feat(hero-data): 批量更新多名英雄的配置数据
本次提交对多个英雄的角色路径、技能参数、攻击效果、被动光环等配置进行了更新: 1. 修改了易伤剑仙、甲虫领主、控血大师的角色资源路径 2. 调整了多名英雄的技能伤害倍率、控制效果参数 3. 新增/更新了多个英雄的普攻、大招效果与描述 4. 调整了部分英雄的光环配置与团队增益效果 5. 修正了技能的debuff/buff参数、触发概率与持续时长
This commit is contained in:
@@ -591,14 +591,12 @@ export const HeroInfo: Record<number, heroInfo> = {
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5001: {
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uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
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skills: {
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6004: {
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uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥剑对{target}造成攻击力{ap}%伤害",
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6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥剑对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击 造成 120% 伤害" },
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],
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},
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6301: {
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uuid: 6301, name: "魔法盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾",
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6301: { uuid: 6301, name: "魔法盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":60}, desc: "{target}获得生命最大值{ap}%的护盾" },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":120}, desc: "{target}获得生命最大值{ap}%的护盾" },
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@@ -606,8 +604,8 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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},
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atked: {
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6301: [
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{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: { "TGroup": null, "ap": 10, "icon": "Stat_UnitSummonIncrease_01" }, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
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6302: [
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{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":10}, desc: "有 {t_chance}% 的概率,治疗自己 {ap}%生命最大值" },
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],
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},
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bonus: [
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@@ -617,25 +615,23 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
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5002: {
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uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
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uuid: 5002, name: "易伤剑仙", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
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skills: {
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6004: {
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uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "对{target}造成攻击力{ap}%伤害",
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6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" },
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],
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},
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6101: {
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uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "timed_debuff_id": 7002, "icon": "Stat_AttackSpeed_02" }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
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6101: { uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"buff_value":20,"buff_chance":100,"buff_duration":5}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 20 } },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 180, "bck": 60, "buff_value": 40 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_buff_id":7002,"buff_value":30,"buff_chance":100,"buff_duration":7} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_buff_id":7002,"buff_value":50,"buff_chance":100,"buff_duration":9}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
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],
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},
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},
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atking: {
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6004: [
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{ lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: { "ap": 300, "icon": "Stat_AllUnitAttack" }, desc: "立刻打击{target},造成攻击力{ap}%伤害" },
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6001: [
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{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"timed_buff_id":7002,"buff_value":10,"buff_chance":100,"buff_duration":5} },
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],
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},
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bonus: [
