From 7165fe60d99c8234574918a8fc15e3f65d093af4 Mon Sep 17 00:00:00 2001 From: pan Date: Thu, 18 Jun 2026 16:41:35 +0800 Subject: [PATCH] =?UTF-8?q?refactor(hero-config):=20=E9=87=8D=E6=9E=84?= =?UTF-8?q?=E8=8B=B1=E9=9B=84=E9=85=8D=E7=BD=AE=E7=B3=BB=E7=BB=9F=E5=B9=B6?= =?UTF-8?q?=E6=9B=B4=E6=96=B0=E6=8A=80=E8=83=BD=E5=BC=B9=E9=81=93=E7=B1=BB?= =?UTF-8?q?=E5=9E=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 1. 将全部技能的线性弹道修改为贝塞尔曲线弹道 2. 重构英雄配置体系,按触发类型重新分类整合所有英雄数据 3. 更新英雄列表排序,适配新的配置结构 --- assets/script/game/common/config/SkillSet.ts | 8 +- assets/script/game/common/config/heroSet.ts | 260 ++++++++++++++----- 2 files changed, 198 insertions(+), 70 deletions(-) diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 46f4b160..d1c0fcfe 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -210,22 +210,22 @@ export const SkillSet: Record = { 6001: { uuid: 6001, name: "火球", sp_name: "atk_1", icon: "1026", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, - RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害", + RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, 6002: { uuid: 6002, name: "紫烟", sp_name: "atk_2", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.linear, EType: EType.collision, info: "近战普通攻击技能", + RType: RType.bezier, EType: EType.collision, info: "近战普通攻击技能", }, 6003: { uuid: 6003, name: "白球", sp_name: "atk_3", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.linear, EType: EType.collision, info: "一定几率暴击", + RType: RType.bezier, EType: EType.collision, info: "一定几率暴击", }, 6004: { uuid: 6004, name: "水球", sp_name: "atk_4", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.linear, EType: EType.collision, info: "普通远程攻击", + RType: RType.bezier, EType: EType.collision, info: "普通远程攻击", }, diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 7a3d4271..fabaacba 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -180,63 +180,193 @@ export interface HeroEvolve { } /* *=============英雄配置列表================ - * 职业触发规则 (v3) - * 战士 专注 atked(受击) + dead(死亡) 触发 — 承伤坦克定位 - * 刺客 专注 atking(攻击) + dead(死亡) 触发 — 高风险高回报近战 - * 射手 专注 atking(攻击) + fstart(战前) 触发 — 稳定远程输出 - * 法师 专注 atking(攻击) + field(驻场) 触发 — 魔法输出+被动光环 - * 辅助 专注 atking(攻击) + revive(复活) 触发 — 战斗支援 + * v4 触发类型底座版 — 每个英雄专注单一效果,流派协同由玩家自行发现 + * + * atked 战士 受击触发,效果作用于自身,越挨打越强 + * atking 刺客 攻击触发自身强化;射手 攻击触发队友强化(hit_count 控制目标数 1→3→6) + * dead 战士/刺客 死亡触发,一次性全队遗产 + * fstart 法师 战斗开始前触发一次,必然生效的全队增益 + * field 法师 驻场光环,存活期间持续生效,死亡消失 + * fend 辅助 每波结束触发,跨波次累积增益 + * + * 触发节奏:atked 3次/5次,atking 5次/7次,fstart/fend 1次/波 + * 废弃属性:frz(冰冻)、bck(击退) — 怪物固定不移动,无效 * * 设定中的英雄都是1级,最高可以升级到3级(不在列表内提现,升级在游戏内进行) * skills[0]是普通攻击技能 - * skills[1]是等级2时的技能,skills[2]是等级3时的技能 - * - * 属性基准(pool_lv:1,lv:1) : SPEED:800, AP:30 | HP:300 | skills[0].cd = 1.0 (普通) - * 坦克(pool_lv:1,lv:1) : SPEED:800, AP:25 | HP:450 | skills[0].cd = 2.3 或 2.8 (很慢+/很慢) - 突出沉重感与承伤定位 - * 近战dps(pool_lv:1,lv:1) : SPEED:800, AP:50 | HP:250 | skills[0].cd = 0.3 或 0.5 (极速/快速+) - 强化割草连击爽感 - * 远程dps(pool_lv:1,lv:1) : SPEED:800, AP:60 | HP:150 | skills[0].cd = 0.7 或 0.9 (快速/普通+) - 稳定持续的物理输出节奏 - *远程法dps(pool_lv:1,lv:1) : SPEED:800, AP:60 | HP:150 | skills[0].cd = 1.5 或 1.8 (慢+/慢) - 强调施法前摇与单发爆发 - * 远程辅助(pool_lv:1,lv:1) : SPEED:800, AP:20 | HP:150 | skills[0].cd = 1.1 (普通) - 贴近基准,动作不急不躁,侧重技能 */ export const HeroInfo: Record = { - // ========== 基础九大英雄 ========== - 5001:{uuid:5001,name:"见习战士",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:300,ap:30, + // ========== atked 类(战士 · 自身强化) ========== + 5011:{uuid:5011,name:"小铁卫",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:400,ap:20, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, + atked:[{s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:4}}], + info:"每受击3次为自身添加4层护盾"}, + 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:350,ap:25, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, + atked:[{s_uuid:6302,t_num:3,overrides:{TGroup:TGroup.Self,ap:250}}], + info:"每受击3次为自身回复攻击力250%的生命值"}, + 