feat: 完成英雄配置编辑器全流程功能开发

本次提交实现了完整的英雄配置管理系统:
1.  新增服务器端英雄数据持久化接口,支持读取和保存英雄配置
2.  重构前端英雄编辑器UI,替换侧边栏为下拉选择器适配移动端
3.  统一调整前端页面样式,压缩间距适配更多内容
4.  修复Tooltip组件显示逻辑,优化技能飘字效果
5.  导入CSV英雄配置数据,补全全职业技能配置
6.  调整多个英雄预制体的尺寸和位置参数
7.  生成完整的英雄配置导出文件hexport.ts
This commit is contained in:
pan
2026-09-03 16:47:49 +08:00
parent 6a09ae2954
commit 87f771edd1
16 changed files with 1248 additions and 330 deletions

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@@ -465,265 +465,196 @@ export interface LvBonusEntry {
// @hero-setup:region-begin
export const HeroInfo: Record<number, heroInfo> = {
// ========== 几何王国复刻英雄(5001~5009,依据 英雄设计指引.md) ==========
// 5001 紫电魔女 — atking 麻痹 + 大招 6203 大能量波(击退/麻痹)+ 攻击光环(深渊女王复刻)
5001: {
uuid: 5001, name: "紫电魔女", path: "hm1", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
skills: {
// 普攻:紫魔球底座 + overrides 注入麻痹
6010: { uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100, para: 30 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹目标" },
// 大招:大能量波,独立 cd,按英雄等级分档成长
6203: {
uuid: 6203, name: "能量波", lv: 1, cd: 8, ccd: 0,
overrides: { ap: 250, bck: 30, para: 40, summon_count: 1 },
desc: "释放能量波,对{target}造成攻击力{ap}%伤害,击退{bck},{para}%概率麻痹",
6004: {
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥剑对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 250, bck: 60, para: 40, summon_count: 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 300, bck: 90, timed_buff_id: 7005, para: 50, summon_count: 2 }, desc: "释放能量波,对{target}造成攻击力{ap}%伤害,击退{bck},{para}%概率麻痹,额外释放1次,并使目标中毒(每0.5秒受到{buff_value}点毒伤,持续{dur}秒)" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 } },
],
},
},
atking: {
6010: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "雷霆万钧", t_num: 3, overrides: { para: 100 }, desc: "释放紫魔球轰击{target},{para}%概率麻痹目标" },
],
},
field: [
{ lv: 6, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] },
],
info: "",
},
// 5002 刀刀暴击 — atking 暴击 + 大招 6100 光闪(出血/多段)+ 暴击/暴伤双光环(剑圣复刻)
5002: {
uuid: 5002, name: "刀刀暴击", path: "hk2", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 15, def: HERO_ROLE_BASE[HRole.Warrior].def,
skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥刀对{target}造成攻击力{ap}%伤害" },
// 大招:光闪,独立 cd,按英雄等级分档成长
6100: {
uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0,
overrides: { ap: 150 },
desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
6301: {
uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 30, "summon_count": 1 }, desc: "{target}获得生命最大值{ap}%的护盾",
lv_entries: [
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7007 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 180, hit_count: 8, num: 1 }, desc: "斩出光闪,对{target}连击{hit_count}次,每次造成攻击力{ap}%伤害,并双发{num}次" },
],
},
},
atking: {
6004: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "致命节奏", t_num: 3, overrides: { crt: 30 }, desc: "释放斩击,{crt}%概率造成暴击" },
],
},
field: [
{ lv: 6, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] },
],
info: "",
},
// 5003 格挡反杀 — fstart 剑气 + atked 护盾 + 大招 6103 闪电斩(减攻)(剑豪复刻)
5003: {
uuid: 5003, name: "格挡反杀", path: "hk4", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 10, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 5, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥刀对{target}造成攻击力{ap}%伤害" },
// 大招:闪电斩,独立 cd,按英雄等级分档成长
6103: {
uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0,
overrides: { ap: 150, para: 40, summon_count: 1 },
desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹",
lv_entries: [
