fix(ui): 调整角色控制器和技能槽的布局位置与缩放
- 将技能槽的Y坐标统一上移20像素,改善视觉间距 - 调整角色控制器节点的位置、缩放和锚点,优化界面适配 - 禁用部分UI组件并更新布局约束,修复显示错位问题
This commit is contained in:
@@ -476,8 +476,8 @@
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},
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},
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": -286.28,
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"x": -302.546,
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"y": 1110.85,
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"y": 1155.37,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
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"_lrot": {
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@@ -489,8 +489,8 @@
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},
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},
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"_lscale": {
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"_lscale": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 1,
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"x": 0.7,
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"y": 1,
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"y": 0.7,
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"z": 1
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"z": 1
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},
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},
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"_mobility": 0,
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"_mobility": 0,
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@@ -530,7 +530,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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"y": -50,
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"y": 0,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
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"_lrot": {
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@@ -576,7 +576,7 @@
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"_anchorPoint": {
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"__type__": "cc.Vec2",
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"x": 0.5,
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"x": 0.5,
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"y": 0
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"y": 0.5
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},
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},
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"_id": ""
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"_id": ""
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},
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},
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@@ -640,7 +640,7 @@
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"node": {
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"node": {
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"__id__": 16
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"__id__": 16
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},
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},
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"_enabled": true,
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"_enabled": false,
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"__prefab": {
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"__prefab": {
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"__id__": 22
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"__id__": 22
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},
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},
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@@ -648,8 +648,8 @@
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"_target": null,
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"_target": null,
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"_left": 15.5,
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"_left": 15.5,
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"_right": 15.5,
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"_right": 15.5,
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"_top": -40,
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"_top": -20,
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"_bottom": 0,
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"_bottom": -20,
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"_horizontalCenter": 0,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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"_isAbsLeft": true,
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@@ -708,7 +708,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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"y": 4,
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"y": 3.9,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
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"_lrot": {
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@@ -991,11 +991,11 @@
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"__prefab": {
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"__prefab": {
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"__id__": 38
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"__id__": 38
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},
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},
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"_alignFlags": 33,
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"_alignFlags": 9,
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"_target": null,
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"_target": null,
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"_left": 495.695,
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"_left": -16.045999999999992,
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"_right": 541.28,
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"_right": 584.502,
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"_top": 119.1500000000002,
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"_top": 89.63,
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"_bottom": 1159.929,
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"_bottom": 1159.929,
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"_horizontalCenter": 0,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_verticalCenter": 0,
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@@ -24,16 +24,16 @@ export class MissSkillsComp extends CCComp {
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private skill_box: Prefab = null;
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private skill_box: Prefab = null;
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private slots: SkillBoxSlot[] = [
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private slots: SkillBoxSlot[] = [
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{ x: -320, y: 220, used: false, node: null },
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{ x: -320, y: 240, used: false, node: null },
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{ x: -240, y: 220, used: false, node: null },
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{ x: -240, y: 240, used: false, node: null },
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{ x: -160, y: 220, used: false, node: null },
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{ x: -160, y: 240, used: false, node: null },
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{ x: -80, y: 220, used: false, node: null },
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{ x: -80, y: 240, used: false, node: null },
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{ x: 0, y: 220, used: false, node: null },
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{ x: 0, y: 240, used: false, node: null },
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{ x: -320, y: 300, used: false, node: null },
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{ x: -320, y: 320, used: false, node: null },
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{ x: -240, y: 300, used: false, node: null },
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{ x: -240, y: 320, used: false, node: null },
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{ x: -160, y: 300, used: false, node: null },
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{ x: -160, y: 320, used: false, node: null },
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{ x: -80, y: 300, used: false, node: null },
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{ x: -80, y: 320, used: false, node: null },
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{ x: 0, y: 300, used: false, node: null },
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{ x: 0, y: 320, used: false, node: null },
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];
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];
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onLoad() {
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onLoad() {
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