feat: 完成英雄配置编辑器全流程功能开发
本次提交实现了完整的英雄配置管理系统: 1. 新增服务器端英雄数据持久化接口,支持读取和保存英雄配置 2. 重构前端英雄编辑器UI,替换侧边栏为下拉选择器适配移动端 3. 统一调整前端页面样式,压缩间距适配更多内容 4. 修复Tooltip组件显示逻辑,优化技能飘字效果 5. 导入CSV英雄配置数据,补全全职业技能配置 6. 调整多个英雄预制体的尺寸和位置参数 7. 生成完整的英雄配置导出文件hexport.ts
This commit is contained in:
@@ -250,7 +250,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -40.433,
|
||||
"y": -35.436,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -290,8 +290,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 191.9,
|
||||
"height": 192
|
||||
"width": 160,
|
||||
"height": 159.9
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -715,7 +715,7 @@
|
||||
"value": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 80,
|
||||
"y": 98.998,
|
||||
"z": 0
|
||||
}
|
||||
},
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -88.321,
|
||||
"y": -36.511,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -290,8 +290,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 384,
|
||||
"height": 384
|
||||
"width": 160,
|
||||
"height": 159.9
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -715,7 +715,7 @@
|
||||
"value": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 80,
|
||||
"y": 103.036,
|
||||
"z": 0
|
||||
}
|
||||
},
|
||||
@@ -1134,7 +1134,6 @@
|
||||
},
|
||||
"fileId": "fdklpBwCBM/qJ4WFlQF3kT",
|
||||
"instance": null,
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": [
|
||||
{
|
||||
"__id__": 44
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -84.432,
|
||||
"y": -33.26,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -290,8 +290,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 384,
|
||||
"height": 384
|
||||
"width": 160,
|
||||
"height": 160
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -712,7 +712,7 @@
|
||||
"value": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 80,
|
||||
"y": 102.61,
|
||||
"z": 0
|
||||
}
|
||||
},
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -57.035,
|
||||
"y": -30.603,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -290,8 +290,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 256,
|
||||
"height": 256
|
||||
"width": 160,
|
||||
"height": 160
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -715,7 +715,7 @@
|
||||
"value": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 80,
|
||||
"y": 96.295,
|
||||
"z": 0
|
||||
}
|
||||
},
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -57.266,
|
||||
"y": -35.12,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -290,8 +290,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 256,
|
||||
"height": 256
|
||||
"width": 160,
|
||||
"height": 160
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -712,7 +712,7 @@
|
||||
"value": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 80,
|
||||
"y": 117.666,
|
||||
"z": 0
|
||||
}
|
||||
},
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -53.96,
|
||||
"y": -32.613,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -290,8 +290,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 256,
|
||||
"height": 256
|
||||
"width": 160,
|
||||
"height": 160
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -712,7 +712,7 @@
|
||||
"value": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 264.684,
|
||||
"y": 135.884,
|
||||
"z": 0
|
||||
}
|
||||
},
|
||||
|
||||
@@ -465,265 +465,196 @@ export interface LvBonusEntry {
|
||||
|
||||
// @hero-setup:region-begin
|
||||
export const HeroInfo: Record<number, heroInfo> = {
|
||||
// ========== 几何王国复刻英雄(5001~5009,依据 英雄设计指引.md) ==========
|
||||
|
||||
// 5001 紫电魔女 — atking 麻痹 + 大招 6203 大能量波(击退/麻痹)+ 攻击光环(深渊女王复刻)
|
||||
5001: {
|
||||
uuid: 5001, name: "紫电魔女", path: "hm1", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
|
||||
skills: {
|
||||
// 普攻:紫魔球底座 + overrides 注入麻痹
|
||||
6010: { uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100, para: 30 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹目标" },
|
||||
// 大招:大能量波,独立 cd,按英雄等级分档成长
|
||||
6203: {
|
||||
uuid: 6203, name: "能量波", lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 250, bck: 30, para: 40, summon_count: 1 },
|
||||
desc: "释放能量波,对{target}造成攻击力{ap}%伤害,击退{bck},{para}%概率麻痹",
|
||||
6004: {
|
||||
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥剑对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 250, bck: 60, para: 40, summon_count: 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 300, bck: 90, timed_buff_id: 7005, para: 50, summon_count: 2 }, desc: "释放能量波,对{target}造成攻击力{ap}%伤害,击退{bck},{para}%概率麻痹,额外释放1次,并使目标中毒(每0.5秒受到{buff_value}点毒伤,持续{dur}秒)" },
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6010: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "雷霆万钧", t_num: 3, overrides: { para: 100 }, desc: "释放紫魔球轰击{target},{para}%概率麻痹目标" },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 6, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5002 刀刀暴击 — atking 暴击 + 大招 6100 光闪(出血/多段)+ 暴击/暴伤双光环(剑圣复刻)
|
||||
5002: {
|
||||
uuid: 5002, name: "刀刀暴击", path: "hk2", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 15, def: HERO_ROLE_BASE[HRole.Warrior].def,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥刀对{target}造成攻击力{ap}%伤害" },
|
||||
// 大招:光闪,独立 cd,按英雄等级分档成长
|
||||
6100: {
|
||||
uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 150 },
|
||||
desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
|
||||
6301: {
|
||||
uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 30, "summon_count": 1 }, desc: "{target}获得生命最大值{ap}%的护盾",
|
||||
lv_entries: [
|
||||
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7007 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 180, hit_count: 8, num: 1 }, desc: "斩出光闪,对{target}连击{hit_count}次,每次造成攻击力{ap}%伤害,并双发{num}次" },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6004: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "致命节奏", t_num: 3, overrides: { crt: 30 }, desc: "释放斩击,{crt}%概率造成暴击" },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 6, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5003 格挡反杀 — fstart 剑气 + atked 护盾 + 大招 6103 闪电斩(减攻)(剑豪复刻)
|
||||
5003: {
|
||||
uuid: 5003, name: "格挡反杀", path: "hk4", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 10, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 5, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥刀对{target}造成攻击力{ap}%伤害" },
|
||||
// 大招:闪电斩,独立 cd,按英雄等级分档成长
|
||||
6103: {
|
||||
uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 150, para: 40, summon_count: 1 },
|
||||
desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹",
|
||||
lv_entries: [
|
||||
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7006, para: 40, summon_count: 1 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标攻击力{buff_value}%(持续{dur}秒)" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 180, timed_buff_id: 7006, buff_value: -15, para: 50, summon_count: 2 } },
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 60, "summon_count": 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 120, "summon_count": 2 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atked: {
|
||||
6301: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "罗生门", t_num: 4, overrides: { TGroup: TGroup.Self, ap: 2 }, desc: "{target}获得{ap}次格挡护盾" },
|
||||
{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: { "TGroup": null, "ap": 10, "summon_count": 1 }, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
|
||||
],
|
||||
},
|
||||
fstart: {
|
||||