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@@ -647,23 +643,23 @@ export const HeroInfo: Record<number, heroInfo> = {
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5003: {
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uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
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skills: {
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6004: {
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uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥斧对{target}造成攻击力{ap}%伤害",
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6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"stun":10}, desc: "普通攻击有{stun}%概率击晕敌人" },
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],
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},
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6104: {
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uuid: 6104, name: "开山斧", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 300, "stun": 100 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
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6104: { uuid: 6104, name: "开山斧", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":250,"stun":100}, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 450, "stun": 100 } },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "stun": 100 } },
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":300,"stun":100} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"stun":100} },
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],
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},
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},
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field: [
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{ lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] },
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atking: {
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6504: [
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{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":30}, desc: "{t_chance}% 概率提升普通攻击 30%击晕概率5秒" },
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],
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},
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bonus: [
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{ lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", },
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],
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@@ -673,23 +669,23 @@ export const HeroInfo: Record<number, heroInfo> = {
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5004: {
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uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
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skills: {
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6002: {
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uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
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6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10}, desc: "普通攻击有{crt}%概率暴击" },
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],
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},
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6100: {
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uuid: 6100, name: "光闪", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 150 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
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6150: { uuid: 6150, name: "剑刃风暴", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":150,"crt":50}, desc: "对{target}造成攻击力{ap}%伤害,有50% 概率暴击",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250 } },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350 } },
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":60} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70} },
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],
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},
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},
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field: [
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{ lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] },
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atking: {
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6504: [
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{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"timed_buff_id":7012,"buff_value":10,"buff_chance":100,"buff_duration":5}, desc: "{t_chance}% 概率,普通攻击获得 10% 的暴击率" },
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],
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},
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bonus: [
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{ lv: 12, attrs: {"ap":50}, name: "致命本能", icon: "36-Guardian-Stance", },
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],
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@@ -699,23 +695,23 @@ export const HeroInfo: Record<number, heroInfo> = {
