feat(hero-data): 批量更新多名英雄的配置数据

本次提交对多个英雄的角色路径、技能参数、攻击效果、被动光环等配置进行了更新:
1.  修改了易伤剑仙、甲虫领主、控血大师的角色资源路径
2.  调整了多名英雄的技能伤害倍率、控制效果参数
3.  新增/更新了多个英雄的普攻、大招效果与描述
4.  调整了部分英雄的光环配置与团队增益效果
5.  修正了技能的debuff/buff参数、触发概率与持续时长
This commit is contained in:
pan
2026-09-21 17:01:35 +08:00
parent fdcd81c083
commit 8707316032
2 changed files with 343 additions and 319 deletions

View File

@@ -591,55 +591,51 @@ export const HeroInfo: Record<number, heroInfo> = {
5001: { 5001: {
uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10, uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
skills: { skills: {
6004: { 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥剑对{target}造成攻击力{ap}%伤害",
uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥剑对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击 造成 120% 伤害" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击 造成 120% 伤害" },
], ],
}, },
6301: { 6301: { uuid: 6301, name: "魔法盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾",
uuid: 6301, name: "魔法盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 60 }, desc: "{target}获得生命最大值{ap}%的护盾" }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":60}, desc: "{target}获得生命最大值{ap}%的护盾" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 120 }, desc: "{target}获得生命最大值{ap}%的护盾" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":120}, desc: "{target}获得生命最大值{ap}%的护盾" },
], ],
}, },
}, },
atked: { atked: {
6301: [ 6302: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: { "TGroup": null, "ap": 10, "icon": "Stat_UnitSummonIncrease_01" }, desc: "全队获得本英雄生命最大值{ap}%的护盾" }, { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":10}, desc: "有 {t_chance}% 的概率,治疗自己 {ap}%生命最大值" },
], ],
}, },
bonus: [ bonus: [
{ lv: 12, attrs: { "def": 50 }, name: "钢铁壁垒", icon: "46-Iron-Clad", }, { lv: 12, attrs: {"def":50}, name: "钢铁壁垒", icon: "46-Iron-Clad", },
], ],
info: "自身强护盾+群体小护盾,强生存", info: "自身强护盾+群体小护盾,强生存",
}, },
// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙 // 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
5002: { 5002: {
uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5, uuid: 5002, name: "易伤剑仙", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: { skills: {
6004: { 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "对{target}造成攻击力{ap}%伤害",
uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击造成 120% 攻击伤害" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" },
], ],
}, },
6101: { 6101: { uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"buff_value":20,"buff_chance":100,"buff_duration":5}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "timed_debuff_id": 7002, "icon": "Stat_AttackSpeed_02" }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 20 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_buff_id":7002,"buff_value":30,"buff_chance":100,"buff_duration":7} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 180, "bck": 60, "buff_value": 40 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_buff_id":7002,"buff_value":50,"buff_chance":100,"buff_duration":9}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
], ],
}, },
}, },
atking: { atking: {
6004: [ 6001: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: { "ap": 300, "icon": "Stat_AllUnitAttack" }, desc: "立刻打击{target},造成攻击力{ap}%伤害" }, { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"timed_buff_id":7002,"buff_value":10,"buff_chance":100,"buff_duration":5} },
], ],
}, },
bonus: [ bonus: [
{ lv: 12, attrs: { "hp": 50 }, name: "不屈战意", icon: "29-Endure", }, { lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", },
], ],
info: "易伤+风怒,近战 dps", info: "易伤+风怒,近战 dps",
}, },
@@ -647,25 +643,25 @@ export const HeroInfo: Record<number, heroInfo> = {
5003: { 5003: {
uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5, uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: { skills: {
6004: { 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害",
uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥斧对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "stun": 10 }, desc: "普通攻击有{stun}%概率击晕敌人" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"stun":10}, desc: "普通攻击有{stun}%概率击晕敌人" },
], ],
}, },
6104: { 6104: { uuid: 6104, name: "开山斧", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":250,"stun":100}, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
uuid: 6104, name: "开山斧", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 300, "stun": 100 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 450, "stun": 100 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":300,"stun":100} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "stun": 100 } }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"stun":100} },
], ],
}, },
}, },
field: [ atking: {
{ lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] }, 6504: [
], { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":30}, desc: "{t_chance}% 概率提升普通攻击 30%击晕概率5秒" },
],
},
bonus: [ bonus: [
{ lv: 12, attrs: { "hp": 50 }, name: "不屈战意", icon: "29-Endure", }, { lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", },
], ],
info: "必晕爆发+暴击光环,近战收割", info: "必晕爆发+暴击光环,近战收割",
}, },
@@ -673,25 +669,25 @@ export const HeroInfo: Record<number, heroInfo> = {
5004: { 5004: {
uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def, uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
skills: { skills: {
6002: { 6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "crt": 10 }, desc: "普通攻击有{crt}%概率暴击" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10}, desc: "普通攻击有{crt}%概率暴击" },
], ],
}, },
6100: { 6150: { uuid: 6150, name: "剑刃风暴", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":150,"crt":50}, desc: "对{target}造成攻击力{ap}%伤害,有50% 概率暴击",
