英雄 动画重做
This commit is contained in:
41
assets/resources/game/gui/materials/outline-blue.mtl
Normal file
41
assets/resources/game/gui/materials/outline-blue.mtl
Normal file
@@ -0,0 +1,41 @@
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{
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"__type__": "cc.Material",
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"_name": "",
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||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
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||||
"_native": "",
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||||
"_effectAsset": {
|
||||
"__uuid__": "64e60a99-c0c5-4e55-bb76-89ab7d9bb1c7",
|
||||
"__expectedType__": "cc.EffectAsset"
|
||||
},
|
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"_techIdx": 0,
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"_defines": [
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{
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"USE_TEXTURE": true
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}
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],
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||||
"_states": [
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{
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"rasterizerState": {},
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||||
"depthStencilState": {},
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||||
"blendState": {
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||||
"targets": [
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{}
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]
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}
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}
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],
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"_props": [
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{
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"glowColor": {
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"__type__": "cc.Color",
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"r": 20,
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"g": 227,
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"b": 255,
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"a": 255
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},
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"glowWidth": 0.002,
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"glowThreshold": 0.887
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}
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]
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}
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@@ -0,0 +1 @@
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{"ver":"1.0.21","importer":"material","imported":true,"uuid":"0f38817f-a8df-4547-8b37-e7ed29de8216","files":[".json"],"subMetas":{},"userData":{}}
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||||
41
assets/resources/game/gui/materials/outline-green.mtl
Normal file
41
assets/resources/game/gui/materials/outline-green.mtl
Normal file
@@ -0,0 +1,41 @@
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{
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"__type__": "cc.Material",
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||||
"_name": "",
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||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
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||||
"_native": "",
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||||
"_effectAsset": {
|
||||
"__uuid__": "6ef5f656-8e02-4293-81ad-f621d747205a",
|
||||
"__expectedType__": "cc.EffectAsset"
|
||||
},
|
||||
"_techIdx": 0,
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||||
"_defines": [
|
||||
{
|
||||
"USE_TEXTURE": true
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||||
}
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||||
],
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||||
"_states": [
|
||||
{
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||||
"rasterizerState": {},
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||||
"depthStencilState": {},
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||||
"blendState": {
|
||||
"targets": [
|
||||
{}
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||||
]
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||||
}
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}
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],
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"_props": [
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{
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"glowColor": {
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"__type__": "cc.Color",
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"r": 105,
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"g": 255,
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"b": 20,
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"a": 255
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},
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"glowWidth": 0.002,