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7006, para: 40, summon_count: 1 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标攻击力{buff_value}%(持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 180, timed_buff_id: 7006, buff_value: -15, para: 50, summon_count: 2 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 60, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 120, "summon_count": 2 } },
],
},
},
atked: {
6301: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "罗生门", t_num: 4, overrides: { TGroup: TGroup.Self, ap: 2 }, desc: "{target}获得{ap}次格挡护盾" },
{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: { "TGroup": null, "ap": 10, "summon_count": 1 }, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
],
},
fstart: {
6200: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "三十六烦恼凤", t_num: 1, overrides: { ap: 500 }, desc: "入场释放剑气,对{target}造成攻击力{ap}%伤害" },
],
},
field: [
{ lv: 6, uuids: [{ uuid: 7018, value: 1, name: "剑心通明" }] },
],
info: "",
},
// 5004 冻住不谢 — atking 冰冻 + 大招 6203 大能量波(冰冻链)+ 击晕光环(巫妖王复刻)
5004: {
uuid: 5004, name: "冻住不谢", path: "hm2", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5,
// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
5002: {
uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: {
6009: { uuid: 6009, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "射出寒冰珠,对{target}造成攻击力{ap}%伤害" },
// 大招:大能量波,独立 cd,按英雄等级分档成长
6203: {
uuid: 6203, name: "能量波", lv: 1, cd: 8, ccd: 0,
overrides: { ap: 150, summon_count: 1 },
desc: "释放能量波,对{target}造成攻击力{ap}%伤害",
6004: {
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥拳对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 150, frz: 15, summon_count: 1 }, desc: "释放能量波,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 180, frz: 30, hit_count: 8, summon_count: 2 }, desc: "释放能量波,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻,命中{hit_count}次" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 } },
],
},
},
atking: {
6009: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "霜寒之触", t_num: 3, overrides: { timed_buff_id: 7003 }, desc: "释放寒气,冰冻{target}{dur}秒" },
],
},
field: [
{ lv: 6, uuids: [{ uuid: 7003, value: 0.1, name: "寒霜震慑" }] },
],
info: "",
},
// 5005 叠甲骑士 — 护盾大招 + fstart 防御 + dead 治疗 + revive 回光返照(黑暗骑士复刻)
5005: {
uuid: 5005, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥剑对{target}造成攻击力{ap}%伤害" },
// 大招位辅助技能:护盾,按英雄等级分档成长(护盾层数)
6301: {
uuid: 6301, name: "叠甲", lv: 1, cd: 8, ccd: 0,
overrides: { TGroup: TGroup.Self, ap: 3, summon_count: 1 },
desc: "{target}获得{ap}次格挡护盾",
lv_entries: [
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { TGroup: TGroup.Self, ap: 5, summon_count: 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { TGroup: TGroup.Self, ap: 6, summon_count: 2 } },
],
},
},
atked: {
6004: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "反击减攻", t_num: 4, overrides: { timed_buff_id: 7006 }, desc: "反击使攻击者攻击力{buff_value}%,持续{dur}秒" },
],
},
fstart: {
6412: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "铁壁壁垒", t_num: 1, overrides: { TGroup: TGroup.Team, ap: 50 }, desc: "{target}防御提升{ap}点" },
],
},
dead: {
6302: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "死亡缠绕", t_num: 1, overrides: { TGroup: TGroup.Ally, ap: 200 }, desc: "死亡时为{target}回复攻击力{ap}%生命" },
],
},
field: [
{ lv: 6, uuids: [{ uuid: 7007, value: 0.15, name: "不灭之躯" }, { uuid: 7019, value: 1, name: "百战不殆" }] },
],
info: "",
},
// 5006 光明奶爸 — 治疗大招 + atking 自疗 + fstart 防御 + 生命光环(光明骑士复刻)
5006: {
uuid: 5006, name: "光明奶爸", path: "hh1", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 15, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def + 10,
skills: {