5013:{uuid:5013,name:"铁骨头",path:"hk3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:300,ap:20, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, + atked:[{s_uuid:6402,t_num:5,overrides:{TGroup:TGroup.Self,ap:100}}], + info:"每受击5次永久提升自身最大生命值100点"}, + 5014:{uuid:5014,name:"怒火武者",path:"hk4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:320,ap:30, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}}, + atked:[{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:12}}], + info:"每受击3次永久提升自身攻击力12点"}, + 5015:{uuid:5015,name:"血刃武者",path:"hk5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:450,ap:35, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, + atked:[ + {s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:3}}, + {s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}} + ], + info:"每受击3次加3层护盾,每受击5次永久+15攻击力"}, + 5016:{uuid:5016,name:"狂血战士",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:380,ap:45, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, + atked:[ + {s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:10}}, + {s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}} + ], + info:"每受击3次永久+10攻击力,每受击5次永久+15%暴击率"}, + + // ========== atking 类 — 刺客(自身强化) ========== + 5021:{uuid:5021,name:"小刺客",path:"hc1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:200,ap:40, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}}, + atking:[{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:8}}], + info:"每攻击5次永久提升自身攻击力8点"}, + 5022:{uuid:5022,name:"嗜血剑客",path:"hc2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:240,ap:60, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}}, + atking:[ + {s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:10}}, + {s_uuid:6401,t_num:7,overrides:{TGroup:TGroup.Self,ap:12}} + ], + info:"每攻击5次永久+10%暴击率,每攻击7次永久+12攻击力"}, + 5023:{uuid:5023,name:"暗影杀手",path:"hc3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:280,ap:85, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast1].cd,ccd:0}}, + atking:[ + {s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:10}}, + {s_uuid:6404,t_num:7,overrides:{TGroup:TGroup.Self,ap:15}} + ], + info:"每攻击5次永久+10%暴击率,每攻击7次永久+15%暴伤"}, + + // ========== atking 类 — 射手(队友强化,hit_count 控制目标数) ========== + 5031:{uuid:5031,name:"援护弓手",path:"ha1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:160,ap:45, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}}, + atking:[{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:1,ap:8}}], + info:"每攻击5次为随机1名队友永久提升攻击力8点"}, + 5032:{uuid:5032,name:"战术弓手",path:"ha2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:190,ap:60, skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal1].cd,ccd:0}}, - atked:[{s_uuid:6301,t_num:3}], - info:"基础近战,受击3次加护盾"}, - 5002:{uuid:5002,name:"见习骑士",path:"hk2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:350,ap:25, - skills:{6003:{uuid:6003,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}}, - atked:[{s_uuid:6402,t_num:3}], - info:"基础近战,受击3次提升生命"}, - 5003:{uuid:5003,name:"见习刺客",path:"hk3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:250,ap:40, - skills:{6004:{uuid:6004,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}}, - atking:[{s_uuid:6401,t_num:3}], - info:"基础近战,攻击3次提升攻击"}, - 5004:{uuid:5004,name:"见习法师",path:"hm1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Mid,hp:200,ap:45, - skills:{6101:{uuid:6101,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}}, - atking:[{s_uuid:6403,t_num:3}], - info:"基础中程,攻击3次提升暴击"}, - 5005:{uuid:5005,name:"见习术士",path:"hm2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Mid,hp:200,ap:45, - skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow2].cd,ccd:0}}, - atking:[{s_uuid:6404,t_num:3}], - info:"基础中程,攻击3次提升暴伤"}, - 