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"glowThreshold": 0.887
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}
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]
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}
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@@ -0,0 +1 @@
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||||
{"ver":"1.0.21","importer":"material","imported":true,"uuid":"ded728b9-6dd0-4c37-9970-9745c62aa8bf","files":[".json"],"subMetas":{},"userData":{}}
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||||
41
assets/resources/game/gui/materials/outline-yellow.mtl
Normal file
41
assets/resources/game/gui/materials/outline-yellow.mtl
Normal file
@@ -0,0 +1,41 @@
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{
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||||
"__type__": "cc.Material",
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||||
"_name": "",
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||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
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||||
"_native": "",
|
||||
"_effectAsset": {
|
||||
"__uuid__": "645285fa-29be-4ca6-8f17-05ae82ef4982",
|
||||
"__expectedType__": "cc.EffectAsset"
|
||||
},
|
||||
"_techIdx": 0,
|
||||
"_defines": [
|
||||
{
|
||||
"USE_TEXTURE": true
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||||
}
|
||||
],
|
||||
"_states": [
|
||||
{
|
||||
"rasterizerState": {},
|
||||
"depthStencilState": {},
|
||||
"blendState": {
|
||||
"targets": [
|
||||
{}
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||||
]
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||||
}
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||||
}
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||||
],
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"_props": [
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{
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"glowColor": {
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"__type__": "cc.Color",
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"r": 247,
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"g": 255,
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"b": 46,
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"a": 255
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},
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"glowWidth": 0.002,
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"glowThreshold": 0.887
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||||
}
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||||
]
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||||
}
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@@ -0,0 +1 @@
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{"ver":"1.0.21","importer":"material","imported":true,"uuid":"2b8a37ee-732c-4c5b-b6a4-136f3e581cde","files":[".json"],"subMetas":{},"userData":{}}
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@@ -0,0 +1,169 @@
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||||
// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
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||||
CCEffect %{
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||||
techniques:
|
||||
- passes:
|
||||
- vert: sprite-vs:vert
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||||
frag: sprite-fs:frag
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||||
depthStencilState:
|
||||
depthTest: false
|
||||
depthWrite: false
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||||
blendState:
|
||||
targets:
|
||||
- blend: true
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||||
blendSrc: src_alpha
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||||
blendDst: one_minus_src_alpha
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||||
blendDstAlpha: one_minus_src_alpha
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||||
rasterizerState:
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cullMode: none
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||||
properties:
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alphaThreshold: { value: 0.5 }
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||||
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glowColor: { value: [1, 1, 1, 1], editor: { type: color } }
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glowWidth: { value: 0.05, editor: { slide: true, range: [0, 0.3], step: 0.001 } }
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||||
glowThreshold: { value: 1, editor: { slide: true, range: [0, 1], step: 0.001 } }
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||||
}%
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||||
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||||
CCProgram sprite-vs %{
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||||
precision highp float;
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||||
#include <builtin/uniforms/cc-global>
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#if USE_LOCAL
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||||
#include <builtin/uniforms/cc-local>
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#endif
