fix(游戏平衡): 调整怪物生成参数和预算计算

- 修改MonSet中的坐标参数以优化怪物生成位置
- 降低基础预算值防止队列积压
- 增加怪物生成间隔时间并移除暂停机制
This commit is contained in:
walkpan
2026-01-02 14:40:43 +08:00
parent ffa6bbec6f
commit 91129505d2
3 changed files with 12 additions and 30 deletions

View File

@@ -66,12 +66,12 @@ export const MonSet = {
}
export enum MonStart {
SLINE_1=130, //上线y
SLINE_2=110, //下线y
SLINE_3=150, //下线y
SLINE_4=90, //y起始点
START_X=240, //x起始点
START_I=60, //x轴间隔
SLINE_1=140, //上线y
SLINE_2=100, //下线y
SLINE_3=180, //下线y
SLINE_4=60, //y起始点
START_X=360, //x起始点
START_I=90, //x轴间隔
}
export enum HeroConf{