6012: { uuid: 6012, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, desc: "投掷药瓶,对{target}造成攻击力{ap}%伤害" },
// 大招:治疗,独立 cd,按英雄等级分档成长
6302: {
uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0,
overrides: { TGroup: TGroup.Team, ap: 300, summon_count: 1 },
desc: "为{target}回复攻击力{ap}%生命",
lv_entries: [
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { TGroup: TGroup.Team, ap: 400, summon_count: 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { TGroup: TGroup.Team, ap: 450, summon_count: 2 } },
],
},
},
atking: {
6302: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "圣洁之锤", t_num: 3, overrides: { TGroup: TGroup.Self, ap: 100 }, desc: "释放圣光,为{target}回复攻击力{ap}%生命" },
],
},
fstart: {
6412: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "圣光庇佑", t_num: 1, overrides: { TGroup: TGroup.Team, ap: 30 }, desc: "{target}防御提升{ap}点" },
],
},
field: [
{ lv: 6, uuids: [{ uuid: 7007, value: 0.15, name: "圣光祝福" }] },
],
info: "",
},
// 5007 微醺战神 — atking 击退 + 大招 6101 气斩(易伤),lv9 属性补偿(酒仙复刻)
5007: {
uuid: 5007, name: "微醺战神", path: "hk3", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 15, ap: HERO_ROLE_BASE[HRole.Tank].ap + 5, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥拳对{target}造成攻击力{ap}%伤害" },
// 大招:气斩,独立 cd,按英雄等级分档成长
6101: {
uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0,
overrides: { ap: 150, summon_count: 1 },
desc: "斩出气刃,对{target}造成攻击力{ap}%伤害",
uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "timed_buff_id": 7002, "summon_count": 1 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
lv_entries: [
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7002, summon_count: 1 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 180, bck: 60, timed_buff_id: 7002, buff_value: 20, summon_count: 2 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 20, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 180, "bck": 60, "buff_value": 40, "summon_count": 2 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
],
},
},
atking: {
6004: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "雷霆一击", t_num: 3, overrides: { bck: 40 }, desc: "重击{target},击退{bck}" },
{ lv: 4, s_lv: SkillLv.Lv1, name: "奋力一击", t_num: 3, overrides: { "ap": 300 }, desc: "每三次攻击后立即打击{target},造成攻击力{ap}%伤害" },
],
},
info: "",
},
// 5008 眩晕暴击哥 — atking 暴击 + 大招 6104 开山斧(击晕)+ 暴伤光环(齐天大圣复刻)
5008: {
uuid: 5008, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def,
// 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
5003: {
uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥斧对{target}造成攻击力{ap}%伤害" },
// 大招:开山斧,独立 cd,按英雄等级分档成长
6004: {
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥斧对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "stun": 10 }, desc: "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" },
],
},
6104: {
uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0,
overrides: { ap: 300, summon_count: 1 },
desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害",
uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 300, "stun": 100, "summon_count": 1 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
lv_entries: [
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 300, stun: 20, summon_count: 1 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 350, stun: 35, hit_count: 8, summon_count: 2 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,{stun}%概率击晕,命中{hit_count}次" },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 450, "stun": 100, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "stun": 100, "summon_count": 2 } },
],
},
