feat: 完成英雄配置编辑器全流程功能开发

本次提交实现了完整的英雄配置管理系统:
1.  新增服务器端英雄数据持久化接口,支持读取和保存英雄配置
2.  重构前端英雄编辑器UI,替换侧边栏为下拉选择器适配移动端
3.  统一调整前端页面样式,压缩间距适配更多内容
4.  修复Tooltip组件显示逻辑,优化技能飘字效果
5.  导入CSV英雄配置数据,补全全职业技能配置
6.  调整多个英雄预制体的尺寸和位置参数
7.  生成完整的英雄配置导出文件hexport.ts
This commit is contained in:
pan
2026-09-03 16:47:49 +08:00
parent 6a09ae2954
commit 87f771edd1
16 changed files with 1248 additions and 330 deletions

770
put/server/data/heroes.json Normal file
View File

@@ -0,0 +1,770 @@
{
"heroes": [
{
"uuid": 5001,
"name": "叠甲骑士",
"comment": "CSV导入:自身护盾+全体护盾",
"path": "hk1",
"rarity": 1,
"roleKey": "Tank",
"growKey": "Tank",
"typeKey": "Melee",
"statBase": {
"hp": 20,
"ap": 0,
"def": 10
},
"dis": null,
"speed": null,
"skills": [
{
"uuid": 6004,
"name": "",
"cd": 1.2,
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Slow].cd",
"overrides": {
"ap": 100
},
"desc": "挥剑对{target}造成攻击力{ap}%伤害",
"lv_entries": [
{
"lv": 2,
"s_lv": 2,
"overrides": {
"ap": 120
},
"desc": ""
}
]
},
{
"uuid": 6301,
"name": "魔法盾",
"cd": 8,
"cdExpr": null,
"overrides": {
"ap": 30,
"summon_count": 1
},
"desc": "{target}获得生命最大值{ap}%的护盾",
"lv_entries": [
{
"lv": 8,
"s_lv": 2,
"overrides": {
"ap": 60,
"summon_count": 1
},
"desc": ""
},
{
"lv": 16,
"s_lv": 3,
"overrides": {
"ap": 120,
"summon_count": 2
},
"desc": ""
}
]
}
],
"atking": {},
"atked": {
"6301": [
{
"lv": 4,
"s_lv": 1,
"name": "全体圣盾",
"t_num": 3,
"overrides": {
"TGroup": null,
"ap": 10,
"summon_count": 1
},
"desc": "全队获得本英雄生命最大值{ap}%的护盾"
}
]
},
"fstart": {},
"dead": {},
"field": [],
"revive": [],
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
},
{
"uuid": 5002,
"name": "易伤剑仙",
"comment": "CSV导入:击退压场+易伤放大;复刻酒仙",
"path": "hk3",
"rarity": 1,
"roleKey": "Warrior",
"growKey": "Warrior",
"typeKey": "Melee",
"statBase": {
"hp": 5,
"ap": 20,
"def": 5
},
"dis": null,
"speed": null,
"skills": [
{
"uuid": 6004,
"name": "",
"cd": 1.2,
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Slow].cd",
"overrides": {
"ap": 100
},
"desc": "挥拳对{target}造成攻击力{ap}%伤害",
"lv_entries": [
{
"lv": 2,
"s_lv": 2,
"overrides": {
"ap": 120
},
"desc": ""
}
]
},
{
"uuid": 6101,
"name": "气斩",
"cd": 8,
"cdExpr": null,
"overrides": {
"ap": 150,
"timed_buff_id": 7002,
"summon_count": 1
},
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
"lv_entries": [
{
"lv": 8,
"s_lv": 2,
"overrides": {
"buff_value": 20,
"summon_count": 1
},
"desc": ""
},
{
"lv": 16,
"s_lv": 3,
"overrides": {
"ap": 180,
"bck": 60,
"buff_value": 40,
"summon_count": 2
},
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)"
}
]
}
],
"atking": {
"6004": [
{
"lv": 4,
"s_lv": 1,
"name": "奋力一击",
"t_num": 3,
"overrides": {
"ap": 300
},
"desc": "每三次攻击后立即打击{target},造成攻击力{ap}%伤害"
}
]
},
"atked": {},
"fstart": {},
"dead": {},
"field": [],
"revive": [],
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
},
{
"uuid": 5003,
"name": "眩晕暴击哥",
"comment": "CSV导入:高爆发+击晕收割;复刻齐天大圣",
"path": "hk5",
"rarity": 1,
"roleKey": "Warrior",
"growKey": "Warrior",
"typeKey": "Melee",
"statBase": {
"hp": 5,
"ap": 20,
"def": 5
},
"dis": null,
"speed": null,
"skills": [
{
"uuid": 6004,
"name": "",
"cd": 1.2,
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Slow].cd",
"overrides": {
"ap": 100
},
"desc": "挥斧对{target}造成攻击力{ap}%伤害",
"lv_entries": [
{
"lv": 2,
"s_lv": 2,
"overrides": {
"stun": 10
},
"desc": "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕"
}
]
},
{
