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"cc.CompPrefabInfo", - "fileId": "48dZn31pVBZIHXQOp8UtqL" + "fileId": "7cAKtNWOtJe5YwNBn8D8XC" }, { "__type__": "cc.Sprite", @@ -3543,7 +3543,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "a5Ppp/ViBNW4lpcKXCZ5Uu" + "fileId": "e8zsi/YFpK+pbI6eoOaVpm" }, { "__type__": "cc.Widget", @@ -3579,7 +3579,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "846TNJB25KP7Ka831dezYA" + "fileId": "cb+cMp4TVGfJ2ybPutB91N" }, { "__type__": "cc.PrefabInfo", @@ -3589,7 +3589,7 @@ "asset": { "__id__": 0 }, - "fileId": "e5T9MKaVdJgIYD+Wu5S6He", + "fileId": "dd6D4+KwdEEIrUTL6oDTtv", "instance": null, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -3608,8 +3608,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 74, - "height": 10 + "width": 100, + "height": 15 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -3620,7 +3620,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "01jesPhj9CEZDz66U5IkN4" + "fileId": "6eLgGcjghBaJCJdqSzqDJp" }, { "__type__": "cc.Sprite", @@ -3668,7 +3668,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "a62SYaFRFMRo9xiwgBy4hW" + "fileId": "a3a7gtiHhLdrHkj7mcUr+p" }, { "__type__": "cc.ProgressBar", @@ -3686,14 +3686,14 @@ "__id__": 148 }, "_mode": 0, - "_totalLength": 72, + "_totalLength": 98, "_progress": 1, "_reverse": false, "_id": "" }, { "__type__": "cc.CompPrefabInfo", - "fileId": "5d38yAV9lFIIU/l1SeJ05o" + "fileId": "e8k+o8jPpKEoh/faqxzdqJ" }, { "__type__": "cc.PrefabInfo", @@ -3703,7 +3703,7 @@ "asset": { "__id__": 0 }, - "fileId": "894T590c9Nyr7Y3ok7yBrM", + "fileId": "32HF124+5LVqGOnUmyAZ0q", "instance": null, "targetOverrides": null, "nestedPrefabInstanceRoots": null diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 4c4c940a..f74aae11 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -180,12 +180,12 @@ export const SkillSet: Record = { }, // ========== 基础buff ========== 6100-6199 6100: { - uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"buff",DTType:DTType.single,DType:DType.ATK, + uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,DType:DType.ATK, ap:30,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:0,with:0,dis:80,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"治疗自己,回复30%最大生命值", }, 6101:{ - uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"buff",DTType:DTType.single,DType:DType.WIND, + uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,DType:DType.WIND, ap:30,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:0,with:0,dis:80,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"获得30%最大生命值的护盾", } diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index f0350d67..170a565b 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -110,37 +110,37 @@ export const HeroInfo: Record = { // 刘邦 - 领导型战士(善于用人,知人善任) 5001:{uuid:5001,name:"刘邦",path:"hk1", fac:FacSet.HERO, kind:1,as:1.5, - type:HType.warrior,lv:1,hp:1000,mp:85,map:10,def:9,mdef:0,ap:15,dis:100,speed:120,skills:[6002,6101], + type:HType.warrior,lv:1,hp:200,mp:85,map:0,def:9,mdef:0,ap:15,dis:100,speed:120,skills:[6001,6101], buff:[],tal:[7101,7201,7301],info:"楚汉争霸领袖,领导统御型战士"}, // 荆轲 - 刺客(敏捷型,高速度和暴击率) 5002:{uuid:5002,name:"荆轲",path:"hc1", fac:FacSet.HERO, kind:1,as:1.5, - type:HType.assassin,lv:1,hp:80,mp:60,map:5,def:3,mdef:0,ap:22,dis:120,speed:180,skills:[6002,6001], + type:HType.assassin,lv:1,hp:80,mp:60,map:0,def:3,mdef:0,ap:22,dis:120,speed:180,skills:[6002,6001], buff:[],tal:[7201],info:"战国刺客,刺杀专精敏捷型刺客"}, // 赵武灵王 - 远程射手(胡服骑射,机动型高移动速度和远程攻击) 5005:{uuid:5005,name:"赵武灵王",path:"ha1", fac:FacSet.HERO, kind:2,as:1.5, - type:HType.remote,lv:1,hp:100,mp:80,map:8,def:6,mdef:0,ap:18,dis:450,speed:140,skills:[6002,6001], + type:HType.remote,lv:1,hp:100,mp:80,map:0,def:6,mdef:0,ap:18,dis:450,speed:140,skills:[6002,6001], buff:[],tal:[7002],info:"胡服骑射改革者,机动型高远程输出"}, // 张良 - 智谋法师(运筹帷幄,智谋型法师) 