6200: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "三十六烦恼凤", t_num: 1, overrides: { ap: 500 }, desc: "入场释放剑气,对{target}造成攻击力{ap}%伤害" },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 6, uuids: [{ uuid: 7018, value: 1, name: "剑心通明" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5004 冻住不谢 — atking 冰冻 + 大招 6203 大能量波(冰冻链)+ 击晕光环(巫妖王复刻)
|
||||
5004: {
|
||||
uuid: 5004, name: "冻住不谢", path: "hm2", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5,
|
||||
// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
|
||||
5002: {
|
||||
uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
|
||||
skills: {
|
||||
6009: { uuid: 6009, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "射出寒冰珠,对{target}造成攻击力{ap}%伤害" },
|
||||
// 大招:大能量波,独立 cd,按英雄等级分档成长
|
||||
6203: {
|
||||
uuid: 6203, name: "能量波", lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 150, summon_count: 1 },
|
||||
desc: "释放能量波,对{target}造成攻击力{ap}%伤害",
|
||||
6004: {
|
||||
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥拳对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 150, frz: 15, summon_count: 1 }, desc: "释放能量波,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 180, frz: 30, hit_count: 8, summon_count: 2 }, desc: "释放能量波,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻,命中{hit_count}次" },
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6009: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "霜寒之触", t_num: 3, overrides: { timed_buff_id: 7003 }, desc: "释放寒气,冰冻{target}{dur}秒" },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 6, uuids: [{ uuid: 7003, value: 0.1, name: "寒霜震慑" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5005 叠甲骑士 — 护盾大招 + fstart 防御 + dead 治疗 + revive 回光返照(黑暗骑士复刻)
|
||||
5005: {
|
||||
uuid: 5005, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥剑对{target}造成攻击力{ap}%伤害" },
|
||||
// 大招位辅助技能:护盾,按英雄等级分档成长(护盾层数)
|
||||
6301: {
|
||||
uuid: 6301, name: "叠甲", lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { TGroup: TGroup.Self, ap: 3, summon_count: 1 },
|
||||
desc: "{target}获得{ap}次格挡护盾",
|
||||
lv_entries: [
|
||||
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { TGroup: TGroup.Self, ap: 5, summon_count: 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { TGroup: TGroup.Self, ap: 6, summon_count: 2 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atked: {
|
||||
6004: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "反击减攻", t_num: 4, overrides: { timed_buff_id: 7006 }, desc: "反击使攻击者攻击力{buff_value}%,持续{dur}秒" },
|
||||
],
|
||||
},
|
||||
fstart: {
|
||||
6412: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "铁壁壁垒", t_num: 1, overrides: { TGroup: TGroup.Team, ap: 50 }, desc: "{target}防御提升{ap}点" },
|
||||
],
|
||||
},
|
||||
dead: {
|
||||
6302: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "死亡缠绕", t_num: 1, overrides: { TGroup: TGroup.Ally, ap: 200 }, desc: "死亡时为{target}回复攻击力{ap}%生命" },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 6, uuids: [{ uuid: 7007, value: 0.15, name: "不灭之躯" }, { uuid: 7019, value: 1, name: "百战不殆" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5006 光明奶爸 — 治疗大招 + atking 自疗 + fstart 防御 + 生命光环(光明骑士复刻)
|
||||
5006: {
|
||||
uuid: 5006, name: "光明奶爸", path: "hh1", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 15, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def + 10,
|
||||
skills: {
|
||||
6012: { uuid: 6012, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, desc: "投掷药瓶,对{target}造成攻击力{ap}%伤害" },
|
||||
// 大招:治疗,独立 cd,按英雄等级分档成长
|
||||
6302: {
|
||||
uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { TGroup: TGroup.Team, ap: 300, summon_count: 1 },
|
||||
desc: "为{target}回复攻击力{ap}%生命",
|
||||
lv_entries: [
|
||||
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { TGroup: TGroup.Team, ap: 400, summon_count: 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { TGroup: TGroup.Team, ap: 450, summon_count: 2 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6302: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "圣洁之锤", t_num: 3, overrides: { TGroup: TGroup.Self, ap: 100 }, desc: "释放圣光,为{target}回复攻击力{ap}%生命" },
|
||||
],
|
||||
},
|
||||
fstart: {
|
||||
6412: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "圣光庇佑", t_num: 1, overrides: { TGroup: TGroup.Team, ap: 30 }, desc: "{target}防御提升{ap}点" },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 6, uuids: [{ uuid: 7007, value: 0.15, name: "圣光祝福" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5007 微醺战神 — atking 击退 + 大招 6101 气斩(易伤),lv9 属性补偿(酒仙复刻)
|
||||
5007: {
|
||||
uuid: 5007, name: "微醺战神", path: "hk3", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 15, ap: HERO_ROLE_BASE[HRole.Tank].ap + 5, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥拳对{target}造成攻击力{ap}%伤害" },
|
||||
// 大招:气斩,独立 cd,按英雄等级分档成长
|
||||
6101: {
|
||||
uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 150, summon_count: 1 },
|
||||
desc: "斩出气刃,对{target}造成攻击力{ap}%伤害",
|
||||
uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "timed_buff_id": 7002, "summon_count": 1 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
|
||||
lv_entries: [
|
||||
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7002, summon_count: 1 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 180, bck: 60, timed_buff_id: 7002, buff_value: 20, summon_count: 2 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 20, "summon_count": 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 180, "bck": 60, "buff_value": 40, "summon_count": 2 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6004: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "雷霆一击", t_num: 3, overrides: { bck: 40 }, desc: "重击{target},击退{bck}" },
|
||||
{ lv: 4, s_lv: SkillLv.Lv1, name: "奋力一击", t_num: 3, overrides: { "ap": 300 }, desc: "每三次攻击后立即打击{target},造成攻击力{ap}%伤害" },
|
||||
],
|
||||
},
|
||||
info: "",
|
||||
},
|
||||
// 5008 眩晕暴击哥 — atking 暴击 + 大招 6104 开山斧(击晕)+ 暴伤光环(齐天大圣复刻)
|
||||
5008: {
|
||||
uuid: 5008, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def,
|
||||
// 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
|
||||
5003: {
|
||||
uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥斧对{target}造成攻击力{ap}%伤害" },
|
||||
// 大招:开山斧,独立 cd,按英雄等级分档成长
|
||||
6004: {
|
||||
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥斧对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "stun": 10 }, desc: "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" },
|
||||
],
|
||||
},
|
||||
6104: {
|
||||
uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 300, summon_count: 1 },
|
||||
desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害",
|
||||
uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 300, "stun": 100, "summon_count": 1 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
|
||||
lv_entries: [
|
||||
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 300, stun: 20, summon_count: 1 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 350, stun: 35, hit_count: 8, summon_count: 2 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,{stun}%概率击晕,命中{hit_count}次" },
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 450, "stun": 100, "summon_count": 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "stun": 100, "summon_count": 2 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6004: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "火眼金睛", t_num: 3, overrides: { crt: 25 }, desc: "释放斩击,{crt}%概率造成暴击" },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 6, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] },
|
||||
{ lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5009 铁壳斧弟 — atked 叠防 + atking 自疗 + 大招 6101 气斩,lv9 属性补偿(斧小王复刻)
|
||||
5009: {
|
||||