"uuid": 6104,
"name": "开山斧",
"cd": 8,
"cdExpr": null,
"overrides": {
"ap": 300,
"stun": 100,
"summon_count": 1
},
"desc": "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
"lv_entries": [
{
"lv": 8,
"s_lv": 2,
"overrides": {
"ap": 450,
"stun": 100,
"summon_count": 1
},
"desc": ""
},
{
"lv": 16,
"s_lv": 3,
"overrides": {
"ap": 450,
"stun": 100,
"summon_count": 2
},
"desc": ""
}
]
}
],
"atking": {},
"atked": {},
"fstart": {},
"dead": {},
"field": [
{
"lv": 4,
"uuids": [
{
"uuid": 7005,
"value": 0.25,
"name": "大圣神威"
}
],
"desc": ""
}
],
"revive": [],
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
},
{
"uuid": 5004,
"name": "刀刀暴击",
"comment": "CSV导入:暴击/暴伤双光环乘区;复刻剑圣",
"path": "hc1",
"rarity": 1,
"roleKey": "Assassin",
"growKey": "Assassin",
"typeKey": "Mid",
"statBase": {
"hp": 0,
"ap": 30,
"def": 0
},
"dis": null,
"speed": null,
"skills": [
{
"uuid": 6002,
"name": "",
"cd": 0.9,
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Fast].cd",
"overrides": {
"ap": 100
},
"desc": "挥刀对{target}造成攻击力{ap}%伤害",
"lv_entries": [
{
"lv": 2,
"s_lv": 2,
"overrides": {
"crt": 10
},
"desc": "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击"
}
]
},
{
"uuid": 6100,
"name": "光闪",
"cd": 8,
"cdExpr": null,
"overrides": {
"ap": 150,
"summon_count": 1
},
"desc": "斩出光闪,对{target}造成攻击力{ap}%伤害",
"lv_entries": [
{
"lv": 8,
"s_lv": 2,
"overrides": {
"ap": 250,
"summon_count": 1
},
"desc": ""
},
{
"lv": 16,
"s_lv": 3,
"overrides": {
"ap": 350,
"summon_count": 2
},
"desc": ""
}
]
}
],
"atking": {},
"atked": {},
"fstart": {},
"dead": {},
"field": [
{
"lv": 4,
"uuids": [
{
"uuid": 7004,
"value": 0.12,
"name": "剑刃风暴"
},
{
"uuid": 7005,
"value": 0.2,
"name": "斩魂利刃"
}
],
"desc": ""
}
],
"revive": [],
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
},
{
"uuid": 5005,
"name": "出血贼",
"comment": "CSV导入:入场先手+受击格挡;复刻剑豪",
"path": "hc2",
"rarity": 1,
"roleKey": "Assassin",
"growKey": "Assassin",
"typeKey": "Mid",
"statBase": {
"hp": 0,
"ap": 30,
"def": 0
},
"dis": null,
"speed": null,
"skills": [
{
"uuid": 6002,
"name": "",
"cd": 0.9,
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Fast].cd",
"overrides": {
"ap": 100
},
"desc": "挥刀对{target}造成攻击力{ap}%伤害",
"lv_entries": [
{
"lv": 2,
"s_lv": 2,
"overrides": {
"timed_buff_id": 7007,
"buff_value": 30,
"buff_chance": 30
},
"desc": "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)"
}
]
},
{
"uuid": 6103,
"name": "闪电斩",
"cd": 8,
"cdExpr": null,
"overrides": {
"ap": 150,
"summon_count": 1
},
"desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害",
"lv_entries": [
{
"lv": 8,
"s_lv": 2,
"overrides": {
"ap": 250,
"timed_buff_id": 7007,
"summon_count": 1
},
"desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)"
},
{
"lv": 16,
"s_lv": 3,
"overrides": {
"ap": 350,
"para": 50,
"timed_buff_id": 7007,
"buff_value": 60,
"summon_count": 2
},
"desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)"
}
]
}
],
"atking": {},
"atked": {},
"fstart": {},
"dead": {},
"field": [
{
"lv": 4,
"uuids": [
{
"uuid": 7018,
"value": 1,
"name": "连击光环"
}
],
"desc": ""
}
],
"revive": [],
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
},
{
"uuid": 5006,
"name": "冻箭哥",
"comment": "CSV导入:多重单体箭,带冰冻",
"path": "ha1",
"rarity": 1,
"roleKey": "Archer",
"growKey": "Archer",
"typeKey": "Long",
"statBase": {
"hp": 0,
"ap": 30,
"def": 0
},
"dis": null,
"speed": null,
"skills": [
{
