diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index ab63a15d..093c72db 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -591,55 +591,51 @@ export const HeroInfo: Record = { 5001: { uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10, skills: { - 6004: { - uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥剑对{target}造成攻击力{ap}%伤害", + 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥剑对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击 造成 120% 伤害" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击 造成 120% 伤害" }, ], }, - 6301: { - uuid: 6301, name: "魔法盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾", + 6301: { uuid: 6301, name: "魔法盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 60 }, desc: "{target}获得生命最大值{ap}%的护盾" }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 120 }, desc: "{target}获得生命最大值{ap}%的护盾" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":60}, desc: "{target}获得生命最大值{ap}%的护盾" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":120}, desc: "{target}获得生命最大值{ap}%的护盾" }, ], }, }, atked: { - 6301: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: { "TGroup": null, "ap": 10, "icon": "Stat_UnitSummonIncrease_01" }, desc: "全队获得本英雄生命最大值{ap}%的护盾" }, + 6302: [ + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":10}, desc: "有 {t_chance}% 的概率,治疗自己 {ap}%生命最大值" }, ], }, bonus: [ - { lv: 12, attrs: { "def": 50 }, name: "钢铁壁垒", icon: "46-Iron-Clad", }, + { lv: 12, attrs: {"def":50}, name: "钢铁壁垒", icon: "46-Iron-Clad", }, ], info: "自身强护盾+群体小护盾,强生存", }, // 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙 5002: { - uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5, + uuid: 5002, name: "易伤剑仙", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5, skills: { - 6004: { - uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "对{target}造成攻击力{ap}%伤害", + 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击造成 120% 攻击伤害" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" }, ], }, - 6101: { - uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "timed_debuff_id": 7002, "icon": "Stat_AttackSpeed_02" }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", + 6101: { uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"buff_value":20,"buff_chance":100,"buff_duration":5}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 20 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 180, "bck": 60, "buff_value": 40 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_buff_id":7002,"buff_value":30,"buff_chance":100,"buff_duration":7} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_buff_id":7002,"buff_value":50,"buff_chance":100,"buff_duration":9}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" }, ], }, }, atking: { - 6004: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: { "ap": 300, "icon": "Stat_AllUnitAttack" }, desc: "立刻打击{target},造成攻击力{ap}%伤害" }, + 6001: [ + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"timed_buff_id":7002,"buff_value":10,"buff_chance":100,"buff_duration":5} }, ], }, bonus: [ - { lv: 12, attrs: { "hp": 50 }, name: "不屈战意", icon: "29-Endure", }, + { lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", }, ], info: "易伤+风怒,近战 dps", }, @@ -647,25 +643,25 @@ export const HeroInfo: Record = { 5003: { uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5, skills: { - 6004: { - uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥斧对{target}造成攻击力{ap}%伤害", + 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "stun": 10 }, desc: "普通攻击有{stun}%概率击晕敌人" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"stun":10}, desc: "普通攻击有{stun}%概率击晕敌人" }, ], }, - 6104: { - uuid: 6104, name: "开山斧", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 300, "stun": 100 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕", + 6104: { uuid: 6104, name: "开山斧", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":250,"stun":100}, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 450, "stun": 100 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "stun": 100 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":300,"stun":100} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"stun":100} }, ], }, }, - field: [ - { lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] }, - ], + atking: { + 6504: [ + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":30}, desc: "{t_chance}% 概率提升普通攻击 30%击晕概率5秒" }, + ], + }, bonus: [ - { lv: 12, attrs: { "hp": 50 }, name: "不屈战意", icon: "29-Endure", }, + { lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", }, ], info: "必晕爆发+暴击光环,近战收割", }, @@ -673,25 +669,25 @@ export const HeroInfo: Record = { 5004: { uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def, skills: { - 6002: { - uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害", + 6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "crt": 10 }, desc: "普通攻击有{crt}%概率暴击" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10}, desc: "普通攻击有{crt}%概率暴击" }, ], }, - 