refactor(skill tooltip): 优化技能触发类型命名与 tooltip 背景配置

1. 修正 SkillTriggerName 中的技能触发类型文本翻译,使其更贴合游戏内实际表述
2. 为 tooltip 预制体和组件新增6种状态的背景节点引用
This commit is contained in:
panFD
2026-06-19 15:10:19 +08:00
parent 2d4bc1fd05
commit 9220254c56
3 changed files with 40 additions and 9 deletions

View File

@@ -7839,6 +7839,24 @@
"__prefab": {
"__id__": 323
},
"atking_bg": {
"__id__": 89
},
"atked_bg": {
"__id__": 113
},
"fstart_bg": {
"__id__": 101
},
"fend_bg": {
"__id__": 107
},
"dead_bg": {
"__id__": 95
},
"revive_bg": {
"__id__": 119
},
"_id": ""
},
{