refactor(game): 调整英雄和怪物属性配置
- 修改英雄刘邦的初始生命值和技能配置 - 统一将英雄和怪物的魔法攻击(map)初始值设为0 - 调整怪物的攻击速度(as)为3 - 修改技能6100和6101的动作类型从"buff"改为"atk" - 禁用hk1.prefab的_active属性
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@@ -180,12 +180,12 @@ export const SkillSet: Record<number, SkillConfig> = {
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},
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// ========== 基础buff ========== 6100-6199
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6100: {
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uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"buff",DTType:DTType.single,DType:DType.ATK,
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uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,DType:DType.ATK,
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ap:30,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:0,with:0,dis:80,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[],neAttrs:[],info:"治疗自己,回复30%最大生命值",
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},
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6101:{
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uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"buff",DTType:DTType.single,DType:DType.WIND,
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uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,DType:DType.WIND,
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ap:30,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:0,with:0,dis:80,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[],neAttrs:[],info:"获得30%最大生命值的护盾",
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}
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