5007:{uuid:5007,name:"张良",path:"hh1", fac:FacSet.HERO, kind:2,as:1.5, - type:HType.mage,lv:1,hp:88,mp:135,map:12,def:5,mdef:0,ap:15,dis:350,speed:100,skills:[6002,6001], + type:HType.mage,lv:1,hp:88,mp:135,map:0,def:5,mdef:0,ap:15,dis:350,speed:100,skills:[6002,6001], buff:[],tal:[7004],info:"运筹帷幄谋士,智谋型法师"}, // 屈原 - 元素法师(离骚诗韵,元素型高魔法输出) 5008:{uuid:5008,name:"屈原",path:"hm1", fac:FacSet.HERO, kind:2,as:1.5, - type:HType.mage,lv:1,hp:85,mp:140,map:25,def:4,mdef:0,ap:16,dis:400,speed:90,skills:[6002,6001], + type:HType.mage,lv:1,hp:85,mp:140,map:0,def:4,mdef:0,ap:16,dis:400,speed:90,skills:[6002,6001], buff:[],tal:[7101],info:"离骚诗韵,元素型高魔法输出"}, // 孙膑 - 谋略法师(兵法谋略,谋略型法师) 5009:{uuid:5009,name:"孙膑",path:"hm2", fac:FacSet.HERO, kind:2,as:1.5, - type:HType.mage,lv:1,hp:92,mp:135,map:28,def:6,mdef:0,ap:14,dis:420,speed:95,skills:[6002,6001], + type:HType.mage,lv:1,hp:92,mp:135,map:0,def:6,mdef:0,ap:14,dis:420,speed:95,skills:[6002,6001], buff:[],tal:[7202],info:"兵法谋略,谋略型法师"}, // 萧何 - 后勤辅助(后勤保障,后勤型辅助) 5010:{uuid:5010,name:"萧何",path:"hz1", fac:FacSet.HERO, kind:2,as:1.5, - type:HType.support,lv:1,hp:115,mp:145,map:18,def:10,mdef:0,ap:8,dis:380,speed:105,skills:[6002,6001], + type:HType.support,lv:1,hp:115,mp:145,map:0,def:10,mdef:0,ap:8,dis:380,speed:105,skills:[6002,6001], buff:[],tal:[7006],info:"后勤保障,后勤型辅助"}, @@ -148,80 +148,80 @@ export const HeroInfo: Record = { //怪物 - 5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.warrior,lv:1,hp:30,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6005], + 5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.warrior,lv:1,hp:30,mp:100,map:0,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6005], buff:[],tal:[],info:"普通怪物-战士型"}, - 5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.remote,lv:1,hp:20,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:150,skills:[6005], + 5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.remote,lv:1,hp:20,mp:100,map:0,def:5,mdef:0,ap:5,dis:90,speed:150,skills:[6005], buff:[],tal:[],info:"普通怪物-战士型"}, - 5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.warrior,lv:1,hp:60,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6005], + 5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.warrior,lv:1,hp:60,mp:100,map:0,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6005], buff:[],tal:[],info:"普通怪物-战士型"}, // 1. 基础近战型 - 5204:{uuid:5204,name:"蝙蝠",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.warrior,lv:1,hp:28,mp:100,map:10,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6005], + 5204:{uuid:5204,name:"蝙蝠",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.warrior,lv:1,hp:28,mp:100,map:0,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6005], buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"}, - 5205:{uuid:5205,name:"骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.warrior,lv:1,hp:35,mp:100,map:10,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6005], + 5205:{uuid:5205,name:"骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.warrior,lv:1,hp:35,mp:100,map:0,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6005], buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"}, // 2. 快速突击型 - 5206:{uuid:5206,name:"石像鬼",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.assassin,lv:1,hp:26,mp:100,map:10,def:3,mdef:0,ap:8,dis:80,speed:180,skills:[6005], + 5206:{uuid:5206,name:"石像鬼",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.assassin,lv:1,hp:26,mp:100,map:0,def:3,mdef:0,ap:8,dis:80,speed:180,skills:[6005], buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"}, - 5207:{uuid:5207,name:"快速骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.assassin,lv:1,hp:22,mp:100,map:10,def:2,mdef:0,ap:7,dis:80,speed:200,skills:[6005], + 5207:{uuid:5207,name:"快速骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.assassin,lv:1,hp:22,mp:100,map:0,def:2,mdef:0,ap:7,dis:80,speed:200,skills:[6005], buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"}, // 3. 