uuid: 5009, name: "铁壳斧弟", path: "hc1", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 10, ap: HERO_ROLE_BASE[HRole.Tank].ap + 5, def: HERO_ROLE_BASE[HRole.Tank].def + 15,
|
||||
// 5004 刀刀暴击 — CSV导入:暴击/暴伤双光环乘区;复刻剑圣
|
||||
5004: {
|
||||
uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥斧对{target}造成攻击力{ap}%伤害" },
|
||||
// 大招:气斩,独立 cd,按英雄等级分档成长
|
||||
6101: {
|
||||
uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 150, summon_count: 1 },
|
||||
desc: "斩出气刃,对{target}造成攻击力{ap}%伤害",
|
||||
6002: {
|
||||
uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 180, summon_count: 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 200, summon_count: 2 } },
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "crt": 10 }, desc: "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击" },
|
||||
],
|
||||
},
|
||||
6100: {
|
||||
uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "summon_count": 1 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "summon_count": 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "summon_count": 2 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5005 出血贼 — CSV导入:入场先手+受击格挡;复刻剑豪
|
||||
5005: {
|
||||
uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
|
||||
skills: {
|
||||
6002: {
|
||||
uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_buff_id": 7007, "buff_value": 30, "buff_chance": 30 }, desc: "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
|
||||
],
|
||||
},
|
||||
6103: {
|
||||
uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "summon_count": 1 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_buff_id": 7007, "summon_count": 1 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "para": 50, "timed_buff_id": 7007, "buff_value": 60, "summon_count": 2 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
|
||||
],
|
||||
},
|
||||
},
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7018, value: 1, name: "连击光环" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5006 冻箭哥 — CSV导入:多重单体箭,带冰冻
|
||||
5006: {
|
||||
uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
skills: {
|
||||
6006: {
|
||||
uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 10 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" },
|
||||
],
|
||||
},
|
||||
6150: {
|
||||
uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "frz": 30, "summon_count": 1 }, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "frz": 50, "summon_count": 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "frz": 70, "summon_count": 2 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5007 击退火女 — CSV导入:群体击退/麻痹压场;复刻深渊女王
|
||||
5007: {
|
||||
uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: {
|
||||
6010: {
|
||||
uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100, "bck": 30 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 40 } },
|
||||
],
|
||||
},
|
||||
6200: {
|
||||
uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 250, "bck": 100, "summon_count": 1 }, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 350, "bck": 100, "summon_count": 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "bck": 100, "summon_count": 2 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5008 团疗奶爸 — CSV导入:全体治疗续航+自身护盾
|
||||
5008: {
|
||||
uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
skills: {
|
||||
6011: {
|
||||
uuid: 6011, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥杖对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 10 }, desc: "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}" },
|
||||
],
|
||||
},
|
||||
6302: {
|
||||
uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 300, "summon_count": 1 }, desc: "为{target}回复攻击力{ap}%生命",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 400, "summon_count": 1 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "summon_count": 2 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6302: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "嗜血战斧", t_num: 4, overrides: { TGroup: TGroup.Self, ap: 120 }, desc: "释放嗜血斩击,为{target}回复攻击力{ap}%生命" },
|
||||
],
|
||||
},
|
||||
atked: {
|
||||
// 坚硬皮肤:借 6513 防御爆发底座注入 7023 防御强化(+50%,可无限叠层)
|
||||
6513: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, name: "坚硬皮肤", t_num: 2, overrides: { TGroup: TGroup.Self, timed_buff_id: 7023, buff_duration: 10 }, desc: "{target}防御提升{buff_value}%,持续{dur}秒" },
|
||||
6301: [
|
||||
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: { "ap": 30, "summon_count": 1 }, desc: "{target}获得生命最大值{ap}%的护盾" },
|
||||
],
|
||||
},
|
||||
info: "",
|
||||
},
|
||||
|
||||
|
||||
/*
|
||||
*=============怪物配置列表================
|
||||
* 怪物与英雄采用同一套设定体系:基础值 = HERO_ROLE_BASE[role],品质(rarity)
|
||||
|
||||
@@ -1,36 +1,185 @@
|
||||
/**
|
||||
* 英雄配置导出文件 - 由英雄配置编辑器生成
|
||||
* 生成时间: 2026-09-02T14:08:56.660Z
|
||||
* 生成时间: 2026-09-03T07:48:48.642Z
|
||||
* 使用方式: import { HexportHeroInfo } from "./hexport" 后合并进 HeroInfo
|
||||
*/
|
||||
import { v3 } from "cc"
|
||||
import { FacSet } from "./GameSet"
|
||||
import { TGroup } from "./SkillSet"
|
||||
import { SkillLv, HType, HGrowType, HRole, HERO_ROLE_BASE, AtkSpeedSet, AtkSpeedLv, heroInfo } from "./heroSet"
|
||||
|
||||
export const HexportHeroInfo: Record<number, heroInfo> = {
|
||||
// 5001 待定 —
|
||||
// 5001 叠甲骑士 — CSV导入:自身护盾+全体护盾
|
||||
5001: {
|
||||
uuid: 5001, name: "待定", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
|
||||
uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 },
|
||||
6301: { uuid: 6301, name: "魔法护盾", lv: 1, cd: 8, ccd: 0, overrides: {"summon_count":1},
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥剑对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 9, s_lv: SkillLv.Lv2, overrides: {"ap":100} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":200} },
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
|
||||
],
|
||||
},
|
||||
6301: { uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":60,"summon_count":1} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":120,"summon_count":2} },
|
||||
],
|
||||
},
|
||||
},
|
||||
atked: {
|
||||
6513: [
|
||||
{ lv: 6, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":10,"bck":10} },
|
||||
6301: [
|
||||
{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"summon_count":1}, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
|
||||
],
|
||||
},
|
||||
info: "",
|
||||
},
|
||||
// 5002 —
|
||||
// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
|
||||
5002: {
|
||||
uuid: 5002, name: "", path: "", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥拳对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
|
||||
],
|
||||
},
|
||||
6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"summon_count":1}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":20,"summon_count":1} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":180,"bck":60,"buff_value":40,"summon_count":2}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6004: [
|
||||
{ lv: 4, s_lv: SkillLv.Lv1, name: "奋力一击", t_num: 3, overrides: {"ap":300}, desc: "每三次攻击后立即打击{target},造成攻击力{ap}%伤害" },
|
||||
],
|
||||
},
|
||||
info: "",
|
||||
},
|
||||
// 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
|
||||
5003: {
|
||||
uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"stun":10}, desc: "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" },
|
||||
],
|
||||
},
|
||||
6104: { uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"stun":100,"summon_count":1}, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":450,"stun":100,"summon_count":1} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"stun":100,"summon_count":2} },
