feat(技能盒): 添加技能盒销毁事件与自动排列功能
- 新增 RemoveSkillBox 事件用于技能盒销毁时通知 - 在 SkillBoxComp 销毁时触发 RemoveSkillBox 事件 - 为 MissSkillsComp 实现技能盒槽位管理系统 - 技能盒添加时会自动分配到可用槽位 - 技能盒销毁后会自动重新排列剩余技能盒 - 调整技能盒预制体尺寸和位置以优化显示效果
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@@ -105,7 +105,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 40,
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"y": 35,
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"z": 0
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},
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"_lrot": {
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@@ -145,8 +145,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 80,
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"height": 80
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"width": 70,
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"height": 70
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -287,7 +287,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 40,
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"y": 35,
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"z": 0
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},
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"_lrot": {
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@@ -349,8 +349,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"x": 0.9,
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"y": 0.9,
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"z": 1
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},
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"_mobility": 0,
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@@ -377,8 +377,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 100,
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"height": 100
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"width": 78,
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"height": 78
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -417,7 +417,7 @@
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"__uuid__": "031877cb-0f3d-4e92-bc5d-e492a0d95a08@f4f28",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_type": 1,
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"_fillType": 0,
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"_sizeMode": 0,
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"_fillCenter": {
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@@ -463,8 +463,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 78,
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"height": 78
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"width": 68,
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"height": 68
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -623,7 +623,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 40,
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"y": 35,
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"z": 0
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},
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"_lrot": {
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@@ -663,8 +663,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 76,
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"height": 76
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"width": 66,
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"height": 66
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -798,7 +798,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 40,
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"y": 35,
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"z": 0
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},
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"_lrot": {
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@@ -838,8 +838,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 68,
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"height": 68
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"width": 58,
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"height": 58
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -973,7 +973,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 40,
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"y": 35,
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"z": 0
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},
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"_lrot": {
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@@ -1013,8 +1013,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 80,
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"height": 80
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"width": 70,
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"height": 70
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -1294,8 +1294,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 80,
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"height": 80
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"width": 70,
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"height": 70
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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File diff suppressed because it is too large
Load Diff
@@ -74,4 +74,5 @@ export enum GameEvent {
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GlobalAttrChange = "GlobalAttrChange",
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CoinAdd = "CoinAdd",
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TriggerSkill = "TriggerSkill", // 瞬间触发施法事件
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RemoveSkillBox = "RemoveSkillBox", // 技能盒销毁事件
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}
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@@ -1,5 +1,5 @@
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import { mLogger } from "../common/Logger";
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import { _decorator, Node, Prefab, instantiate } from "cc";
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import { _decorator, Node, Prefab, instantiate, Vec3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { SkillBoxComp } from "./SkillBoxComp";
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@@ -8,7 +8,12 @@ import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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interface SkillBoxSlot {
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x: number;
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y: number;
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used: boolean;
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node: Node | null;
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}
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/** 视图层对象 */
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@ccclass('MissSkillsComp')
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@@ -18,13 +23,62 @@ export class MissSkillsComp extends CCComp {
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@property({type: Prefab})
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private skill_box: Prefab = null;
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private slots: SkillBoxSlot[] = [
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{ x: -320, y: 220, used: false, node: null },
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{ x: -240, y: 220, used: false, node: null },
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{ x: -160, y: 220, used: false, node: null },
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{ x: -80, y: 220, used: false, node: null },
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{ x: 0, y: 220, used: false, node: null },
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{ x: -320, y: 300, used: false, node: null },
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{ x: -240, y: 300, used: false, node: null },
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{ x: -160, y: 300, used: false, node: null },
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{ x: -80, y: 300, used: false, node: null },
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{ x: 0, y: 300, used: false, node: null },
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];
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onLoad() {
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oops.message.on(GameEvent.UseSkillCard, this.onUseSkillCard, this);
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this.node.parent=smc.map.MapView.scene.entityLayer!.node!
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oops.message.on(GameEvent.RemoveSkillBox, this.onRemoveSkillBox, this);
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}
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onDestroy() {
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oops.message.off(GameEvent.UseSkillCard, this.onUseSkillCard, this);
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oops.message.off(GameEvent.RemoveSkillBox, this.onRemoveSkillBox, this);
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}
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private onRemoveSkillBox(event: string, args: any) {
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const node = args as Node;
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let removed = false;
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for (let i = 0; i < this.slots.length; i++) {
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if (this.slots[i].node === node) {
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this.slots[i].used = false;
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this.slots[i].node = null;
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removed = true;
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break;
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}
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}
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if (removed) {
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this.rearrangeSlots();
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}
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}
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private rearrangeSlots() {
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const validNodes: Node[] = [];
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for (let i = 0; i < this.slots.length; i++) {
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if (this.slots[i].used && this.slots[i].node && this.slots[i].node.isValid) {
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validNodes.push(this.slots[i].node);
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}
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this.slots[i].used = false;
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this.slots[i].node = null;
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}
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for (let i = 0; i < validNodes.length; i++) {
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if (i < this.slots.length) {
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this.slots[i].used = true;
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this.slots[i].node = validNodes[i];
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validNodes[i].setPosition(new Vec3(this.slots[i].x, this.slots[i].y, 0));
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}
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}
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}
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private onUseSkillCard(event: string, args: any) {
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@@ -40,12 +94,26 @@ export class MissSkillsComp extends CCComp {
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}
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addSkill(uuid: number, card_lv: number) {
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var parent = smc.map.MapView.scene.entityLayer!.node!.getChildByName("SKILL")!;
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if (!this.skill_box) {
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mLogger.error(this.debugMode, "MissSkillsComp", "skill_box prefab not set");
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return;
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}
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const emptyIndex = this.slots.findIndex(slot => !slot.used);
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if (emptyIndex === -1) {
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mLogger.warn(this.debugMode, "MissSkillsComp", "skill_box slots are full");
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return;
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}
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const node = instantiate(this.skill_box);
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node.parent = this.node;
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node.parent = parent;
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node.setPosition(new Vec3(this.slots[emptyIndex].x, this.slots[emptyIndex].y, 0));
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this.slots[emptyIndex].used = true;
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this.slots[emptyIndex].node = node;
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const comp = node.getComponent(SkillBoxComp) || node.addComponent(SkillBoxComp);
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comp.init(uuid, card_lv);
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}
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@@ -42,6 +42,7 @@ export class SkillBoxComp extends CCComp {
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oops.message.off(GameEvent.MissionEnd, this.onMissionEnd, this);
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this.node.off(GameEvent.NewWave, this.onNewWave, this);
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oops.message.off(GameEvent.NewWave, this.onNewWaveGlobal, this);
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oops.message.dispatchEvent(GameEvent.RemoveSkillBox, this.node);
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}
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init(uuid: number, card_lv: number) {
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