6100: { - uuid: 6100, name: "光闪", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 150 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害", + 6150: { uuid: 6150, name: "剑刃风暴", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":150,"crt":50}, desc: "对{target}造成攻击力{ap}%伤害,有50% 概率暴击", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":60} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70} }, ], }, }, - field: [ - { lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] }, - ], + atking: { + 6504: [ + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"timed_buff_id":7012,"buff_value":10,"buff_chance":100,"buff_duration":5}, desc: "{t_chance}% 概率,普通攻击获得 10% 的暴击率" }, + ], + }, bonus: [ - { lv: 12, attrs: { "ap": 50 }, name: "致命本能", icon: "36-Guardian-Stance", }, + { lv: 12, attrs: {"ap":50}, name: "致命本能", icon: "36-Guardian-Stance", }, ], info: "暴击+暴伤双光环,暴击流刺客", }, @@ -699,25 +695,25 @@ export const HeroInfo: Record = { 5005: { uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def, skills: { - 6002: { - uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害", + 6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_debuff_id": 7007, "debuff_value": 30, "debuff_chance": 30 }, desc: "普通攻击有{debuff_chance}%概率使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7007,"debuff_value":-30,"debuff_chance":50}, desc: "普通攻击有{debuff_chance}%概率使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, ], }, - 6103: { - uuid: 6103, name: "闪电斩", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 150 }, desc: "高速斩击{target},造成攻击力{ap}%伤害", + 6150: { uuid: 6150, name: "血刃风暴", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":200,"timed_debuff_id":7007,"debuff_value":-20,"debuff_chance":100,"debuff_duration":5}, desc: "高速斩击{target},造成攻击力{ap}%伤害", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_debuff_id": 7007, "debuff_value": 40 }, desc: "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "timed_debuff_id": 7007, "debuff_value": 60 }, desc: "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_debuff_id":7007,"debuff_value":-30,"debuff_chance":100,"debuff_duration":7}, desc: "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":300,"timed_debuff_id":7007,"debuff_value":-50,"debuff_chance":100,"debuff_duration":9}, desc: "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, ], }, }, - field: [ - { lv: 4, uuids: [{ uuid: 7002, value: 10, name: "攻击光环" }] }, - ], + atking: { + 6401: [ + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":2} }, + ], + }, bonus: [ - { lv: 12, attrs: { "ap": 50 }, name: "致命本能", icon: "36-Guardian-Stance", }, + { lv: 12, attrs: {"ap":50}, name: "致命本能", icon: "36-Guardian-Stance", }, ], info: "普攻出血+大招群体出血,持续消耗", }, @@ -725,25 +721,25 @@ export const HeroInfo: Record = { 5006: { uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def, skills: { - 6006: { - uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", + 6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "frz": 10 }, desc: "普通攻击有{frz}%概率 冰冻敌人" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"frz":10}, desc: "普通攻击有{frz}%概率 冰冻敌人" }, ], }, - 6150: { - uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "frz": 30, "icon": "Stat_AttackRangeIncrease_02" }, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻", + 6150: { uuid: 6150, name: "寒冰箭", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"Stat_AttackRangeIncrease_02"}, desc: "射出 6 支寒冰箭,对{target}造成攻击力{ap}%伤害,每支箭有{frz}%概率冰冻敌人", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "frz": 50 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "frz": 70 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":30} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":30} }, ], }, }, - field: [ - { lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] }, - ], + atking: { + 6401: [ + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":2,"TGroup": TGroup.Ally}, desc: "{t_chance}%概率,永久提升全队 2% 攻击力" }, + ], + }, bonus: [ - { lv: 12, attrs: { "ap": 50 }, name: "鹰眼锁定", icon: "27-Hawkeye", }, + { lv: 12, attrs: {"ap":50}, name: "鹰眼锁定", icon: "27-Hawkeye", }, ], info: "冰冻控场+多重箭,远程控制", }, @@ -751,25 +747,23 @@ export const HeroInfo: Record = { 5007: { uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def, skills: { - 6010: { - uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害", + 6010: { uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck_chance": 20 }, desc: "普通攻击有{bck_chance}%概率击退敌人" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck_chance":20}, desc: "普通攻击有{bck_chance}%概率击退敌人" }, ], }, - 6200: { - uuid: 6200, name: "火焰喷射", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 250, "bck": 100 }, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}", + 6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":250,"crt":50}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 350, "bck": 100 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "bck": 