uuid: 6100, name: "光闪", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 150 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":60} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350 } }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70} },
], ],
}, },
}, },
field: [ atking: {
{ lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] }, 6504: [
], { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"timed_buff_id":7012,"buff_value":10,"buff_chance":100,"buff_duration":5}, desc: "{t_chance}% 概率,普通攻击获得 10% 的暴击率" },
],
},
bonus: [ bonus: [
{ lv: 12, attrs: { "ap": 50 }, name: "致命本能", icon: "36-Guardian-Stance", }, { lv: 12, attrs: {"ap":50}, name: "致命本能", icon: "36-Guardian-Stance", },
], ],
info: "暴击+暴伤双光环,暴击流刺客", info: "暴击+暴伤双光环,暴击流刺客",
}, },
@@ -699,25 +695,25 @@ export const HeroInfo: Record<number, heroInfo> = {
5005: { 5005: {
uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def, uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
skills: { skills: {
6002: { 6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_debuff_id": 7007, "debuff_value": 30, "debuff_chance": 30 }, desc: "普通攻击有{debuff_chance}%概率使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7007,"debuff_value":-30,"debuff_chance":50}, desc: "普通攻击有{debuff_chance}%概率使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
], ],
}, },
6103: { 6150: { uuid: 6150, name: "血刃风暴", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":200,"timed_debuff_id":7007,"debuff_value":-20,"debuff_chance":100,"debuff_duration":5}, desc: "高速斩击{target},造成攻击力{ap}%伤害",
uuid: 6103, name: "闪电斩", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 150 }, desc: "高速斩击{target},造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_debuff_id": 7007, "debuff_value": 40 }, desc: "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_debuff_id":7007,"debuff_value":-30,"debuff_chance":100,"debuff_duration":7}, desc: "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "timed_debuff_id": 7007, "debuff_value": 60 }, desc: "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":300,"timed_debuff_id":7007,"debuff_value":-50,"debuff_chance":100,"debuff_duration":9}, desc: "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
], ],
}, },
}, },
field: [ atking: {
{ lv: 4, uuids: [{ uuid: 7002, value: 10, name: "攻击光环" }] }, 6401: [
], { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":2} },
],
},
bonus: [ bonus: [
{ lv: 12, attrs: { "ap": 50 }, name: "致命本能", icon: "36-Guardian-Stance", }, { lv: 12, attrs: {"ap":50}, name: "致命本能", icon: "36-Guardian-Stance", },
], ],
info: "普攻出血+大招群体出血,持续消耗", info: "普攻出血+大招群体出血,持续消耗",
}, },
@@ -725,25 +721,25 @@ export const HeroInfo: Record<number, heroInfo> = {
5006: { 5006: {
uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def, uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def,
skills: { skills: {
6006: { 6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "frz": 10 }, desc: "普通攻击有{frz}%概率 冰冻敌人" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"frz":10}, desc: "普通攻击有{frz}%概率 冰冻敌人" },
], ],
}, },
6150: { 6150: { uuid: 6150, name: "寒冰箭", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"Stat_AttackRangeIncrease_02"}, desc: "射出 6 支寒冰箭,对{target}造成攻击力{ap}%伤害,每支箭有{frz}%概率冰冻敌人",
uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "frz": 30, "icon": "Stat_AttackRangeIncrease_02" }, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "frz": 50 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":30} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "frz": 70 } }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":30} },
], ],
}, },
}, },
field: [ atking: {
{ lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] }, 6401: [
], { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":2,"TGroup": TGroup.Ally}, desc: "{t_chance}%概率,永久提升全队 2% 攻击力" },
],
},
bonus: [ bonus: [
{ lv: 12, attrs: { "ap": 50 }, name: "鹰眼锁定", icon: "27-Hawkeye", }, { lv: 12, attrs: {"ap":50}, name: "鹰眼锁定", icon: "27-Hawkeye", },
], ],
info: "冰冻控场+多重箭,远程控制", info: "冰冻控场+多重箭,远程控制",
}, },
@@ -751,25 +747,23 @@ export const HeroInfo: Record<number, heroInfo> = {
5007: { 5007: {
uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def, uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
skills: { skills: {
6010: { 6010: { uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害",
uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck_chance": 20 }, desc: "普通攻击有{bck_chance}%概率击退敌人" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck_chance":20}, desc: "普通攻击有{bck_chance}%概率击退敌人" },
], ],
}, },
6200: { 6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":250,"crt":50}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
uuid: 6200, name: "火焰喷射", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 250, "bck": 100 }, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 350, "bck": 100 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"crt":0} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "bck": 100, "summon_count": 2 } }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"crt":0,"summon_count":4} },
], ],
}, },
}, },
field: [ field: [
{ lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] }, { lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "攻击光环" }] },
], ],
bonus: [ bonus: [
{ lv: 12, attrs: { "ap": 50 }, name: "奥术共鸣", icon: "100-Enchant-Magic", }, { lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", },
], ],
info: "烈焰击退+易伤光环,法系压场", info: "烈焰击退+易伤光环,法系压场",
}, },
@@ -777,55 +771,49 @@ export const HeroInfo: Record<number, heroInfo> = {
