diff --git a/assets/resources/game/skill/buff/tooltip.prefab b/assets/resources/game/skill/buff/tooltip.prefab index d5f5f417..ea7a7307 100644 --- a/assets/resources/game/skill/buff/tooltip.prefab +++ b/assets/resources/game/skill/buff/tooltip.prefab @@ -7839,6 +7839,24 @@ "__prefab": { "__id__": 323 }, + "atking_bg": { + "__id__": 89 + }, + "atked_bg": { + "__id__": 113 + }, + "fstart_bg": { + "__id__": 101 + }, + "fend_bg": { + "__id__": 107 + }, + "dead_bg": { + "__id__": 95 + }, + "revive_bg": { + "__id__": 119 + }, "_id": "" }, { diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index fabaacba..1ab9b509 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -100,14 +100,14 @@ export enum SkillTriggerType { } export const SkillTriggerName = { - [SkillTriggerType.Call]: "降临", - [SkillTriggerType.Dead]: "遗志", - [SkillTriggerType.FStart]: "先手", - [SkillTriggerType.FEnd]: "终战", + [SkillTriggerType.Call]: "召唤", + [SkillTriggerType.Dead]: "亡语", + [SkillTriggerType.FStart]: "起手", + [SkillTriggerType.FEnd]: "生息", [SkillTriggerType.Field]: "光环", - [SkillTriggerType.Atking]: "追击", - [SkillTriggerType.Atked]: "反击", - [SkillTriggerType.Revive]: "涅槃", + [SkillTriggerType.Atking]: "进击", + [SkillTriggerType.Atked]: "受击", + [SkillTriggerType.Revive]: "复活", } export const SkillTriggerDesc = { diff --git a/assets/script/game/skill/TooltipCom.ts b/assets/script/game/skill/TooltipCom.ts index a4bddd76..64000e64 100644 --- a/assets/script/game/skill/TooltipCom.ts +++ b/assets/script/game/skill/TooltipCom.ts @@ -1,4 +1,4 @@ -import { _decorator, Collider2D, Contact2DType, v3, IPhysics2DContact, Vec3, tween, Label, resources, SpriteFrame, Sprite, UIOpacity, Color, math, Tween } from "cc"; +import { _decorator, Collider2D, Contact2DType, v3, IPhysics2DContact, Vec3, tween, Label, resources, SpriteFrame, Sprite, UIOpacity, Color, math, Tween,Node } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { SkillSet } from "../common/config/SkillSet"; @@ -11,11 +11,24 @@ const { ccclass, property } = _decorator; @ccclass('TooltipCom') @ecs.register('TooltipView', false) export class TooltipCom extends CCComp { + @property(Node) + atking_bg: Node = null; + @property(Node) + atked_bg: Node = null; + @property(Node) + fstart_bg: Node = null; + @property(Node) + fend_bg: Node = null; + @property(Node) + dead_bg: Node = null; + @property(Node) + revive_bg: Node = null; + stype: number = 1; // 1:减少生命值,2:增加生命值,3:技能图标 value: string = ""; s_uuid: number = 1001; fac: number = FacSet.MON; - + // 动画参数配置 private readonly popDuration = 0.15; private readonly driftDuration = 0.5;