refactor(hero-config): 调整击退推拉流为穿刺风怒流配置
1. 重命名英雄分类注释和对应英雄描述文本,将击退相关效果替换为穿透、风怒效果 2. 更新英雄绑定的技能ID,移除击退相关的属性配置 3. 同步修改技能注释和描述文本,移除击退相关描述 4. 标记废弃的强化技能为暂未使用
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@@ -189,7 +189,7 @@ export const SkillUpList = {
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/******
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/******
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*
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*
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* 射箭类技能 带暴击属性
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* 射箭类技能 带暴击属性
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* 火法技能 带击退属性
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* 火法技能
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* 冰法技能 带冰冻属性
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* 冰法技能 带冰冻属性
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*
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*
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*/
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*/
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@@ -213,18 +213,18 @@ export const SkillSet: Record<number, SkillConfig> = {
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6004: {
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6004: {
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uuid: 6004, name: "光箭绿", sp_name: "atk_c3", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6004, name: "光箭绿", sp_name: "atk_c3", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, info: "一定几率击退目标",
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RType: RType.bezier, EType: EType.collision, info: "普通远程攻击",
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},
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},
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//怪物战士类型统一使用 6005
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//怪物战士类型统一使用 6005
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6005: {
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6005: {
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uuid: 6005, name: "光箭深红", sp_name: "atk_c4", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6005, name: "光箭深红", sp_name: "atk_c4", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, info: "一定几率击退目标",
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RType: RType.bezier, EType: EType.collision, info: "普通远程攻击",
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},
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},
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6006: {
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6006: {
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uuid: 6006, name: "光箭灰白", sp_name: "atk_c5", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6006, name: "光箭灰白", sp_name: "atk_c5", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, info: "一定几率击退目标",
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RType: RType.bezier, EType: EType.collision, info: "普通远程攻击",
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},
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},
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6007: {
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6007: {
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uuid: 6007, name: "水球", sp_name: "ball_water", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6007, name: "水球", sp_name: "ball_water", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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@@ -255,7 +255,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6102: {
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6102: {
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uuid: 6102, name: "龙卷风", sp_name: "ball_winds", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6102, name: "龙卷风", sp_name: "ball_winds", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,一定几率击退目标,高阶技能",
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,高阶技能",
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},
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},
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//怪物法师统一使用 暗影球
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//怪物法师统一使用 暗影球
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6103: {
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6103: {
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@@ -276,7 +276,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6106: {
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6106: {
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uuid: 6106, name: "冰推", sp_name: "ice_t", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
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uuid: 6106, name: "冰推", sp_name: "ice_t", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
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DTType: DTType.range, frz: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.range, frz: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.fixed, EType: EType.animationEnd, info: "召唤冰墙阻挡敌人,有概率冰冻,100%击退",
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RType: RType.fixed, EType: EType.animationEnd, info: "召唤冰墙阻挡敌人,有概率冰冻",
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},
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},
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6107: {
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6107: {
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uuid: 6107, name: "陨石", sp_name: "fire_yuns", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "reds", endAnm: "", act: "max",
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uuid: 6107, name: "陨石", sp_name: "fire_yuns", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "reds", endAnm: "", act: "max",
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@@ -329,12 +329,12 @@ export const SkillSet: Record<number, SkillConfig> = {
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6406: {
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6406: {
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uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, info: "全体友方击退概率提升10%,持续1次",
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RType: RType.fixed, EType: EType.animationEnd, info: "暂未使用",
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},
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},
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6407: {
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6407: {
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uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_distance, info: "全体友方击退距离提升20点,持续1次",
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RType: RType.fixed, EType: EType.animationEnd, info: "暂未使用",
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},
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},
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6408: {
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6408: {
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uuid: 6408, name: "穿刺强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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uuid: 6408, name: "穿刺强化", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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@@ -335,28 +335,28 @@ export const HeroInfo: Record<number, heroInfo> = {
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// ========== 击退推拉流 ==========
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// ========== 穿刺风怒流 ==========
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5209:{uuid:5209,name:"风弓手",path:"ha2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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5209:{uuid:5209,name:"风弓手",path:"ha2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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hp:140,ap:45,
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hp:140,ap:45,
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
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atking:[{s_uuid:6406,t_num:2}],
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atking:[{s_uuid:6408,t_num:2}],
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info:"快速射击,每2次攻击为全队叠加击退概率"},
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info:"快速射击,每2次攻击为全队叠加穿透概率"},
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5210:{uuid:5210,name:"龙卷猎手",path:"ha3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
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5210:{uuid:5210,name:"龙卷猎手",path:"ha3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
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hp:170,ap:70,
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hp:170,ap:70,
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
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atking:[{s_uuid:6102,t_num:2,overrides:{bck:30,hit_count:3}}],
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atking:[{s_uuid:6102,t_num:2,overrides:{hit_count:3}}],
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info:"每2次攻击释放龙卷风,30%击退概率推开一排敌人"},
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info:"每2次攻击释放龙卷风,攻击一排敌人"},
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5404:{uuid:5404,name:"风暴刺客",path:"hc2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,
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5404:{uuid:5404,name:"风暴刺客",path:"hc2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,
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hp:250,ap:100,
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hp:250,ap:100,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}},
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}},
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atking:[
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atking:[
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{s_uuid:6407,t_num:1},
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{s_uuid:6409,t_num:1},
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{s_uuid:6102,t_num:3,overrides:{bck:50,hit_count:5,ap:120}}
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{s_uuid:6102,t_num:3,overrides:{hit_count:5,ap:120}}
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],
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],
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dead:[{s_uuid:6406,t_num:1}],
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dead:[{s_uuid:6408,t_num:1}],
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info:"极速近战,每次攻击给全队加击退距离,每3次攻击释放龙卷风,死后全队永久击退率加成"},
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info:"极速近战,每次攻击给全队加风怒次数,每3次攻击释放龙卷风,死后全队永久穿透率加成"},
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// ========== 暴击爆发流 ==========
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// ========== 暴击爆发流 ==========
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5211:{uuid:5211,name:"猎鹰射手",path:"ha4", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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5211:{uuid:5211,name:"猎鹰射手",path:"ha4", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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@@ -496,7 +496,7 @@ export const HeroList: number[] = [
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5101, 5106, 5107, 5108,
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5101, 5106, 5107, 5108,
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// 治疗续航流
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// 治疗续航流
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5301, 5302, 5303, 5304, 5305,
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5301, 5302, 5303, 5304, 5305,
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// 击退推拉流
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// 穿刺风怒流
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5209, 5210, 5404,
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5209, 5210, 5404,
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// 暴击爆发流
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// 暴击爆发流
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5211, 5212, 5405,
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5211, 5212, 5405,
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