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5005: {
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uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
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skills: {
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6002: {
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uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
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6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_debuff_id": 7007, "debuff_value": 30, "debuff_chance": 30 }, desc: "普通攻击有{debuff_chance}%概率使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7007,"debuff_value":-30,"debuff_chance":50}, desc: "普通攻击有{debuff_chance}%概率使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
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],
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},
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6103: {
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uuid: 6103, name: "闪电斩", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 150 }, desc: "高速斩击{target},造成攻击力{ap}%伤害",
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6150: { uuid: 6150, name: "血刃风暴", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":200,"timed_debuff_id":7007,"debuff_value":-20,"debuff_chance":100,"debuff_duration":5}, desc: "高速斩击{target},造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_debuff_id": 7007, "debuff_value": 40 }, desc: "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "timed_debuff_id": 7007, "debuff_value": 60 }, desc: "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_debuff_id":7007,"debuff_value":-30,"debuff_chance":100,"debuff_duration":7}, desc: "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":300,"timed_debuff_id":7007,"debuff_value":-50,"debuff_chance":100,"debuff_duration":9}, desc: "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
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],
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},
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},
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field: [
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{ lv: 4, uuids: [{ uuid: 7002, value: 10, name: "攻击光环" }] },
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atking: {
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6401: [
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{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":2} },
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],
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},
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bonus: [
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{ lv: 12, attrs: {"ap":50}, name: "致命本能", icon: "36-Guardian-Stance", },
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],
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@@ -725,23 +721,23 @@ export const HeroInfo: Record<number, heroInfo> = {
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5006: {
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uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def,
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skills: {
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6006: {
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uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
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6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"frz":10}, desc: "普通攻击有{frz}%概率 冰冻敌人" },
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],
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},
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6150: {
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uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "frz": 30, "icon": "Stat_AttackRangeIncrease_02" }, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
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6150: { uuid: 6150, name: "寒冰箭", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"Stat_AttackRangeIncrease_02"}, desc: "射出 6 支寒冰箭,对{target}造成攻击力{ap}%伤害,每支箭有{frz}%概率冰冻敌人",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "frz": 50 } },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "frz": 70 } },
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":30} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":30} },
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],
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},
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},
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field: [
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{ lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] },
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atking: {
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6401: [
|
||||
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":2,"TGroup": TGroup.Ally}, desc: "{t_chance}%概率,永久提升全队 2% 攻击力" },
|
||||
],
|
||||
},
|
||||
bonus: [
|
||||
{ lv: 12, attrs: {"ap":50}, name: "鹰眼锁定", icon: "27-Hawkeye", },
|
||||
],
|
||||