5006:{uuid:5006,name:"见习巫师",path:"hm3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Mid,hp:200,ap:45, - skills:{6104:{uuid:6104,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}}, - atking:[{s_uuid:6405,t_num:3}], - info:"基础中程,攻击3次提升击晕"}, - 5007:{uuid:5007,name:"见习射手",path:"ha1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:180,ap:50, - skills:{6008:{uuid:6008,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}}, - atking:[{s_uuid:6303,t_num:3}], - info:"基础远程,攻击3次获得金币"}, - 5008:{uuid:5008,name:"见习游侠",path:"ha2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:180,ap:50, - skills:{6009:{uuid:6009,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}}, - atking:[{s_uuid:6302,t_num:3}], - info:"基础远程,攻击3次治疗"}, - 5009:{uuid:5009,name:"见习弩手",path:"ha3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:180,ap:50, - skills:{6010:{uuid:6010,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}}, - atking:[{s_uuid:6401,t_num:3}], - info:"基础远程,攻击3次提升攻击"}, + atking:[{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:3,ap:10}}], + info:"每攻击5次为随机3名队友永久提升暴击率10%"}, + 5033:{uuid:5033,name:"鹰眼弓将",path:"ha3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:220,ap:75, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}}, + atking:[ + {s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:6,ap:8}}, + {s_uuid:6404,t_num:7,overrides:{TGroup:TGroup.Team,hit_count:6,ap:12}} + ], + info:"每攻击5次为随机6名队友永久+8攻击力,每攻击7次永久+12%暴伤"}, + + // ========== dead 类(战士+刺客 · 死亡遗产) ========== + 5041:{uuid:5041,name:"殉道卫士",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:300,ap:25, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, + dead:[{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:3}}], + info:"死亡时为全队添加3层护盾"}, + 5042:{uuid:5042,name:"遗志将军",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:350,ap:30, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, + dead:[ + {s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}, + {s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:80}} + ], + revive:{s_uuid:6501,r_num:1,upr:0.3}, + info:"死亡时全队永久+20攻击力、+80最大生命值,死后复活一次"}, + 5043:{uuid:5043,name:"亡魂刺客",path:"hc1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:220,ap:50, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal1].cd,ccd:0}}, + dead:[{s_uuid:6405,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}}], + info:"死亡时全队永久提升击晕概率15%"}, + 5044:{uuid:5044,name:"血誓剑客",path:"hc2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:250,ap:65, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}}, + dead:[ + {s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}}, + {s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}} + ], + info:"死亡时全队永久+15%暴击率、+20%暴伤"}, + 5045:{uuid:5045,name:"不灭战魂",path:"hk3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:420,ap:40, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, + dead:[ + {s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:5}}, + {s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:30}}, + {s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:120}} + ], + revive:{s_uuid:6501,r_num:1,upr:0.5}, + info:"死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值,死后复活一次"}, + + // ========== fstart 类(法师 · 战前增益) ========== + 5051:{uuid:5051,name:"占卜师",path:"hm1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:140,ap:35, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid3].cd,ccd:0}}, + fstart:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}}], + info:"战斗开始时为全队永久提升攻击力15点"}, + 5052:{uuid:5052,name:"护盾牧师",path:"hm2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:150,ap:40, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}}, + fstart:[{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:2}}], + info:"战斗开始时为全队添加2层护盾"}, + 5053:{uuid:5053,name:"血盟法师",path:"hm3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:160,ap:45, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}}, + fstart:[{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:100}}], + info:"战斗开始时为全队永久提升最大生命值100点"}, + 