|
||||
],
|
||||
},
|
||||
},
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5004 刀刀暴击 — CSV导入:暴击/暴伤双光环乘区;复刻剑圣
|
||||
5004: {
|
||||
uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
|
||||
skills: {
|
||||
6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10}, desc: "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击" },
|
||||
],
|
||||
},
|
||||
6100: { uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"summon_count":1}, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"summon_count":1} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"summon_count":2} },
|
||||
],
|
||||
},
|
||||
},
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5005 出血贼 — CSV导入:入场先手+受击格挡;复刻剑豪
|
||||
5005: {
|
||||
uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
|
||||
skills: {
|
||||
6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7007,"buff_value":30,"buff_chance":30}, desc: "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
|
||||
],
|
||||
},
|
||||
6103: { uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"summon_count":1}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7007,"summon_count":1}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"para":50,"timed_buff_id":7007,"buff_value":60,"summon_count":2}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
|
||||
],
|
||||
},
|
||||
},
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7018, value: 1, name: "连击光环" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5006 冻箭哥 — CSV导入:多重单体箭,带冰冻
|
||||
5006: {
|
||||
uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
skills: {
|
||||
6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" },
|
||||
],
|
||||
},
|
||||
6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"summon_count":1}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":50,"summon_count":1} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":70,"summon_count":2} },
|
||||
],
|
||||
},
|
||||
},
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5007 击退火女 — CSV导入:群体击退/麻痹压场;复刻深渊女王
|
||||
5007: {
|
||||
uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: {
|
||||
6010: { uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100,"bck":30}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":40} },
|
||||
],
|
||||
},
|
||||
6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100,"summon_count":1}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100,"summon_count":1} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"bck":100,"summon_count":2} },
|
||||
],
|
||||
},
|
||||
},
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5008 团疗奶爸 — CSV导入:全体治疗续航+自身护盾
|
||||
5008: {
|
||||
uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
skills: {
|
||||
6011: { uuid: 6011, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}" },
|
||||
],
|
||||
},
|
||||
6302: { uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"summon_count":1}, desc: "为{target}回复攻击力{ap}%生命",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":400,"summon_count":1} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"summon_count":2} },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6301: [
|
||||
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾" },
|
||||
],
|
||||
},
|
||||
info: "",
|
||||
},
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
字段,5005,5007,5008,5002,5003,5006,5001,5006
|
||||
英雄名称,叠甲骑士,微醺战神,眩晕暴击哥,刀刀暴击,出血贼,待定射手,紫电魔女,光明奶爸
|
||||
字段,5005,5007,5008,5002,5003,5010,5001,5006
|
||||
英雄名称,叠甲骑士,易伤剑仙,眩晕暴击哥,刀刀暴击,出血贼,冻箭哥,击退火女,团疗奶爸
|
||||
简化说明,自身护盾+全体护盾,击退压场+易伤放大;复刻酒仙,高爆发+击晕收割;复刻齐天大圣,暴击/暴伤双光环乘区;复刻剑圣,入场先手+受击格挡;复刻剑豪,多重单体箭,带冰冻,群体击退/麻痹压场;复刻深渊女王,全体治疗续航+自身护盾
|
||||
rarity,1,1,1,1,1,1,1,1
|
||||
类型,tank,warrior,warrior,assassin,assassin,archer,mage,support
|
||||
@@ -7,16 +7,16 @@ rarity,1,1,1,1,1,1,1,1
|
||||
ap,tank+0,warrior+20,warrior+20,assassin+30,assassin+30,archer+30,mage+10,support+20
|
||||
hp,tank+20,warrior+5,warrior+5,assassin+0,assassin+0,archer,mage-5,support+10
|
||||
def,tank+10,warrior+5,warrior+5,assassin+0,assassin+0,archer,mage+0,support
|
||||
skill[0]_lv1,6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;快速;crt30),6004 攻击(ap100;快速,6006 射击(ap100;快速,6010 紫魔球(ap100;bck30;慢速1.20s),6004 攻击(ap100;慢速1.20s)
|
||||
skill[0]_lv2,ap120,ap120,stun10,crt10,附加30%出血7004buff_chance30,bck10,bck10,bck10
|
||||
skill[0]_lv1,6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;快速;,6004 攻击(ap100;快速,6006 射击(ap100;快速,6010 紫魔球(ap100;慢速1.20s),6004 攻击(ap100;慢速1.20s)
|
||||
skill[0]_lv2,ap120,ap120,stun10,crt10,附加30%出血7007buff_chance30,bck10,bck10,bck10
|
||||
skill[1]_lv1,6301 魔法盾(ap:30;summon1):获得生命最大值30%的护盾,6101 气斩(ap150;summon1附加易伤7002),6104 开山斧(ap300;stun100 击晕),6100 光闪(ap150;,6103 闪电斩ap150,6150 万箭齐发冰(ap150%;frz30),6200 火焰喷射(ap250;bck100),6302 治疗(团队恢复ap300%
|
||||
skill[1]_lv8,ap:60;summon1:获得生命最大值60%的护盾,ap150;summon1;附加易伤7002buff_value20,ap450;stun100 击晕;,ap250,ap250;附加出血7004,ap200%;frz50,6200 火焰喷射(ap350;bck100),团队回复ap400%
|
||||
skill[1]_lv16,ap:120;summon1:获得生命最大值120%的护盾,ap180;bck60;summon2;易伤buff_value40,ap450;stun100 击晕;;summon2,ap350,ap350;para50;summon2;出血强化7004 buff_value2,ap250%;frz70,6200 火焰喷射(ap450;bck100),团队回复ap450%
|
||||
skill[1]_lv8,ap:60;summon1:获得生命最大值60%的护盾,ap150;summon1;附加易伤7002buff_value20,ap450;stun100 击晕;,ap250,ap250;附加出血7007,ap200%;frz50,6200 火焰喷射(ap350;bck100),团队回复ap400%
|
||||
skill[1]_lv16,ap:120;summon1:获得生命最大值120%的护盾,ap180;bck60;summon2;易伤buff_value40,ap450;stun100 击晕;;summon2,ap350,ap350;para50;summon2;出血强化7007 buff_value2,ap250%;frz70,6200 火焰喷射(ap450;bck100),团队回复ap450%
|
||||
atking[0]_lv4,无,6004 奋力一击(t_num3;ap300;慢速1.20s):每三次攻击后立即打击敌人,对敌人造成300%伤害,无,无,无,无,无,6301 魔法盾(ap:30;summon1):获得生命最大值30%的护盾
|
||||
atked[0]_lv4,6301 魔法盾(ap:10;team,summon1):全队获得本英雄生命最大值10%的护盾,无,无,无,无,无,无,无
|
||||
fstart[0]_lv4,无,无,无,无,无,无,无,无
|
||||
dead[0]_lv4,无,无,无,无,无,无,无,无
|
||||
field[0]_lv4,无,无,7005 暴伤光环0.25(大圣神威),7004 暴击光环0.12(剑刃风暴)+7005 暴伤光环0.20(斩魂利刃),7018 击晕光环value1(剑心通明),7006 攻速光环0.15,7002 攻击光环0.15(深渊威压),无
|
||||
field[0]_lv4,无,无,7005 暴伤光环0.25,7004 暴击光环0.12+7005 暴伤光环0.20,7018 攻击强化value1(连击光环),7006 攻速光环0.15,7002 攻击光环0.15,无
|
||||
revive[0]_lv1,无,无,无,无,无,无,无,无
|
||||
revive[0]_lv8,无,无,无,无,无,无,无,无
|
||||
revive[0]_lv16,无,无,无,无,无,无,无,无
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
import { _decorator, Collider2D, Contact2DType, v3, IPhysics2DContact, Vec3, tween, Label, resources, SpriteFrame, Sprite, UIOpacity, Color, math, Tween,Node } from "cc";
|
||||
import { _decorator, Collider2D, Contact2DType, v3, IPhysics2DContact, Vec3, tween, Label, resources, SpriteFrame, Sprite, UIOpacity, Color, math, Tween, Node } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
@@ -22,7 +22,7 @@ export class TooltipCom extends CCComp {
|
||||
dead_bg: Node = null;
|
||||
@property(Node)
|
||||
revive_bg: Node = null;
|
||||
|
||||
|
||||
stype: number = 1; // 1:减少生命值,2:增加生命值,3:技能图标
|
||||
value: string = "";
|
||||
s_uuid: number = 1001;
|
||||
@@ -31,7 +31,7 @@ export class TooltipCom extends CCComp {
|
||||
triggerType: string = "";
|
||||
/** DoT 飘字需激活的 debuff 图标节点名(loss_life/hp/debuff 下的子节点,如 FireDamage);空串=普通伤害 */
|
||||
debuffIcon: string = "";
|
||||
|
||||
|
||||
// 动画参数配置
|
||||
private readonly popDuration = 0.15;
|
||||
private readonly driftDuration = 0.5;
|
||||
@@ -59,13 +59,13 @@ export class TooltipCom extends CCComp {
|
||||
this._uiOpacity = this.node.addComponent(UIOpacity);
|
||||
}
|
||||
this._uiOpacity.opacity = 255;
|
||||
|
||||
|
||||
// 检测父节点翻转
|
||||
let sx = 1;
|
||||