},
atking: {
6004: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "火眼金睛", t_num: 3, overrides: { crt: 25 }, desc: "释放斩击,{crt}%概率造成暴击" },
],
},
field: [
{ lv: 6, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] },
{ lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] },
],
info: "",
},
// 5009 铁壳斧弟 — atked 叠防 + atking 自疗 + 大招 6101 气斩,lv9 属性补偿(斧小王复刻)
5009: {
uuid: 5009, name: "铁壳斧弟", path: "hc1", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 10, ap: HERO_ROLE_BASE[HRole.Tank].ap + 5, def: HERO_ROLE_BASE[HRole.Tank].def + 15,
// 5004 刀刀暴击 — CSV导入:暴击/暴伤双光环乘区;复刻剑圣
5004: {
uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, desc: "挥斧对{target}造成攻击力{ap}%伤害" },
// 大招:气斩,独立 cd,按英雄等级分档成长
6101: {
uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0,
overrides: { ap: 150, summon_count: 1 },
desc: "斩出气刃,对{target}造成攻击力{ap}%伤害",
6002: {
uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 9, s_lv: SkillLv.Lv2, overrides: { ap: 180, summon_count: 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { ap: 200, summon_count: 2 } },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "crt": 10 }, desc: "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击" },
],
},
6100: {
uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "summon_count": 1 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "summon_count": 2 } },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] },
],
info: "",
},
// 5005 出血贼 — CSV导入:入场先手+受击格挡;复刻剑豪
5005: {
uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
skills: {
6002: {
uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_buff_id": 7007, "buff_value": 30, "buff_chance": 30 }, desc: "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
],
},
6103: {
uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "summon_count": 1 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_buff_id": 7007, "summon_count": 1 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "para": 50, "timed_buff_id": 7007, "buff_value": 60, "summon_count": 2 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7018, value: 1, name: "连击光环" }] },
],
info: "",
},
// 5006 冻箭哥 — CSV导入:多重单体箭,带冰冻
5006: {
uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def,
skills: {
6006: {
uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 10 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" },
],
},
6150: {
uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "frz": 30, "summon_count": 1 }, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "frz": 50, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "frz": 70, "summon_count": 2 } },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] },
],
info: "",
},
// 5007 击退火女 — CSV导入:群体击退/麻痹压场;复刻深渊女王
5007: {
uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
skills: {
6010: {
uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100, "bck": 30 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 40 } },
],
},
6200: {
uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 250, "bck": 100, "summon_count": 1 }, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 350, "bck": 100, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "bck": 100, "summon_count": 2 } },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] },
],
info: "",
},
// 5008 团疗奶爸 — CSV导入:全体治疗续航+自身护盾
5008: {
uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
skills: {
6011: {
uuid: 6011, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥杖对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 10 }, desc: "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}" },