5054:{uuid:5054,name:"暴击法师",path:"hm4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:170,ap:55, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid3].cd,ccd:0}}, + fstart:[{s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}], + info:"战斗开始时为全队永久提升暴击率20%"}, + 5055:{uuid:5055,name:"毁灭法师",path:"hm5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,hp:185,ap:65, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid1].cd,ccd:0}}, + fstart:[ + {s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:25}}, + {s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}} + ], + info:"战斗开始时为全队永久+25%暴伤、+20攻击力"}, + 5056:{uuid:5056,name:"预言法师",path:"hm6", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:200,ap:70, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}}, + fstart:[ + {s_uuid:6405,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}, + {s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}}, + {s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}} + ], + info:"战斗开始时为全队永久+20%击晕概率、+15%暴击率、+20%暴伤"}, + + // ========== field 类(法师 · 驻场光环) ========== + 5061:{uuid:5061,name:"亡语法师",path:"hm1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:160,ap:50, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}}, + field:[7002], + info:"驻场期间全队死亡触发技能次数+1,死亡后光环消失"}, + + // ========== fend + atking 类(辅助 · 治疗续航 + 波次增益) ========== + 5071:{uuid:5071,name:"治愈牧师",path:"hh1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:130,ap:40, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}}, + atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:200}}], + info:"每攻击5次治疗全队200%AP"}, + 5072:{uuid:5072,name:"小金库",path:"hh2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:140,ap:35, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid1].cd,ccd:0}}, + atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:200}}], + fend:[{s_uuid:6303,t_num:1,overrides:{gold:1}}], + info:"每攻击5次治疗全队,每波结束获得1金币"}, + 5073:{uuid:5073,name:"强化牧师",path:"hh3", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:150,ap:45, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}}, + atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:250}}], + fend:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:10}}], + info:"每攻击5次治疗全队,每波结束全队永久+10攻击力"}, + 5074:{uuid:5074,name:"生命牧师",path:"hh4", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,hp:160,ap:50, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}}, + atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:250}}], + fend:[{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:80}}], + info:"每攻击5次治疗全队,每波结束全队永久+80最大生命值"}, + 5075:{uuid:5075,name:"全能牧师",path:"hh5", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:180,ap:55, + skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}}, + atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:300}}], + fend:[ + {s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:12}}, + {s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:60}} + ], + info:"每攻击5次治疗全队300%AP,每波结束全队永久+12攻击力、+60最大生命值"}, @@ -290,22 +420,20 @@ export const HeroInfo: Record = { }; export const HeroList: number[] = [ - // 铁壁反伤流 - 5001, 5002, 5007, 5008, 5009, - // 攻速叠伤流 - 5006, 5205, 5403, - // 冰冻控制流 - 5101, 5106, 5107, 5108, - // 治疗续航流 - 5301, 5302, 5303, 5304, 5305, - // 穿刺风怒流 - 5209, 5210, 5404, - // 暴击爆发流 - 5211, 5212, 5405, - // 经济滚雪球流 - 5109, 5306, 5213, - // 献祭亡语流 - 5010, 5110, 5111, + // atked 类(战士 · 自身强化) + 5011, 5012, 5013, 5014, 5015, 5016, + // atking 刺客(自身强化) + 5021, 5022, 5023, + // atking 射手(队友强化) + 5031, 5032, 5033, + // dead 类(死亡遗产) + 5041, 5042, 5043, 5044, 5045, + // fstart 类(法师 · 战前增益) + 5051, 5052, 5053, 5054, 5055, 5056, + // field 类(法师 · 驻场光环) + 5061, + // fend + atking 类(辅助 · 治疗 + 波次增益) + 5071, 5072, 5073, 5074, 5075, ];