feat: 更新复刻英雄配置与任务提示动画
``` 本次提交包含以下变更: 1. 更新英雄配置规则,将触发技能解锁等级从 lv6 调整为 lv4,大招成长档从 lv9/lv16 调整为 lv8/lv16,品质统一设为 1,英雄编号范围扩展至 5001~5018 2. 重写技能配置说明文档,细化各字段含义与数值口径,新增增益/减益类型说明 3. 修改任务提示动画,从左右位移飞入改为原地缩放弹入,优化动画时长与效果 4. 新增全英雄数值评审文档,包含属性模板、成长节奏、阵容推荐等内容 (注:因要求使用中文撰写 commit message,故按指定语言生成)
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@@ -82,31 +82,40 @@ export enum SummonTMode {
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=== 技能配置系统使用说明 ===
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1. 基础属性:
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- uuid: 技能唯一ID
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- name: 技能名称
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- uuid: 技能唯一ID(6001~6013 单体普攻、6100~6204 群体大招、6301~6302 治疗护盾、
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6401~6416 永久强化、6501~6519 计时强化/特殊、7001~7024 驻场光环)
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- name: 技能名称(内部底座代号;英雄语境对外名由 heroSet 侧 name 字段覆写)
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- sp_name: 特效名称
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- AtkedName: 攻击类型
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- path: 图片资源路径
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- icon: 图标ID
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2. 目标和效果:
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- TGroup: 目标群体 (敌方、友方等)
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- SType: 技能类型 (伤害、治疗、护盾等)
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- TGroup: 目标群体(Self 自身 / Ally 全体友方含自己 / Team 全体友方 / Enemy 敌方 / All 全部)
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- kind: 主效果类型(Damage 伤害 / Heal 治疗 / Shield 护盾 / Support 强化)
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3. 执行参数:
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- act: 角色执行的动画
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- DTType: 伤害类型 (单体、范围)
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- EType: 结束条件
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- fname: 特效文件名
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- act: 角色执行的动画
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- DTType: 伤害类型(single 单体 / range 范围)
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- EType: 结束条件(动画结束/时间结束/碰撞次数)
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- RType: 弹道类型(linear 直线 / bezier 贝塞尔 / fixed 固定起点 / fixedEnd 固定终点)
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- with: 暂时无用
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4. 数值参数:
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- ap: 攻击力百分比
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- cd: 冷却时间
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- hit_count: 可命中次数
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- t_num: 目标数量
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- hitcd: 持续伤害的伤害间隔
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- speed: 移动速度
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- cost: 消耗值
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- ap: 伤害/治疗为攻击力百分比;护盾为生命最大值百分比;强化技能为修饰数值
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- cd: 冷却时间(普攻 cd 即攻击间隔)
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- hit_count: 可命中目标数(伤害技能=弹道穿透数;辅助技能=作用目标数)
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- hitcd: 持续伤害的伤害间隔(秒)
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- speed: 弹道移动速度
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- summon_count: 单次施法召唤的弹道/实体个数(>1 视为召唤类技能)
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5. 增益/减益:
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- buff_type + ap: 永久强化(直接累加到属性,无时长)
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- timed_buff_id + buff_value/buff_duration/buff_chance/buff_target: 计时强化(走 BuffList)
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- timed_debuff_id + debuff_value/debuff_duration/debuff_chance: 命中敌方后挂的计时减益
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- proc_skill: 施法后概率触发额外技能(技能级触发器,无视 CD)
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6. 文案约定:
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- info 仅作语义描述,禁止写死数值;数值由 heroSet/卡片 overrides 注入,
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UI 文案由 SkillDescSet / HeroSkillText 按合并后实时配置动态生成
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*/
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export enum DType {
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ATK = 0, // 物理
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@@ -150,8 +159,8 @@ export interface SkillConfig {
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TGroup: TGroup, // 目标群体(敌方/友方/自身等)
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act: string, // 角色执行的动画
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DTType: DTType, // 伤害类型(单体/范围)
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ap: number, // 伤害/治疗技能为攻击百分比,护盾技能为免疫次数
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hit_count: number, // 可命中次数
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ap: number, // 伤害/治疗为攻击力百分比;护盾为生命最大值百分比;永久强化为修饰数值
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hit_count: number, // 可命中目标数(伤害技能=弹道穿透数;辅助技能=作用目标数,>1 生效)
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hitcd: number, // 持续伤害的伤害间隔(秒)
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speed: number, // 移动速度
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with: number, // 宽度(暂时无用)
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@@ -331,17 +340,17 @@ export const SkillSet: Record<number, SkillConfig> = {
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6013: {
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uuid: 6013, name: "闪电", sp_name: "m3", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.fixedEnd, EType: EType.collision, info: "闪电",
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RType: RType.fixedEnd, EType: EType.collision, info: "单体雷击(固定终点落雷),可附加麻痹",
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},
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6014: {
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uuid: 6014, name: "小火球", sp_name: "m4", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.fixedEnd, EType: EType.collision, info: "小火球",
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RType: RType.fixedEnd, EType: EType.collision, info: "小火球(固定终点),可附加灼烧/易伤",
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},
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6015: {
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uuid: 6015, name: "小飓风", sp_name: "m5", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.fixedEnd, EType: EType.collision, info: "小飓风抛",
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RType: RType.fixedEnd, EType: EType.collision, info: "小飓风(固定终点),直线穿透",
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},
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// ==================== 群体大招(按职业分段:6100-6149 坦克/战士、6150-6199 刺客/射手、6200-6249 法师/辅助) ====================