@@ -751,22 +747,20 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5007: {
|
||||
uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: {
|
||||
6010: {
|
||||
uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害",
|
||||
6010: { uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck_chance":20}, desc: "普通攻击有{bck_chance}%概率击退敌人" },
|
||||
],
|
||||
},
|
||||
6200: {
|
||||
uuid: 6200, name: "火焰喷射", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 250, "bck": 100 }, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
|
||||
6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":250,"crt":50}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 350, "bck": 100 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "bck": 100, "summon_count": 2 } },
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"crt":0} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"crt":0,"summon_count":4} },
|
||||
],
|
||||
},
|
||||
},
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] },
|
||||
{ lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "攻击光环" }] },
|
||||
],
|
||||
bonus: [
|
||||
{ lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", },
|
||||
@@ -777,25 +771,21 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5008: {
|
||||
uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
skills: {
|
||||
6011: {
|
||||
uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥杖对{target}造成攻击力{ap}%伤害",
|
||||
6011: { uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" },
|
||||
],
|
||||
},
|
||||
6302: {
|
||||
uuid: 6302, name: "治疗", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "ap": 30 }, desc: "为{target}回复攻击力{ap}%生命",
|
||||
6302: { uuid: 6302, name: "治疗", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"ap":30,"TGroup": TGroup.Ally}, desc: "为{target}回复攻击力{ap}%生命",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 40 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 50 } },
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":40,"TGroup": TGroup.Ally} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":50,"TGroup": TGroup.Ally,"timed_buff_id":7024,"buff_value":20,"buff_chance":100,"buff_duration":5} },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6301: [
|
||||
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾" },
|
||||
field: [
|
||||
{ lv: 4, uuids: [{ uuid: 7001, value: 20 }], desc: "每回合结束 休整恢复的血量值提升 20%" },
|
||||
],
|
||||
},
|
||||
bonus: [
|
||||
{ lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", },
|
||||
],
|
||||
@@ -803,25 +793,23 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
},
|
||||
// 5009 甲虫领主
|
||||
5009: {
|
||||
uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
|
||||
uuid: 5009, name: "甲虫领主", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
|
||||
skills: {
|
||||
6004: {
|
||||
uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0,
|
||||
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6502, "chance": 10, "overrides": { "ap": 5, "TGroup": TGroup.Self } } }, desc: "普通攻击有 10% 的概率为自己释放回春(5 秒恢复生命值的{ap}%)" },
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成的伤害提升 20%" },
|
||||
],
|
||||
},
|
||||
6102: {
|
||||
uuid: 6102, lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 250, "bck": 30 },
|
||||
6102: { uuid: 6102, lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":250,"proc_skill":{"s_uuid":6302,"chance":100,"overrides":{"TGroup": TGroup.Self,"buff_value":10}}},
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 300, "bck": 50 } },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "bck": 70 } },
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":300,"proc_skill":{"s_uuid":6302,"chance":100,"overrides":{"TGroup": TGroup.Self,"buff_value":15}}} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"proc_skill":{"s_uuid":6302,"chance":100,"overrides":{"TGroup": TGroup.Self,"buff_value":20}}} },
|
||||
],
|
||||
},
|
||||
},
|
||||
atked: {
|
||||
6302: [
|
||||
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: { "ap": 5 }, desc: "为自己释放治疗,恢复生命值的{ap}%" },
|
||||
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 30, pity_add: 20, overrides: {"ap":5}, desc: "{t_chance}%概率,恢复{ap}%生命值" },
|
||||
],
|
||||
},
|
||||
bonus: [
|
||||
@@ -833,14 +821,12 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5010: {
|
||||
uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
skills: {
|
||||
6006: {
|
||||
uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
|
||||
6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":100,"bck_chance":10} },
|
||||
],
|
||||
},
|
||||
6151: {
|
||||
uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 70, "summon_count": 5, "bck_chance": 100 },
|
||||
6151: { uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":70,"summon_count":5,"bck_chance":100},
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"summon_count":5,"bck_chance":100} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"bck_chance":100,"ap":100,"summon_count":6} },
|
||||
@@ -859,16 +845,14 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
},
|
||||
// 5011 控血大师
|
||||
5011: {
|
||||
uuid: 5011, name: "控血大师", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