5008: { 5008: {
uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def, uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
skills: { skills: {
6011: { 6011: { uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害",
uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥杖对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击造成 120% 攻击伤害" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" },
], ],
}, },
6302: { 6302: { uuid: 6302, name: "治疗", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"ap":30,"TGroup": TGroup.Ally}, desc: "为{target}回复攻击力{ap}%生命",
uuid: 6302, name: "治疗", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "ap": 30 }, desc: "为{target}回复攻击力{ap}%生命",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 40 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":40,"TGroup": TGroup.Ally} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 50 } }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":50,"TGroup": TGroup.Ally,"timed_buff_id":7024,"buff_value":20,"buff_chance":100,"buff_duration":5} },
], ],
}, },
}, },
atking: { field: [
6301: [ { lv: 4, uuids: [{ uuid: 7001, value: 20 }], desc: "每回合结束 休整恢复的血量值提升 20%" },
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾" }, ],
],
},
bonus: [ bonus: [
{ lv: 12, attrs: { "hp": 50 }, name: "守护之心", icon: "29-Endure", }, { lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", },
], ],
info: "全体治疗+攻击附盾,团队续航", info: "全体治疗+攻击附盾,团队续航",
}, },
// 5009 甲虫领主 // 5009 甲虫领主
5009: { 5009: {
uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, uuid: 5009, name: "甲虫领主", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
skills: { skills: {
6004: { 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0,
uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0,
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6502, "chance": 10, "overrides": { "ap": 5, "TGroup": TGroup.Self } } }, desc: "普通攻击有 10% 的概率为自己释放回春(5 秒恢复生命值的{ap}%)" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成的伤害提升 20%" },
], ],
}, },
6102: { 6102: { uuid: 6102, lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":250,"proc_skill":{"s_uuid":6302,"chance":100,"overrides":{"TGroup": TGroup.Self,"buff_value":10}}},
uuid: 6102, lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 250, "bck": 30 },
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 300, "bck": 50 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":300,"proc_skill":{"s_uuid":6302,"chance":100,"overrides":{"TGroup": TGroup.Self,"buff_value":15}}} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "bck": 70 } }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"proc_skill":{"s_uuid":6302,"chance":100,"overrides":{"TGroup": TGroup.Self,"buff_value":20}}} },
], ],
}, },
}, },
atked: { atked: {
6302: [ 6302: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: { "ap": 5 }, desc: "为自己释放治疗,恢复生命值的{ap}%" }, { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 30, pity_add: 20, overrides: {"ap":5}, desc: "{t_chance}%概率,恢复{ap}%生命值" },
], ],
}, },
bonus: [ bonus: [
{ lv: 12, attrs: { "def": 50 }, name: "钢铁壁垒", icon: "46-Iron-Clad", }, { lv: 12, attrs: {"def":50}, name: "钢铁壁垒", icon: "46-Iron-Clad", },
], ],
info: "受击自疗+击退,自愈坦克", info: "受击自疗+击退,自愈坦克",
}, },
@@ -833,55 +821,51 @@ export const HeroInfo: Record<number, heroInfo> = {
5010: { 5010: {
uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
skills: { skills: {
6006: { 6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 100, "bck_chance": 10 } }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":100,"bck_chance":10} },
], ],
}, },
6151: { 6151: { uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":70,"summon_count":5,"bck_chance":100},
uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 70, "summon_count": 5, "bck_chance": 100 },
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 80, "summon_count": 5, "bck_chance": 100 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"summon_count":5,"bck_chance":100} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "bck_chance": 100, "ap": 100, "summon_count": 6 } }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"bck_chance":100,"ap":100,"summon_count":6} },
], ],
}, },
}, },
atking: { atking: {
6008: [ 6008: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: { "ap": 120, "bck_chance": 50 } }, { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":120,"bck_chance":50} },
], ],
}, },
bonus: [ bonus: [
{ lv: 12, attrs: { "ap": 50 }, name: "鹰眼锁定", icon: "27-Hawkeye", }, { lv: 12, attrs: {"ap":50}, name: "鹰眼锁定", icon: "27-Hawkeye", },
], ],
info: "万箭齐射+高频击退,远程压制", info: "万箭齐射+高频击退,远程压制",
}, },
// 5011 控血大师 // 5011 控血大师
5011: { 5011: {
uuid: 5011, name: "控血大师", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, uuid: 5011, name: "控血大师", path: "hk2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
skills: { skills: {
6004: { 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6502, "chance": 10, "overrides": { "ap": 5 } } }, desc: "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6502,"chance":10,"overrides":{"ap":5}}}, desc: "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)" },
], ],
}, },
6517: { 6517: { uuid: 6517, name: "生命爆发", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":30,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒",
uuid: 6517, name: "生命爆发", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "buff_value": 30, "buff_duration": 10 }, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 40, "buff_duration": 10 }, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":40,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "buff_value": 50, "buff_duration": 15 }, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":50,"buff_duration":15}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" },