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||||
#if SAMPLE_FROM_RT
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#include <common/common-define>
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#endif
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in vec3 a_position;
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in vec2 a_texCoord;
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||||
in vec4 a_color;
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||||
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out vec4 color;
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||||
out vec2 uv0;
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||||
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vec4 vert () {
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vec4 pos = vec4(a_position, 1);
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||||
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||||
#if USE_LOCAL
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pos = cc_matWorld * pos;
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||||
#endif
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||||
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||||
#if USE_PIXEL_ALIGNMENT
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pos = cc_matView * pos;
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pos.xyz = floor(pos.xyz);
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pos = cc_matProj * pos;
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||||
#else
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pos = cc_matViewProj * pos;
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||||
#endif
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||||
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||||
uv0 = a_texCoord;
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||||
#if SAMPLE_FROM_RT
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CC_HANDLE_RT_SAMPLE_FLIP(uv0);
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||||
#endif
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||||
color = a_color;
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||||
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||||
return pos;
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||||
}
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||||
}%
|
||||
|
||||
CCProgram sprite-fs %{
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||||
precision highp float;
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||||
#include <builtin/internal/embedded-alpha>
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||||
#include <builtin/internal/alpha-test>
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||||
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||||
in vec4 color;
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||||
|
||||
uniform FSConstants {
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||||
vec4 glowColor;
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||||
float glowWidth;
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||||
float glowThreshold;
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||||
};
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||||
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||||
#if USE_TEXTURE
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||||
in vec2 uv0;
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||||
#pragma builtin(local)
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layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
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||||
#endif
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||||
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||||
vec4 getTextureColor (sampler2D mainTexture, vec2 uv) {
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||||
if (uv.x > 1.0 || uv.x < 0.0 || uv.y > 1.0 || uv.y < 0.0) {
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return vec4(0.0, 0.0, 0.0, 0.0);
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||||
}
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return texture(mainTexture, uv);
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||||
}
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||||
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||||
float getColorAlpha (float angle, float dist) {
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||||
// 角度转弧度,公式为:弧度 = 角度 * (pi / 180)
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||||
float radian = angle * 3.14 / 180.0;
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vec2 newUV = uv0 + vec2(dist * cos(radian), dist * sin(radian));
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vec4 color = getTextureColor(cc_spriteTexture, newUV);
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return color.a;
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}
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||||
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||||
float getAverageAlpha (float dist) {
|
||||
float totalAlpha = 0.0;
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||||
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totalAlpha += getColorAlpha(0.0, dist);