"uuid": 6006,
"name": "",
"cd": 1.05,
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd",
"overrides": {
"ap": 100
},
"desc": "射出箭矢,对{target}造成攻击力{ap}%伤害",
"lv_entries": [
{
"lv": 2,
"s_lv": 2,
"overrides": {
"bck": 10
},
"desc": "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}"
}
]
},
{
"uuid": 6150,
"name": "万箭齐发·冰",
"cd": 8,
"cdExpr": null,
"overrides": {
"ap": 150,
"frz": 30,
"summon_count": 1
},
"desc": "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
"lv_entries": [
{
"lv": 8,
"s_lv": 2,
"overrides": {
"ap": 200,
"frz": 50,
"summon_count": 1
},
"desc": ""
},
{
"lv": 16,
"s_lv": 3,
"overrides": {
"ap": 250,
"frz": 70,
"summon_count": 2
},
"desc": ""
}
]
}
],
"atking": {},
"atked": {},
"fstart": {},
"dead": {},
"field": [
{
"lv": 4,
"uuids": [
{
"uuid": 7006,
"value": 0.15,
"name": ""
}
],
"desc": ""
}
],
"revive": [],
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
},
{
"uuid": 5007,
"name": "击退火女",
"comment": "CSV导入:群体击退/麻痹压场;复刻深渊女王",
"path": "hm1",
"rarity": 1,
"roleKey": "Mage",
"growKey": "Mage",
"typeKey": "Long",
"statBase": {
"hp": -5,
"ap": 10,
"def": 0
},
"dis": null,
"speed": null,
"skills": [
{
"uuid": 6010,
"name": "",
"cd": 1.2,
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Slow].cd",
"overrides": {
"ap": 100,
"bck": 30
},
"desc": "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}",
"lv_entries": [
{
"lv": 2,
"s_lv": 2,
"overrides": {
"bck": 40
},
"desc": ""
}
]
},
{
"uuid": 6200,
"name": "火焰喷射",
"cd": 8,
"cdExpr": null,
"overrides": {
"ap": 250,
"bck": 100,
"summon_count": 1
},
"desc": "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
"lv_entries": [
{
"lv": 8,
"s_lv": 2,
"overrides": {
"ap": 350,
"bck": 100,
"summon_count": 1
},
"desc": ""
},
{
"lv": 16,
"s_lv": 3,
"overrides": {
"ap": 450,
"bck": 100,
"summon_count": 2
},
"desc": ""
}
]
}
],
"atking": {},
"atked": {},
"fstart": {},
"dead": {},
"field": [
{
"lv": 4,
"uuids": [
{
"uuid": 7002,
"value": 0.15,
"name": "深渊威压"
}
],
"desc": ""
}
],
"revive": [],
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
},
{
"uuid": 5008,
"name": "团疗奶爸",
"comment": "CSV导入:全体治疗续航+自身护盾",
"path": "hh1",
"rarity": 1,
"roleKey": "Support",
"growKey": "Support",
"typeKey": "Long",
"statBase": {
"hp": 10,
"ap": 20,
"def": 0
},
"dis": null,
"speed": null,
"skills": [
{
"uuid": 6011,
"name": "",
"cd": 1.05,
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd",
"overrides": {
"ap": 100
},
"desc": "挥杖对{target}造成攻击力{ap}%伤害",
"lv_entries": [
{
"lv": 2,
"s_lv": 2,
"overrides": {
"bck": 10
},
"desc": "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}"
}
]
},
{
"uuid": 6302,
"name": "治疗",
"cd": 8,
"cdExpr": null,
"overrides": {
"ap": 300,
"summon_count": 1
},
"desc": "为{target}回复攻击力{ap}%生命",
"lv_entries": [
{
"lv": 8,
"s_lv": 2,
"overrides": {
"ap": 400,
"summon_count": 1
},
"desc": ""
},
{
"lv": 16,
"s_lv": 3,
"overrides": {
"ap": 450,
"summon_count": 2
},
"desc": ""
}
]
}
],
"atking": {
"6301": [
{
"lv": 4,
"s_lv": 1,
"name": "圣愈之盾",
"t_num": 3,
"overrides": {
"ap": 30,
"summon_count": 1
},
"desc": "{target}获得生命最大值{ap}%的护盾"
}
]
},
"atked": {},
"fstart": {},
"dead": {},
"field": [],
"revive": [],
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
}
]
}

View File

@@ -9,6 +9,8 @@ const __dirname = path.dirname(url.fileURLToPath(import.meta.url))
const PROJECT_ROOT = path.resolve(__dirname, '..', '..')