], ],
}, },
}, },
atked: { atked: {
6402: [ 6402: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 5, overrides: { "ap": 1, "TGroup": TGroup.Ally, "hit_count": 3 }, desc: "全队永久增加 1% 生命最大值" }, { lv: 4, s_lv: SkillLv.Lv1, t_num: 5, overrides: {"ap":1,"TGroup": TGroup.Ally,"hit_count":3}, desc: "全队永久增加 1% 生命最大值" },
], ],
}, },
bonus: [ bonus: [
{ lv: 12, attrs: { "def": 50 }, name: "钢铁壁垒", icon: "46-Iron-Clad", }, { lv: 12, attrs: {"def":50}, name: "钢铁壁垒", icon: "46-Iron-Clad", },
], ],
info: "永久和计时生命最大值,控血大师", info: "永久和计时生命最大值,控血大师",
}, },
@@ -889,17 +873,15 @@ export const HeroInfo: Record<number, heroInfo> = {
5012: { 5012: {
uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def, uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def,
skills: { skills: {
6009: { 6009: { uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6507, "chance": 10, "overrides": { "buff_value": 30, "TGroup": TGroup.Self } } } }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6507,"chance":10,"overrides":{"buff_value":30,"TGroup": TGroup.Self}}} },
], ],
}, },
6201: { 6201: { uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":100,"summon_count":2,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速",
uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 100, "summon_count": 2, "proc_skill": { "s_uuid": 6507, "chance": 20, "overrides": { "buff_value": 20 } } }, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 100, "summon_count": 3, "proc_skill": { "s_uuid": 6507, "chance": 20, "overrides": { "buff_value": 20 } } }, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 100, "summon_count": 4, "proc_skill": { "s_uuid": 6507, "chance": 20, "overrides": { "buff_value": 20 } } }, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
], ],
}, },
}, },
@@ -907,7 +889,7 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 4, uuids: [{ uuid: 7006, value: 10 }] }, { lv: 4, uuids: [{ uuid: 7006, value: 10 }] },
], ],
bonus: [ bonus: [
{ lv: 12, attrs: { "ap": 50 }, name: "奥术共鸣", icon: "100-Enchant-Magic", }, { lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", },
], ],
info: "普攻 大招加速 buff+加速光环,加速大师", info: "普攻 大招加速 buff+加速光环,加速大师",
}, },
@@ -915,27 +897,25 @@ export const HeroInfo: Record<number, heroInfo> = {
5013: { 5013: {
uuid: 5013, name: "反伤哥", path: "hh2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def, uuid: 5013, name: "反伤哥", path: "hh2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def,
skills: { skills: {
6004: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_buff_id": 7029, "buff_value": 10, "buff_chance": 20 } }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7029,"buff_value":10,"buff_chance":20} },
], ],
}, },
6515: { 6515: { uuid: 6515, name: "荆棘护盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":20,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":5},
uuid: 6515, name: "荆棘护盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "buff_value": 20, "TGroup": TGroup.Ally, "hit_count": 3, "buff_duration": 5 },
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 25, "TGroup": TGroup.Ally, "hit_count": 3, "buff_duration": 10 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":25,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":10} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "buff_value": 30, "buff_duration": 10, "hit_count": 3, "TGroup": TGroup.Ally } }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":30,"buff_duration":10,"hit_count":3,"TGroup": TGroup.Ally} },
], ],
}, },
}, },
fstart: { fstart: {
6301: [ 6301: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 1, overrides: { "ap": 20 } }, { lv: 4, s_lv: SkillLv.Lv1, t_num: 1, overrides: {"ap":20} },
], ],
}, },
bonus: [ bonus: [
{ lv: 12, attrs: { "hp": 50 }, name: "守护之心", icon: "29-Endure", }, { lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", },
], ],
info: "大招全体反伤 普攻暴击 暴击反伤辅助", info: "大招全体反伤 普攻暴击 暴击反伤辅助",
}, },
@@ -943,17 +923,15 @@ export const HeroInfo: Record<number, heroInfo> = {
5014: { 5014: {
uuid: 5014, name: "闪避哥", path: "hk4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def, uuid: 5014, name: "闪避哥", path: "hk4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def,
skills: { skills: {
6004: { 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_buff_id": 7030, "buff_value": 10, "buff_chance": 20 } }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7030,"buff_value":10,"buff_chance":20} },
], ],
}, },
6100: { 6100: { uuid: 6100, name: "寒冰斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":200,"timed_buff_id":7030,"buff_value":50},
uuid: 6100, name: "寒冰斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 200, "timed_buff_id": 7030, "buff_value": 50 },
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_buff_id": 7030, "buff_value": 50 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7030,"buff_value":50} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "timed_buff_id": 7030, "buff_value": 80 } }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"timed_buff_id":7030,"buff_value":80} },
], ],
}, },
}, },
@@ -961,7 +939,7 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 4, uuids: [{ uuid: 7023, value: 10 }] }, { lv: 4, uuids: [{ uuid: 7023, value: 10 }] },
], ],
bonus: [ bonus: [
{ lv: 12, attrs: { "hp": 50 }, name: "不屈战意", icon: "29-Endure", }, { lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", },
], ],
info: "", info: "",
}, },
@@ -969,30 +947,28 @@ export const HeroInfo: Record<number, heroInfo> = {