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||||
totalAlpha += getColorAlpha(30.0, dist);
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||||
totalAlpha += getColorAlpha(60.0, dist);
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||||
totalAlpha += getColorAlpha(90.0, dist);
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totalAlpha += getColorAlpha(120.0, dist);
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||||
totalAlpha += getColorAlpha(150.0, dist);
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||||
totalAlpha += getColorAlpha(180.0, dist);
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||||
totalAlpha += getColorAlpha(210.0, dist);
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||||
totalAlpha += getColorAlpha(240.0, dist);
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||||
totalAlpha += getColorAlpha(270.0, dist);
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||||
totalAlpha += getColorAlpha(300.0, dist);
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||||
totalAlpha += getColorAlpha(330.0, dist);
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||||
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||||
return totalAlpha * 0.0833;
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||||
}
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||||
|
||||
float getGlowAlpha () {
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||||
if (glowWidth == 0.0 ) {
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||||
return 0.0;
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||||
}
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||||
|
||||
float totalAlpha = 0.0;
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.1);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.2);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.3);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.4);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.5);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.6);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.7);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.8);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.9);
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||||
totalAlpha += getAverageAlpha(glowWidth * 1.0);
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||||
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||||
return totalAlpha * 0.1;
|
||||
}
|
||||
|
||||
vec4 frag () {
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||||
vec4 o = vec4(1, 1, 1, 1);
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||||
|
||||
#if USE_TEXTURE
|
||||
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
|
||||
#if IS_GRAY
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||||
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
|
||||
o.r = o.g = o.b = gray;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
float alpha = getGlowAlpha();
|
||||
|
||||
if (alpha <= glowThreshold) {
|
||||
alpha /= glowThreshold;
|
||||
alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;
|
||||
} else {
|
||||
alpha = 0.0;
|
||||
}
|
||||
|
||||
vec4 dstColor = glowColor * alpha;
|
||||
vec4 scrColor = o;
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||||
|
||||
o = scrColor * scrColor.a + dstColor * (1.0 - scrColor.a);
|
||||
|
||||
o *= color;
|
||||
ALPHA_TEST(o);
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||||
return o;
|
||||
}
|
||||
}%
|
||||
@@ -0,0 +1 @@
|
||||
{"ver":"1.7.1","importer":"effect","imported":true,"uuid":"64e60a99-c0c5-4e55-bb76-89ab7d9bb1c7","files":[".json"],"subMetas":{},"userData":{"combinations":[{}]}}
|
||||
@@ -0,0 +1,169 @@
|
||||
// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
|
||||
CCEffect %{
|
||||
techniques:
|
||||
- passes:
|
||||
- vert: sprite-vs:vert
|
||||
frag: sprite-fs:frag
|
||||
depthStencilState:
|
||||
depthTest: false
|
||||
depthWrite: false
|
||||
blendState:
|
||||
targets:
|
||||
- blend: true
|
||||
blendSrc: src_alpha
|
||||
blendDst: one_minus_src_alpha
|
||||
blendDstAlpha: one_minus_src_alpha
|
||||
rasterizerState:
|
||||
cullMode: none
|
||||
properties:
|
||||
alphaThreshold: { value: 0.5 }
|
||||
|
||||
glowColor: { value: [1, 1, 1, 1], editor: { type: color } }
|
||||
glowWidth: { value: 0.05, editor: { slide: true, range: [0, 0.3], step: 0.001 } }
|
||||
glowThreshold: { value: 1, editor: { slide: true, range: [0, 1], step: 0.001 } }
|
||||
}%
|
||||
|
||||
CCProgram sprite-vs %{
|
||||
precision highp float;
|
||||
#include <builtin/uniforms/cc-global>
|
||||
#if USE_LOCAL
|
||||
#include <builtin/uniforms/cc-local>
|
||||
#endif
|
||||
#if SAMPLE_FROM_RT
|
||||
#include <common/common-define>
|
||||
#endif
|
||||
in vec3 a_position;
|
||||
in vec2 a_texCoord;
|
||||
in vec4 a_color;
|
||||
|
||||
out vec4 color;
|
||||
out vec2 uv0;
|
||||
|
||||
vec4 vert () {
|
||||
vec4 pos = vec4(a_position, 1);
|
||||
|
||||
#if USE_LOCAL
|
||||
pos = cc_matWorld * pos;
|
||||
#endif
|
||||
|
||||
#if USE_PIXEL_ALIGNMENT
|
||||
pos = cc_matView * pos;
|
||||
pos.xyz = floor(pos.xyz);
|
||||
pos = cc_matProj * pos;
|
||||
#else
|
||||
pos = cc_matViewProj * pos;
|
||||
#endif
|
||||
|
||||
uv0 = a_texCoord;
