refactor(hero-config): 重构英雄配置系统并更新技能弹道类型

1.  将全部技能的线性弹道修改为贝塞尔曲线弹道
2.  重构英雄配置体系,按触发类型重新分类整合所有英雄数据
3.  更新英雄列表排序,适配新的配置结构
This commit is contained in:
pan
2026-06-18 16:41:35 +08:00
parent 8cb81e2db6
commit 7165fe60d9
2 changed files with 198 additions and 70 deletions

View File

@@ -180,63 +180,193 @@ export interface HeroEvolve {
}
/*
*=============英雄配置列表================
* 职业触发规则 (v3)
* 战士 专注 atked(受击) + dead(死亡) 触发 — 承伤坦克定位
* 刺客 专注 atking(攻击) + dead(死亡) 触发 — 高风险高回报近战
* 射手 专注 atking(攻击) + fstart(战前) 触发 — 稳定远程输出
* 法师 专注 atking(攻击) + field(驻场) 触发 — 魔法输出+被动光环
* 辅助 专注 atking(攻击) + revive(复活) 触发 — 战斗支援
* v4 触发类型底座版 — 每个英雄专注单一效果,流派协同由玩家自行发现
*
* atked 战士 受击触发,效果作用于自身,越挨打越强
* atking 刺客 攻击触发自身强化;射手 攻击触发队友强化hit_count 控制目标数 1→3→6
* dead 战士/刺客 死亡触发,一次性全队遗产
* fstart 法师 战斗开始前触发一次,必然生效的全队增益
* field 法师 驻场光环,存活期间持续生效,死亡消失
* fend 辅助 每波结束触发,跨波次累积增益
*
* 触发节奏atked 3次/5次atking 5次/7次fstart/fend 1次/波
* 废弃属性frz(冰冻)、bck(击退) — 怪物固定不移动,无效
*
* 设定中的英雄都是1级,最高可以升级到3级不在列表内提现,升级在游戏内进行)
* skills[0]是普通攻击技能
* skills[1]是等级2时的技能,skills[2]是等级3时的技能
*
* 属性基准(pool_lv:1,lv:1) SPEED:800, AP:30 | HP:300 | skills[0].cd = 1.0 (普通)
* 坦克(pool_lv:1,lv:1) SPEED:800, AP:25 | HP:450 | skills[0].cd = 2.3 或 2.8 (很慢+/很慢) - 突出沉重感与承伤定位
* 近战dps(pool_lv:1,lv:1) SPEED:800, AP:50 | HP:250 | skills[0].cd = 0.3 或 0.5 (极速/快速+) - 强化割草连击爽感
* 远程dps(pool_lv:1,lv:1) SPEED:800, AP:60 | HP:150 | skills[0].cd = 0.7 或 0.9 (快速/普通+) - 稳定持续的物理输出节奏
*远程法dps(pool_lv:1,lv:1) SPEED:800, AP:60 | HP:150 | skills[0].cd = 1.5 或 1.8 (慢+/慢) - 强调施法前摇与单发爆发
* 远程辅助(pool_lv:1,lv:1) SPEED:800, AP:20 | HP:150 | skills[0].cd = 1.1 (普通) - 贴近基准,动作不急不躁,侧重技能
*/
export const HeroInfo: Record<number, heroInfo> = {
// ========== 基础九大英雄 ==========
5001:{uuid:5001,name:"见习战士",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:300,ap:30,
// ========== atked 类(战士 · 自身强化) ==========
5011:{uuid:5011,name:"小铁卫",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:400,ap:20,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
atked:[{s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:4}}],
info:"每受击3次为自身添加4层护盾"},
5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:350,ap:25,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
atked:[{s_uuid:6302,t_num:3,overrides:{TGroup:TGroup.Self,ap:250}}],
info:"每受击3次为自身回复攻击力250%的生命值"},
5013:{uuid:5013,name:"铁骨头",path:"hk3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:300,ap:20,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
atked:[{s_uuid:6402,t_num:5,overrides:{TGroup:TGroup.Self,ap:100}}],
info:"每受击5次永久提升自身最大生命值100点"},
5014:{uuid:5014,name:"怒火武者",path:"hk4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:320,ap:30,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
atked:[{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:12}}],
info:"每受击3次永久提升自身攻击力12点"},
5015:{uuid:5015,name:"血刃武者",path:"hk5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:450,ap:35,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
atked:[
{s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:3}},
{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}}
],
info:"每受击3次加3层护盾每受击5次永久+15攻击力"},
5016:{uuid:5016,name:"狂血战士",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:380,ap:45,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
atked:[
{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:10}},
{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}}
],
info:"每受击3次永久+10攻击力每受击5次永久+15%暴击率"},
// ========== atking 类 — 刺客(自身强化) ==========
5021:{uuid:5021,name:"小刺客",path:"hc1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:200,ap:40,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}},
atking:[{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:8}}],
info:"每攻击5次永久提升自身攻击力8点"},
5022:{uuid:5022,name:"嗜血剑客",path:"hc2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:240,ap:60,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}},
atking:[
{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:10}},
{s_uuid:6401,t_num:7,overrides:{TGroup:TGroup.Self,ap:12}}
],
info:"每攻击5次永久+10%暴击率每攻击7次永久+12攻击力"},
5023:{uuid:5023,name:"暗影杀手",path:"hc3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:280,ap:85,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast1].cd,ccd:0}},
atking:[
{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:10}},
{s_uuid:6404,t_num:7,overrides:{TGroup:TGroup.Self,ap:15}}
],
info:"每攻击5次永久+10%暴击率每攻击7次永久+15%暴伤"},