5015: { 5015: {
uuid: 5015, name: "毒箭猎手", path: "ha3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, uuid: 5015, name: "毒箭猎手", path: "ha3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
skills: { skills: {
6007: { 6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_debuff_id": 7005, "debuff_value": 30, "debuff_chance": 30 }, desc: "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7005,"debuff_value":30,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
], ],
}, },
6150: { 6150: { uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7005,"debuff_value":30,"debuff_chance":50,"icon":"4-Apply-Poison"}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)",
uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "timed_debuff_id": 7005, "debuff_value": 30, "debuff_chance": 50, "icon": "4-Apply-Poison" }, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "buff_value": 40, "buff_chance": 60 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"buff_value":40,"buff_chance":60} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "buff_value": 60, "buff_chance": 80, "hit_count": 2 }, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":60,"buff_chance":80,"hit_count":2}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" },
], ],
}, },
}, },
atking: { atking: {
6007: [ 6007: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, overrides: { "ap": 80, "timed_debuff_id": 7005, "debuff_value": 40, "debuff_chance": 100 }, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, { lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, overrides: {"ap":80,"timed_debuff_id":7005,"debuff_value":40,"debuff_chance":100}, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
], ],
}, },
field: [ field: [
{ lv: 4, uuids: [{ uuid: 7002, value: 0.1, name: "淬毒磨砺" }] }, { lv: 4, uuids: [{ uuid: 7002, value: 0.1, name: "淬毒磨砺" }] },
], ],
bonus: [ bonus: [
{ lv: 12, attrs: { "ap": 50 }, name: "剧毒淬炼", icon: "27-Hawkeye", }, { lv: 12, attrs: {"ap":50}, name: "剧毒淬炼", icon: "27-Hawkeye", },
], ],
info: "淬毒普攻+毒雨叠层,持续消耗型远程毒C", info: "淬毒普攻+毒雨叠层,持续消耗型远程毒C",
}, },
@@ -1000,30 +976,28 @@ export const HeroInfo: Record<number, heroInfo> = {
5016: { 5016: {
uuid: 5016, name: "连珠神射", path: "ha4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def, uuid: 5016, name: "连珠神射", path: "ha4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def,
skills: { skills: {
6008: { 6008: { uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: {"ap":100}, desc: "极速连射,对{target}造成攻击力{ap}%伤害",
uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "极速连射,对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "crt": 20, "proc_skill": { "s_uuid": 6007, "chance": 20, "overrides": { "crt": 100 } } }, desc: "普通攻击暴击率提升{crt}%,并有概率触发连射追箭(必定暴击)" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":20,"proc_skill":{"s_uuid":6007,"chance":20,"overrides":{"crt":100}}}, desc: "普通攻击暴击率提升{crt}%,并有概率触发连射追箭(必定暴击)" },
], ],
}, },
6151: { 6151: { uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":150,"crt":30,"summon_count":5}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击",
uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: { "ap": 150, "crt": 30, "summon_count": 5 }, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "crt": 50 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":50} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "crt": 70, "summon_count": 6, "hit_count": 2 }, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70,"summon_count":6,"hit_count":2}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" },
], ],
}, },
}, },
fstart: { fstart: {
6504: [ 6504: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "猎杀时刻", t_num: 1, overrides: { "buff_value": 30 }, desc: "战斗开始时释放暴击爆发,全体友方暴击率提升{buff_value}%,持续{dur}秒" }, { lv: 4, s_lv: SkillLv.Lv1, name: "猎杀时刻", t_num: 1, overrides: {"buff_value":30}, desc: "战斗开始时释放暴击爆发,全体友方暴击率提升{buff_value}%,持续{dur}秒" },
], ],
}, },
field: [ field: [
{ lv: 4, uuids: [{ uuid: 7004, value: 0.15, name: "猎手集结" }] }, { lv: 4, uuids: [{ uuid: 7004, value: 0.15, name: "猎手集结" }] },
], ],
bonus: [ bonus: [
{ lv: 12, attrs: { "ap": 50 }, name: "猎杀直觉", icon: "27-Hawkeye", }, { lv: 12, attrs: {"ap":50}, name: "猎杀直觉", icon: "27-Hawkeye", },
], ],
info: "极速连射+暴击追射+开局团队暴击,爆发型射手主C", info: "极速连射+暴击追射+开局团队暴击,爆发型射手主C",
}, },
@@ -1031,30 +1005,28 @@ export const HeroInfo: Record<number, heroInfo> = {
5017: { 5017: {
uuid: 5017, name: "碎甲术士", path: "hm3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def, uuid: 5017, name: "碎甲术士", path: "hm3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
skills: { skills: {
6012: { 6012: { uuid: 6012, name: "蚀甲酸瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出酸瓶,对{target}造成攻击力{ap}%伤害",
uuid: 6012, name: "蚀甲酸瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出酸瓶,对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_debuff_id": 7008, "debuff_chance": 30 }, desc: "普通攻击有{debuff_chance}%概率使目标破甲(防御降低,持续{dur}秒)" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7008,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标破甲(防御降低,持续{dur}秒)" },
], ],
}, },
6203: { 6203: { uuid: 6203, name: "碎甲能量波", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7008}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)",
uuid: 6203, name: "碎甲能量波", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 150, "timed_debuff_id": 7008 }, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200 } }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "buff_value": -70 }, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":-70}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" },
], ],
}, },
}, },
