feat: 完成英雄配置编辑器全流程功能开发
本次提交实现了完整的英雄配置管理系统: 1. 新增服务器端英雄数据持久化接口,支持读取和保存英雄配置 2. 重构前端英雄编辑器UI,替换侧边栏为下拉选择器适配移动端 3. 统一调整前端页面样式,压缩间距适配更多内容 4. 修复Tooltip组件显示逻辑,优化技能飘字效果 5. 导入CSV英雄配置数据,补全全职业技能配置 6. 调整多个英雄预制体的尺寸和位置参数 7. 生成完整的英雄配置导出文件hexport.ts
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@@ -9,6 +9,8 @@ const __dirname = path.dirname(url.fileURLToPath(import.meta.url))
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const PROJECT_ROOT = path.resolve(__dirname, '..', '..')
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const CONFIG_DIR = path.join(PROJECT_ROOT, 'assets/script/game/common/config')
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const EXPORT_PATH = path.join(CONFIG_DIR, 'hexport.ts')
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const DATA_DIR = path.join(__dirname, 'data')
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const HEROES_PATH = path.join(DATA_DIR, 'heroes.json')
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const app = express()
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app.use(cors())
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@@ -73,6 +75,36 @@ app.post('/api/refresh', async (_req, res) => {
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}
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})
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/** 英雄数据持久化:GET 读取(无文件时返回空列表) */
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app.get('/api/heroes', (_req, res) => {
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try {
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if (!fs.existsSync(HEROES_PATH)) return res.json({ heroes: [] })
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res.json(JSON.parse(fs.readFileSync(HEROES_PATH, 'utf8')))
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} catch (e) {
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res.status(500).json({ error: String(e?.message || e) })
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}
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})
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/** 英雄数据持久化:POST 全量覆盖保存 */
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app.post('/api/heroes', (req, res) => {
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const heroes = req.body?.heroes
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if (!Array.isArray(heroes)) {
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return res.status(400).json({ error: 'heroes 必须为数组' })
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}
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try {
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fs.mkdirSync(DATA_DIR, { recursive: true })
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fs.writeFileSync(HEROES_PATH, JSON.stringify({ heroes }, null, 2), 'utf8')
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res.json({ ok: true, path: HEROES_PATH, count: heroes.length })
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} catch (e) {
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res.status(500).json({ error: String(e?.message || e) })
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}
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})
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/** 序列化 overrides:TGroup 以字符串存储(如 "Team"),导出时还原为枚举表达式 TGroup.Team */
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function serializeOverrides(o) {
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return JSON.stringify(o).replace(/"TGroup":\s*"(\w+)"/g, '"TGroup": TGroup.$1')
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}
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/** 生成 hexport.ts 内容 */
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function renderHeroTs(heroes) {
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const nl = '\n'
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@@ -84,6 +116,7 @@ function renderHeroTs(heroes) {
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out += ` */${nl}`
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out += `import { v3 } from "cc"${nl}`
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out += `import { FacSet } from "./GameSet"${nl}`
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out += `import { TGroup } from "./SkillSet"${nl}`
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out += `import { SkillLv, HType, HGrowType, HRole, HERO_ROLE_BASE, AtkSpeedSet, AtkSpeedLv, heroInfo } from "./heroSet"${nl}`
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out += nl
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out += `export const HexportHeroInfo: Record<number, heroInfo> = {${nl}`
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@@ -120,7 +153,7 @@ function renderSingleHero(h) {
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parts.push(`lv: 1`)
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parts.push(`cd: ${sk.cdExpr || sk.cd}`)
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parts.push(`ccd: 0`)
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if (sk.overrides && Object.keys(sk.overrides).length) parts.push(`overrides: ${JSON.stringify(sk.overrides)}`)
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if (sk.overrides && Object.keys(sk.overrides).length) parts.push(`overrides: ${serializeOverrides(sk.overrides)}`)
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if (sk.desc) parts.push(`desc: ${JSON.stringify(sk.desc)}`)
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if (sk.lv_entries?.length) {
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push(` ${sk.uuid}: { ${parts.join(', ')},`)
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@@ -128,7 +161,7 @@ function renderSingleHero(h) {
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for (const e of sk.lv_entries) {
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const eparts = [`lv: ${e.lv}`]
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if (e.s_lv) eparts.push(`s_lv: SkillLv.Lv${e.s_lv}`)
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if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${JSON.stringify(e.overrides)}`)
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if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${serializeOverrides(e.overrides)}`)
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if (e.desc) eparts.push(`desc: ${JSON.stringify(e.desc)}`)
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push(` { ${eparts.join(', ')} },`)
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}
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@@ -153,7 +186,7 @@ function renderSingleHero(h) {
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if (e.s_lv) eparts.push(`s_lv: SkillLv.Lv${e.s_lv}`)
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if (e.name) eparts.push(`name: ${JSON.stringify(e.name)}`)
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eparts.push(`t_num: ${e.t_num}`)
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if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${JSON.stringify(e.overrides)}`)
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if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${serializeOverrides(e.overrides)}`)
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if (e.desc) eparts.push(`desc: ${JSON.stringify(e.desc)}`)
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push(` { ${eparts.join(', ')} },`)
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}
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