fix(游戏平衡): 调整怪物生成参数和预算计算
- 修改MonSet中的坐标参数以优化怪物生成位置 - 降低基础预算值防止队列积压 - 增加怪物生成间隔时间并移除暂停机制
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@@ -66,12 +66,12 @@ export const MonSet = {
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}
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export enum MonStart {
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SLINE_1=130, //上线y
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SLINE_2=110, //下线y
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SLINE_3=150, //下线y
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SLINE_4=90, //y起始点
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START_X=240, //x起始点
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START_I=60, //x轴间隔
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SLINE_1=140, //上线y
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SLINE_2=100, //下线y
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SLINE_3=180, //下线y
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SLINE_4=60, //y起始点
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START_X=360, //x起始点
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START_I=90, //x轴间隔
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}
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export enum HeroConf{
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