if (this.node.parent && this.node.parent.scale.x < 0) {
|
||||
sx = -1;
|
||||
}
|
||||
|
||||
|
||||
// 🔥 关键修复:停止当前节点和 UIOpacity 上的所有缓动
|
||||
Tween.stopAllByTarget(this.node);
|
||||
if (this._uiOpacity) {
|
||||
@@ -82,12 +82,12 @@ export class TooltipCom extends CCComp {
|
||||
let scaleMax = 1.5;
|
||||
let isCrit = false;
|
||||
let isHeal = false;
|
||||
|
||||
|
||||
// 初始随机偏移,防止完全重叠
|
||||
const offsetX = (Math.random() - 0.5) * 40;
|
||||
|
||||
|
||||
// 设置极高的渲染层级,防止被怪物遮挡
|
||||
const topSiblingIndex = 9999;
|
||||
const topSiblingIndex = 9999;
|
||||
|
||||
// 临时变量,存储当前Y坐标,方便统一处理。增加60的Y轴基础偏移,防止伤害飘字等遮挡血条
|
||||
let currentY = this.node.position.y + 60;
|
||||
@@ -122,8 +122,9 @@ export class TooltipCom extends CCComp {
|
||||
case TooltipTypes.skill:
|
||||
const skillConfig = SkillSet[this.s_uuid];
|
||||
const skillName = skillConfig ? skillConfig.name : "";
|
||||
this.setupLabel("skill", "name", skillName+this.value);
|
||||
// this.node.setPosition(v3(this.node.position.x, currentY));
|
||||
this.setupLabel("skill", "name", skillName + this.value);
|
||||
// 技能喊话基于 load 传入位置再抬高 50,避免遮挡角色
|
||||
this.node.setPosition(v3(this.node.position.x, this.node.position.y + 50));
|
||||
this.node.setSiblingIndex(topSiblingIndex);
|
||||
// 根据触发类型激活对应的背景标识(追击/反击/起手/生息/亡语/复活)
|
||||
this.setupTriggerBg(this.triggerType);
|
||||
@@ -151,7 +152,7 @@ export class TooltipCom extends CCComp {
|
||||
case TooltipTypes.shield: // 护盾减免
|
||||
this.node.setPosition(v3(this.node.position.x + offsetX, currentY));
|
||||
this.node.setSiblingIndex(topSiblingIndex);
|
||||
this.setupLabel("add_life", "hp", "减免");
|
||||
this.setupLabel("add_life", "hp", "0");
|
||||
isHeal = true;
|
||||
break;
|
||||
}
|
||||
@@ -210,7 +211,7 @@ export class TooltipCom extends CCComp {
|
||||
|
||||
playAnimation(scaleMax: number, isCrit: boolean, isHeal: boolean, sx: number = 1) {
|
||||
// 随机 X 轴偏移 (防止重叠)
|
||||
const randomX = (Math.random() - 0.5) * 60;
|
||||
const randomX = (Math.random() - 0.5) * 60;
|
||||
const moveY = 80;
|
||||
|
||||
const t = tween(this.node);
|
||||
|
||||
770
put/server/data/heroes.json
Normal file
770
put/server/data/heroes.json
Normal file
@@ -0,0 +1,770 @@
|
||||
{
|
||||
"heroes": [
|
||||
{
|
||||
"uuid": 5001,
|
||||
"name": "叠甲骑士",
|
||||
"comment": "CSV导入:自身护盾+全体护盾",
|
||||
"path": "hk1",
|
||||
"rarity": 1,
|
||||
"roleKey": "Tank",
|
||||
"growKey": "Tank",
|
||||
"typeKey": "Melee",
|
||||
"statBase": {
|
||||
"hp": 20,
|
||||
"ap": 0,
|
||||
"def": 10
|
||||
},
|
||||
"dis": null,
|
||||
"speed": null,
|
||||
"skills": [
|
||||
{
|
||||
"uuid": 6004,
|
||||
"name": "",
|
||||
"cd": 1.2,
|
||||
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Slow].cd",
|
||||
"overrides": {
|
||||
"ap": 100
|
||||
},
|
||||
"desc": "挥剑对{target}造成攻击力{ap}%伤害",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 2,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 120
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"uuid": 6301,
|
||||
"name": "魔法盾",
|
||||
"cd": 8,
|
||||
"cdExpr": null,
|
||||
"overrides": {
|
||||
"ap": 30,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "{target}获得生命最大值{ap}%的护盾",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 60,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
{
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 120,
|
||||
"summon_count": 2
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {},
|
||||
"atked": {
|
||||
"6301": [
|
||||
{
|
||||
"lv": 4,
|
||||
"s_lv": 1,
|
||||
"name": "全体圣盾",
|
||||
"t_num": 3,
|
||||
"overrides": {
|
||||
"TGroup": null,
|
||||
"ap": 10,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "全队获得本英雄生命最大值{ap}%的护盾"
|
||||
}
|
||||
]
|
||||
},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [],
|
||||
"revive": [],
|
||||
"ap_bonus": [],
|
||||
"hp_bonus": [],
|
||||
"def_bonus": [],
|
||||
"info": ""
|
||||
},
|
||||
{
|
||||
"uuid": 5002,
|
||||
"name": "易伤剑仙",
|
||||
"comment": "CSV导入:击退压场+易伤放大;复刻酒仙",
|
||||
"path": "hk3",
|
||||
"rarity": 1,
|
||||
"roleKey": "Warrior",
|
||||
"growKey": "Warrior",
|
||||
"typeKey": "Melee",
|
||||
"statBase": {
|
||||
"hp": 5,
|
||||
"ap": 20,
|
||||
"def": 5
|
||||
},
|
||||
"dis": null,
|
||||
"speed": null,
|
||||
"skills": [
|
||||
{
|
||||
"uuid": 6004,
|
||||
"name": "",
|
||||
"cd": 1.2,
|
||||
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Slow].cd",
|
||||
"overrides": {
|
||||
"ap": 100
|
||||
},
|
||||
"desc": "挥拳对{target}造成攻击力{ap}%伤害",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 2,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 120
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"uuid": 6101,
|
||||
"name": "气斩",
|
||||
"cd": 8,
|
||||
"cdExpr": null,
|
||||
"overrides": {
|
||||
"ap": 150,
|
||||
"timed_buff_id": 7002,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"buff_value": 20,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
{
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 180,
|
||||
"bck": 60,
|
||||
"buff_value": 40,
|
||||
"summon_count": 2
|
||||
},
|
||||
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {
|
||||
"6004": [
|
||||
{
|
||||
"lv": 4,
|
||||
"s_lv": 1,
|
||||
"name": "奋力一击",
|
||||
"t_num": 3,
|
||||
"overrides": {
|
||||
"ap": 300
|
||||
},
|
||||
"desc": "每三次攻击后立即打击{target},造成攻击力{ap}%伤害"
|
||||
}
|
||||
]
|
||||
},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [],
|
||||
"revive": [],
|
||||
"ap_bonus": [],
|
||||
"hp_bonus": [],
|
||||
"def_bonus": [],
|
||||
"info": ""
|
||||
},
|
||||
{
|
||||
"uuid": 5003,
|
||||
"name": "眩晕暴击哥",
|
||||
"comment": "CSV导入:高爆发+击晕收割;复刻齐天大圣",
|
||||
"path": "hk5",
|
||||
"rarity": 1,
|
||||
"roleKey": "Warrior",
|
||||
"growKey": "Warrior",
|
||||
"typeKey": "Melee",
|
||||
"statBase": {
|
||||
"hp": 5,
|
||||
"ap": 20,
|
||||
"def": 5
|
||||
},
|
||||
"dis": null,
|
||||
"speed": null,
|
||||
"skills": [
|
||||
{
|
||||
"uuid": 6004,
|
||||
"name": "",
|
||||
"cd": 1.2,
|
||||
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Slow].cd",
|
||||
"overrides": {
|
||||
"ap": 100
|
||||
},
|
||||
"desc": "挥斧对{target}造成攻击力{ap}%伤害",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 2,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"stun": 10
|
||||
},
|
||||
"desc": "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"uuid": 6104,
|
||||
"name": "开山斧",
|
||||
"cd": 8,
|
||||
"cdExpr": null,
|
||||
"overrides": {
|
||||
"ap": 300,
|
||||
"stun": 100,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 450,
|
||||
"stun": 100,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
{
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 450,
|
||||
"stun": 100,
|
||||
"summon_count": 2
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [
|
||||
{
|
||||
"lv": 4,
|
||||
"uuids": [
|
||||
{
|
||||
"uuid": 7005,
|
||||
"value": 0.25,
|
||||
"name": "大圣神威"
|
||||
}
|
||||
],
|
||||
"desc": ""
|
||||
}
|
||||
],
|
||||
"revive": [],
|
||||
"ap_bonus": [],
|
||||
"hp_bonus": [],
|
||||
"def_bonus": [],
|
||||
"info": ""
|
||||
},
|
||||
{
|
||||
"uuid": 5004,
|
||||
"name": "刀刀暴击",
|
||||
"comment": "CSV导入:暴击/暴伤双光环乘区;复刻剑圣",
|
||||
"path": "hc1",
|
||||
"rarity": 1,
|
||||
"roleKey": "Assassin",
|
||||
"growKey": "Assassin",
|
||||
"typeKey": "Mid",
|
||||
"statBase": {
|
||||
"hp": 0,
|
||||
"ap": 30,
|
||||
"def": 0
|
||||
},
|
||||
"dis": null,
|
||||
"speed": null,
|
||||
"skills": [
|
||||
{
|
||||
"uuid": 6002,
|
||||
"name": "",
|
||||
"cd": 0.9,
|
||||
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Fast].cd",
|
||||
"overrides": {