100, "summon_count": 2 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"crt":0} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"crt":0,"summon_count":4} }, ], }, }, field: [ - { lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] }, + { lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "攻击光环" }] }, ], bonus: [ - { lv: 12, attrs: { "ap": 50 }, name: "奥术共鸣", icon: "100-Enchant-Magic", }, + { lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", }, ], info: "烈焰击退+易伤光环,法系压场", }, @@ -777,55 +771,49 @@ export const HeroInfo: Record = { 5008: { uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def, skills: { - 6011: { - uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥杖对{target}造成攻击力{ap}%伤害", + 6011: { uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击造成 120% 攻击伤害" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" }, ], }, - 6302: { - uuid: 6302, name: "治疗", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "ap": 30 }, desc: "为{target}回复攻击力{ap}%生命", + 6302: { uuid: 6302, name: "治疗", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"ap":30,"TGroup": TGroup.Ally}, desc: "为{target}回复攻击力{ap}%生命", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 40 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 50 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":40,"TGroup": TGroup.Ally} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":50,"TGroup": TGroup.Ally,"timed_buff_id":7024,"buff_value":20,"buff_chance":100,"buff_duration":5} }, ], }, }, - atking: { - 6301: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾" }, - ], - }, + field: [ + { lv: 4, uuids: [{ uuid: 7001, value: 20 }], desc: "每回合结束 休整恢复的血量值提升 20%" }, + ], bonus: [ - { lv: 12, attrs: { "hp": 50 }, name: "守护之心", icon: "29-Endure", }, + { lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", }, ], info: "全体治疗+攻击附盾,团队续航", }, // 5009 甲虫领主 5009: { - uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, + uuid: 5009, name: "甲虫领主", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, skills: { - 6004: { - uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, + 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6502, "chance": 10, "overrides": { "ap": 5, "TGroup": TGroup.Self } } }, desc: "普通攻击有 10% 的概率为自己释放回春(5 秒恢复生命值的{ap}%)" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成的伤害提升 20%" }, ], }, - 6102: { - uuid: 6102, lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 250, "bck": 30 }, + 6102: { uuid: 6102, lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":250,"proc_skill":{"s_uuid":6302,"chance":100,"overrides":{"TGroup": TGroup.Self,"buff_value":10}}}, lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 300, "bck": 50 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "bck": 70 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":300,"proc_skill":{"s_uuid":6302,"chance":100,"overrides":{"TGroup": TGroup.Self,"buff_value":15}}} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"proc_skill":{"s_uuid":6302,"chance":100,"overrides":{"TGroup": TGroup.Self,"buff_value":20}}} }, ], }, }, atked: { 6302: [ - { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: { "ap": 5 }, desc: "为自己释放治疗,恢复生命值的{ap}%" }, + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 30, pity_add: 20, overrides: {"ap":5}, desc: "{t_chance}%概率,恢复{ap}%生命值" }, ], }, bonus: [ - { lv: 12, attrs: { "def": 50 }, name: "钢铁壁垒", icon: "46-Iron-Clad", }, + { lv: 12, attrs: {"def":50}, name: "钢铁壁垒", icon: "46-Iron-Clad", }, ], info: "受击自疗+击退,自愈坦克", }, @@ -833,55 +821,51 @@ export const HeroInfo: Record = { 5010: { uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, skills: { - 6006: { - uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, + 6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 100, "bck_chance": 10 } }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":100,"bck_chance":10} }, ], }, - 6151: { - uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 70, "summon_count": 5, "bck_chance": 100 }, + 6151: { uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":70,"summon_count":5,"bck_chance":100}, lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 80, "summon_count": 5, "bck_chance": 100 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "bck_chance": 100, "ap": 100, "summon_count": 6 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"summon_count":5,"bck_chance":100} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"bck_chance":100,"ap":100,"summon_count":6} }, ], }, }, atking: { 6008: [ - { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: { "ap": 120, "bck_chance": 50 } }, + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":120,"bck_chance":50} }, ], }, bonus: [ - { lv: 12, attrs: { "ap": 50 }, name: "鹰眼锁定", icon: "27-Hawkeye", }, + { lv: 12, attrs: {"ap":50}, name: "鹰眼锁定", icon: "27-Hawkeye", }, ], info: "万箭齐射+高频击退,远程压制", }, // 5011 控血大师 5011: { - uuid: 5011, name: "控血大师", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, + uuid: 