refactor(hero): 统一角色状态初始化逻辑并调整UI布局

1. 将HeroSpine和HeroViewComp的默认状态从"idle"改为空字符串
2. 替换HeroViewComp中直接调用as.idle()为status_change方法
3. 调整role_controller预制体的UI元素位置和尺寸,适配240宽度布局
This commit is contained in:
panFD
2026-06-12 20:28:33 +08:00
parent 488b1632ef
commit 7aa8a47a65
4 changed files with 2515 additions and 2374 deletions

View File

@@ -31,7 +31,7 @@ export class HeroViewComp extends CCComp {
// ==================== View 层属性(表现相关)====================
as: HeroSpine = null!
status:String = "idle"
status:String = ""
scale: number = 1; // 显示方向
box_group:number = BoxSet.HERO; // 碰撞组
realDeadTime:number=0.1
@@ -104,10 +104,10 @@ export class HeroViewComp extends CCComp {
/** 初始化/重置视图状态 */
init() {
this.status = "idle";
this.status = "";
this.deadCD = 0;
this.lastBarUpdateTime = 0;
this.as.idle()
this.status_change("idle");
// 初始化 UI 节点
this.initUINodes();