|
||||
"ap": 100
|
||||
},
|
||||
"desc": "挥刀对{target}造成攻击力{ap}%伤害",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 2,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"crt": 10
|
||||
},
|
||||
"desc": "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"uuid": 6100,
|
||||
"name": "光闪",
|
||||
"cd": 8,
|
||||
"cdExpr": null,
|
||||
"overrides": {
|
||||
"ap": 150,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "斩出光闪,对{target}造成攻击力{ap}%伤害",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 250,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
{
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 350,
|
||||
"summon_count": 2
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [
|
||||
{
|
||||
"lv": 4,
|
||||
"uuids": [
|
||||
{
|
||||
"uuid": 7004,
|
||||
"value": 0.12,
|
||||
"name": "剑刃风暴"
|
||||
},
|
||||
{
|
||||
"uuid": 7005,
|
||||
"value": 0.2,
|
||||
"name": "斩魂利刃"
|
||||
}
|
||||
],
|
||||
"desc": ""
|
||||
}
|
||||
],
|
||||
"revive": [],
|
||||
"ap_bonus": [],
|
||||
"hp_bonus": [],
|
||||
"def_bonus": [],
|
||||
"info": ""
|
||||
},
|
||||
{
|
||||
"uuid": 5005,
|
||||
"name": "出血贼",
|
||||
"comment": "CSV导入:入场先手+受击格挡;复刻剑豪",
|
||||
"path": "hc2",
|
||||
"rarity": 1,
|
||||
"roleKey": "Assassin",
|
||||
"growKey": "Assassin",
|
||||
"typeKey": "Mid",
|
||||
"statBase": {
|
||||
"hp": 0,
|
||||
"ap": 30,
|
||||
"def": 0
|
||||
},
|
||||
"dis": null,
|
||||
"speed": null,
|
||||
"skills": [
|
||||
{
|
||||
"uuid": 6002,
|
||||
"name": "",
|
||||
"cd": 0.9,
|
||||
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Fast].cd",
|
||||
"overrides": {
|
||||
"ap": 100
|
||||
},
|
||||
"desc": "挥刀对{target}造成攻击力{ap}%伤害",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 2,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"timed_buff_id": 7007,
|
||||
"buff_value": 30,
|
||||
"buff_chance": 30
|
||||
},
|
||||
"desc": "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"uuid": 6103,
|
||||
"name": "闪电斩",
|
||||
"cd": 8,
|
||||
"cdExpr": null,
|
||||
"overrides": {
|
||||
"ap": 150,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 250,
|
||||
"timed_buff_id": 7007,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)"
|
||||
},
|
||||
{
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 350,
|
||||
"para": 50,
|
||||
"timed_buff_id": 7007,
|
||||
"buff_value": 60,
|
||||
"summon_count": 2
|
||||
},
|
||||
"desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [
|
||||
{
|
||||
"lv": 4,
|
||||
"uuids": [
|
||||
{
|
||||
"uuid": 7018,
|
||||
"value": 1,
|
||||
"name": "连击光环"
|
||||
}
|
||||
],
|
||||
"desc": ""
|
||||
}
|
||||
],
|
||||
"revive": [],
|
||||
"ap_bonus": [],
|
||||
"hp_bonus": [],
|
||||
"def_bonus": [],
|
||||
"info": ""
|
||||
},
|
||||
{
|
||||
"uuid": 5006,
|
||||
"name": "冻箭哥",
|
||||
"comment": "CSV导入:多重单体箭,带冰冻",
|
||||
"path": "ha1",
|
||||
"rarity": 1,
|
||||
"roleKey": "Archer",
|
||||
"growKey": "Archer",
|
||||
"typeKey": "Long",
|
||||
"statBase": {
|
||||
"hp": 0,
|
||||
"ap": 30,
|
||||
"def": 0
|
||||
},
|
||||
"dis": null,
|
||||
"speed": null,
|
||||
"skills": [
|
||||
{
|
||||
"uuid": 6006,
|
||||
"name": "",
|
||||
"cd": 1.05,
|
||||
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd",
|
||||
"overrides": {
|
||||
"ap": 100
|
||||
},
|
||||
"desc": "射出箭矢,对{target}造成攻击力{ap}%伤害",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 2,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"bck": 10
|
||||
},
|
||||
"desc": "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"uuid": 6150,
|
||||
"name": "万箭齐发·冰",
|
||||
"cd": 8,
|
||||
"cdExpr": null,
|
||||
"overrides": {
|
||||
"ap": 150,
|
||||
"frz": 30,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 200,
|
||||
"frz": 50,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
{
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 250,
|
||||
"frz": 70,
|
||||
"summon_count": 2
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [
|
||||
{
|
||||
"lv": 4,
|
||||
"uuids": [
|
||||
{
|
||||
"uuid": 7006,
|
||||
"value": 0.15,
|
||||
"name": ""
|
||||
}
|
||||
],
|
||||
"desc": ""
|
||||
}
|
||||
],
|
||||
"revive": [],
|
||||
"ap_bonus": [],
|
||||
"hp_bonus": [],
|
||||
"def_bonus": [],
|
||||
"info": ""
|
||||
},
|
||||
{
|
||||
"uuid": 5007,
|
||||
"name": "击退火女",
|
||||
"comment": "CSV导入:群体击退/麻痹压场;复刻深渊女王",
|
||||
"path": "hm1",
|
||||
"rarity": 1,
|
||||
"roleKey": "Mage",
|
||||
"growKey": "Mage",
|
||||
"typeKey": "Long",
|
||||
"statBase": {
|
||||
"hp": -5,
|
||||
"ap": 10,
|
||||
"def": 0
|
||||
},
|
||||
"dis": null,
|
||||
"speed": null,
|
||||
"skills": [
|
||||
{
|
||||
"uuid": 6010,
|
||||
"name": "",
|
||||
"cd": 1.2,
|
||||
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Slow].cd",
|
||||
"overrides": {
|
||||
"ap": 100,
|
||||
"bck": 30
|
||||
},
|
||||
"desc": "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 2,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"bck": 40
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"uuid": 6200,
|
||||
"name": "火焰喷射",
|
||||
"cd": 8,
|
||||
"cdExpr": null,
|
||||
"overrides": {
|
||||
"ap": 250,
|
||||
"bck": 100,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 350,
|
||||
"bck": 100,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
{
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 450,
|
||||
"bck": 100,
|
||||
"summon_count": 2
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [
|
||||
{
|
||||
"lv": 4,
|
||||
"uuids": [
|
||||
{
|
||||
"uuid": 7002,
|
||||
"value": 0.15,
|
||||
"name": "深渊威压"
|
||||
}
|
||||
],
|
||||
"desc": ""
|
||||
}
|
||||
],
|
||||
"revive": [],
|
||||
"ap_bonus": [],
|
||||
"hp_bonus": [],
|
||||
"def_bonus": [],
|
||||
"info": ""
|
||||
},
|
||||
{
|
||||
"uuid": 5008,
|
||||
"name": "团疗奶爸",
|
||||
"comment": "CSV导入:全体治疗续航+自身护盾",
|
||||
"path": "hh1",
|
||||
"rarity": 1,
|
||||
"roleKey": "Support",
|
||||
"growKey": "Support",
|
||||
"typeKey": "Long",
|
||||
"statBase": {
|
||||
"hp": 10,
|
||||
"ap": 20,
|
||||
"def": 0
|
||||
},
|
||||
"dis": null,
|
||||
"speed": null,
|
||||
"skills": [
|
||||
{
|
||||
"uuid": 6011,
|
||||
"name": "",
|
||||
"cd": 1.05,
|
||||
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd",
|
||||
"overrides": {
|
||||
"ap": 100
|
||||
},
|
||||
"desc": "挥杖对{target}造成攻击力{ap}%伤害",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 2,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"bck": 10
|
||||
},
|
||||
"desc": "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"uuid": 6302,
|
||||
"name": "治疗",
|
||||
"cd": 8,
|
||||
"cdExpr": null,
|
||||
"overrides": {
|
||||
"ap": 300,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "为{target}回复攻击力{ap}%生命",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 400,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
{
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 450,
|
||||
"summon_count": 2
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {
|
||||
"6301": [
|
||||
{
|
||||
"lv": 4,
|
||||
"s_lv": 1,
|
||||
"name": "圣愈之盾",
|
||||
"t_num": 3,
|
||||
"overrides": {
|
||||
"ap": 30,
|
||||
"summon_count": 1
|
||||
},
|
||||
"desc": "{target}获得生命最大值{ap}%的护盾"
|
||||
}
|
||||
]
|
||||
},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [],
|
||||
"revive": [],
|
||||
"ap_bonus": [],
|
||||
"hp_bonus": [],
|
||||
"def_bonus": [],
|
||||
"info": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -9,6 +9,8 @@ const __dirname = path.dirname(url.fileURLToPath(import.meta.url))
|
||||
const PROJECT_ROOT = path.resolve(__dirname, '..', '..')