5011, name: "控血大师", path: "hk2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, skills: { - 6004: { - uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, + 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6502, "chance": 10, "overrides": { "ap": 5 } } }, desc: "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6502,"chance":10,"overrides":{"ap":5}}}, desc: "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)" }, ], }, - 6517: { - uuid: 6517, name: "生命爆发", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "buff_value": 30, "buff_duration": 10 }, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒", + 6517: { uuid: 6517, name: "生命爆发", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":30,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 40, "buff_duration": 10 }, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "buff_value": 50, "buff_duration": 15 }, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":40,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":50,"buff_duration":15}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" }, ], }, }, atked: { 6402: [ - { lv: 4, s_lv: SkillLv.Lv1, t_num: 5, overrides: { "ap": 1, "TGroup": TGroup.Ally, "hit_count": 3 }, desc: "全队永久增加 1% 生命最大值" }, + { lv: 4, s_lv: SkillLv.Lv1, t_num: 5, overrides: {"ap":1,"TGroup": TGroup.Ally,"hit_count":3}, desc: "全队永久增加 1% 生命最大值" }, ], }, bonus: [ - { lv: 12, attrs: { "def": 50 }, name: "钢铁壁垒", icon: "46-Iron-Clad", }, + { lv: 12, attrs: {"def":50}, name: "钢铁壁垒", icon: "46-Iron-Clad", }, ], info: "永久和计时生命最大值,控血大师", }, @@ -889,17 +873,15 @@ export const HeroInfo: Record = { 5012: { uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def, skills: { - 6009: { - uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, + 6009: { uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6507, "chance": 10, "overrides": { "buff_value": 30, "TGroup": TGroup.Self } } } }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6507,"chance":10,"overrides":{"buff_value":30,"TGroup": TGroup.Self}}} }, ], }, - 6201: { - uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 100, "summon_count": 2, "proc_skill": { "s_uuid": 6507, "chance": 20, "overrides": { "buff_value": 20 } } }, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速", + 6201: { uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":100,"summon_count":2,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 100, "summon_count": 3, "proc_skill": { "s_uuid": 6507, "chance": 20, "overrides": { "buff_value": 20 } } }, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速" }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 100, "summon_count": 4, "proc_skill": { "s_uuid": 6507, "chance": 20, "overrides": { "buff_value": 20 } } }, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速" }, ], }, }, @@ -907,7 +889,7 @@ export const HeroInfo: Record = { { lv: 4, uuids: [{ uuid: 7006, value: 10 }] }, ], bonus: [ - { lv: 12, attrs: { "ap": 50 }, name: "奥术共鸣", icon: "100-Enchant-Magic", }, + { lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", }, ], info: "普攻 大招加速 buff+加速光环,加速大师", }, @@ -915,27 +897,25 @@ export const HeroInfo: Record = { 5013: { uuid: 5013, name: "反伤哥", path: "hh2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def, skills: { - 6004: { - uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, + 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_buff_id": 7029, "buff_value": 10, "buff_chance": 20 } }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7029,"buff_value":10,"buff_chance":20} }, ], }, - 6515: { - uuid: 6515, name: "荆棘护盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "buff_value": 20, "TGroup": TGroup.Ally, "hit_count": 3, "buff_duration": 5 }, + 6515: { uuid: 6515, name: "荆棘护盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":20,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":5}, lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 25, "TGroup": TGroup.Ally, "hit_count": 3, "buff_duration": 10 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "buff_value": 30, "buff_duration": 10, "hit_count": 3, "TGroup": TGroup.Ally } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":25,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":10} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":30,"buff_duration":10,"hit_count":3,"TGroup": TGroup.Ally} }, ], }, }, fstart: { 6301: [ - { lv: 4, s_lv: SkillLv.Lv1, t_num: 1, overrides: { "ap": 20 } }, + { lv: 4, s_lv: SkillLv.Lv1, t_num: 1, overrides: {"ap":20} }, ], }, bonus: [ - { lv: 12, attrs: { "hp": 50 }, name: "守护之心", icon: "29-Endure", }, + { lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", }, ], info: "大招全体反伤 普攻暴击 暴击反伤辅助", }, @@ -943,17 +923,15 @@ export const HeroInfo: Record = { 5014: { uuid: 5014, name: "闪避哥", path: "hk4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def, skills: { - 6004: { - uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, + 