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// 坦克/战士群体攻击大招
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@@ -405,30 +414,30 @@ export const SkillSet: Record<number, SkillConfig> = {
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6204: {
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uuid: 6204, name: "雷暴", sp_name: "maxm7", icon: "o_warlock_hyzy_skill", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
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DTType: DTType.single, ap: 100, hit_count: 99, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大毒气弹",
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RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "雷暴多段打击(hit_count=99 直线穿透),可附加麻痹",
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},
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//============================= ====== 辅助技能 回合技能 ====== ==========================
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6301: {
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uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "28-Electric-Wave", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "max1",
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DTType: DTType.single, kind: SkillKind.Shield, ap: 30, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, shield_duration: 7,
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RType: RType.fixed, EType: EType.animationEnd, info: "获得施法者最大生命30%的护盾, 持续7秒",
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RType: RType.fixed, EType: EType.animationEnd, info: "获得施法者最大生命一定比例的护盾,持续7秒(ap=百分比)",
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},
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6302: {
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uuid: 6302, name: "治疗", sp_name: "buff_wind", icon: "g_priest_zldy_skill", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "max1",
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DTType: DTType.single, kind: SkillKind.Heal, ap: 300, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, info: "治疗伙伴/自己",
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RType: RType.fixed, EType: EType.animationEnd, info: "治疗友方目标,回复量=目标最大生命×ap%",
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},
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//==========================buff 技能=====================
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6401: {
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uuid: 6401, name: "攻击强化", sp_name: "buff_wind", icon: "36-Guardian-Stance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 5, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, info: "全体友方攻击力提升5%, 持续1次",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, info: "全体友方攻击力永久提升(ap=百分比,单次施加)",
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},
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6402: {
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uuid: 6402, name: "生命强化", sp_name: "buff_wind", icon: "29-Endure", TGroup: TGroup.Team, readyAnm: "up_hp", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 20, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp_max, info: "全体友方最大生命值提升20%, 持续1次",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp_max, info: "全体友方最大生命值永久提升(ap=百分比,单次施加)",
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},
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6403: {
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uuid: 6403, name: "暴击强化", sp_name: "buff_wind", icon: "5-Apply-Burn", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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@@ -481,7 +490,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6412: {
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uuid: 6412, name: "防御强化", sp_name: "buff_wind", icon: "46-Iron-Clad", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 50, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.defense, info: "全体友方防御提升50点, 持续1次",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.defense, info: "全体友方防御永久提升(ap=固定点数,单次施加)",
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},
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6413: {
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uuid: 6413, name: "反伤强化", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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@@ -539,7 +548,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6507: {
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uuid: 6507, name: "攻速爆发", sp_name: "buff_wind", icon: "147-Chronomancy", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.speed, timed_buff_id: 7015, info: "全体友方攻击速度提升40%, 持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.speed, timed_buff_id: 7015, info: "全体友方攻击速度提升(buff_value=百分比,默认5秒)",
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},
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// 风怒机制已停用: 6508 风怒爆发技能已移除
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/*
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@@ -593,7 +602,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6517: {
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uuid: 6517, name: "生命爆发", sp_name: "buff_wind", icon: "29-Endure", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp_max, timed_buff_id: 7029, info: "全体友方最大生命值提升30%, 持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp_max, timed_buff_id: 7029, info: "全体友方最大生命值提升(buff_value=百分比,默认5秒)",
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},
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6518: {
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uuid: 6518, name: "闪避爆发", sp_name: "buff_wind", icon: "98-Enchant-Wind", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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@@ -601,9 +610,9 @@ export const SkillSet: Record<number, SkillConfig> = {
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.dodge, timed_buff_id: 7030, info: "全体友方闪避概率提升20%, 持续5秒",
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},
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6519: {
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uuid: 6519, name: "命中强化", sp_name: "buff_wind", icon: "27-Hawkeye", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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uuid: 6519, name: "命中爆发", sp_name: "buff_wind", icon: "27-Hawkeye", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.accuracy, timed_buff_id: 7031, info: "全体友方命中概率提升20%, 持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.accuracy, timed_buff_id: 7031, info: "全体友方命中概率提升(buff_value=百分比,默认5秒)",
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}
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};
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//***************驻场技能配置***************
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