refactor(hero-config): 重构英雄配置系统并更新技能弹道类型
1. 将全部技能的线性弹道修改为贝塞尔曲线弹道 2. 重构英雄配置体系,按触发类型重新分类整合所有英雄数据 3. 更新英雄列表排序,适配新的配置结构
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@@ -210,22 +210,22 @@ export const SkillSet: Record<number, SkillConfig> = {
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6001: {
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uuid: 6001, name: "火球", sp_name: "atk_1", icon: "1026", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee,
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6002: {
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uuid: 6002, name: "紫烟", sp_name: "atk_2", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "近战普通攻击技能",
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RType: RType.bezier, EType: EType.collision, info: "近战普通攻击技能",
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},
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6003: {
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uuid: 6003, name: "白球", sp_name: "atk_3", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "一定几率暴击",
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RType: RType.bezier, EType: EType.collision, info: "一定几率暴击",
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},
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6004: {
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uuid: 6004, name: "水球", sp_name: "atk_4", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "普通远程攻击",
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RType: RType.bezier, EType: EType.collision, info: "普通远程攻击",
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},
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