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_buff_id": 7030, "buff_value": 10, "buff_chance": 20 } }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7030,"buff_value":10,"buff_chance":20} }, ], }, - 6100: { - uuid: 6100, name: "寒冰斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 200, "timed_buff_id": 7030, "buff_value": 50 }, + 6100: { uuid: 6100, name: "寒冰斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":200,"timed_buff_id":7030,"buff_value":50}, lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_buff_id": 7030, "buff_value": 50 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "timed_buff_id": 7030, "buff_value": 80 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7030,"buff_value":50} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"timed_buff_id":7030,"buff_value":80} }, ], }, }, @@ -961,7 +939,7 @@ export const HeroInfo: Record = { { lv: 4, uuids: [{ uuid: 7023, value: 10 }] }, ], bonus: [ - { lv: 12, attrs: { "hp": 50 }, name: "不屈战意", icon: "29-Endure", }, + { lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", }, ], info: "", }, @@ -969,30 +947,28 @@ export const HeroInfo: Record = { 5015: { uuid: 5015, name: "毒箭猎手", path: "ha3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, skills: { - 6007: { - uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", + 6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_debuff_id": 7005, "debuff_value": 30, "debuff_chance": 30 }, desc: "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7005,"debuff_value":30,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, ], }, - 6150: { - uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "timed_debuff_id": 7005, "debuff_value": 30, "debuff_chance": 50, "icon": "4-Apply-Poison" }, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)", + 6150: { uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7005,"debuff_value":30,"debuff_chance":50,"icon":"4-Apply-Poison"}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "buff_value": 40, "buff_chance": 60 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "buff_value": 60, "buff_chance": 80, "hit_count": 2 }, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"buff_value":40,"buff_chance":60} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":60,"buff_chance":80,"hit_count":2}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" }, ], }, }, atking: { 6007: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, overrides: { "ap": 80, "timed_debuff_id": 7005, "debuff_value": 40, "debuff_chance": 100 }, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, overrides: {"ap":80,"timed_debuff_id":7005,"debuff_value":40,"debuff_chance":100}, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, ], }, field: [ { lv: 4, uuids: [{ uuid: 7002, value: 0.1, name: "淬毒磨砺" }] }, ], bonus: [ - { lv: 12, attrs: { "ap": 50 }, name: "剧毒淬炼", icon: "27-Hawkeye", }, + { lv: 12, attrs: {"ap":50}, name: "剧毒淬炼", icon: "27-Hawkeye", }, ], info: "淬毒普攻+毒雨叠层,持续消耗型远程毒C", }, @@ -1000,30 +976,28 @@ export const HeroInfo: Record = { 5016: { uuid: 5016, name: "连珠神射", path: "ha4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def, skills: { - 6008: { - uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "极速连射,对{target}造成攻击力{ap}%伤害", + 6008: { uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: {"ap":100}, desc: "极速连射,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "crt": 20, "proc_skill": { "s_uuid": 6007, "chance": 20, "overrides": { "crt": 100 } } }, desc: "普通攻击暴击率提升{crt}%,并有概率触发连射追箭(必定暴击)" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":20,"proc_skill":{"s_uuid":6007,"chance":20,"overrides":{"crt":100}}}, desc: "普通攻击暴击率提升{crt}%,并有概率触发连射追箭(必定暴击)" }, ], }, - 6151: { - uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 150, "crt": 30, "summon_count": 5 }, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击", + 6151: { uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":150,"crt":30,"summon_count":5}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "crt": 50 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "crt": 70, "summon_count": 6, "hit_count": 2 }, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":50} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70,"summon_count":6,"hit_count":2}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" }, ], }, }, fstart: { 6504: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "猎杀时刻", t_num: 1, overrides: { "buff_value": 30 }, desc: "战斗开始时释放暴击爆发,全体友方暴击率提升{buff_value}%,持续{dur}秒" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "猎杀时刻", t_num: 1, overrides: {"buff_value":30}, desc: "战斗开始时释放暴击爆发,全体友方暴击率提升{buff_value}%,持续{dur}秒" }, ], }, field: [ { lv: 4, uuids: [{ uuid: 7004, value: 0.15, name: "猎手集结" }] }, ], bonus: [ - { lv: 12, attrs: { "ap": 50 }, name: "猎杀直觉", icon: "27-Hawkeye", }, + { lv: 12, attrs: {"ap":50}, name: "猎杀直觉", icon: "27-Hawkeye", }, ], info: "极速连射+暴击追射+开局团队暴击,爆发型射手主C", }, @@ -1031,30 +1005,28 @@ export const HeroInfo: Record = { 5017: { uuid: 5017, name: "碎甲术士", path: "hm3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def, skills: { - 6012: { - uuid: 6012, name: "蚀甲酸瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出酸瓶,对{target}造成攻击力{ap}%伤害", + 6012: { uuid: 6012, name: "蚀甲酸瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出酸瓶,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_debuff_id": 7008, "debuff_chance": 30 }, desc: "普通攻击有{debuff_chance}%概率使目标破甲(防御降低,持续{dur}秒)" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7008,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标破甲(防御降低,持续{dur}秒)" }, ], }, - 6203: { - uuid: 6203, name: "碎甲能量波", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "timed_debuff_id": 7008 }, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)", + 6203: { uuid: 6203, name: "碎甲能量波", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7008}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "buff_value": -70 }, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":-70}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" }, ], }, }, fstart: { 6012: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "先手蚀甲", t_num: 1, overrides: { "ap": 150, "timed_debuff_id": 7008 }, desc: "战斗开始时掷出蚀甲酸瓶,对{target}造成攻击力{ap}%伤害,并必定使其破甲(防御降低,持续{dur}秒)" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "先手蚀甲", t_num: 1, overrides: {"ap":150,"timed_debuff_id":7008}, desc: "战斗开始时掷出蚀甲酸瓶,对{target}造成攻击力{ap}%伤害,并必定使其破甲(防御降低,持续{dur}秒)" }, ], }, field: [ { lv: 4, uuids: [{ uuid: 7009, value: 0.1, name: "锐矛之赐" }] }, ], bonus: [ - { lv: 12, attrs: { "ap": 50 }, name: "奥术共鸣", icon: "100-Enchant-Magic", }, + { lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", }, ], info: "先手破甲+概率蚀甲+穿透光环,物理队核心增伤位", }, @@ -1062,30 +1034,28 @@ export const HeroInfo: Record = { 5018: { uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def, skills: { - 6009: { - uuid: 6009, name: "雷霆弹", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出雷霆弹,对{target}造成攻击力{ap}%伤害", + 6009: { uuid: 6009, name: "雷霆弹", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出雷霆弹,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "para": 15 }, desc: "普通攻击有{para}%概率麻痹敌人,减缓其技能冷却恢复" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"para":15}, desc: "普通攻击有{para}%概率麻痹敌人,减缓其技能冷却恢复" }, ], }, - 6203: { - uuid: 6203, name: "雷霆裂空", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 200, "para": 40 }, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人", + 6203: { uuid: 6203, name: "雷霆裂空", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":200,"para":40}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "para": 60 }, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 300, "para": 80, "hit_count": 3 }, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"para":60}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":300,"para":80,"hit_count":3}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人" }, ], }, }, fstart: { 6203: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "雷击先手", t_num: 1, overrides: { "ap": 150, "para": 30, "icon": "100-Enchant-Magic" }, desc: "战斗开始释放雷击,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "雷击先手", t_num: 1, overrides: {"ap":150,"para":30,"icon":"100-Enchant-Magic"}, desc: "战斗开始释放雷击,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" }, ], }, field: [ { lv: 4, uuids: [{ uuid: 7003, value: 10, name: "雷云领域" }] }, ], bonus: [ - { lv: 12, attrs: { "ap": 50 }, name: "奥术共鸣", icon: "100-Enchant-Magic", }, + { lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", }, ], info: "雷暴爆发+麻痹控场,法系主C", }, @@ -1093,34 +1063,32 @@ export const HeroInfo: Record = { 5019: { uuid: 5019, name: "圣盾贤者", path: "hm5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 20, ap: HERO_ROLE_BASE[HRole.Mage].ap - 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5, skills: { - 6011: { - uuid: 6011, name: "圣光飞瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害", + 6011: { uuid: 6011, name: "圣光飞瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6516, "chance": 20, "overrides": { "timed_buff_id": 7028, "buff_value": 10 } } }, desc: "普通攻击概率凝聚荆棘护体(受击时反弹{buff_value}%所受伤害,持续{dur}秒)" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6516,"chance":20,"overrides":{"timed_buff_id":7028,"buff_value":10}}}, desc: "普通攻击概率凝聚荆棘护体(受击时反弹{buff_value}%所受伤害,持续{dur}秒)" }, ], }, - 6301: { - uuid: 6301, name: "奥术圣壁", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "TGroup": TGroup.Ally, "ap": 20, "timed_buff_id": 7027, "buff_value": 10 }, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)", + 6301: { uuid: 6301, name: "奥术圣壁", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"TGroup": TGroup.Ally,"ap":20,"timed_buff_id":7027,"buff_value":10}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 30, "buff_value": 15 }, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 40, "buff_value": 20 }, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":30,"buff_value":15}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":40,"buff_value":20}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" }, ], }, }, atked: { 6516: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "荆棘回应", t_num: 3, overrides: { "timed_buff_id": 7028, "buff_value": 10, "icon": "75-Shield-Stun" }, desc: "凝聚荆棘护体,受击时反弹{buff_value}%所受伤害,持续{dur}秒" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "荆棘回应", t_num: 3, overrides: {"timed_buff_id":7028,"buff_value":10,"icon":"75-Shield-Stun"}, desc: "凝聚荆棘护体,受击时反弹{buff_value}%所受伤害,持续{dur}秒" }, ], }, field: [ { lv: 4, uuids: [{ uuid: 7022, value: 8, name: "荆棘领域" }] }, ], bonus: [ - { lv: 12, attrs: { "hp": 50 }, name: "守护之心", icon: "29-Endure", }, + { lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", }, ], info: "全队护盾+荆棘反伤,生存反击法", }, - // @hero-setup:heroes-end +// @hero-setup:heroes-end /* *=============怪物配置列表================ diff --git a/put/server/data/heroes.json b/put/server/data/heroes.json index eb71a9f7..dc490b3f 100644 --- a/put/server/data/heroes.json +++ b/put/server/data/heroes.json @@ -104,7 +104,7 @@ "uuid": 5002, "name": "易伤剑仙", "comment": "CSV导入:击退压场+易伤放大;复刻酒仙", - "path": "hk3", + "path": "hk5", "rarity": 1, "roleKey": "Warrior", "growKey": "Warrior", @@ -144,8 +144,10 @@ "cdExpr": "UltCdSet[UltCdLv.Normal].cd", "overrides": { "ap": 150, - "timed_debuff_id": 7002, - "icon": "Stat_AttackSpeed_02" + "timed_buff_id": 7002, + "buff_value": 20, + "buff_chance": 100, + "buff_duration": 5 }, "desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", "lv_entries": [ @@ -153,7 +155,11 @@ "lv": 8, "s_lv": 2, "overrides": { - "buff_value": 20 + "ap": 200, + "timed_buff_id": 7002, + "buff_value": 30, + "buff_chance": 100, + "buff_duration": 7 }, "desc": "" }, @@ -161,9 +167,11 @@ "lv": 16, "s_lv": 3, "overrides": { - "ap": 180, - "bck": 60, - "buff_value": 40 + "ap": 250, + "timed_buff_id": 7002, + "buff_value": 50, + "buff_chance": 100, + "buff_duration": 9 }, "desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" } @@ -171,17 +179,21 @@ } ], "atking": { - "6004": [ + "6001": [ { "lv": 4, "s_lv": 1, - "name": "风暴打击", + "name": "", "t_num": 3, "overrides": { - "ap": 300, - "icon": "Stat_AllUnitAttack" + "timed_buff_id": 7002, + "buff_value": 10, + "buff_chance": 100, + "buff_duration": 5 }, - "desc": "立刻打击{target},造成攻击力{ap}%伤害" + "desc": "", + "t_chance": 50, + "pity_add": 20 } ] }, @@ -246,7 +258,7 @@ "cd": 8, "cdExpr": "UltCdSet[UltCdLv.Normal].cd", "overrides": { - "ap": 300, + "ap": 250, "stun": 100 }, "desc": "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕", @@ -255,7 +267,7 @@ "lv": 8, "s_lv": 2, "overrides": { - "ap": 450, + "ap": 300, "stun": 100 }, "desc": "" @@ -264,7 +276,7 @@ "lv": 16, "s_lv": 3, "overrides": { - "ap": 450, + "ap": 350, "stun": 100 }, "desc": "" @@ -272,23 +284,26 @@ ] } ], - "atking": {}, + "atking": { + "6504": [ + { + "lv": 4, + "s_lv": 1, + "name": "", + "t_num": 3, + "overrides": { + "buff_value": 30 + }, + "desc": "{t_chance}% 概率提升普通攻击 30%击晕概率5秒", + "t_chance": 50, + "pity_add": 20 + } + ] + }, "atked": {}, "fstart": {}, "dead": {}, - "field": [ - { - "lv": 4, - "uuids": [ - { - "uuid": 7005, - "value": 0.25, - "name": "大圣神威" - } - ], - "desc": "" - } - ], + "field": [], "revive": [], "info": "必晕爆发+暴击光环,近战收割", "bonus": [ @@ -341,20 +356,22 @@ ] }, { - "uuid": 6100, - "name": "光闪", + "uuid": 6150, + "name": "剑刃风暴", "cd": 6, "cdExpr": "UltCdSet[UltCdLv.VeryFast].cd", "overrides": { - "ap": 150 + "ap": 150, + "crt": 50 }, - "desc": "斩出光闪,对{target}造成攻击力{ap}%伤害", + "desc": "对{target}造成攻击力{ap}%伤害,有50% 概率暴击", "lv_entries": [ { "lv": 8, "s_lv": 2, "overrides": { - "ap": 250 + "ap": 200, + "crt": 60 }, "desc": "" }, @@ -362,35 +379,37 @@ "lv": 16, "s_lv": 3, "overrides": { - "ap": 350 + "ap": 250, + "crt": 70 }, "desc": "" } ] } ], - "atking": {}, + "atking": { + "6504": [ + { + "lv": 4, + "s_lv": 1, + "name": "", + "t_num": 3, + "overrides": { + "timed_buff_id": 7012, + "buff_value": 10, + "buff_chance": 100, + "buff_duration": 5 + }, + "desc": "{t_chance}% 概率,普通攻击获得 10% 的暴击率", + "t_chance": 50, + "pity_add": 20 + } + ] + }, "atked": {}, "fstart": {}, "dead": {}, - "field": [ - { - "lv": 4, - "uuids": [ - { - "uuid": 7004, - "value": 0.12, - "name": "剑刃风暴" - }, - { - "uuid": 7005, - "value": 0.2, - "name": "斩魂利刃" - } - ], - "desc": "" - } - ], + "field": [], "revive": [], "info": "暴击+暴伤双光环,暴击流刺客", "bonus": [ @@ -437,20 +456,24 @@ "s_lv": 2, "overrides": { "timed_debuff_id": 7007, - "debuff_value": 30, - "debuff_chance": 30 + "debuff_value": -30, + "debuff_chance": 50 }, "desc": "普通攻击有{debuff_chance}%概率使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" } ] }, { - "uuid": 6103, - "name": "闪电斩", + "uuid": 6150, + "name": "血刃风暴", "cd": 6, "cdExpr": "UltCdSet[UltCdLv.VeryFast].cd", "overrides": { - "ap": 150 + "ap": 200, + "timed_debuff_id": 