fix(config): 调整全体增益技能的hit_count为3

将技能6502到6511的hit_count从99修改为3,修正技能触发次数配置,避免技能过度频繁触发效果。
This commit is contained in:
pan
2026-07-31 16:15:54 +08:00
parent 71379e73fb
commit 841db6f780

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@@ -387,52 +387,52 @@ export const SkillSet: Record<number, SkillConfig> = {
// 注ap 字段在此类技能中无意义,修饰数值由 BuffList 配置hit_count=99 确保覆盖全队。
6502: {
uuid: 6502, name: "计时回血", sp_name: "buff_wind", icon: "Stat_PotionBoost", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 99, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp, timed_buff_id: 7010, info: "全体友方每秒回复生命持续5秒",
},
6503: {
uuid: 6503, name: "攻击爆发", sp_name: "buff_wind", icon: "Stat_Attack_03", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 99, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, timed_buff_id: 7011, info: "全体友方攻击力提升50%持续5秒",
},
6504: {
uuid: 6504, name: "暴击爆发", sp_name: "buff_wind", icon: "Stat_CriticalChance_02", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 99, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical, timed_buff_id: 7012, info: "全体友方暴击率提升30%持续5秒",
},
6505: {
uuid: 6505, name: "击退爆发", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 99, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, timed_buff_id: 7013, info: "全体友方击退概率提升30%持续5秒",
},
6506: {
uuid: 6506, name: "穿透爆发", sp_name: "buff_wind", icon: "Stat_Tripleshot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 99, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_chance, timed_buff_id: 7014, info: "全体友方穿透概率提升30%持续5秒",
},
6507: {
uuid: 6507, name: "攻速爆发", sp_name: "buff_wind", icon: "Stat_AttackSpeed_02", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 99, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.speed, timed_buff_id: 7015, info: "全体友方攻击速度提升40%持续5秒",
},
6508: {
uuid: 6508, name: "风怒爆发", sp_name: "buff_wind", icon: "Stat_CriticalComboChance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 99, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率提升20%持续5秒",
},
6509: {
uuid: 6509, name: "击晕爆发", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 99, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_chance, timed_buff_id: 7017, info: "全体友方击晕概率提升30%持续5秒",
},
6510: {
uuid: 6510, name: "击晕抗性", sp_name: "buff_wind", icon: "Stat_Armor_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 99, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_res, timed_buff_id: 7018, info: "全体友方击晕抗性提升50%持续5秒",
},
6511: {
uuid: 6511, name: "冰冻抗性", sp_name: "buff_wind", icon: "Stat_Freeze", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 99, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_res, timed_buff_id: 7019, info: "全体友方冰冻抗性提升50%持续5秒",
}