|
||||
#if SAMPLE_FROM_RT
|
||||
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
|
||||
#endif
|
||||
color = a_color;
|
||||
|
||||
return pos;
|
||||
}
|
||||
}%
|
||||
|
||||
CCProgram sprite-fs %{
|
||||
precision highp float;
|
||||
#include <builtin/internal/embedded-alpha>
|
||||
#include <builtin/internal/alpha-test>
|
||||
|
||||
in vec4 color;
|
||||
|
||||
uniform FSConstants {
|
||||
vec4 glowColor;
|
||||
float glowWidth;
|
||||
float glowThreshold;
|
||||
};
|
||||
|
||||
#if USE_TEXTURE
|
||||
in vec2 uv0;
|
||||
#pragma builtin(local)
|
||||
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
|
||||
#endif
|
||||
|
||||
vec4 getTextureColor (sampler2D mainTexture, vec2 uv) {
|
||||
if (uv.x > 1.0 || uv.x < 0.0 || uv.y > 1.0 || uv.y < 0.0) {
|
||||
return vec4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
return texture(mainTexture, uv);
|
||||
}
|
||||
|
||||
float getColorAlpha (float angle, float dist) {
|
||||
// 角度转弧度,公式为:弧度 = 角度 * (pi / 180)
|
||||
float radian = angle * 3.14 / 180.0;
|
||||
vec2 newUV = uv0 + vec2(dist * cos(radian), dist * sin(radian));
|
||||
vec4 color = getTextureColor(cc_spriteTexture, newUV);
|
||||
return color.a;
|
||||
}
|
||||
|
||||
float getAverageAlpha (float dist) {
|
||||
float totalAlpha = 0.0;
|
||||
|
||||
totalAlpha += getColorAlpha(0.0, dist);
|
||||
totalAlpha += getColorAlpha(30.0, dist);
|
||||
totalAlpha += getColorAlpha(60.0, dist);
|
||||
totalAlpha += getColorAlpha(90.0, dist);
|
||||
totalAlpha += getColorAlpha(120.0, dist);
|
||||
totalAlpha += getColorAlpha(150.0, dist);
|
||||
totalAlpha += getColorAlpha(180.0, dist);
|
||||
totalAlpha += getColorAlpha(210.0, dist);
|
||||
totalAlpha += getColorAlpha(240.0, dist);
|
||||
totalAlpha += getColorAlpha(270.0, dist);
|
||||
totalAlpha += getColorAlpha(300.0, dist);
|
||||
totalAlpha += getColorAlpha(330.0, dist);
|
||||
|
||||
return totalAlpha * 0.0833;
|
||||
}
|
||||
|
||||
float getGlowAlpha () {
|
||||
if (glowWidth == 0.0 ) {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
float totalAlpha = 0.0;
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.1);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.2);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.3);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.4);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.5);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.6);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.7);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.8);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.9);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 1.0);
|
||||
|
||||
return totalAlpha * 0.1;
|
||||
}
|
||||
|
||||
vec4 frag () {
|
||||
vec4 o = vec4(1, 1, 1, 1);
|
||||
|
||||
#if USE_TEXTURE
|
||||
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
|
||||
#if IS_GRAY
|
||||
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
|
||||
o.r = o.g = o.b = gray;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
float alpha = getGlowAlpha();
|
||||
|
||||
if (alpha <= glowThreshold) {
|
||||
alpha /= glowThreshold;
|
||||
alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;
|
||||
} else {
|
||||
alpha = 0.0;
|
||||
}
|
||||
|
||||
vec4 dstColor = glowColor * alpha;
|
||||
vec4 scrColor = o;
|
||||
|
||||
o = scrColor * scrColor.a + dstColor * (1.0 - scrColor.a);
|
||||
|
||||
o *= color;
|
||||
ALPHA_TEST(o);
|
||||
return o;
|
||||
}
|
||||
}%
|
||||
@@ -0,0 +1 @@
|
||||
{"ver":"1.7.1","importer":"effect","imported":true,"uuid":"6ef5f656-8e02-4293-81ad-f621d747205a","files":[".json"],"subMetas":{},"userData":{"combinations":[{}]}}
|
||||
@@ -0,0 +1,169 @@
|
||||
// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
|
||||
CCEffect %{
|
||||
techniques:
|
||||
- passes:
|
||||
- vert: sprite-vs:vert
|
||||
frag: sprite-fs:frag
|
||||
depthStencilState:
|
||||
depthTest: false
|
||||
depthWrite: false
|
||||
blendState:
|
||||
targets:
|
||||
- blend: true
|
||||
blendSrc: src_alpha
|
||||
blendDst: one_minus_src_alpha
|
||||
blendDstAlpha: one_minus_src_alpha
|
||||
rasterizerState:
|
||||
cullMode: none
|
||||
properties:
|
||||
alphaThreshold: { value: 0.5 }
|
||||
|
||||
glowColor: { value: [1, 1, 1, 1], editor: { type: color } }
|
||||
glowWidth: { value: 0.05, editor: { slide: true, range: [0, 0.3], step: 0.001 } }
|
||||
glowThreshold: { value: 1, editor: { slide: true, range: [0, 1], step: 0.001 } }
|
||||
}%
|
||||
|
||||
CCProgram sprite-vs %{
|
||||
precision highp float;
|
||||
#include <builtin/uniforms/cc-global>
|
||||
#if USE_LOCAL
|
||||
#include <builtin/uniforms/cc-local>
|
||||
#endif
|
||||
#if SAMPLE_FROM_RT
|
||||
#include <common/common-define>
|
||||
#endif
|
||||
in vec3 a_position;
|
||||
in vec2 a_texCoord;
|
||||
in vec4 a_color;
|
||||
|
||||
out vec4 color;
|
||||
out vec2 uv0;
|
||||
|
||||
vec4 vert () {
|
||||
vec4 pos = vec4(a_position, 1);
|
||||
|
||||
#if USE_LOCAL
|
||||
pos = cc_matWorld * pos;
|
||||
#endif
|
||||
|
||||
#if USE_PIXEL_ALIGNMENT
|
||||
pos = cc_matView * pos;
|
||||
pos.xyz = floor(pos.xyz);
|
||||
pos = cc_matProj * pos;
|
||||
#else
|
||||
pos = cc_matViewProj * pos;
|
||||
#endif
|
||||
|
||||
uv0 = a_texCoord;
|
||||
#if SAMPLE_FROM_RT
|
||||