7007, + "debuff_value": -20, + "debuff_chance": 100, + "debuff_duration": 5 }, "desc": "高速斩击{target},造成攻击力{ap}%伤害", "lv_entries": [ @@ -460,7 +483,9 @@ "overrides": { "ap": 250, "timed_debuff_id": 7007, - "debuff_value": 40 + "debuff_value": -30, + "debuff_chance": 100, + "debuff_duration": 7 }, "desc": "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, @@ -468,32 +493,37 @@ "lv": 16, "s_lv": 3, "overrides": { - "ap": 350, + "ap": 300, "timed_debuff_id": 7007, - "debuff_value": 60 + "debuff_value": -50, + "debuff_chance": 100, + "debuff_duration": 9 }, "desc": "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" } ] } ], - "atking": {}, + "atking": { + "6401": [ + { + "lv": 4, + "s_lv": 1, + "name": "", + "t_num": 3, + "overrides": { + "buff_value": 2 + }, + "desc": "", + "t_chance": 50, + "pity_add": 20 + } + ] + }, "atked": {}, "fstart": {}, "dead": {}, - "field": [ - { - "lv": 4, - "uuids": [ - { - "uuid": 7002, - "value": 10, - "name": "攻击光环" - } - ], - "desc": "" - } - ], + "field": [], "revive": [], "info": "普攻出血+大招群体出血,持续消耗", "bonus": [ @@ -547,7 +577,7 @@ }, { "uuid": 6150, - "name": "万箭齐发·冰", + "name": "寒冰箭", "cd": 8, "cdExpr": "UltCdSet[UltCdLv.Normal].cd", "overrides": { @@ -555,14 +585,14 @@ "frz": 30, "icon": "Stat_AttackRangeIncrease_02" }, - "desc": "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻", + "desc": "射出 6 支寒冰箭,对{target}造成攻击力{ap}%伤害,每支箭有{frz}%概率冰冻敌人", "lv_entries": [ { "lv": 8, "s_lv": 2, "overrides": { "ap": 200, - "frz": 50 + "frz": 30 }, "desc": "" }, @@ -571,30 +601,34 @@ "s_lv": 3, "overrides": { "ap": 250, - "frz": 70 + "frz": 30 }, "desc": "" } ] } ], - "atking": {}, + "atking": { + "6401": [ + { + "lv": 4, + "s_lv": 1, + "name": "", + "t_num": 3, + "overrides": { + "buff_value": 2, + "TGroup": "Ally" + }, + "desc": "{t_chance}%概率,永久提升全队 2% 攻击力", + "t_chance": 50, + "pity_add": 20 + } + ] + }, "atked": {}, "fstart": {}, "dead": {}, - "field": [ - { - "lv": 4, - "uuids": [ - { - "uuid": 7006, - "value": 0.15, - "name": "" - } - ], - "desc": "" - } - ], + "field": [], "revive": [], "info": "冰冻控场+多重箭,远程控制", "bonus": [ @@ -653,7 +687,7 @@ "cdExpr": "UltCdSet[UltCdLv.Normal].cd", "overrides": { "ap": 250, - "bck": 100 + "crt": 50 }, "desc": "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}", "lv_entries": [ @@ -662,7 +696,7 @@ "s_lv": 2, "overrides": { "ap": 350, - "bck": 100 + "crt": 0 }, "desc": "" }, @@ -671,8 +705,8 @@ "s_lv": 3, "overrides": { "ap": 450, - "bck": 100, - "summon_count": 2 + "crt": 0, + "summon_count": 4 }, "desc": "" } @@ -690,7 +724,7 @@ { "uuid": 7002, "value": 0.15, - "name": "深渊威压" + "name": "攻击光环" } ], "desc": "" @@ -753,7 +787,8 @@ "cd": 10, "cdExpr": "UltCdSet[UltCdLv.VerySlow].cd", "overrides": { - "ap": 30 + "ap": 30, + "TGroup": "Ally" }, "desc": "为{target}回复攻击力{ap}%生命", "lv_entries": [ @@ -761,7 +796,8 @@ "lv": 8, "s_lv": 2, "overrides": { - "ap": 40 + "ap": 40, + "TGroup": "Ally" }, "desc": "" }, @@ -769,31 +805,35 @@ "lv": 16, "s_lv": 3, "overrides": { - "ap": 50 + "ap": 50, + "TGroup": "Ally", + "timed_buff_id": 7024, + "buff_value": 20, + "buff_chance": 100, + "buff_duration": 5 }, "desc": "" } ] } ], - "atking": { - "6301": [ - { - "lv": 4, - "s_lv": 1, - "name": "圣愈之盾", - "t_num": 3, - "overrides": { - "ap": 30 - }, - "desc": "{target}获得生命最大值{ap}%的护盾" - } - ] - }, + "atking": {}, "atked": {}, "fstart": {}, "dead": {}, - "field": [], + "field": [ + { + "lv": 4, + "uuids": [ + { + "uuid": 7001, + "value": 20, + "name": "" + } + ], + "desc": "每回合结束 休整恢复的血量值提升 20%" + } + ], "revive": [], "info": "全体治疗+攻击附盾,团队续航", "bonus": [ @@ -812,7 +852,7 @@ "uuid": 5009, "name": "甲虫领主", "comment": "", - "path": "hk2", + "path": "hk3", "rarity": 1, "roleKey": "Tank", "growKey": "Tank", @@ -837,16 +877,9 @@ "lv": 2, "s_lv": 2, "overrides": { - "proc_skill": { - "s_uuid": 6502, - "chance": 10, - "overrides": { - "ap": 5, - "TGroup": "Self" - } - } + "ap": 120 }, - "desc": "普通攻击有 10% 的概率为自己释放回春(5 秒恢复生命值的{ap}%)" + "desc": "普通攻击造成的伤害提升 20%" } ] }, @@ -857,7 +890,14 @@ "cdExpr": "UltCdSet[UltCdLv.Normal].cd", "overrides": { "ap": 250, - "bck": 30 + "proc_skill": { + "s_uuid": 6302, + "chance": 100, + "overrides": { + "TGroup": "Self", + "buff_value": 10 + } + } }, "desc": "", "lv_entries": [ @@ -866,7 +906,14 @@ "s_lv": 2, "overrides": { "ap": 300, - "bck": 50 + "proc_skill": { + "s_uuid": 6302, + "chance": 100, + "overrides": { + "TGroup": "Self", + "buff_value": 15 + } + } }, "desc": "" }, @@ -875,7 +922,14 @@ "s_lv": 3, "overrides": { "ap": 350, - "bck": 70 + "proc_skill": { + "s_uuid": 6302, + "chance": 100, + "overrides": { + "TGroup": "Self", + "buff_value": 20 + } + } }, "desc": "" } @@ -893,7 +947,9 @@ "overrides": { "ap": 5 }, - "desc": "为自己释放治疗,恢复生命值的{ap}%" + "desc": "{t_chance}%概率,恢复{ap}%生命值", + "t_chance": 30, + "pity_add": 20 } ] }, @@ -1020,7 +1076,7 @@ "uuid": 5011, "name": "控血大师", "comment": "", - "path": "hk3", + "path": "hk2", "rarity": 1, "roleKey": "Tank", "growKey": "Tank",