const CONFIG_DIR = path.join(PROJECT_ROOT, 'assets/script/game/common/config')
const EXPORT_PATH = path.join(CONFIG_DIR, 'hexport.ts')
const DATA_DIR = path.join(__dirname, 'data')
const HEROES_PATH = path.join(DATA_DIR, 'heroes.json')
const app = express()
app.use(cors())
@@ -73,6 +75,36 @@ app.post('/api/refresh', async (_req, res) => {
}
})
/** 英雄数据持久化:GET 读取(无文件时返回空列表) */
app.get('/api/heroes', (_req, res) => {
try {
if (!fs.existsSync(HEROES_PATH)) return res.json({ heroes: [] })
res.json(JSON.parse(fs.readFileSync(HEROES_PATH, 'utf8')))
} catch (e) {
res.status(500).json({ error: String(e?.message || e) })
}
})
/** 英雄数据持久化:POST 全量覆盖保存 */
app.post('/api/heroes', (req, res) => {
const heroes = req.body?.heroes
if (!Array.isArray(heroes)) {
return res.status(400).json({ error: 'heroes 必须为数组' })
}
try {
fs.mkdirSync(DATA_DIR, { recursive: true })
fs.writeFileSync(HEROES_PATH, JSON.stringify({ heroes }, null, 2), 'utf8')
res.json({ ok: true, path: HEROES_PATH, count: heroes.length })
} catch (e) {
res.status(500).json({ error: String(e?.message || e) })
}
})
/** 序列化 overrides:TGroup 以字符串存储(如 "Team"),导出时还原为枚举表达式 TGroup.Team */
function serializeOverrides(o) {
return JSON.stringify(o).replace(/"TGroup":\s*"(\w+)"/g, '"TGroup": TGroup.$1')
}
/** 生成 hexport.ts 内容 */
function renderHeroTs(heroes) {
const nl = '\n'
@@ -84,6 +116,7 @@ function renderHeroTs(heroes) {
out += ` */${nl}`
out += `import { v3 } from "cc"${nl}`
out += `import { FacSet } from "./GameSet"${nl}`
out += `import { TGroup } from "./SkillSet"${nl}`
out += `import { SkillLv, HType, HGrowType, HRole, HERO_ROLE_BASE, AtkSpeedSet, AtkSpeedLv, heroInfo } from "./heroSet"${nl}`
out += nl
out += `export const HexportHeroInfo: Record<number, heroInfo> = {${nl}`
@@ -120,7 +153,7 @@ function renderSingleHero(h) {
parts.push(`lv: 1`)
parts.push(`cd: ${sk.cdExpr || sk.cd}`)
parts.push(`ccd: 0`)
if (sk.overrides && Object.keys(sk.overrides).length) parts.push(`overrides: ${JSON.stringify(sk.overrides)}`)
if (sk.overrides && Object.keys(sk.overrides).length) parts.push(`overrides: ${serializeOverrides(sk.overrides)}`)
if (sk.desc) parts.push(`desc: ${JSON.stringify(sk.desc)}`)
if (sk.lv_entries?.length) {
push(` ${sk.uuid}: { ${parts.join(', ')},`)
@@ -128,7 +161,7 @@ function renderSingleHero(h) {
for (const e of sk.lv_entries) {
const eparts = [`lv: ${e.lv}`]
if (e.s_lv) eparts.push(`s_lv: SkillLv.Lv${e.s_lv}`)
if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${JSON.stringify(e.overrides)}`)
if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${serializeOverrides(e.overrides)}`)
if (e.desc) eparts.push(`desc: ${JSON.stringify(e.desc)}`)
push(` { ${eparts.join(', ')} },`)
}
@@ -153,7 +186,7 @@ function renderSingleHero(h) {
if (e.s_lv) eparts.push(`s_lv: SkillLv.Lv${e.s_lv}`)
if (e.name) eparts.push(`name: ${JSON.stringify(e.name)}`)
eparts.push(`t_num: ${e.t_num}`)
if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${JSON.stringify(e.overrides)}`)
if (e.overrides && Object.keys(e.overrides).length) eparts.push(`overrides: ${serializeOverrides(e.overrides)}`)
if (e.desc) eparts.push(`desc: ${JSON.stringify(e.desc)}`)
push(` { ${eparts.join(', ')} },`)
}