fstart: { fstart: {
6012: [ 6012: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "先手蚀甲", t_num: 1, overrides: { "ap": 150, "timed_debuff_id": 7008 }, desc: "战斗开始时掷出蚀甲酸瓶,对{target}造成攻击力{ap}%伤害,并必定使其破甲(防御降低,持续{dur}秒)" }, { lv: 4, s_lv: SkillLv.Lv1, name: "先手蚀甲", t_num: 1, overrides: {"ap":150,"timed_debuff_id":7008}, desc: "战斗开始时掷出蚀甲酸瓶,对{target}造成攻击力{ap}%伤害,并必定使其破甲(防御降低,持续{dur}秒)" },
], ],
}, },
field: [ field: [
{ lv: 4, uuids: [{ uuid: 7009, value: 0.1, name: "锐矛之赐" }] }, { lv: 4, uuids: [{ uuid: 7009, value: 0.1, name: "锐矛之赐" }] },
], ],
bonus: [ bonus: [
{ lv: 12, attrs: { "ap": 50 }, name: "奥术共鸣", icon: "100-Enchant-Magic", }, { lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", },
], ],
info: "先手破甲+概率蚀甲+穿透光环,物理队核心增伤位", info: "先手破甲+概率蚀甲+穿透光环,物理队核心增伤位",
}, },
@@ -1062,30 +1034,28 @@ export const HeroInfo: Record<number, heroInfo> = {
5018: { 5018: {
uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def, uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def,
skills: { skills: {
6009: { 6009: { uuid: 6009, name: "雷霆弹", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出雷霆弹,对{target}造成攻击力{ap}%伤害",
uuid: 6009, name: "雷霆弹", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出雷霆弹,对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "para": 15 }, desc: "普通攻击有{para}%概率麻痹敌人,减缓其技能冷却恢复" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"para":15}, desc: "普通攻击有{para}%概率麻痹敌人,减缓其技能冷却恢复" },
], ],
}, },
6203: { 6203: { uuid: 6203, name: "雷霆裂空", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":200,"para":40}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人",
uuid: 6203, name: "雷霆裂空", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: { "ap": 200, "para": 40 }, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "para": 60 }, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"para":60}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 300, "para": 80, "hit_count": 3 }, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":300,"para":80,"hit_count":3}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人" },
], ],
}, },
}, },
fstart: { fstart: {
6203: [ 6203: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "雷击先手", t_num: 1, overrides: { "ap": 150, "para": 30, "icon": "100-Enchant-Magic" }, desc: "战斗开始释放雷击,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" }, { lv: 4, s_lv: SkillLv.Lv1, name: "雷击先手", t_num: 1, overrides: {"ap":150,"para":30,"icon":"100-Enchant-Magic"}, desc: "战斗开始释放雷击,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" },
], ],
}, },
field: [ field: [
{ lv: 4, uuids: [{ uuid: 7003, value: 10, name: "雷云领域" }] }, { lv: 4, uuids: [{ uuid: 7003, value: 10, name: "雷云领域" }] },
], ],
bonus: [ bonus: [
{ lv: 12, attrs: { "ap": 50 }, name: "奥术共鸣", icon: "100-Enchant-Magic", }, { lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", },
], ],
info: "雷暴爆发+麻痹控场,法系主C", info: "雷暴爆发+麻痹控场,法系主C",
}, },
@@ -1093,34 +1063,32 @@ export const HeroInfo: Record<number, heroInfo> = {
5019: { 5019: {
uuid: 5019, name: "圣盾贤者", path: "hm5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 20, ap: HERO_ROLE_BASE[HRole.Mage].ap - 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5, uuid: 5019, name: "圣盾贤者", path: "hm5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 20, ap: HERO_ROLE_BASE[HRole.Mage].ap - 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5,
skills: { skills: {
6011: { 6011: { uuid: 6011, name: "圣光飞瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害",
uuid: 6011, name: "圣光飞瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6516, "chance": 20, "overrides": { "timed_buff_id": 7028, "buff_value": 10 } } }, desc: "普通攻击概率凝聚荆棘护体(受击时反弹{buff_value}%所受伤害,持续{dur}秒)" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6516,"chance":20,"overrides":{"timed_buff_id":7028,"buff_value":10}}}, desc: "普通攻击概率凝聚荆棘护体(受击时反弹{buff_value}%所受伤害,持续{dur}秒)" },
], ],
}, },
6301: { 6301: { uuid: 6301, name: "奥术圣壁", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"TGroup": TGroup.Ally,"ap":20,"timed_buff_id":7027,"buff_value":10}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)",
uuid: 6301, name: "奥术圣壁", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: { "TGroup": TGroup.Ally, "ap": 20, "timed_buff_id": 7027, "buff_value": 10 }, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 30, "buff_value": 15 }, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":30,"buff_value":15}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 40, "buff_value": 20 }, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":40,"buff_value":20}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" },
], ],
}, },
}, },
atked: { atked: {
6516: [ 6516: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "荆棘回应", t_num: 3, overrides: { "timed_buff_id": 7028, "buff_value": 10, "icon": "75-Shield-Stun" }, desc: "凝聚荆棘护体,受击时反弹{buff_value}%所受伤害,持续{dur}秒" }, { lv: 4, s_lv: SkillLv.Lv1, name: "荆棘回应", t_num: 3, overrides: {"timed_buff_id":7028,"buff_value":10,"icon":"75-Shield-Stun"}, desc: "凝聚荆棘护体,受击时反弹{buff_value}%所受伤害,持续{dur}秒" },
], ],
}, },
field: [ field: [
{ lv: 4, uuids: [{ uuid: 7022, value: 8, name: "荆棘领域" }] }, { lv: 4, uuids: [{ uuid: 7022, value: 8, name: "荆棘领域" }] },
], ],
bonus: [ bonus: [
{ lv: 12, attrs: { "hp": 50 }, name: "守护之心", icon: "29-Endure", }, { lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", },
], ],
info: "全队护盾+荆棘反伤,生存反击法", info: "全队护盾+荆棘反伤,生存反击法",
}, },
// @hero-setup:heroes-end // @hero-setup:heroes-end
/* /*
*=============怪物配置列表================ *=============怪物配置列表================

View File

@@ -104,7 +104,7 @@
"uuid": 5002, "uuid": 5002,
"name": "易伤剑仙", "name": "易伤剑仙",