|
||||
uuid: 5011, name: "控血大师", path: "hk2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
|
||||
skills: {
|
||||
6004: {
|
||||
uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6502,"chance":10,"overrides":{"ap":5}}}, desc: "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)" },
|
||||
],
|
||||
},
|
||||
6517: {
|
||||
uuid: 6517, name: "生命爆发", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "buff_value": 30, "buff_duration": 10 }, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒",
|
||||
6517: { uuid: 6517, name: "生命爆发", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":30,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":40,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":50,"buff_duration":15}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" },
|
||||
@@ -889,14 +873,12 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5012: {
|
||||
uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: {
|
||||
6009: {
|
||||
uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
6009: { uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6507,"chance":10,"overrides":{"buff_value":30,"TGroup": TGroup.Self}}} },
|
||||
],
|
||||
},
|
||||
6201: {
|
||||
uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 100, "summon_count": 2, "proc_skill": { "s_uuid": 6507, "chance": 20, "overrides": { "buff_value": 20 } } }, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速",
|
||||
6201: { uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":100,"summon_count":2,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
|
||||
@@ -915,14 +897,12 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5013: {
|
||||
uuid: 5013, name: "反伤哥", path: "hh2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
skills: {
|
||||
6004: {
|
||||
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7029,"buff_value":10,"buff_chance":20} },
|
||||
],
|
||||
},
|
||||
6515: {
|
||||
uuid: 6515, name: "荆棘护盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "buff_value": 20, "TGroup": TGroup.Ally, "hit_count": 3, "buff_duration": 5 },
|
||||
6515: { uuid: 6515, name: "荆棘护盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":20,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":5},
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":25,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":10} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":30,"buff_duration":10,"hit_count":3,"TGroup": TGroup.Ally} },
|
||||
@@ -943,14 +923,12 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5014: {
|
||||
uuid: 5014, name: "闪避哥", path: "hk4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def,
|
||||
skills: {
|
||||
6004: {
|
||||
uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7030,"buff_value":10,"buff_chance":20} },
|
||||
],
|
||||
},
|
||||
6100: {
|
||||
uuid: 6100, name: "寒冰斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 200, "timed_buff_id": 7030, "buff_value": 50 },
|
||||
6100: { uuid: 6100, name: "寒冰斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":200,"timed_buff_id":7030,"buff_value":50},
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7030,"buff_value":50} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"timed_buff_id":7030,"buff_value":80} },
|
||||
@@ -969,14 +947,12 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5015: {
|
||||
uuid: 5015, name: "毒箭猎手", path: "ha3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
skills: {
|
||||
6007: {
|
||||
uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
|
||||
6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7005,"debuff_value":30,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
|
||||
],
|
||||
},
|
||||
6150: {
|
||||
uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "timed_debuff_id": 7005, "debuff_value": 30, "debuff_chance": 50, "icon": "4-Apply-Poison" }, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)",
|
||||
6150: { uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7005,"debuff_value":30,"debuff_chance":50,"icon":"4-Apply-Poison"}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"buff_value":40,"buff_chance":60} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":60,"buff_chance":80,"hit_count":2}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" },
|
||||
@@ -1000,14 +976,12 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5016: {
|
||||
uuid: 5016, name: "连珠神射", path: "ha4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
skills: {
|
||||
6008: {
|
||||
uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "极速连射,对{target}造成攻击力{ap}%伤害",
|
||||
6008: { uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: {"ap":100}, desc: "极速连射,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":20,"proc_skill":{"s_uuid":6007,"chance":20,"overrides":{"crt":100}}}, desc: "普通攻击暴击率提升{crt}%,并有概率触发连射追箭(必定暴击)" },
|
||||
],
|
||||
},
|
||||
6151: {
|
||||
uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 150, "crt": 30, "summon_count": 5 }, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击",
|
||||