],
},
6302: {
uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 300, "summon_count": 1 }, desc: "为{target}回复攻击力{ap}%生命",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 400, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "summon_count": 2 } },
],
},
},
atking: {
6302: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "嗜血战斧", t_num: 4, overrides: { TGroup: TGroup.Self, ap: 120 }, desc: "释放嗜血斩击,为{target}回复攻击力{ap}%生命" },
],
},
atked: {
// 坚硬皮肤:借 6513 防御爆发底座注入 7023 防御强化(+50%,可无限叠层)
6513: [
{ lv: 6, s_lv: SkillLv.Lv1, name: "坚硬皮肤", t_num: 2, overrides: { TGroup: TGroup.Self, timed_buff_id: 7023, buff_duration: 10 }, desc: "{target}防御提升{buff_value}%,持续{dur}秒" },
6301: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: { "ap": 30, "summon_count": 1 }, desc: "{target}获得生命最大值{ap}%的护盾" },
],
},
info: "",
},
/*
*=============怪物配置列表================
* 怪物与英雄采用同一套设定体系:基础值 = HERO_ROLE_BASE[role],品质(rarity)

View File

@@ -1,36 +1,185 @@
/**
* 英雄配置导出文件 - 由英雄配置编辑器生成
* 生成时间: 2026-09-02T14:08:56.660Z
* 生成时间: 2026-09-03T07:48:48.642Z
* 使用方式: import { HexportHeroInfo } from "./hexport" 后合并进 HeroInfo
*/
import { v3 } from "cc"
import { FacSet } from "./GameSet"
import { TGroup } from "./SkillSet"
import { SkillLv, HType, HGrowType, HRole, HERO_ROLE_BASE, AtkSpeedSet, AtkSpeedLv, heroInfo } from "./heroSet"
export const HexportHeroInfo: Record<number, heroInfo> = {
// 5001 待定 —
// 5001 叠甲骑士 — CSV导入:自身护盾+全体护盾
5001: {
uuid: 5001, name: "待定", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 },
6301: { uuid: 6301, name: "魔法护盾", lv: 1, cd: 8, ccd: 0, overrides: {"summon_count":1},
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥剑对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 9, s_lv: SkillLv.Lv2, overrides: {"ap":100} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":200} },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
],
},
6301: { uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":60,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":120,"summon_count":2} },
],
},
},
atked: {
6513: [
{ lv: 6, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":10,"bck":10} },
6301: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"summon_count":1}, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
],
},
info: "",
},
// 5002 —
// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
5002: {
uuid: 5002, name: "", path: "", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def,
uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥拳对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
],
},
6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"summon_count":1}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":20,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":180,"bck":60,"buff_value":40,"summon_count":2}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
],
},
},
atking: {
6004: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "奋力一击", t_num: 3, overrides: {"ap":300}, desc: "每三次攻击后立即打击{target},造成攻击力{ap}%伤害" },
],
},
info: "",
},
// 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
5003: {
uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"stun":10}, desc: "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" },
],
},
6104: { uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"stun":100,"summon_count":1}, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":450,"stun":100,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"stun":100,"summon_count":2} },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] },