// ========== atking 类 — 射手队友强化hit_count 控制目标数) ==========
5031:{uuid:5031,name:"援护弓手",path:"ha1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:160,ap:45,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
atking:[{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:1,ap:8}}],
info:"每攻击5次为随机1名队友永久提升攻击力8点"},
5032:{uuid:5032,name:"战术弓手",path:"ha2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:190,ap:60,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal1].cd,ccd:0}},
atked:[{s_uuid:6301,t_num:3}],
info:"基础近战受击3次加护盾"},
5002:{uuid:5002,name:"见习骑士",path:"hk2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:350,ap:25,
skills:{6003:{uuid:6003,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
atked:[{s_uuid:6402,t_num:3}],
info:"基础近战受击3次提升生命"},
5003:{uuid:5003,name:"见习刺客",path:"hk3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:250,ap:40,
skills:{6004:{uuid:6004,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
atking:[{s_uuid:6401,t_num:3}],
info:"基础近战攻击3次提升攻击"},
5004:{uuid:5004,name:"见习法师",path:"hm1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Mid,hp:200,ap:45,
skills:{6101:{uuid:6101,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
atking:[{s_uuid:6403,t_num:3}],
info:"基础中程攻击3次提升暴击"},
5005:{uuid:5005,name:"见习术士",path:"hm2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Mid,hp:200,ap:45,
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow2].cd,ccd:0}},
atking:[{s_uuid:6404,t_num:3}],
info:"基础中程攻击3次提升暴伤"},
5006:{uuid:5006,name:"见习巫师",path:"hm3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Mid,hp:200,ap:45,
skills:{6104:{uuid:6104,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
atking:[{s_uuid:6405,t_num:3}],
info:"基础中程攻击3次提升击晕"},
5007:{uuid:5007,name:"见习射手",path:"ha1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:180,ap:50,
skills:{6008:{uuid:6008,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
atking:[{s_uuid:6303,t_num:3}],
info:"基础远程攻击3次获得金币"},
5008:{uuid:5008,name:"见习游侠",path:"ha2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:180,ap:50,
skills:{6009:{uuid:6009,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
atking:[{s_uuid:6302,t_num:3}],
info:"基础远程攻击3次治疗"},
5009:{uuid:5009,name:"见习弩手",path:"ha3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:180,ap:50,
skills:{6010:{uuid:6010,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
atking:[{s_uuid:6401,t_num:3}],
info:"基础远程攻击3次提升攻击"},
atking:[{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:3,ap:10}}],
info:"每攻击5次为随机3名队友永久提升暴击率10%"},
5033:{uuid:5033,name:"鹰眼弓将",path:"ha3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:220,ap:75,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
atking:[
{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:6,ap:8}},
{s_uuid:6404,t_num:7,overrides:{TGroup:TGroup.Team,hit_count:6,ap:12}}
],
info:"每攻击5次为随机6名队友永久+8攻击力每攻击7次永久+12%暴伤"},
// ========== dead 类(战士+刺客 · 死亡遗产) ==========
5041:{uuid:5041,name:"殉道卫士",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:300,ap:25,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
dead:[{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:3}}],
info:"死亡时为全队添加3层护盾"},
5042:{uuid:5042,name:"遗志将军",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:350,ap:30,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
dead:[
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}},
{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:80}}
],
revive:{s_uuid:6501,r_num:1,upr:0.3},
info:"死亡时全队永久+20攻击力、+80最大生命值死后复活一次"},
5043:{uuid:5043,name:"亡魂刺客",path:"hc1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:220,ap:50,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal1].cd,ccd:0}},
dead:[{s_uuid:6405,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}}],
info:"死亡时全队永久提升击晕概率15%"},
5044:{uuid:5044,name:"血誓剑客",path:"hc2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:250,ap:65,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
dead:[
{s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}},
{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}
],
info:"死亡时全队永久+15%暴击率、+20%暴伤"},
5045:{uuid:5045,name:"不灭战魂",path:"hk3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:420,ap:40,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
dead:[
{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:5}},
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:30}},