6151: { uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":150,"crt":30,"summon_count":5}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":50} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70,"summon_count":6,"hit_count":2}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" },
|
||||
@@ -1031,14 +1005,12 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5017: {
|
||||
uuid: 5017, name: "碎甲术士", path: "hm3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: {
|
||||
6012: {
|
||||
uuid: 6012, name: "蚀甲酸瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出酸瓶,对{target}造成攻击力{ap}%伤害",
|
||||
6012: { uuid: 6012, name: "蚀甲酸瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出酸瓶,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7008,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标破甲(防御降低,持续{dur}秒)" },
|
||||
],
|
||||
},
|
||||
6203: {
|
||||
uuid: 6203, name: "碎甲能量波", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "timed_debuff_id": 7008 }, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)",
|
||||
6203: { uuid: 6203, name: "碎甲能量波", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7008}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":-70}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" },
|
||||
@@ -1062,14 +1034,12 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5018: {
|
||||
uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: {
|
||||
6009: {
|
||||
uuid: 6009, name: "雷霆弹", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出雷霆弹,对{target}造成攻击力{ap}%伤害",
|
||||
6009: { uuid: 6009, name: "雷霆弹", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出雷霆弹,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"para":15}, desc: "普通攻击有{para}%概率麻痹敌人,减缓其技能冷却恢复" },
|
||||
],
|
||||
},
|
||||
6203: {
|
||||
uuid: 6203, name: "雷霆裂空", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 200, "para": 40 }, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人",
|
||||
6203: { uuid: 6203, name: "雷霆裂空", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":200,"para":40}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"para":60}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":300,"para":80,"hit_count":3}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人" },
|
||||
@@ -1093,14 +1063,12 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
5019: {
|
||||
uuid: 5019, name: "圣盾贤者", path: "hm5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 20, ap: HERO_ROLE_BASE[HRole.Mage].ap - 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5,
|
||||
skills: {
|
||||
6011: {
|
||||
uuid: 6011, name: "圣光飞瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害",
|
||||
6011: { uuid: 6011, name: "圣光飞瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6516,"chance":20,"overrides":{"timed_buff_id":7028,"buff_value":10}}}, desc: "普通攻击概率凝聚荆棘护体(受击时反弹{buff_value}%所受伤害,持续{dur}秒)" },
|
||||
],
|
||||
},
|
||||
6301: {
|
||||
uuid: 6301, name: "奥术圣壁", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "TGroup": TGroup.Ally, "ap": 20, "timed_buff_id": 7027, "buff_value": 10 }, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)",
|
||||
6301: { uuid: 6301, name: "奥术圣壁", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"TGroup": TGroup.Ally,"ap":20,"timed_buff_id":7027,"buff_value":10}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":30,"buff_value":15}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":40,"buff_value":20}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" },
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
"uuid": 5002,
|
||||
"name": "易伤剑仙",
|
||||
"comment": "CSV导入:击退压场+易伤放大;复刻酒仙",
|
||||
"path": "hk3",
|
||||
"path": "hk5",
|
||||
"rarity": 1,
|
||||
"roleKey": "Warrior",
|
||||
"growKey": "Warrior",
|
||||
@@ -144,8 +144,10 @@
|
||||
"cdExpr": "UltCdSet[UltCdLv.Normal].cd",
|
||||
"overrides": {
|
||||
"ap": 150,
|
||||
"timed_debuff_id": 7002,
|
||||
"icon": "Stat_AttackSpeed_02"
|
||||
"timed_buff_id": 7002,
|
||||
"buff_value": 20,
|
||||
"buff_chance": 100,
|
||||
"buff_duration": 5
|
||||
},
|
||||
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
|
||||
"lv_entries": [
|
||||
@@ -153,7 +155,11 @@
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"buff_value": 20
|
||||
"ap": 200,
|
||||
"timed_buff_id": 7002,
|
||||
"buff_value": 30,
|
||||
"buff_chance": 100,
|
||||
"buff_duration": 7
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
@@ -161,9 +167,11 @@
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 180,
|
||||
"bck": 60,
|
||||
"buff_value": 40
|
||||
"ap": 250,
|
||||
"timed_buff_id": 7002,
|
||||
"buff_value": 50,
|
||||
"buff_chance": 100,
|
||||
"buff_duration": 9
|
||||
},
|
||||
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)"
|
||||
}
|
||||
@@ -171,17 +179,21 @@
|
||||
}
|
||||
],
|
||||
"atking": {
|
||||
"6004": [
|
||||
"6001": [
|
||||
{
|
||||
"lv": 4,
|
||||
"s_lv": 1,
|
||||
"name": "风暴打击",
|
||||
"name": "",
|
||||
"t_num": 3,
|
||||
"overrides": {
|
||||
"ap": 300,
|
||||
"icon": "Stat_AllUnitAttack"
|
||||
"timed_buff_id": 7002,
|
||||
"buff_value": 10,
|
||||
"buff_chance": 100,
|
||||
"buff_duration": 5
|
||||
},
|
||||
"desc": "立刻打击{target},造成攻击力{ap}%伤害"