重型坦克型 - 5208:{uuid:5208,name:"大型骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.warrior,lv:1,hp:140,mp:100,map:10,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6005], + 5208:{uuid:5208,name:"大型骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.warrior,lv:1,hp:140,mp:100,map:0,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6005], buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"}, - 5209:{uuid:5209,name:"树人",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.warrior,lv:1,hp:160,mp:100,map:10,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6005], + 5209:{uuid:5209,name:"树人",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.warrior,lv:1,hp:160,mp:100,map:0,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6005], buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"}, // 4. 远程骚扰型 - 5210:{uuid:5210,name:"骷髅弓手",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.remote,lv:1,hp:60,mp:100,map:8,def:4,mdef:0,ap:12,dis:80,speed:110,skills:[6005], + 5210:{uuid:5210,name:"骷髅弓手",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.remote,lv:1,hp:60,mp:100,map:0,def:4,mdef:0,ap:12,dis:80,speed:110,skills:[6005], buff:[],tal:[],info:"远程骚扰型:保持距离发射箭矢,逼迫玩家走位"}, - 5211:{uuid:5211,name:"法师骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, + 5211:{uuid:5211,name:"法师骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:3, type:HType.mage,lv:1,hp:55,mp:100,map:25,def:4,mdef:5,ap:10,dis:80,speed:105,skills:[6005], buff:[],tal:[],info:"远程骚扰型:保持距离释放法术弹幕,逼迫玩家走位"}, // 5. 特殊机制型 - 5212:{uuid:5212,name:"炸弹骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.assassin,lv:1,hp:30,mp:100,map:10,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6005], + 5212:{uuid:5212,name:"炸弹骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.assassin,lv:1,hp:30,mp:100,map:0,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6005], buff:[],tal:[],info:"特殊机制:接近玩家后自爆造成高额伤害,需优先击杀"}, // 6. 精英/BOSS型 - 5213:{uuid:5213,name:"亡灵领主(精英)",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.warrior,lv:3,hp:200,mp:100,map:20,def:10,mdef:5,ap:20,dis:100,speed:110,skills:[6005], + 5213:{uuid:5213,name:"亡灵领主(精英)",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.warrior,lv:3,hp:200,mp:100,map:0,def:10,mdef:5,ap:20,dis:100,speed:110,skills:[6005], buff:[],tal:[],info:"精英/BOSS:高血量与独特机制,波次高潮与重要经验来源"}, // 5. 特殊机制扩展 // 召唤师:持续召唤小怪(后续可在技能系统中实现 SType.zhaohuan) - 5214:{uuid:5214,name:"死灵法师(召唤师)",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.mage,lv:1,hp:90,mp:160,map:22,def:4,mdef:6,ap:8,dis:380,speed:100,skills:[6005], + 5214:{uuid:5214,name:"死灵法师(召唤师)",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.mage,lv:1,hp:90,mp:160,map:0,def:4,mdef:6,ap:8,dis:380,speed:100,skills:[6005], buff:[],tal:[],info:"特殊机制:持续召唤小怪,需优先击杀"}, // 治疗者:为周围怪物回血(此处以提升治疗效果和生命回复为基础被动) // Attrs.HEAL_EFFECT=5 (RATIO=1),Attrs.HP_REGEN=3 (VALUE=0) - 5215:{uuid:5215,name:"祭司(治疗者)",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.support,lv:1,hp:100,mp:160,map:18,def:5,mdef:8,ap:6,dis:90,speed:105,skills:[6005], + 5215:{uuid:5215,name:"祭司(治疗者)",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.support,lv:1,hp:100,mp:160,map:0,def:5,mdef:8,ap:6,dis:90,speed:105,skills:[6005], buff:[],tal:[],info:"特殊机制:为周围怪物提供治疗增益与持续回复"}, // 光环怪:为周围怪物提供增益(此处以Buff效果提升与移动速度提升为基础被动) // Attrs.BUFF_UP=60 (RATIO=1),Attrs.SPEED=63 (RATIO=1) - 5216:{uuid:5216,name:"光环幽灵(光环怪)",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, - type:HType.support,lv:1,hp:85,mp:140,map:15,def:4,mdef:7,ap:7,dis:90,speed:110,skills:[6005], + 5216:{uuid:5216,name:"光环幽灵(光环怪)",path:"mo1", fac:FacSet.MON, kind:1,as:3, + type:HType.support,lv:1,hp:85,mp:140,map:0,def:4,mdef:7,ap:7,dis:90,speed:110,skills:[6005], buff:[],tal:[],info:"特殊机制:为周围怪物提供增益光环,加速与增益效果强化"}, }; \ No newline at end of file