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-28222,7 +28044,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1162 + "__id__": 1154 }, "propertyPath": [ "_euler" @@ -28237,7 +28059,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1167 + "__id__": 1159 }, "propertyPath": [ "_useGrayscale" @@ -28253,7 +28075,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1169 + "__id__": 1161 }, "propertyPath": [ "_contentSize" @@ -28273,7 +28095,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1171 + "__id__": 1163 }, "propertyPath": [ "_lscale" @@ -28297,20 +28119,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1157 + "__id__": 1149 }, "_children": [], "_active": false, "_components": [ { - "__id__": 1173 + "__id__": 1165 }, { - "__id__": 1175 + "__id__": 1167 } ], "_prefab": { - "__id__": 1177 + "__id__": 1169 }, "_lpos": { "__type__": "cc.Vec3", @@ -28347,11 +28169,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1172 + "__id__": 1164 }, "_enabled": true, "__prefab": { - "__id__": 1174 + "__id__": 1166 }, "_contentSize": { "__type__": "cc.Size", @@ -28375,11 +28197,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1172 + "__id__": 1164 }, "_enabled": true, "__prefab": { - "__id__": 1176 + "__id__": 1168 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -28433,20 +28255,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1157 + "__id__": 1149 }, "_children": [], "_active": true, "_components": [ { - "__id__": 1179 + "__id__": 1171 }, { - "__id__": 1181 + "__id__": 1173 } ], "_prefab": { - "__id__": 1183 + "__id__": 1175 }, "_lpos": { "__type__": "cc.Vec3", @@ -28483,11 +28305,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1178 + "__id__": 1170 }, "_enabled": true, "__prefab": { - "__id__": 1180 + "__id__": 1172 }, "_contentSize": { "__type__": "cc.Size", @@ -28511,11 +28333,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1178 + "__id__": 1170 }, "_enabled": true, "__prefab": { - "__id__": 1182 + "__id__": 1174 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -28592,20 +28414,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1157 + "__id__": 1149 }, "_children": [], "_active": true, "_components": [ { - "__id__": 1185 + "__id__": 1177 }, { - "__id__": 1187 + "__id__": 1179 } ], "_prefab": { - "__id__": 1189 + "__id__": 1181 }, "_lpos": { "__type__": "cc.Vec3", @@ -28642,11 +28464,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1184 + "__id__": 1176 }, "_enabled": true, "__prefab": { - "__id__": 1186 + "__id__": 1178 }, "_contentSize": { "__type__": "cc.Size", @@ -28670,11 +28492,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1184 + "__id__": 1176 }, "_enabled": true, "__prefab": { - "__id__": 1188 + "__id__": 1180 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -28728,11 +28550,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1157 + "__id__": 1149 }, "_enabled": true, "__prefab": { - "__id__": 1191 + "__id__": 1183 }, "_contentSize": { "__type__": "cc.Size", @@ -28756,11 +28578,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1157 + "__id__": 1149 }, "_enabled": false, "__prefab": { - "__id__": 1193 + "__id__": 1185 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -28801,15 +28623,15 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1157 + "__id__": 1149 }, "_enabled": true, "__prefab": { - "__id__": 1195 + "__id__": 1187 }, "clickEvents": [ { - "__id__": 1196 + "__id__": 1188 } ], "_interactable": true, @@ -28884,39 +28706,39 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1030 + "__id__": 1022 }, "_children": [ { - "__id__": 1199 + "__id__": 1191 }, { - "__id__": 1214 + "__id__": 1206 }, { - "__id__": 1220 + "__id__": 1212 }, { - "__id__": 1226 + "__id__": 1218 } ], "_active": true, "_components": [ { - "__id__": 1232 + "__id__": 1224 }, { - "__id__": 1234 + "__id__": 1226 }, { - "__id__": 1236 + "__id__": 1228 }, { - "__id__": 1238 + "__id__": 1230 } ], "_prefab": { - "__id__": 1240 + "__id__": 1232 }, "_lpos": { "__type__": "cc.Vec3", @@ -28951,17 +28773,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 1198 + "__id__": 1190 }, "_prefab": { - "__id__": 1200 + "__id__": 1192 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 1199 + "__id__": 1191 }, "asset": { "__uuid__": "915a4408-90ea-4c30-9974-05d96c0c27f1", @@ -28969,7 +28791,7 @@ }, "fileId": "c46/YsCPVOJYA4mWEpNYRx", "instance": { - "__id__": 1201 + "__id__": 1193 }, "targetOverrides": null }, @@ -28982,29 +28804,29 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 1194 + }, + { + "__id__": 1196 + }, + { + "__id__": 1197 + }, + { + "__id__": 1198 + }, + { + "__id__": 1199 + }, + { + "__id__": 1201 + }, { "__id__": 1202 }, { "__id__": 1204 - }, - { - "__id__": 1205 - }, - { - "__id__": 1206 - }, - { - "__id__": 1207 - }, - { - "__id__": 1209 - }, - { - "__id__": 1210 - }, - { - "__id__": 1212 } ], "removedComponents": [] @@ -29012,7 +28834,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1203 + "__id__": 1195 }, "propertyPath": [ "_name" @@ -29028,7 +28850,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1203 + "__id__": 1195 }, "propertyPath": [ "_lpos" @@ -29043,7 +28865,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1203 + "__id__": 1195 }, "propertyPath": [ "_lrot" @@ -29059,7 +28881,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1203 + "__id__": 1195 }, "propertyPath": [ "_euler" @@ -29074,7 +28896,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1208 + "__id__": 1200 }, "propertyPath": [ "_useGrayscale" @@ -29090,7 +28912,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1208 + "__id__": 1200 }, "propertyPath": [ "_color" @@ -29106,7 +28928,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1211 + "__id__": 1203 }, "propertyPath": [ "_contentSize" @@ -29126,7 +28948,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1213 + "__id__": 1205 }, "propertyPath": [ "_lscale" @@ -29150,20 +28972,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1198 + "__id__": 1190 }, "_children": [], "_active": false, "_components": [ { - "__id__": 1215 + "__id__": 1207 }, { - "__id__": 1217 + "__id__": 1209 } ], "_prefab": { - "__id__": 1219 + "__id__": 1211 }, "_lpos": { "__type__": "cc.Vec3", @@ -29200,11 +29022,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1214 + "__id__": 1206 }, "_enabled": true, "__prefab": { - "__id__": 1216 + "__id__": 1208 }, "_contentSize": { "__type__": "cc.Size", @@ -29228,11 +29050,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1214 + "__id__": 1206 }, "_enabled": true, "__prefab": { - "__id__": 1218 + "__id__": 1210 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -29286,20 +29108,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1198 + "__id__": 1190 }, "_children": [], "_active": true, "_components": [ { - "__id__": 1221 + "__id__": 1213 }, { - "__id__": 1223 + "__id__": 1215 } ], "_prefab": { - "__id__": 1225 + "__id__": 1217 }, "_lpos": { "__type__": "cc.Vec3", @@ -29336,11 +29158,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1220 + "__id__": 1212 }, "_enabled": true, "__prefab": { - "__id__": 1222 + "__id__": 1214 }, "_contentSize": { "__type__": "cc.Size", @@ -29364,11 +29186,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1220 + "__id__": 1212 }, "_enabled": true, "__prefab": { - "__id__": 1224 + "__id__": 1216 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -29445,20 +29267,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1198 + "__id__": 1190 }, "_children": [], "_active": true, "_components": [ { - "__id__": 1227 + "__id__": 1219 }, { - "__id__": 1229 + "__id__": 1221 } ], "_prefab": { - "__id__": 1231 + "__id__": 1223 }, "_lpos": { "__type__": "cc.Vec3", @@ -29495,11 +29317,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1226 + "__id__": 1218 }, "_enabled": true, "__prefab": { - "__id__": 1228 + "__id__": 1220 }, "_contentSize": { "__type__": "cc.Size", @@ -29523,11 +29345,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1226 + "__id__": 1218 }, "_enabled": true, "__prefab": { - "__id__": 1230 + "__id__": 1222 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -29581,11 +29403,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1198 + "__id__": 1190 }, "_enabled": true, "__prefab": { - "__id__": 1233 + "__id__": 1225 }, "_contentSize": { "__type__": "cc.Size", @@ -29609,11 +29431,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1198 + "__id__": 1190 }, "_enabled": false, "__prefab": { - "__id__": 1235 + "__id__": 1227 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -29654,11 +29476,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1198 + "__id__": 1190 }, "_enabled": true, "__prefab": { - "__id__": 1237 + "__id__": 1229 }, "clickEvents": [], "_interactable": true, @@ -29710,11 +29532,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1198 + "__id__": 1190 }, "_enabled": true, "__prefab": { - "__id__": 1239 + "__id__": 1231 }, "_id": "" }, @@ -29741,11 +29563,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1030 + "__id__": 1022 }, "_enabled": true, "__prefab": { - "__id__": 1242 + "__id__": 1234 }, "_contentSize": { "__type__": "cc.Size", @@ -29769,11 +29591,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1030 + "__id__": 1022 }, "_enabled": true, "__prefab": { - "__id__": 1244 + "__id__": 1236 }, "_alignFlags": 36, "_target": null, @@ -29822,23 +29644,23 @@ }, "_children": [ { - "__id__": 1247 + "__id__": 1239 }, { - "__id__": 1255 + "__id__": 1247 } ], "_active": false, "_components": [ { - "__id__": 1352 + "__id__": 1344 }, { - "__id__": 1354 + "__id__": 1346 } ], "_prefab": { - "__id__": 1356 + "__id__": 1348 }, "_lpos": { "__type__": "cc.Vec3", @@ -29875,23 +29697,23 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1246 + "__id__": 1238 }, "_children": [], "_active": true, "_components": [ { - "__id__": 1248 + "__id__": 1240 }, { - "__id__": 1250 + "__id__": 1242 }, { - "__id__": 1252 + "__id__": 1244 } ], "_prefab": { - "__id__": 1254 + "__id__": 1246 }, "_lpos": { "__type__": "cc.Vec3", @@ -29928,11 +29750,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1247 + "__id__": 1239 }, "_enabled": true, "__prefab": { - "__id__": 1249 + "__id__": 1241 }, "_contentSize": { "__type__": "cc.Size", @@ -29956,11 +29778,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1247 + "__id__": 1239 }, "_enabled": true, "__prefab": { - "__id__": 1251 + "__id__": 1243 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -30001,11 +29823,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1247 + "__id__": 1239 }, "_enabled": true, "__prefab": { - "__id__": 1253 + "__id__": 1245 }, "_id": "" }, @@ -30032,33 +29854,33 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1246 + "__id__": 1238 }, "_children": [ { - "__id__": 1256 + "__id__": 1248 }, { - "__id__": 1281 + "__id__": 1273 }, { - "__id__": 1287 + "__id__": 1279 }, { - "__id__": 1340 + "__id__": 1332 } ], "_active": true, "_components": [ { - "__id__": 1346 + "__id__": 1338 }, { - "__id__": 1348 + "__id__": 1340 } ], "_prefab": { - "__id__": 1351 + "__id__": 1343 }, "_lpos": { "__type__": "cc.Vec3", @@ -30093,17 +29915,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 1255 + "__id__": 1247 }, "_prefab": { - "__id__": 1257 + "__id__": 1249 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 1256 + "__id__": 1248 }, "asset": { "__uuid__": "915a4408-90ea-4c30-9974-05d96c0c27f1", @@ -30111,7 +29933,7 @@ }, "fileId": "c46/YsCPVOJYA4mWEpNYRx", "instance": { - "__id__": 1258 + "__id__": 1250 }, "targetOverrides": null }, @@ -30124,6 +29946,18 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 1251 + }, + { + "__id__": 1253 + }, + { + "__id__": 1255 + }, + { + "__id__": 1257 + }, { "__id__": 1259 }, @@ -30146,19 +29980,7 @@ "__id__": 1271 }, { - "__id__": 1273 - }, - { - "__id__": 1275 - }, - { - "__id__": 1277 - }, - { - "__id__": 1279 - }, - { - "__id__": 1280 + "__id__": 1272 } ], "removedComponents": [] @@ -30166,7 +29988,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1260 + "__id__": 1252 }, "propertyPath": [ "_name" @@ -30182,7 +30004,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1262 + "__id__": 1254 }, "propertyPath": [ "_lpos" @@ -30203,7 +30025,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1264 + "__id__": 1256 }, "propertyPath": [ "_lrot" @@ -30225,7 +30047,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1266 + "__id__": 1258 }, "propertyPath": [ "_euler" @@ -30246,7 +30068,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1268 + "__id__": 1260 }, "propertyPath": [ "_useGrayscale" @@ -30262,7 +30084,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1270 + "__id__": 1262 }, "propertyPath": [ "_active" @@ -30278,7 +30100,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1272 + "__id__": 1264 }, "propertyPath": [ "_contentSize" @@ -30298,7 +30120,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1274 + "__id__": 1266 }, "propertyPath": [ "_lscale" @@ -30319,7 +30141,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1276 + "__id__": 1268 }, "propertyPath": [ "_lpos" @@ -30340,7 +30162,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1278 + "__id__": 1270 }, "propertyPath": [ "_lscale" @@ -30361,7 +30183,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1268 + "__id__": 1260 }, "propertyPath": [ "_sizeMode" @@ -30371,7 +30193,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 1268 + "__id__": 1260 }, "propertyPath": [ "_type" @@ -30384,20 +30206,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1255 + "__id__": 1247 }, "_children": [], "_active": true, "_components": [ { - "__id__": 1282 + "__id__": 1274 }, { - "__id__": 1284 + "__id__": 1276 } ], "_prefab": { - "__id__": 1286 + "__id__": 1278 }, "_lpos": { "__type__": "cc.Vec3", @@ -30434,11 +30256,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1281 + "__id__": 1273 }, "_enabled": true, "__prefab": { - "__id__": 1283 + "__id__": 1275 }, "_contentSize": { "__type__": "cc.Size", @@ -30462,11 +30284,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1281 + "__id__": 1273 }, "_enabled": true, "__prefab": { - "__id__": 1285 + "__id__": 1277 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -30543,36 +30365,36 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1255 + "__id__": 1247 }, "_children": [ { - "__id__": 1288 + "__id__": 1280 }, { - "__id__": 1294 + "__id__": 1286 }, { - "__id__": 1308 + "__id__": 1300 }, { - "__id__": 1319 + "__id__": 1311 }, { - "__id__": 1325 + "__id__": 1317 }, { - "__id__": 1331 + "__id__": 1323 } ], "_active": true, "_components": [ { - "__id__": 1337 + "__id__": 1329 } ], "_prefab": { - "__id__": 1339 + "__id__": 1331 }, "_lpos": { "__type__": "cc.Vec3", @@ -30609,20 +30431,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1287 + "__id__": 1279 }, "_children": [], "_active": false, "_components": [ { - "__id__": 1289 + "__id__": 1281 }, { - "__id__": 1291 + "__id__": 1283 } ], "_prefab": { - "__id__": 1293 + "__id__": 1285 }, "_lpos": { "__type__": "cc.Vec3", @@ -30659,11 +30481,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1288 + "__id__": 1280 }, "_enabled": true, "__prefab": { - "__id__": 1290 + "__id__": 1282 }, "_contentSize": { "__type__": "cc.Size", @@ -30687,11 +30509,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1288 + "__id__": 1280 }, "_enabled": true, "__prefab": { - "__id__": 1292 + "__id__": 1284 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -30745,27 +30567,27 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1287 + "__id__": 1279 }, "_children": [ { - "__id__": 1295 + "__id__": 1287 } ], "_active": true, "_components": [ { - "__id__": 1301 + "__id__": 1293 }, { - "__id__": 1303 + "__id__": 1295 }, { - "__id__": 1305 + "__id__": 1297 } ], "_prefab": { - "__id__": 1307 + "__id__": 1299 }, "_lpos": { "__type__": "cc.Vec3", @@ -30802,20 +30624,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 1294 + "__id__": 1286 }, "_children": [], "_active": true, "_components": [ { - "__id__": 1296 + "__id__": 1288 }, { - "__id__": 1298 + "__id__": 1290 } ], "_prefab": { - "__id__": 1300 + "__id__": 1292 }, "_lpos": { "__type__": "cc.Vec3", @@ -30852,11 +30674,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1295 + "__id__": 1287 }, "_enabled": true, "__prefab": { - "__id__": 1297 + "__id__": 1289 }, "_contentSize": { "__type__": "cc.Size", @@ -30880,11 +30702,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1295 + "__id__": 1287 }, "_enabled": true, "__prefab": { - "__id__": 1299 + "__id__": 1291 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -30938,11 +30760,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 1294 + "__id__": 1286 }, "_enabled": true, "__prefab": { - "__id__": 1302 + "__id__": 1294 }, "_contentSize": { 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+33278,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 1418 + "__id__": 1410 }, "_contentSize": { "__type__": "cc.Size", @@ -33484,7 +33306,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 1420 + "__id__": 1412 }, "_alignFlags": 45, "_target": null, @@ -33523,22 +33345,22 @@ "targetOverrides": null, "nestedPrefabInstanceRoots": [ { - "__id__": 