feat: 完成英雄配置编辑器全流程功能开发
本次提交实现了完整的英雄配置管理系统: 1. 新增服务器端英雄数据持久化接口,支持读取和保存英雄配置 2. 重构前端英雄编辑器UI,替换侧边栏为下拉选择器适配移动端 3. 统一调整前端页面样式,压缩间距适配更多内容 4. 修复Tooltip组件显示逻辑,优化技能飘字效果 5. 导入CSV英雄配置数据,补全全职业技能配置 6. 调整多个英雄预制体的尺寸和位置参数 7. 生成完整的英雄配置导出文件hexport.ts
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@@ -4,32 +4,28 @@
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<h1>英雄配置编辑器</h1>
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<div class="actions">
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<el-button size="small" @click="refreshMeta" :loading="loadingMeta">刷新配置数据</el-button>
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<el-button size="small" type="success" @click="doSave" :disabled="!heroes.length">保存到服务器</el-button>
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<el-button size="small" type="warning" @click="doExport" :disabled="!heroes.length">导出 hexport.ts</el-button>
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</div>
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</header>
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<div class="hero-main">
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<aside class="hero-sidebar">
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<div class="side-head">
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<span>英雄列表 ({{ heroes.length }})</span>
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<el-button size="small" type="primary" text @click="addHero">+ 新增</el-button>
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</div>
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<div class="hero-list">
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<div
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v-for="(h, i) in heroes"
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:key="i"
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class="hero-item"
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:class="{ active: i === activeIdx }"
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@click="activeIdx = i"
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>
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<div>
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<div>{{ h.uuid }} {{ h.name || '(未命名)' }}</div>
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<div class="meta">{{ roleLabel(h.roleKey) }} · {{ typeLabel(h.typeKey) }} · ★{{ h.rarity }}</div>
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</div>
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<el-button type="danger" size="small" text @click.stop="removeHero(i)">删</el-button>
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</div>
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<div v-if="!heroes.length" class="empty">点击右上角"新增"创建英雄</div>
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</div>
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</aside>
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<!-- 英雄选择工具栏:下拉选择,适配手机竖屏 -->
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<div class="hero-toolbar">
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<el-select
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v-model="activeIdx"
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class="hero-select"
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:placeholder="`选择英雄(共 ${heroes.length} 个)`"
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filterable
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:disabled="!heroes.length"
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>
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<el-option v-for="(h, i) in heroes" :key="i" :label="`${h.uuid} ${h.name || '(未命名)'}`" :value="i">
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<span>{{ h.uuid }} {{ h.name || '(未命名)' }}</span>
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<span class="hero-option-meta">{{ roleLabel(h.roleKey) }} · {{ typeLabel(h.typeKey) }} · ★{{ h.rarity }}</span>
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</el-option>
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</el-select>
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<el-button type="primary" @click="addHero">+ 新增</el-button>
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<el-button type="danger" plain :disabled="activeIdx < 0" @click="removeHero(activeIdx)">删当前</el-button>
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</div>
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<section class="hero-editor" v-if="current">
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<!-- 基础属性 -->
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<div class="panel">
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@@ -256,6 +252,27 @@ function addUltSkill() {
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current.value.skills[1] = sk
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}
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async function loadHeroes() {
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try {
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const r = await api.fetchHeroes()
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if (Array.isArray(r.heroes) && r.heroes.length) {
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heroes.value = r.heroes
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activeIdx.value = 0
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}
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} catch (e) {
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ElMessage.error('加载英雄数据失败: ' + (e?.response?.data?.error || e.message))
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}
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}
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async function doSave() {
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try {
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const r = await api.saveHeroes(heroes.value)
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ElMessage.success(`已保存 ${r.count} 个英雄 → ${r.path}`)
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} catch (e) {
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ElMessage.error('保存失败: ' + (e?.response?.data?.error || e.message))
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}
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}
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async function doExport() {
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try {
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await ElMessageBox.confirm(
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@@ -272,5 +289,8 @@ async function doExport() {
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}
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}
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onMounted(loadMeta)
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onMounted(() => {
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loadMeta()
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loadHeroes()
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})
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</script>
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