"comment": "CSV导入:击退压场+易伤放大;复刻酒仙", "comment": "CSV导入:击退压场+易伤放大;复刻酒仙",
"path": "hk3", "path": "hk5",
"rarity": 1, "rarity": 1,
"roleKey": "Warrior", "roleKey": "Warrior",
"growKey": "Warrior", "growKey": "Warrior",
@@ -144,8 +144,10 @@
"cdExpr": "UltCdSet[UltCdLv.Normal].cd", "cdExpr": "UltCdSet[UltCdLv.Normal].cd",
"overrides": { "overrides": {
"ap": 150, "ap": 150,
"timed_debuff_id": 7002, "timed_buff_id": 7002,
"icon": "Stat_AttackSpeed_02" "buff_value": 20,
"buff_chance": 100,
"buff_duration": 5
}, },
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", "desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
"lv_entries": [ "lv_entries": [
@@ -153,7 +155,11 @@
"lv": 8, "lv": 8,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"buff_value": 20 "ap": 200,
"timed_buff_id": 7002,
"buff_value": 30,
"buff_chance": 100,
"buff_duration": 7
}, },
"desc": "" "desc": ""
}, },
@@ -161,9 +167,11 @@
"lv": 16, "lv": 16,
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"ap": 180, "ap": 250,
"bck": 60, "timed_buff_id": 7002,
"buff_value": 40 "buff_value": 50,
"buff_chance": 100,
"buff_duration": 9
}, },
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" "desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)"
} }
@@ -171,17 +179,21 @@
} }
], ],
"atking": { "atking": {
"6004": [ "6001": [
{ {
"lv": 4, "lv": 4,
"s_lv": 1, "s_lv": 1,
"name": "风暴打击", "name": "",
"t_num": 3, "t_num": 3,
"overrides": { "overrides": {
"ap": 300, "timed_buff_id": 7002,
"icon": "Stat_AllUnitAttack" "buff_value": 10,
"buff_chance": 100,
"buff_duration": 5
}, },
"desc": "立刻打击{target},造成攻击力{ap}%伤害" "desc": "",
"t_chance": 50,
"pity_add": 20
} }
] ]
}, },
@@ -246,7 +258,7 @@
"cd": 8, "cd": 8,
"cdExpr": "UltCdSet[UltCdLv.Normal].cd", "cdExpr": "UltCdSet[UltCdLv.Normal].cd",
"overrides": { "overrides": {
"ap": 300, "ap": 250,
"stun": 100 "stun": 100
}, },
"desc": "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕", "desc": "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
@@ -255,7 +267,7 @@
"lv": 8, "lv": 8,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"ap": 450, "ap": 300,
"stun": 100 "stun": 100
}, },
"desc": "" "desc": ""
@@ -264,7 +276,7 @@
"lv": 16, "lv": 16,
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"ap": 450, "ap": 350,
"stun": 100 "stun": 100
}, },
"desc": "" "desc": ""
@@ -272,23 +284,26 @@
] ]
} }
], ],
"atking": {}, "atking": {
"6504": [
{
"lv": 4,
"s_lv": 1,
"name": "",
"t_num": 3,
"overrides": {
"buff_value": 30
},
"desc": "{t_chance}% 概率提升普通攻击 30%击晕概率5秒",
"t_chance": 50,
"pity_add": 20
}
]
},
"atked": {}, "atked": {},
"fstart": {}, "fstart": {},
"dead": {}, "dead": {},
"field": [ "field": [],
{
"lv": 4,
"uuids": [
{
"uuid": 7005,
"value": 0.25,
"name": "大圣神威"
}
],
"desc": ""
}
],
"revive": [], "revive": [],
"info": "必晕爆发+暴击光环,近战收割", "info": "必晕爆发+暴击光环,近战收割",
"bonus": [ "bonus": [
@@ -341,20 +356,22 @@
] ]
}, },
{ {
"uuid": 6100, "uuid": 6150,
"name": "光闪", "name": "剑刃风暴",
"cd": 6, "cd": 6,
"cdExpr": "UltCdSet[UltCdLv.VeryFast].cd", "cdExpr": "UltCdSet[UltCdLv.VeryFast].cd",
"overrides": { "overrides": {
"ap": 150 "ap": 150,
"crt": 50
}, },
"desc": "斩出光闪,对{target}造成攻击力{ap}%伤害", "desc": "对{target}造成攻击力{ap}%伤害,有50% 概率暴击",
"lv_entries": [ "lv_entries": [
{ {
"lv": 8, "lv": 8,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"ap": 250 "ap": 200,
"crt": 60
}, },
"desc": "" "desc": ""
}, },
@@ -362,35 +379,37 @@
"lv": 16, "lv": 16,
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"ap": 350 "ap": 250,
"crt": 70
}, },
"desc": "" "desc": ""
} }
] ]
} }
], ],
"atking": {}, "atking": {
"6504": [
{
"lv": 4,
"s_lv": 1,
"name": "",
"t_num": 3,
"overrides": {
"timed_buff_id": 7012,
"buff_value": 10,
"buff_chance": 100,
"buff_duration": 5
},
"desc": "{t_chance}% 概率,普通攻击获得 10% 的暴击率",
"t_chance": 50,
"pity_add": 20
}
]
},
"atked": {}, "atked": {},
"fstart": {}, "fstart": {},
"dead": {}, "dead": {},
"field": [ "field": [],
{
"lv": 4,
"uuids": [
{
"uuid": 7004,
"value": 0.12,
"name": "剑刃风暴"
},
{
"uuid": 7005,
"value": 0.2,
"name": "斩魂利刃"
}
],
"desc": ""
}
],
"revive": [], "revive": [],
"info": "暴击+暴伤双光环,暴击流刺客", "info": "暴击+暴伤双光环,暴击流刺客",
"bonus": [ "bonus": [
@@ -437,20 +456,24 @@
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"timed_debuff_id": 7007, "timed_debuff_id": 7007,
"debuff_value": 30, "debuff_value": -30,
"debuff_chance": 30 "debuff_chance": 50
}, },
"desc": "普通攻击有{debuff_chance}%概率使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" "desc": "普通攻击有{debuff_chance}%概率使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)"
} }
] ]
}, },
{ {
"uuid": 6103, "uuid": 6150,
"name": "闪电斩", "name": "血刃风暴",
"cd": 6, "cd": 6,
"cdExpr": "UltCdSet[UltCdLv.VeryFast].cd", "cdExpr": "UltCdSet[UltCdLv.VeryFast].cd",
"overrides": { "overrides": {
"ap": 150 "ap": 200,
"timed_debuff_id": 7007,
"debuff_value": -20,
"debuff_chance": 100,
"debuff_duration": 5
}, },
"desc": "高速斩击{target},造成攻击力{ap}%伤害", "desc": "高速斩击{target},造成攻击力{ap}%伤害",
"lv_entries": [ "lv_entries": [
@@ -460,7 +483,9 @@
"overrides": { "overrides": {
"ap": 250, "ap": 250,
"timed_debuff_id": 7007, "timed_debuff_id": 7007,
"debuff_value": 40 "debuff_value": -30,
"debuff_chance": 100,
"debuff_duration": 7
}, },
"desc": "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" "desc": "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)"
}, },
@@ -468,32 +493,37 @@
"lv": 16, "lv": 16,
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"ap": 350, "ap": 300,
"timed_debuff_id": 7007, "timed_debuff_id": 7007,
"debuff_value": 60 "debuff_value": -50,
"debuff_chance": 100,
"debuff_duration": 9
}, },
