]: "亡语",
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[SkillTriggerType.FStart]: "起手",
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[SkillTriggerType.FEnd]: "生息",
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[SkillTriggerType.Field]: "光环",
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[SkillTriggerType.Atking]: "追击",
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[SkillTriggerType.Atked]: "反击",
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[SkillTriggerType.Revive]: "涅槃",
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[SkillTriggerType.Atking]: "进击",
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[SkillTriggerType.Atked]: "受击",
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[SkillTriggerType.Revive]: "复活",
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}
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export const SkillTriggerDesc = {
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