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
|
||||
#endif
|
||||
color = a_color;
|
||||
|
||||
return pos;
|
||||
}
|
||||
}%
|
||||
|
||||
CCProgram sprite-fs %{
|
||||
precision highp float;
|
||||
#include <builtin/internal/embedded-alpha>
|
||||
#include <builtin/internal/alpha-test>
|
||||
|
||||
in vec4 color;
|
||||
|
||||
uniform FSConstants {
|
||||
vec4 glowColor;
|
||||
float glowWidth;
|
||||
float glowThreshold;
|
||||
};
|
||||
|
||||
#if USE_TEXTURE
|
||||
in vec2 uv0;
|
||||
#pragma builtin(local)
|
||||
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
|
||||
#endif
|
||||
|
||||
vec4 getTextureColor (sampler2D mainTexture, vec2 uv) {
|
||||
if (uv.x > 1.0 || uv.x < 0.0 || uv.y > 1.0 || uv.y < 0.0) {
|
||||
return vec4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
return texture(mainTexture, uv);
|
||||
}
|
||||
|
||||
float getColorAlpha (float angle, float dist) {
|
||||
// 角度转弧度,公式为:弧度 = 角度 * (pi / 180)
|
||||
float radian = angle * 3.14 / 180.0;
|
||||
vec2 newUV = uv0 + vec2(dist * cos(radian), dist * sin(radian));
|
||||
vec4 color = getTextureColor(cc_spriteTexture, newUV);
|
||||
return color.a;
|
||||
}
|
||||
|
||||
float getAverageAlpha (float dist) {
|
||||
float totalAlpha = 0.0;
|
||||
|
||||
totalAlpha += getColorAlpha(0.0, dist);
|
||||
totalAlpha += getColorAlpha(30.0, dist);
|
||||
totalAlpha += getColorAlpha(60.0, dist);
|
||||
totalAlpha += getColorAlpha(90.0, dist);
|
||||
totalAlpha += getColorAlpha(120.0, dist);
|
||||
totalAlpha += getColorAlpha(150.0, dist);
|
||||
totalAlpha += getColorAlpha(180.0, dist);
|
||||
totalAlpha += getColorAlpha(210.0, dist);
|
||||
totalAlpha += getColorAlpha(240.0, dist);
|
||||
totalAlpha += getColorAlpha(270.0, dist);
|
||||
totalAlpha += getColorAlpha(300.0, dist);
|
||||
totalAlpha += getColorAlpha(330.0, dist);
|
||||
|
||||
return totalAlpha * 0.0833;
|
||||
}
|
||||
|
||||
float getGlowAlpha () {
|
||||
if (glowWidth == 0.0 ) {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
float totalAlpha = 0.0;
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.1);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.2);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.3);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.4);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.5);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.6);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.7);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.8);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 0.9);
|
||||
totalAlpha += getAverageAlpha(glowWidth * 1.0);
|
||||
|
||||
return totalAlpha * 0.1;
|
||||
}
|
||||
|
||||
vec4 frag () {
|
||||
vec4 o = vec4(1, 1, 1, 1);
|
||||
|
||||
#if USE_TEXTURE
|
||||
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
|
||||
#if IS_GRAY
|
||||
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
|
||||
o.r = o.g = o.b = gray;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
float alpha = getGlowAlpha();
|
||||
|
||||
if (alpha <= glowThreshold) {
|
||||
alpha /= glowThreshold;
|
||||
alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;
|
||||
} else {
|
||||
alpha = 0.0;
|
||||
}
|
||||
|
||||
vec4 dstColor = glowColor * alpha;
|
||||
vec4 scrColor = o;
|
||||
|
||||
o = scrColor * scrColor.a + dstColor * (1.0 - scrColor.a);
|
||||
|
||||
o *= color;
|
||||
ALPHA_TEST(o);
|
||||
return o;
|
||||
}
|
||||
}%
|
||||
@@ -0,0 +1 @@
|
||||
{"ver":"1.7.1","importer":"effect","imported":true,"uuid":"645285fa-29be-4ca6-8f17-05ae82ef4982","files":[".json"],"subMetas":{},"userData":{"combinations":[{}]}}
|
||||
@@ -209,7 +209,7 @@
|
||||
"a": 255
|
||||
},
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "97aa0f88-8138-4b35-94bc-4f691e3f6269@e3af9",
|
||||
"__uuid__": "1fda2882-2baf-4446-96cc-492ef2722f05@85704",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_type": 0,
|
||||
@@ -225,7 +225,7 @@
|
||||
"_isTrimmedMode": true,
|
||||
"_useGrayscale": false,
|
||||
"_atlas": {
|
||||
"__uuid__": "97aa0f88-8138-4b35-94bc-4f691e3f6269",
|
||||
"__uuid__": "1fda2882-2baf-4446-96cc-492ef2722f05",
|
||||
"__expectedType__": "cc.SpriteAtlas"
|
||||
},
|
||||
"_id": ""
|
||||
|
||||
@@ -1,811 +0,0 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.Prefab",
|
||||
"_name": "ha2",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_native": "",
|
||||
"data": {
|
||||
"__id__": 1
|
||||
},
|
||||
"optimizationPolicy": 0,
|
||||
"persistent": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "ha2",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": null,
|
||||
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|
||||
{
|
||||
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|
||||
},
|
||||
{
|
||||
"__id__": 14
|
||||
},
|
||||
{
|
||||
"__id__": 26
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
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|
||||
{
|
||||
"__id__": 37
|
||||
},
|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
"__id__": 41
|
||||
},
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||||
{
|
||||
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|
||||
},
|
||||
{
|
||||
"__id__": 45
|
||||
},
|
||||
{
|
||||
"__id__": 47
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 49