{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:120}}
],
revive:{s_uuid:6501,r_num:1,upr:0.5},
info:"死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值死后复活一次"},
// ========== fstart 类(法师 · 战前增益) ==========
5051:{uuid:5051,name:"占卜师",path:"hm1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:140,ap:35,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid3].cd,ccd:0}},
fstart:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}}],
info:"战斗开始时为全队永久提升攻击力15点"},
5052:{uuid:5052,name:"护盾牧师",path:"hm2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:150,ap:40,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
fstart:[{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:2}}],
info:"战斗开始时为全队添加2层护盾"},
5053:{uuid:5053,name:"血盟法师",path:"hm3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:160,ap:45,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}},
fstart:[{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:100}}],
info:"战斗开始时为全队永久提升最大生命值100点"},
5054:{uuid:5054,name:"暴击法师",path:"hm4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:170,ap:55,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid3].cd,ccd:0}},
fstart:[{s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}],
info:"战斗开始时为全队永久提升暴击率20%"},
5055:{uuid:5055,name:"毁灭法师",path:"hm5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,hp:185,ap:65,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid1].cd,ccd:0}},
fstart:[
{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:25}},
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}
],
info:"战斗开始时为全队永久+25%暴伤、+20攻击力"},
5056:{uuid:5056,name:"预言法师",path:"hm6", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:200,ap:70,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
fstart:[
{s_uuid:6405,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}},
{s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}},
{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}
],
info:"战斗开始时为全队永久+20%击晕概率、+15%暴击率、+20%暴伤"},
// ========== field 类(法师 · 驻场光环) ==========
5061:{uuid:5061,name:"亡语法师",path:"hm1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:160,ap:50,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}},
field:[7002],
info:"驻场期间全队死亡触发技能次数+1死亡后光环消失"},
// ========== fend + atking 类(辅助 · 治疗续航 + 波次增益) ==========
5071:{uuid:5071,name:"治愈牧师",path:"hh1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:130,ap:40,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:200}}],
info:"每攻击5次治疗全队200%AP"},
5072:{uuid:5072,name:"小金库",path:"hh2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:140,ap:35,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid1].cd,ccd:0}},
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:200}}],
fend:[{s_uuid:6303,t_num:1,overrides:{gold:1}}],
info:"每攻击5次治疗全队每波结束获得1金币"},
5073:{uuid:5073,name:"强化牧师",path:"hh3", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:150,ap:45,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:250}}],
fend:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:10}}],
info:"每攻击5次治疗全队每波结束全队永久+10攻击力"},
5074:{uuid:5074,name:"生命牧师",path:"hh4", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,hp:160,ap:50,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:250}}],
fend:[{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:80}}],
info:"每攻击5次治疗全队每波结束全队永久+80最大生命值"},
5075:{uuid:5075,name:"全能牧师",path:"hh5", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:180,ap:55,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:300}}],
fend:[
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:12}},
{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:60}}
],
info:"每攻击5次治疗全队300%AP每波结束全队永久+12攻击力、+60最大生命值"},
@@ -290,22 +420,20 @@ export const HeroInfo: Record<number, heroInfo> = {
};
export const HeroList: number[] = [
// 铁壁反伤流
5001, 5002, 5007, 5008, 5009,
// 攻速叠伤流
5006, 5205, 5403,
// 冰冻控制流
5101, 5106, 5107, 5108,
// 治疗续航流
5301, 5302, 5303, 5304, 5305,
// 穿刺风怒流
5209, 5210, 5404,
// 暴击爆发流
5211, 5212, 5405,
// 经济滚雪球流
5109, 5306, 5213,
// 献祭亡语流
5010, 5110, 5111,
// atked 类(战士 · 自身强化)
5011, 5012, 5013, 5014, 5015, 5016,
// atking 刺客(自身强化)
5021, 5022, 5023,
// atking 射手(队友强化)
5031, 5032, 5033,
// dead 类(死亡遗产)
5041, 5042, 5043, 5044, 5045,
// fstart 类(法师 · 战前增益)
5051, 5052, 5053, 5054, 5055, 5056,
// field 类(法师 · 驻场光环)
5061,
// fend + atking 类(辅助 · 治疗 + 波次增益)
5071, 5072, 5073, 5074, 5075,
];