|
||||
"desc": "",
|
||||
"t_chance": 50,
|
||||
"pity_add": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -246,7 +258,7 @@
|
||||
"cd": 8,
|
||||
"cdExpr": "UltCdSet[UltCdLv.Normal].cd",
|
||||
"overrides": {
|
||||
"ap": 300,
|
||||
"ap": 250,
|
||||
"stun": 100
|
||||
},
|
||||
"desc": "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
|
||||
@@ -255,7 +267,7 @@
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 450,
|
||||
"ap": 300,
|
||||
"stun": 100
|
||||
},
|
||||
"desc": ""
|
||||
@@ -264,7 +276,7 @@
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 450,
|
||||
"ap": 350,
|
||||
"stun": 100
|
||||
},
|
||||
"desc": ""
|
||||
@@ -272,23 +284,26 @@
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {},
|
||||
"atking": {
|
||||
"6504": [
|
||||
{
|
||||
"lv": 4,
|
||||
"s_lv": 1,
|
||||
"name": "",
|
||||
"t_num": 3,
|
||||
"overrides": {
|
||||
"buff_value": 30
|
||||
},
|
||||
"desc": "{t_chance}% 概率提升普通攻击 30%击晕概率5秒",
|
||||
"t_chance": 50,
|
||||
"pity_add": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [
|
||||
{
|
||||
"lv": 4,
|
||||
"uuids": [
|
||||
{
|
||||
"uuid": 7005,
|
||||
"value": 0.25,
|
||||
"name": "大圣神威"
|
||||
}
|
||||
],
|
||||
"desc": ""
|
||||
}
|
||||
],
|
||||
"field": [],
|
||||
"revive": [],
|
||||
"info": "必晕爆发+暴击光环,近战收割",
|
||||
"bonus": [
|
||||
@@ -341,20 +356,22 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"uuid": 6100,
|
||||
"name": "光闪",
|
||||
"uuid": 6150,
|
||||
"name": "剑刃风暴",
|
||||
"cd": 6,
|
||||
"cdExpr": "UltCdSet[UltCdLv.VeryFast].cd",
|
||||
"overrides": {
|
||||
"ap": 150
|
||||
"ap": 150,
|
||||
"crt": 50
|
||||
},
|
||||
"desc": "斩出光闪,对{target}造成攻击力{ap}%伤害",
|
||||
"desc": "对{target}造成攻击力{ap}%伤害,有50% 概率暴击",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 250
|
||||
"ap": 200,
|
||||
"crt": 60
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
@@ -362,35 +379,37 @@
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 350
|
||||
"ap": 250,
|
||||
"crt": 70
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {},
|
||||
"atking": {
|
||||
"6504": [
|
||||
{
|
||||
"lv": 4,
|
||||
"s_lv": 1,
|
||||
"name": "",
|
||||
"t_num": 3,
|
||||
"overrides": {
|
||||
"timed_buff_id": 7012,
|
||||
"buff_value": 10,
|
||||
"buff_chance": 100,
|
||||
"buff_duration": 5
|
||||
},
|
||||
"desc": "{t_chance}% 概率,普通攻击获得 10% 的暴击率",
|
||||
"t_chance": 50,
|
||||
"pity_add": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [
|
||||
{
|
||||
"lv": 4,
|
||||
"uuids": [
|
||||
{
|
||||
"uuid": 7004,
|
||||
"value": 0.12,
|
||||
"name": "剑刃风暴"
|
||||
},
|
||||
{
|
||||
"uuid": 7005,
|
||||
"value": 0.2,
|
||||
"name": "斩魂利刃"
|
||||
}
|
||||
],
|
||||
"desc": ""
|
||||
}
|
||||
],
|
||||
"field": [],
|
||||
"revive": [],
|
||||
"info": "暴击+暴伤双光环,暴击流刺客",
|
||||
"bonus": [
|
||||
@@ -437,20 +456,24 @@
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"timed_debuff_id": 7007,
|
||||
"debuff_value": 30,
|
||||
"debuff_chance": 30
|
||||
"debuff_value": -30,
|
||||
"debuff_chance": 50
|
||||
},
|
||||
"desc": "普通攻击有{debuff_chance}%概率使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"uuid": 6103,
|
||||
"name": "闪电斩",
|
||||
"uuid": 6150,
|
||||
"name": "血刃风暴",
|
||||
"cd": 6,
|
||||
"cdExpr": "UltCdSet[UltCdLv.VeryFast].cd",
|
||||
"overrides": {
|
||||
"ap": 150
|
||||
"ap": 200,
|
||||
"timed_debuff_id": 7007,
|
||||
"debuff_value": -20,
|
||||
"debuff_chance": 100,
|
||||
"debuff_duration": 5
|
||||
},
|
||||
"desc": "高速斩击{target},造成攻击力{ap}%伤害",
|
||||
"lv_entries": [
|
||||
@@ -460,7 +483,9 @@
|
||||
"overrides": {
|
||||
"ap": 250,
|
||||
"timed_debuff_id": 7007,
|
||||
"debuff_value": 40
|
||||
"debuff_value": -30,
|
||||
"debuff_chance": 100,
|
||||
"debuff_duration": 7
|
||||
},
|
||||
"desc": "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)"
|
||||
},
|
||||
@@ -468,32 +493,37 @@
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 350,
|
||||
"ap": 300,
|
||||
"timed_debuff_id": 7007,
|
||||
"debuff_value": 60
|
||||
"debuff_value": -50,
|
||||
"debuff_chance": 100,
|
||||
"debuff_duration": 9
|
||||
},
|
||||
"desc": "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {},
|
||||
"atking": {
|
||||
"6401": [
|
||||
{
|
||||
"lv": 4,
|
||||
"s_lv": 1,
|
||||
"name": "",
|
||||
"t_num": 3,
|
||||
"overrides": {
|
||||
"buff_value": 2
|
||||
},
|
||||
"desc": "",
|
||||
"t_chance": 50,
|
||||
"pity_add": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [
|
||||
{
|
||||
"lv": 4,
|
||||
"uuids": [
|
||||
{
|
||||
"uuid": 7002,
|
||||
"value": 10,
|
||||
"name": "攻击光环"
|
||||
}
|
||||
],
|
||||
"desc": ""
|
||||
}
|
||||
],
|
||||
"field": [],
|
||||
"revive": [],
|
||||
"info": "普攻出血+大招群体出血,持续消耗",
|
||||
"bonus": [
|
||||
@@ -547,7 +577,7 @@
|
||||
},
|
||||
{
|
||||
"uuid": 6150,
|
||||
"name": "万箭齐发·冰",
|
||||
"name": "寒冰箭",
|
||||
"cd": 8,
|
||||
"cdExpr": "UltCdSet[UltCdLv.Normal].cd",
|
||||
"overrides": {
|
||||
@@ -555,14 +585,14 @@
|
||||
"frz": 30,
|
||||
"icon": "Stat_AttackRangeIncrease_02"
|
||||
},
|
||||
"desc": "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
|
||||
"desc": "射出 6 支寒冰箭,对{target}造成攻击力{ap}%伤害,每支箭有{frz}%概率冰冻敌人",