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -0.041,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 1,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "anm",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": {
|
||||
"__id__": 1
|
||||
},
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||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 3
|
||||
},
|
||||
{
|
||||
"__id__": 5
|
||||
},
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||||
{
|
||||
"__id__": 7
|
||||
},
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||||
{
|
||||
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|
||||
},
|
||||
{
|
||||
"__id__": 11
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 13
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -24.925,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 1,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
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||||
"__type__": "cc.UITransform",
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||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
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||||
"node": {
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||||
"__id__": 2
|
||||
},
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||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 4
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 128,
|
||||
"height": 128
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "9eaEPPEkdKYYfWIxgJ1KbU"
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},
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{
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"__type__": "4ba4awuz8tF34rq4TkZ9W1S",
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||||
"node": {
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||||
"__id__": 2
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||||
},
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||||
"_enabled": true,
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||||
"__prefab": {
|
||||
"__id__": 6
|
||||
},
|
||||
"_id": ""
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||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "569pdLaDNB6qtHi4mnEa2p"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
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||||
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|
||||
"_objFlags": 0,
|
||||
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||||
"node": {
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||||
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||||
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||||
"_enabled": true,
|
||||
"__prefab": {
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||||
"__id__": 8
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
"_dstBlendFactor": 4,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
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||||
"_spriteFrame": {
|
||||
"__uuid__": "97aa0f88-8138-4b35-94bc-4f691e3f6269@1e4e3",
|
||||
"__expectedType__": "cc.SpriteFrame"
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||||
},
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||||
"_type": 0,
|
||||
"_fillType": 0,
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||||
"_sizeMode": 1,
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||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
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||||
"_useGrayscale": false,
|
||||
"_atlas": {
|
||||
"__uuid__": "97aa0f88-8138-4b35-94bc-4f691e3f6269",
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||||
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||||
},
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||||
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||||
},
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||||
{
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||||
"fileId": "aapdDlt5hKmZ6bjST88uia"
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||||
},
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{
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"node": {
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"_enabled": true,
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||||
"__prefab": {
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||||
"__id__": 10
|
||||
},
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||||
"playOnLoad": true,
|
||||
"_clips": [
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||||
{
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||||
"__uuid__": "27842cf4-9691-47b9-ae2f-a2d75599eb20",
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
}
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||||
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||||
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "66e28322-67db-44f8-b67b-217a509fe257@499eb",
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"__uuid__": "1fda2882-2baf-4446-96cc-492ef2722f05@164e0",
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"__expectedType__": "cc.SpriteFrame"
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},
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "66e28322-67db-44f8-b67b-217a509fe257@15052",