"desc": "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" "desc": "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)"
} }
] ]
} }
], ],
"atking": {}, "atking": {
"6401": [
{
"lv": 4,
"s_lv": 1,
"name": "",
"t_num": 3,
"overrides": {
"buff_value": 2
},
"desc": "",
"t_chance": 50,
"pity_add": 20
}
]
},
"atked": {}, "atked": {},
"fstart": {}, "fstart": {},
"dead": {}, "dead": {},
"field": [ "field": [],
{
"lv": 4,
"uuids": [
{
"uuid": 7002,
"value": 10,
"name": "攻击光环"
}
],
"desc": ""
}
],
"revive": [], "revive": [],
"info": "普攻出血+大招群体出血,持续消耗", "info": "普攻出血+大招群体出血,持续消耗",
"bonus": [ "bonus": [
@@ -547,7 +577,7 @@
}, },
{ {
"uuid": 6150, "uuid": 6150,
"name": "万箭齐发·冰", "name": "寒冰箭",
"cd": 8, "cd": 8,
"cdExpr": "UltCdSet[UltCdLv.Normal].cd", "cdExpr": "UltCdSet[UltCdLv.Normal].cd",
"overrides": { "overrides": {
@@ -555,14 +585,14 @@
"frz": 30, "frz": 30,
"icon": "Stat_AttackRangeIncrease_02" "icon": "Stat_AttackRangeIncrease_02"
}, },
"desc": "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻", "desc": "射出 6 支寒冰箭,对{target}造成攻击力{ap}%伤害,每支箭有{frz}%概率冰冻敌人",
"lv_entries": [ "lv_entries": [
{ {
"lv": 8, "lv": 8,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"ap": 200, "ap": 200,
"frz": 50 "frz": 30
}, },
"desc": "" "desc": ""
}, },
@@ -571,30 +601,34 @@
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"ap": 250, "ap": 250,
"frz": 70 "frz": 30
}, },
"desc": "" "desc": ""
} }
] ]
} }
], ],
"atking": {}, "atking": {
"6401": [
{
"lv": 4,
"s_lv": 1,
"name": "",
"t_num": 3,
"overrides": {
"buff_value": 2,
"TGroup": "Ally"
},
"desc": "{t_chance}%概率,永久提升全队 2% 攻击力",
"t_chance": 50,
"pity_add": 20
}
]
},
"atked": {}, "atked": {},
"fstart": {}, "fstart": {},
"dead": {}, "dead": {},
"field": [ "field": [],
{
"lv": 4,
"uuids": [
{
"uuid": 7006,
"value": 0.15,
"name": ""
}
],
"desc": ""
}
],
"revive": [], "revive": [],
"info": "冰冻控场+多重箭,远程控制", "info": "冰冻控场+多重箭,远程控制",
"bonus": [ "bonus": [
@@ -653,7 +687,7 @@
"cdExpr": "UltCdSet[UltCdLv.Normal].cd", "cdExpr": "UltCdSet[UltCdLv.Normal].cd",
"overrides": { "overrides": {
"ap": 250, "ap": 250,
"bck": 100 "crt": 50
}, },
"desc": "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}", "desc": "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
"lv_entries": [ "lv_entries": [
@@ -662,7 +696,7 @@
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"ap": 350, "ap": 350,
"bck": 100 "crt": 0
}, },
"desc": "" "desc": ""
}, },
@@ -671,8 +705,8 @@
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"ap": 450, "ap": 450,
"bck": 100, "crt": 0,
"summon_count": 2 "summon_count": 4
}, },
"desc": "" "desc": ""
} }
@@ -690,7 +724,7 @@
{ {
"uuid": 7002, "uuid": 7002,
"value": 0.15, "value": 0.15,
"name": "深渊威压" "name": "攻击光环"
} }
], ],
"desc": "" "desc": ""
@@ -753,7 +787,8 @@
"cd": 10, "cd": 10,
"cdExpr": "UltCdSet[UltCdLv.VerySlow].cd", "cdExpr": "UltCdSet[UltCdLv.VerySlow].cd",
"overrides": { "overrides": {
"ap": 30 "ap": 30,
"TGroup": "Ally"
}, },
"desc": "为{target}回复攻击力{ap}%生命", "desc": "为{target}回复攻击力{ap}%生命",
"lv_entries": [ "lv_entries": [
@@ -761,7 +796,8 @@
"lv": 8, "lv": 8,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"ap": 40 "ap": 40,
"TGroup": "Ally"
}, },
"desc": "" "desc": ""
}, },
@@ -769,31 +805,35 @@
"lv": 16, "lv": 16,
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"ap": 50 "ap": 50,
"TGroup": "Ally",
"timed_buff_id": 7024,
"buff_value": 20,
"buff_chance": 100,
"buff_duration": 5
}, },
"desc": "" "desc": ""
} }
] ]
} }
], ],
"atking": { "atking": {},
"6301": [
{
"lv": 4,
"s_lv": 1,
"name": "圣愈之盾",
"t_num": 3,
"overrides": {
"ap": 30
},
"desc": "{target}获得生命最大值{ap}%的护盾"
}
]
},
"atked": {}, "atked": {},
"fstart": {}, "fstart": {},
"dead": {}, "dead": {},
"field": [], "field": [
{
"lv": 4,
"uuids": [
{
"uuid": 7001,
"value": 20,
"name": ""
}
],
"desc": "每回合结束 休整恢复的血量值提升 20%"
}
],
"revive": [], "revive": [],
"info": "全体治疗+攻击附盾,团队续航", "info": "全体治疗+攻击附盾,团队续航",
"bonus": [ "bonus": [
@@ -812,7 +852,7 @@
"uuid": 5009, "uuid": 5009,
"name": "甲虫领主", "name": "甲虫领主",
"comment": "", "comment": "",
"path": "hk2", "path": "hk3",
"rarity": 1, "rarity": 1,
"roleKey": "Tank", "roleKey": "Tank",
"growKey": "Tank", "growKey": "Tank",
@@ -837,16 +877,9 @@
"lv": 2, "lv": 2,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"proc_skill": { "ap": 120
"s_uuid": 6502,
"chance": 10,
"overrides": {
"ap": 5,
"TGroup": "Self"
}
}
}, },
"desc": "普通攻击有 10% 的概率为自己释放回春(5 秒恢复生命值的{ap}%)" "desc": "普通攻击造成的伤害提升 20%"
} }
] ]
}, },
@@ -857,7 +890,14 @@
"cdExpr": "UltCdSet[UltCdLv.Normal].cd", "cdExpr": "UltCdSet[UltCdLv.Normal].cd",
"overrides": { "overrides": {
"ap": 250, "ap": 250,
"bck": 30 "proc_skill": {
"s_uuid": 6302,
"chance": 100,
"overrides": {
"TGroup": "Self",
"buff_value": 10
}
}
}, },
"desc": "", "desc": "",
"lv_entries": [ "lv_entries": [
@@ -866,7 +906,14 @@
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"ap": 300, "ap": 300,
"bck": 50 "proc_skill": {
"s_uuid": 6302,
"chance": 100,
"overrides": {
"TGroup": "Self",
"buff_value": 15
}
}
}, },
"desc": "" "desc": ""
}, },
@@ -875,7 +922,14 @@
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"ap": 350, "ap": 350,
"bck": 70 "proc_skill": {
"s_uuid": 6302,
"chance": 100,
"overrides": {
"TGroup": "Self",
"buff_value": 20
}
}
}, },
"desc": "" "desc": ""
} }
@@ -893,7 +947,9 @@
"overrides": { "overrides": {
"ap": 5 "ap": 5
}, },
"desc": "为自己释放治疗,恢复生命值的{ap}%" "desc": "{t_chance}%概率,恢复{ap}%生命值",
"t_chance": 30,
"pity_add": 20
} }
] ]
}, },
@@ -1020,7 +1076,7 @@
"uuid": 5011, "uuid": 5011,
"name": "控血大师", "name": "控血大师",
"comment": "", "comment": "",
"path": "hk3", "path": "hk2",
"rarity": 1, "rarity": 1,
"roleKey": "Tank", "roleKey": "Tank",
"growKey": "Tank", "growKey": "Tank",