|
||||
const CONFIG_DIR = path.join(PROJECT_ROOT, 'assets/script/game/common/config')
|
||||
const EXPORT_PATH = path.join(CONFIG_DIR, 'hexport.ts')
|
||||
const DATA_DIR = path.join(__dirname, 'data')
|
||||
const HEROES_PATH = path.join(DATA_DIR, 'heroes.json')
|
||||
|
||||
const app = express()
|
||||
app.use(cors())
|
||||
@@ -73,6 +75,36 @@ app.post('/api/refresh', async (_req, res) => {
|
||||
}
|
||||
})
|
||||
|
||||
/** 英雄数据持久化:GET 读取(无文件时返回空列表) */
|
||||
app.get('/api/heroes', (_req, res) => {
|
||||
try {
|
||||
if (!fs.existsSync(HEROES_PATH)) return res.json({ heroes: [] })
|
||||
res.json(JSON.parse(fs.readFileSync(HEROES_PATH, 'utf8')))
|
||||
} catch (e) {
|
||||
res.status(500).json({ error: String(e?.message || e) })
|
||||
}
|
||||
})
|
||||
|
||||
/** 英雄数据持久化:POST 全量覆盖保存 */
|
||||
app.post('/api/heroes', (req, res) => {
|
||||
const heroes = req.body?.heroes
|
||||
if (!Array.isArray(heroes)) {
|
||||
return res.status(400).json({ error: 'heroes 必须为数组' })
|
||||
}
|
||||
try {
|
||||
fs.mkdirSync(DATA_DIR, { recursive: true })
|
||||
fs.writeFileSync(HEROES_PATH, JSON.stringify({ heroes }, null, 2), 'utf8')
|
||||
res.json({ ok: true, path: HEROES_PATH, count: heroes.length })
|
||||
} catch (e) {
|
||||
res.status(500).json({ error: String(e?.message || e) })
|
||||
}
|
||||
})
|
||||
|
||||
/** 序列化 overrides:TGroup 以字符串存储(如 "Team"),导出时还原为枚举表达式 TGroup.Team */
|
||||
function serializeOverrides(o) {
|
||||
return JSON.stringify(o).replace(/"TGroup":\s*"(\w+)"/g, '"TGroup": TGroup.$1')
|
||||
}
|
||||
|
||||
/** 生成 hexport.ts 内容 */
|
||||
function renderHeroTs(heroes) {
|
||||
const nl = '\n'
|
||||
@@ -84,6 +116,7 @@ function renderHeroTs(heroes) {
|
||||
out += ` */${nl}`
|
||||
out += `import { v3 } from "cc"${nl}`
|
||||
out += `import { FacSet } from "./GameSet"${nl}`
|
||||
out += `import { TGroup } from "./SkillSet"${nl}`
|
||||
out += `import { SkillLv, HType, HGrowType, HRole, HERO_ROLE_BASE, AtkSpeedSet, AtkSpeedLv, heroInfo } from "./heroSet"${nl}`
|
||||
out += nl
|
||||
out += `export const HexportHeroInfo: Record<number, heroInfo> = {${nl}`
|
||||
@@ -120,7 +153,7 @@ function renderSingleHero(h) {
|
||||
parts.push(`lv: 1`)
|
||||
parts.push(`cd: ${sk.cdExpr || sk.cd}`)
|
||||
parts.push(`ccd: 0`)
|
||||
if (sk.overrides && Object.keys(sk.overrides).length) parts.push(`overrides: ${JSON.stringify(sk.overrides)}`)
|
||||
if (sk.overrides && Object.keys(sk.overrides).length) parts.push(`overrides: ${serializeOverrides(sk.overrides)}`)
|
||||
if (sk.desc) parts.push(`desc: ${JSON.stringify(sk.desc)}`)
|
||||
if (sk.lv_entries?.length) {
|
||||
push(` ${sk.uuid}: { ${parts.join(', ')},`)
|
||||
@@ -128,7 +161,7 @@ function renderSingleHero(h) {
|
||||
for (const e of sk.lv_entries) {
|
||||
const eparts = [`lv: ${e.lv}`]
|
||||
if (e.s_lv) eparts.push(`s_lv: SkillLv.Lv${e.s_lv}`)
|
||||
if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${JSON.stringify(e.overrides)}`)
|
||||
if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${serializeOverrides(e.overrides)}`)
|
||||
if (e.desc) eparts.push(`desc: ${JSON.stringify(e.desc)}`)
|
||||
push(` { ${eparts.join(', ')} },`)
|
||||
}
|
||||
@@ -153,7 +186,7 @@ function renderSingleHero(h) {
|
||||
if (e.s_lv) eparts.push(`s_lv: SkillLv.Lv${e.s_lv}`)
|
||||
if (e.name) eparts.push(`name: ${JSON.stringify(e.name)}`)
|
||||
eparts.push(`t_num: ${e.t_num}`)
|
||||
if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${JSON.stringify(e.overrides)}`)
|
||||
if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${serializeOverrides(e.overrides)}`)
|
||||
if (e.desc) eparts.push(`desc: ${JSON.stringify(e.desc)}`)
|
||||
push(` { ${eparts.join(', ')} },`)
|
||||
}
|
||||
|
||||
@@ -4,32 +4,28 @@
|
||||
<h1>英雄配置编辑器</h1>
|
||||
<div class="actions">
|
||||
<el-button size="small" @click="refreshMeta" :loading="loadingMeta">刷新配置数据</el-button>
|
||||
<el-button size="small" type="success" @click="doSave" :disabled="!heroes.length">保存到服务器</el-button>
|
||||
<el-button size="small" type="warning" @click="doExport" :disabled="!heroes.length">导出 hexport.ts</el-button>
|
||||
</div>
|
||||
</header>
|
||||
<div class="hero-main">
|
||||
<aside class="hero-sidebar">
|
||||
<div class="side-head">
|
||||
<span>英雄列表 ({{ heroes.length }})</span>
|
||||
<el-button size="small" type="primary" text @click="addHero">+ 新增</el-button>
|
||||
</div>
|
||||
<div class="hero-list">
|
||||
<div
|
||||
v-for="(h, i) in heroes"
|
||||
:key="i"
|
||||
class="hero-item"
|
||||
:class="{ active: i === activeIdx }"
|
||||
@click="activeIdx = i"
|
||||
>
|
||||
<div>
|
||||
<div>{{ h.uuid }} {{ h.name || '(未命名)' }}</div>
|
||||
<div class="meta">{{ roleLabel(h.roleKey) }} · {{ typeLabel(h.typeKey) }} · ★{{ h.rarity }}</div>
|
||||
</div>
|
||||
<el-button type="danger" size="small" text @click.stop="removeHero(i)">删</el-button>
|
||||
</div>
|
||||
<div v-if="!heroes.length" class="empty">点击右上角"新增"创建英雄</div>
|
||||
</div>
|
||||
</aside>
|
||||
<!-- 英雄选择工具栏:下拉选择,适配手机竖屏 -->
|
||||
<div class="hero-toolbar">
|
||||
<el-select
|
||||
v-model="activeIdx"
|
||||
class="hero-select"
|
||||
:placeholder="`选择英雄(共 ${heroes.length} 个)`"
|
||||
filterable
|
||||
:disabled="!heroes.length"
|
||||
>
|
||||
<el-option v-for="(h, i) in heroes" :key="i" :label="`${h.uuid} ${h.name || '(未命名)'}`" :value="i">
|
||||
<span>{{ h.uuid }} {{ h.name || '(未命名)' }}</span>
|
||||
<span class="hero-option-meta">{{ roleLabel(h.roleKey) }} · {{ typeLabel(h.typeKey) }} · ★{{ h.rarity }}</span>
|
||||
</el-option>
|
||||
</el-select>
|
||||
<el-button type="primary" @click="addHero">+ 新增</el-button>
|
||||
<el-button type="danger" plain :disabled="activeIdx < 0" @click="removeHero(activeIdx)">删当前</el-button>
|
||||
</div>
|
||||
<section class="hero-editor" v-if="current">
|
||||
<!-- 基础属性 -->
|
||||
<div class="panel">
|
||||
@@ -256,6 +252,27 @@ function addUltSkill() {
|
||||
current.value.skills[1] = sk
|
||||
}
|
||||
|
||||
async function loadHeroes() {
|
||||
try {
|
||||
const r = await api.fetchHeroes()
|
||||
if (Array.isArray(r.heroes) && r.heroes.length) {
