修改了很多
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@@ -55,8 +55,8 @@ export class SkillSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
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const skillPos = skill.node.position;
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// 根据技能配置获取判定范围
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const config = SkillSet[skill.s_uuid];
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const rangeX = config?.rangeX || 20; // 默认值为10
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const rangeY = config?.rangeY || 30;
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const rangeX = config?.rangeX || 30; // 默认值为10
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const rangeY = config?.rangeY || 40;
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const distanceX = Math.abs(targetPos.x - skillPos.x);
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const distanceY = Math.abs(targetPos.y+40 - skillPos.y);
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const isInRange = distanceX < rangeX && distanceY < rangeY;
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