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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"_duration": 0.43333333333333335,
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"_hash": 500763545,
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"_tracks": [
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@@ -62,65 +62,70 @@
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "97aa0f88-8138-4b35-94bc-4f691e3f6269@f4bc5",
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"__uuid__": "1fda2882-2baf-4446-96cc-492ef2722f05@4abe8",
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"__expectedType__": "cc.SpriteFrame"
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
BIN
assets/resources/game/heros/hero/a1234.png
Normal file
BIN
assets/resources/game/heros/hero/a1234.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 838 KiB |
@@ -2,7 +2,7 @@
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"ver": "1.0.27",
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"importer": "image",
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"imported": true,
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"uuid": "19d24e7b-440b-46b5-8f05-c3090661d736",
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"uuid": "f715eece-d5c2-4813-9f80-2cda39c3a706",
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"files": [
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".json",
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".png"
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@@ -10,8 +10,8 @@
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"subMetas": {
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"importer": "texture",
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"uuid": "19d24e7b-440b-46b5-8f05-c3090661d736@6c48a",
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"displayName": "be123",
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"uuid": "f715eece-d5c2-4813-9f80-2cda39c3a706@6c48a",
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"displayName": "a1234",
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"id": "6c48a",
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@@ -22,7 +22,7 @@
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@@ -37,6 +37,6 @@
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"redirect": "19d24e7b-440b-46b5-8f05-c3090661d736@6c48a"
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"redirect": "f715eece-d5c2-4813-9f80-2cda39c3a706@6c48a"
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Binary file not shown.
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Before Width: | Height: | Size: 805 KiB |
1
assets/resources/game/heros/hero/a2.meta
Normal file
1
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Normal file
@@ -0,0 +1 @@
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{"ver":"1.2.0","importer":"directory","imported":true,"uuid":"89017205-6a1d-4903-936f-c405888094bd","files":[],"subMetas":{},"userData":{}}
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@@ -7,7 +7,7 @@
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@@ -1 +1 @@
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{"ver":"2.0.3","importer":"animation-clip","imported":true,"uuid":"27842cf4-9691-47b9-ae2f-a2d75599eb20","files":[".cconb"],"subMetas":{},"userData":{"name":"atk0"}}
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{"ver":"2.0.3","importer":"animation-clip","imported":true,"uuid":"cd3e0604-8840-4794-8755-f2ed86dbe264","files":[".cconb"],"subMetas":{},"userData":{"name":"atk0"}}
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@@ -1 +1 @@
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{"ver":"2.0.3","importer":"animation-clip","imported":true,"uuid":"a8017a4f-e079-4b37-b0ce-647a5c68e11a","files":[".cconb"],"subMetas":{},"userData":{"name":"idle"}}
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{"ver":"2.0.3","importer":"animation-clip","imported":true,"uuid":"5d85a577-a49f-4ddc-a7b7-12a2721081d3","files":[".cconb"],"subMetas":{},"userData":{"name":"idle"}}
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@@ -1 +1 @@
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{"ver":"2.0.3","importer":"animation-clip","imported":true,"uuid":"c4f77aa9-cf65-4577-96eb-50fcb7b9ed72","files":[".cconb"],"subMetas":{},"userData":{"name":"max0"}}
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{"ver":"2.0.3","importer":"animation-clip","imported":true,"uuid":"774fcb32-b38f-4a74-a602-07b6115e8d64","files":[".cconb"],"subMetas":{},"userData":{"name":"max0"}}
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@@ -1 +1 @@
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71
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42
assets/resources/game/heros/hero/c12h12.png.meta
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@@ -1,13 +0,0 @@
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@@ -1,133 +0,0 @@
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@@ -1,133 +0,0 @@
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@@ -1,113 +0,0 @@
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@@ -1 +0,0 @@
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user