|
||||
heroes.value = r.heroes
|
||||
activeIdx.value = 0
|
||||
}
|
||||
} catch (e) {
|
||||
ElMessage.error('加载英雄数据失败: ' + (e?.response?.data?.error || e.message))
|
||||
}
|
||||
}
|
||||
|
||||
async function doSave() {
|
||||
try {
|
||||
const r = await api.saveHeroes(heroes.value)
|
||||
ElMessage.success(`已保存 ${r.count} 个英雄 → ${r.path}`)
|
||||
} catch (e) {
|
||||
ElMessage.error('保存失败: ' + (e?.response?.data?.error || e.message))
|
||||
}
|
||||
}
|
||||
|
||||
async function doExport() {
|
||||
try {
|
||||
await ElMessageBox.confirm(
|
||||
@@ -272,5 +289,8 @@ async function doExport() {
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(loadMeta)
|
||||
onMounted(() => {
|
||||
loadMeta()
|
||||
loadHeroes()
|
||||
})
|
||||
</script>
|
||||
|
||||
@@ -3,6 +3,8 @@ import axios from 'axios'
|
||||
export const api = {
|
||||
meta: () => axios.get('/api/meta').then((r) => r.data),
|
||||
refresh: () => axios.post('/api/refresh').then((r) => r.data),
|
||||
fetchHeroes: () => axios.get('/api/heroes').then((r) => r.data),
|
||||
saveHeroes: (heroes) => axios.post('/api/heroes', { heroes }).then((r) => r.data),
|
||||
exportHeroes: (heroes) => axios.post('/api/export', { heroes }).then((r) => r.data),
|
||||
fetchExport: () => axios.get('/api/export', { responseType: 'text' }).then((r) => r.data),
|
||||
}
|
||||
|
||||
@@ -35,10 +35,10 @@ export const ATK_SPEEDS = [
|
||||
export const ROLE_ATK_SKILL = {
|
||||
Tank: [6004],
|
||||
Warrior: [6004],
|
||||
Assassin: [6001, 6002, 6003],
|
||||
Archer: [6006, 6007, 6008],
|
||||
Assassin: [6001, 6002, 6003, 6004],
|
||||
Archer: [6004, 6006, 6007, 6008],
|
||||
Mage: [6009, 6010, 6011, 6012],
|
||||
Support: [6009, 6010, 6011, 6012],
|
||||
Support: [6004, 6009, 6010, 6011, 6012],
|
||||
}
|
||||
|
||||
// 按职业映射大招底座
|
||||
|
||||
@@ -14,8 +14,27 @@ body {
|
||||
font-family: 'Helvetica Neue', Helvetica, 'PingFang SC', 'Microsoft YaHei', Arial, sans-serif;
|
||||
background: var(--bg);
|
||||
color: var(--text);
|
||||
/* 编辑页全局缩小字号,同屏容纳更多字段 */
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
/* Element Plus 表单控件整体缩小一档(默认 14px → 12px) */
|
||||
.hero-app .el-input__wrapper,
|
||||
.hero-app .el-select__wrapper,
|
||||
.hero-app .el-textarea__inner,
|
||||
.hero-app .el-form-item__label {
|
||||
font-size: 12px;
|
||||
}
|
||||
/* 行间距压缩:表单项下边距 + 行高收紧 */
|
||||
.hero-app .el-form-item { margin-bottom: 8px; line-height: 1.2; }
|
||||
.hero-app .el-form-item__label { line-height: 1.2; padding-bottom: 2px; }
|
||||
.hero-app .el-button { font-size: 12px; height: 26px; padding: 8px 10px; }
|
||||
.hero-app .el-button--small { height: 22px; padding: 5px 8px; }
|
||||
.hero-app .el-input__inner { --el-input-height: 26px; }
|
||||
.hero-app .el-tabs__item { font-size: 12px; height: 30px; }
|
||||
.hero-app .el-tabs__header { margin-bottom: 8px; }
|
||||
.hero-app .el-tabs__nav-wrap::after { height: 1px; }
|
||||
|
||||
.hero-app {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
@@ -31,49 +50,32 @@ body {
|
||||
justify-content: space-between;
|
||||
box-shadow: 0 2px 8px rgba(74, 144, 226, 0.25);
|
||||
}
|
||||
.hero-header h1 { font-size: 18px; margin: 0; font-weight: 600; }
|
||||
.hero-header h1 { font-size: 15px; margin: 0; font-weight: 600; }
|
||||
.hero-header .actions { display: flex; gap: 8px; }
|
||||
|
||||
.hero-main {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.hero-sidebar {
|
||||
width: 260px;
|
||||
/* 英雄选择工具栏:下拉选择替代侧边栏列表,适配手机竖屏 */
|
||||
.hero-toolbar {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
padding: 10px 14px;
|
||||
background: var(--panel);
|
||||
border-right: 1px solid var(--border);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.hero-sidebar .side-head {
|
||||
padding: 12px 14px;
|
||||
font-weight: 600;
|
||||
color: var(--text);
|
||||
border-bottom: 1px solid var(--border);
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.hero-list {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
padding: 6px;
|
||||
.hero-toolbar .hero-select { flex: 1; min-width: 0; }
|
||||
.hero-option-meta {
|
||||
float: right;
|
||||
font-size: 11px;
|
||||
color: var(--text-light);
|
||||
}
|
||||
.hero-item {
|
||||
padding: 10px 12px;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
margin-bottom: 4px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
transition: background 0.15s;
|
||||
}
|
||||
.hero-item:hover { background: #eef5ff; }
|
||||
.hero-item.active { background: #d6e8ff; color: var(--brand); font-weight: 600; }
|
||||
.hero-item .meta { font-size: 12px; color: var(--text-light); }
|
||||
|
||||
.hero-editor {
|
||||
flex: 1;
|
||||
@@ -84,14 +86,14 @@ body {
|
||||
.panel {
|
||||
background: var(--panel);
|
||||
border-radius: 8px;
|
||||
padding: 16px;
|
||||
margin-bottom: 14px;
|
||||
padding: 10px 12px;
|
||||
margin-bottom: 10px;
|
||||
border: 1px solid var(--border);
|
||||
box-shadow: 0 1px 3px rgba(46, 91, 160, 0.05);
|
||||
}
|
||||
.panel h3 {
|
||||
margin: 0 0 12px;
|
||||
font-size: 14px;
|
||||
margin: 0 0 8px;
|
||||
font-size: 13px;
|
||||
color: var(--brand);
|
||||
border-left: 3px solid var(--brand);
|
||||
padding-left: 8px;
|
||||
@@ -100,7 +102,7 @@ body {
|
||||
.form-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(240px, 1fr));
|
||||
gap: 10px 18px;
|
||||
gap: 4px 14px;
|
||||
}
|
||||
|
||||
.muted { color: var(--text-light); font-size: 12px; }
|
||||
@@ -132,6 +134,17 @@ body {
|
||||
padding: 60px 0;
|
||||
}
|
||||
|
||||
@media (max-width: 900px) {
|
||||
.hero-sidebar { width: 200px; }
|
||||
/* 手机竖屏适配:头部按钮换行、表单单列、编辑区全宽滚动 */
|
||||
@media (max-width: 600px) {
|
||||
.hero-header {
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
padding: 10px 12px;
|
||||
}
|
||||
.hero-header .actions { flex-wrap: wrap; }
|
||||
.hero-editor { padding: 12px 12px 40px; }
|
||||
.hero-toolbar { padding: 8px 10px; }
|
||||
.hero-toolbar .el-button { margin-left: 0; }
|
||||
.form-grid { grid-template-columns: 1fr; }
|
||||
.override-grid { grid-template-columns: 1fr; }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user