],
info: "",
},
// 5004 刀刀暴击 — CSV导入:暴击/暴伤双光环乘区;复刻剑圣
5004: {
uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
skills: {
6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10}, desc: "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击" },
],
},
6100: { uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"summon_count":1}, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"summon_count":2} },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] },
],
info: "",
},
// 5005 出血贼 — CSV导入:入场先手+受击格挡;复刻剑豪
5005: {
uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
skills: {
6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7007,"buff_value":30,"buff_chance":30}, desc: "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
],
},
6103: { uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"summon_count":1}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7007,"summon_count":1}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"para":50,"timed_buff_id":7007,"buff_value":60,"summon_count":2}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7018, value: 1, name: "连击光环" }] },
],
info: "",
},
// 5006 冻箭哥 — CSV导入:多重单体箭,带冰冻
5006: {
uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def,
skills: {
6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" },
],
},
6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"summon_count":1}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":50,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":70,"summon_count":2} },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] },
],
info: "",
},
// 5007 击退火女 — CSV导入:群体击退/麻痹压场;复刻深渊女王
5007: {
uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
skills: {
6010: { uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100,"bck":30}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":40} },
],
},
6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100,"summon_count":1}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"bck":100,"summon_count":2} },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] },
],
info: "",
},
// 5008 团疗奶爸 — CSV导入:全体治疗续航+自身护盾
5008: {
uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
skills: {
6011: { uuid: 6011, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}" },
],
},
6302: { uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"summon_count":1}, desc: "为{target}回复攻击力{ap}%生命",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":400,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"summon_count":2} },
],
},
},
atking: {
6301: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾" },
],
},
info: "",
},

View File

@@ -1,5 +1,5 @@
字段,5005,5007,5008,5002,5003,5006,5001,5006
英雄名称,叠甲骑士,微醺战神,眩晕暴击哥,刀刀暴击,出血贼,待定射手,紫电魔女,光明奶爸
字段,5005,5007,5008,5002,5003,5010,5001,5006
英雄名称,叠甲骑士,易伤剑仙,眩晕暴击哥,刀刀暴击,出血贼,冻箭哥,击退火女,团疗奶爸
简化说明,自身护盾+全体护盾,击退压场+易伤放大;复刻酒仙,高爆发+击晕收割;复刻齐天大圣,暴击/暴伤双光环乘区;复刻剑圣,入场先手+受击格挡;复刻剑豪,多重单体箭,带冰冻,群体击退/麻痹压场;复刻深渊女王,全体治疗续航+自身护盾
rarity,1,1,1,1,1,1,1,1
类型,tank,warrior,warrior,assassin,assassin,archer,mage,support
@@ -7,16 +7,16 @@ rarity,1,1,1,1,1,1,1,1
ap,tank+0,warrior+20,warrior+20,assassin+30,assassin+30,archer+30,mage+10,support+20
hp,tank+20,warrior+5,warrior+5,assassin+0,assassin+0,archer,mage-5,support+10
def,tank+10,warrior+5,warrior+5,assassin+0,assassin+0,archer,mage+0,support
skill[0]_lv1,6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;快速;crt30),6004 攻击(ap100;快速,6006 射击(ap100;快速,6010 紫魔球(ap100;bck30;慢速1.20s),6004 攻击(ap100;慢速1.20s)
skill[0]_lv2,ap120,ap120,stun10,crt10,附加30%出血7004buff_chance30,bck10,bck10,bck10