|
||||
"lv_entries": [
|
||||
{
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 200,
|
||||
"frz": 50
|
||||
"frz": 30
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
@@ -571,30 +601,34 @@
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 250,
|
||||
"frz": 70
|
||||
"frz": 30
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {},
|
||||
"atking": {
|
||||
"6401": [
|
||||
{
|
||||
"lv": 4,
|
||||
"s_lv": 1,
|
||||
"name": "",
|
||||
"t_num": 3,
|
||||
"overrides": {
|
||||
"buff_value": 2,
|
||||
"TGroup": "Ally"
|
||||
},
|
||||
"desc": "{t_chance}%概率,永久提升全队 2% 攻击力",
|
||||
"t_chance": 50,
|
||||
"pity_add": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [
|
||||
{
|
||||
"lv": 4,
|
||||
"uuids": [
|
||||
{
|
||||
"uuid": 7006,
|
||||
"value": 0.15,
|
||||
"name": ""
|
||||
}
|
||||
],
|
||||
"desc": ""
|
||||
}
|
||||
],
|
||||
"field": [],
|
||||
"revive": [],
|
||||
"info": "冰冻控场+多重箭,远程控制",
|
||||
"bonus": [
|
||||
@@ -653,7 +687,7 @@
|
||||
"cdExpr": "UltCdSet[UltCdLv.Normal].cd",
|
||||
"overrides": {
|
||||
"ap": 250,
|
||||
"bck": 100
|
||||
"crt": 50
|
||||
},
|
||||
"desc": "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
|
||||
"lv_entries": [
|
||||
@@ -662,7 +696,7 @@
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 350,
|
||||
"bck": 100
|
||||
"crt": 0
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
@@ -671,8 +705,8 @@
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 450,
|
||||
"bck": 100,
|
||||
"summon_count": 2
|
||||
"crt": 0,
|
||||
"summon_count": 4
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
@@ -690,7 +724,7 @@
|
||||
{
|
||||
"uuid": 7002,
|
||||
"value": 0.15,
|
||||
"name": "深渊威压"
|
||||
"name": "攻击光环"
|
||||
}
|
||||
],
|
||||
"desc": ""
|
||||
@@ -753,7 +787,8 @@
|
||||
"cd": 10,
|
||||
"cdExpr": "UltCdSet[UltCdLv.VerySlow].cd",
|
||||
"overrides": {
|
||||
"ap": 30
|
||||
"ap": 30,
|
||||
"TGroup": "Ally"
|
||||
},
|
||||
"desc": "为{target}回复攻击力{ap}%生命",
|
||||
"lv_entries": [
|
||||
@@ -761,7 +796,8 @@
|
||||
"lv": 8,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 40
|
||||
"ap": 40,
|
||||
"TGroup": "Ally"
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
@@ -769,31 +805,35 @@
|
||||
"lv": 16,
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 50
|
||||
"ap": 50,
|
||||
"TGroup": "Ally",
|
||||
"timed_buff_id": 7024,
|
||||
"buff_value": 20,
|
||||
"buff_chance": 100,
|
||||
"buff_duration": 5
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"atking": {
|
||||
"6301": [
|
||||
{
|
||||
"lv": 4,
|
||||
"s_lv": 1,
|
||||
"name": "圣愈之盾",
|
||||
"t_num": 3,
|
||||
"overrides": {
|
||||
"ap": 30
|
||||
},
|
||||
"desc": "{target}获得生命最大值{ap}%的护盾"
|
||||
}
|
||||
]
|
||||
},
|
||||
"atking": {},
|
||||
"atked": {},
|
||||
"fstart": {},
|
||||
"dead": {},
|
||||
"field": [],
|
||||
"field": [
|
||||
{
|
||||
"lv": 4,
|
||||
"uuids": [
|
||||
{
|
||||
"uuid": 7001,
|
||||
"value": 20,
|
||||
"name": ""
|
||||
}
|
||||
],
|
||||
"desc": "每回合结束 休整恢复的血量值提升 20%"
|
||||
}
|
||||
],
|
||||
"revive": [],
|
||||
"info": "全体治疗+攻击附盾,团队续航",
|
||||
"bonus": [
|
||||
@@ -812,7 +852,7 @@
|
||||
"uuid": 5009,
|
||||
"name": "甲虫领主",
|
||||
"comment": "",
|
||||
"path": "hk2",
|
||||
"path": "hk3",
|
||||
"rarity": 1,
|
||||
"roleKey": "Tank",
|
||||
"growKey": "Tank",
|
||||
@@ -837,16 +877,9 @@
|
||||
"lv": 2,
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"proc_skill": {
|
||||
"s_uuid": 6502,
|
||||
"chance": 10,
|
||||
"overrides": {
|
||||
"ap": 5,
|
||||
"TGroup": "Self"
|
||||
}
|
||||
}
|
||||
"ap": 120
|
||||
},
|
||||
"desc": "普通攻击有 10% 的概率为自己释放回春(5 秒恢复生命值的{ap}%)"
|
||||
"desc": "普通攻击造成的伤害提升 20%"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -857,7 +890,14 @@
|
||||
"cdExpr": "UltCdSet[UltCdLv.Normal].cd",
|
||||
"overrides": {
|
||||
"ap": 250,
|
||||
"bck": 30
|
||||
"proc_skill": {
|
||||
"s_uuid": 6302,
|
||||
"chance": 100,
|
||||
"overrides": {
|
||||
"TGroup": "Self",
|
||||
"buff_value": 10
|
||||
}
|
||||
}
|
||||
},
|
||||
"desc": "",
|
||||
"lv_entries": [
|
||||
@@ -866,7 +906,14 @@
|
||||
"s_lv": 2,
|
||||
"overrides": {
|
||||
"ap": 300,
|
||||
"bck": 50
|
||||
"proc_skill": {
|
||||
"s_uuid": 6302,
|
||||
"chance": 100,
|
||||
"overrides": {
|
||||
"TGroup": "Self",
|
||||
"buff_value": 15
|
||||
}
|
||||
}
|
||||
},
|
||||
"desc": ""
|
||||
},
|
||||
@@ -875,7 +922,14 @@
|
||||
"s_lv": 3,
|
||||
"overrides": {
|
||||
"ap": 350,
|
||||
"bck": 70
|
||||
"proc_skill": {
|
||||
"s_uuid": 6302,
|
||||
"chance": 100,
|
||||
"overrides": {
|
||||
"TGroup": "Self",
|
||||
"buff_value": 20
|
||||
}
|
||||
}
|
||||
},
|
||||
"desc": ""
|
||||
}
|
||||
@@ -893,7 +947,9 @@
|
||||
"overrides": {
|
||||
"ap": 5
|
||||
},
|
||||
"desc": "为自己释放治疗,恢复生命值的{ap}%"
|
||||
"desc": "{t_chance}%概率,恢复{ap}%生命值",
|
||||
"t_chance": 30,
|
||||
"pity_add": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -1020,7 +1076,7 @@
|
||||
"uuid": 5011,
|
||||
"name": "控血大师",
|
||||
"comment": "",
|
||||
"path": "hk3",
|
||||
"path": "hk2",
|
||||
"rarity": 1,
|
||||
"roleKey": "Tank",
|
||||
"growKey": "Tank",
|
||||
|
||||
Reference in New Issue
Block a user