feat(hero): 新增英雄按等级切换不同颜色描边的功能
新增紫色描边shader与对应材质资源,为英雄预制体注册四种颜色描边材质 重构FlashSprite组件支持按等级切换描边,在英雄初始化与升级时自动更新描边样式
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@@ -12,6 +12,7 @@ import { HeroAttrsComp } from "./HeroAttrsComp";
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import { Tooltip } from "../skill/Tooltip";
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import { timedCom } from "../skill/timedCom";
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import { oneCom } from "../skill/oncend";
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import { FlashSprite } from "./hit-flash-white/scripts/FlashSprite";
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const { ccclass, property } = _decorator;
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@@ -109,6 +110,12 @@ export class HeroViewComp extends CCComp {
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// 🔥 重置血条 UI 显示状态
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if (this.model) {
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this.hp_show();
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// 根据英雄模型中的等级数据设置描边
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const flashSprite = this.node.getComponent(FlashSprite);
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if (flashSprite) {
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flashSprite.setOutlineByLevel(this.model.lv);
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}
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}
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}
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@@ -241,6 +248,14 @@ export class HeroViewComp extends CCComp {
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/** 升级特效 */
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private lv_up() {
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this.spawnTimedFx("game/skill/buff/buff_lvup", this.node, 1.0);
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// 升级时同步更新描边
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if (this.model) {
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const flashSprite = this.node.getComponent(FlashSprite);
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if (flashSprite) {
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flashSprite.setOutlineByLevel(this.model.lv);
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}
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}
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}
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/** 攻击力提升特效 */
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