skill[0]_lv1,6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;慢速1.20s),6004 攻击(ap100;快速;,6004 攻击(ap100;快速,6006 射击(ap100;快速,6010 紫魔球(ap100;慢速1.20s),6004 攻击(ap100;慢速1.20s)
skill[0]_lv2,ap120,ap120,stun10,crt10,附加30%出血7007buff_chance30,bck10,bck10,bck10
skill[1]_lv1,6301 魔法盾(ap:30;summon1):获得生命最大值30%的护盾,6101 气斩(ap150;summon1附加易伤7002),6104 开山斧(ap300;stun100 击晕),6100 光闪(ap150;,6103 闪电斩ap150,6150 万箭齐发冰(ap150%;frz30),6200 火焰喷射(ap250;bck100),6302 治疗(团队恢复ap300%
skill[1]_lv8,ap:60;summon1:获得生命最大值60%的护盾,ap150;summon1;附加易伤7002buff_value20,ap450;stun100 击晕;,ap250,ap250;附加出血7004,ap200%;frz50,6200 火焰喷射(ap350;bck100),团队回复ap400%
skill[1]_lv16,ap:120;summon1:获得生命最大值120%的护盾,ap180;bck60;summon2;易伤buff_value40,ap450;stun100 击晕;;summon2,ap350,ap350;para50;summon2;出血强化7004 buff_value2,ap250%;frz70,6200 火焰喷射(ap450;bck100),团队回复ap450%
skill[1]_lv8,ap:60;summon1:获得生命最大值60%的护盾,ap150;summon1;附加易伤7002buff_value20,ap450;stun100 击晕;,ap250,ap250;附加出血7007,ap200%;frz50,6200 火焰喷射(ap350;bck100),团队回复ap400%
skill[1]_lv16,ap:120;summon1:获得生命最大值120%的护盾,ap180;bck60;summon2;易伤buff_value40,ap450;stun100 击晕;;summon2,ap350,ap350;para50;summon2;出血强化7007 buff_value2,ap250%;frz70,6200 火焰喷射(ap450;bck100),团队回复ap450%
atking[0]_lv4,无,6004 奋力一击(t_num3;ap300;慢速1.20s):每三次攻击后立即打击敌人,对敌人造成300%伤害,无,无,无,无,无,6301 魔法盾(ap:30;summon1):获得生命最大值30%的护盾
atked[0]_lv4,6301 魔法盾(ap:10;team,summon1):全队获得本英雄生命最大值10%的护盾,无,无,无,无,无,无,无
fstart[0]_lv4,无,无,无,无,无,无,无,无
dead[0]_lv4,无,无,无,无,无,无,无,无
field[0]_lv4,无,无,7005 暴伤光环0.25(大圣神威),7004 暴击光环0.12(剑刃风暴)+7005 暴伤光环0.20(斩魂利刃),7018 击晕光环value1(剑心通明),7006 攻速光环0.15,7002 攻击光环0.15(深渊威压),无
field[0]_lv4,无,无,7005 暴伤光环0.25,7004 暴击光环0.12+7005 暴伤光环0.20,7018 攻击强化value1(连击光环),7006 攻速光环0.15,7002 攻击光环0.15,无
revive[0]_lv1,无,无,无,无,无,无,无,无
revive[0]_lv8,无,无,无,无,无,无,无,无
revive[0]_lv16,无,无,无,无,无,无,无,无
1 字段 5005 5007 5008 5002 5003 5010 5001 5006 5006
2 英雄名称 叠甲骑士 微醺战神 易伤剑仙 眩晕暴击哥 刀刀暴击 出血贼 冻箭哥 紫电魔女 击退火女 光明奶爸 待定射手 团疗奶爸
3 简化说明 自身护盾+全体护盾 击退压场+易伤放大;复刻酒仙 高爆发+击晕收割;复刻齐天大圣 暴击/暴伤双光环乘区;复刻剑圣 入场先手+受击格挡;复刻剑豪 多重单体箭,带冰冻 群体击退/麻痹压场;复刻深渊女王 全体治疗续航+自身护盾 多重单体箭,带冰冻 全体治疗续航+自身护盾
4 rarity 1 1 1 1 1 1 1 1 1
5 类型 tank warrior warrior assassin assassin archer mage support archer support
7 ap tank+0 warrior+20 warrior+20 assassin+30 assassin+30 archer+30 mage+10 support+20 archer+30 support+20
8 hp tank+20 warrior+5 warrior+5 assassin+0 assassin+0 archer mage-5 support+10 archer support+10
9 def tank+10 warrior+5 warrior+5 assassin+0 assassin+0 archer mage+0 support archer support
10 skill[0]_lv1 6004 攻击(ap100;慢速1.20s) 6004 攻击(ap100;慢速1.20s) 6004 攻击(ap100;慢速1.20s) 6004 攻击(ap100;快速;crt30) 6004 攻击(ap100;快速; 6004 攻击(ap100;快速 6006 射击(ap100;快速 6010 紫魔球(ap100;bck30;慢速1.20s) 6010 紫魔球(ap100;慢速1.20s) 6004 攻击(ap100;慢速1.20s) 6006 射击(ap100;快速 6004 攻击(ap100;慢速1.20s)
11 skill[0]_lv2 ap120 ap120 stun10 crt10 附加30%出血7004buff_chance30 附加30%出血7007buff_chance30 bck10 bck10 bck10 bck10
12 skill[1]_lv1 6301 魔法盾(ap:30;summon1):获得生命最大值30%的护盾 6101 气斩(ap150;summon1附加易伤7002) 6104 开山斧(ap300;stun100 击晕) 6100 光闪(ap150; 6103 闪电斩ap150 6150 万箭齐发冰(ap150%;frz30) 6200 火焰喷射(ap250;bck100) 6302 治疗(团队恢复ap300% 6150 万箭齐发冰(ap150%;frz30) 6302 治疗(团队恢复ap300%
13 skill[1]_lv8 ap:60;summon1:获得生命最大值60%的护盾 ap150;summon1;附加易伤7002buff_value20 ap450;stun100 击晕; ap250 ap250;附加出血7004 ap250;附加出血7007 ap200%;frz50 6200 火焰喷射(ap350;bck100) 团队回复ap400% ap200%;frz50 团队回复ap400%
14 skill[1]_lv16 ap:120;summon1:获得生命最大值120%的护盾 ap180;bck60;summon2;易伤buff_value40 ap450;stun100 击晕;;summon2 ap350 ap350;para50;summon2;出血强化7004 buff_value2 ap350;para50;summon2;出血强化7007 buff_value2 ap250%;frz70 6200 火焰喷射(ap450;bck100) 团队回复ap450% ap250%;frz70 团队回复ap450%
15 atking[0]_lv4 无 6004 奋力一击(t_num3;ap300;慢速1.20s):每三次攻击后立即打击敌人,对敌人造成300%伤害 无 无 无 无 无 6301 魔法盾(ap:30;summon1):获得生命最大值30%的护盾 无 6301 魔法盾(ap:30;summon1):获得生命最大值30%的护盾
16 atked[0]_lv4 6301 魔法盾(ap:10;team,summon1):全队获得本英雄生命最大值10%的护盾 无 无 无 无 无 无 无 无
17 fstart[0]_lv4 无 无 无 无 无 无 无 无 无
18 dead[0]_lv4 无 无 无 无 无 无 无 无 无
19 field[0]_lv4 无 无 7005 暴伤光环0.25(大圣神威) 7005 暴伤光环0.25 7004 暴击光环0.12(剑刃风暴)+7005 暴伤光环0.20(斩魂利刃) 7004 暴击光环0.12+7005 暴伤光环0.20 7018 击晕光环value1(剑心通明) 7018 攻击强化value1(连击光环) 7006 攻速光环0.15 7002 攻击光环0.15(深渊威压) 7002 攻击光环0.15 无 7006 攻速光环0.15 无
20 revive[0]_lv1 无 无 无 无 无 无 无 无 无
21 revive[0]_lv8 无 无 无 无 无 无 无 无 无
22 revive[0]_lv16 无 无 无 无 无 无 无 无 无

View File

@@ -1,4 +1,4 @@
import { _decorator, Collider2D, Contact2DType, v3, IPhysics2DContact, Vec3, tween, Label, resources, SpriteFrame, Sprite, UIOpacity, Color, math, Tween,Node } from "cc";
import { _decorator, Collider2D, Contact2DType, v3, IPhysics2DContact, Vec3, tween, Label, resources, SpriteFrame, Sprite, UIOpacity, Color, math, Tween, Node } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { SkillSet } from "../common/config/SkillSet";
@@ -22,7 +22,7 @@ export class TooltipCom extends CCComp {
dead_bg: Node = null;
@property(Node)
revive_bg: Node = null;
stype: number = 1; // 1:减少生命值,2:增加生命值,3:技能图标
value: string = "";
s_uuid: number = 1001;
@@ -31,7 +31,7 @@ export class TooltipCom extends CCComp {
triggerType: string = "";
/** DoT 飘字需激活的 debuff 图标节点名(loss_life/hp/debuff 下的子节点,如 FireDamage);空串=普通伤害 */
debuffIcon: string = "";
// 动画参数配置
private readonly popDuration = 0.15;
private readonly driftDuration = 0.5;
@@ -59,13 +59,13 @@ export class TooltipCom extends CCComp {
this._uiOpacity = this.node.addComponent(UIOpacity);
}
this._uiOpacity.opacity = 255;
// 检测父节点翻转
let sx = 1;
if (this.node.parent && this.node.parent.scale.x < 0) {
sx = -1;
}
// 🔥 关键修复:停止当前节点和 UIOpacity 上的所有缓动
Tween.stopAllByTarget(this.node);
if (this._uiOpacity) {
@@ -82,12 +82,12 @@ export class TooltipCom extends CCComp {
let scaleMax = 1.5;
let isCrit = false;
let isHeal = false;
// 初始随机偏移,防止完全重叠
const offsetX = (Math.random() - 0.5) * 40;
// 设置极高的渲染层级,防止被怪物遮挡
const topSiblingIndex = 9999;
const topSiblingIndex = 9999;
// 临时变量,存储当前Y坐标,方便统一处理。增加60的Y轴基础偏移,防止伤害飘字等遮挡血条
let currentY = this.node.position.y + 60;
@@ -122,8 +122,9 @@ export class TooltipCom extends CCComp {
case TooltipTypes.skill:
const skillConfig = SkillSet[this.s_uuid];
const skillName = skillConfig ? skillConfig.name : "";
this.setupLabel("skill", "name", skillName+this.value);
// this.node.setPosition(v3(this.node.position.x, currentY));
this.setupLabel("skill", "name", skillName + this.value);
// 技能喊话基于 load 传入位置再抬高 50,避免遮挡角色
this.node.setPosition(v3(this.node.position.x, this.node.position.y + 50));
this.node.setSiblingIndex(topSiblingIndex);
// 根据触发类型激活对应的背景标识(追击/反击/起手/生息/亡语/复活)
this.setupTriggerBg(this.triggerType);
@@ -151,7 +152,7 @@ export class TooltipCom extends CCComp {
case TooltipTypes.shield: // 护盾减免
this.node.setPosition(v3(this.node.position.x + offsetX, currentY));
this.node.setSiblingIndex(topSiblingIndex);
this.setupLabel("add_life", "hp", "减免");
this.setupLabel("add_life", "hp", "0");
isHeal = true;
break;
}
@@ -210,7 +211,7 @@ export class TooltipCom extends CCComp {
playAnimation(scaleMax: number, isCrit: boolean, isHeal: boolean, sx: number = 1) {
// 随机 X 轴偏移 (防止重叠)
const randomX = (Math.random() - 0.5) * 60;
const randomX = (Math.random() - 0.5) * 60;
const moveY = 80;
const t = tween(this.node);