1308 + "__id__": 1300 }, { - "__id__": 1256 + "__id__": 1248 }, { - "__id__": 1199 + "__id__": 1191 }, { - "__id__": 1158 + "__id__": 1150 }, { - "__id__": 1125 + "__id__": 1117 }, { - "__id__": 987 + "__id__": 979 } ] } diff --git a/assets/script/game/common/config/BoxSet.ts b/assets/script/game/common/config/BoxSet.ts index ce7ad78a..bb21dc27 100644 --- a/assets/script/game/common/config/BoxSet.ts +++ b/assets/script/game/common/config/BoxSet.ts @@ -37,8 +37,6 @@ export enum BoxSet { MAX_SKILL_SY = 50, MAX_SKILL_BY = 80, ATK_Y = 20, - - } export enum GameSet { ATK_TO_ATK_RATIO=0.1, diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index cd68ea64..f914d5f7 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -78,37 +78,37 @@ info:技能描述 */ export const SkillSet = { - 6001:{uuid:6001,name:"凛冬之触",sp_name:"ball_blue",path:"6001",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"}, - 6002:{uuid:6002,name:"烈焰之怒",sp_name:"ball_red",path:"6002",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"}, - 6003:{uuid:6003,name:"奥术冲击",sp_name:"ball_green",path:"6003",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"}, - 6004:{uuid:6004,name:"神圣裁决",sp_name:"ball_yellow",path:"6004",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"}, - 6005:{uuid:6005,name:"破空斩击",sp_name:"patk",path:"6005",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"攻击前方直线100码内的敌人造成50%伤害"}, - 6006:{uuid:6006,name:"穿心箭矢",sp_name:"arrow",path:"6006",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"}, - 6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, - 6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"}, - 6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"}, - 6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"}, - 6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"}, - 6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:2,depb:20,debtime:2,derate:100,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"}, - 6013:{uuid:6013,name:"火墙", sp_name:"firewall",path:"6013",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"}, - 6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, - 6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"}, - 6016:{uuid:6016,name:"龙卷风", sp_name:"bwind",path:"6016",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, - 6017:{uuid:6017,name:"生命之泉",sp_name:"heath",path:"6017",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:3,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"}, - 6018:{uuid:6018,name:"神圣护盾",sp_name:"shield",path:"6018",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:30,speed:300,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"}, - 6019:{uuid:6019,name:"战争咆哮",sp_name:"apup",path:"6019",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_red",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:20,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"为全体友方增加施法者攻击力20%的攻击"}, - 6021:{uuid:6021,name:"死亡射击",sp_name:"shoot2",path:"6021",TargetType:2,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:0,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:600,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"攻击最后方的敌人,造成600%攻击的伤害"}, - 6022:{uuid:6022,name:"寒霜之矛",sp_name:"icez",path:"6022",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, - 6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"}, - 6024:{uuid:6024,name:"旋风斩", sp_name:"fwind",path:"6024",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max_red",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"}, - 6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"}, - 6026:{uuid:6026,name:"潮汐", sp_name:"watert",path:"6026",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"}, - 6027:{uuid:6027,name:"国王霸气",sp_name:"kingba",path:"6027",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:2,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"}, - 6028:{uuid:6028,name:"自然庇佑",sp_name:"heath2",path:"6028",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"}, - 6029:{uuid:6029,name:"陨石术", sp_name:"fireys",path:"6029",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, - 6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"}, - 6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:20,apup:0,ap:70,mhp:0,hp:70,cd:5,buff_cd:1,hited:0.3,shield:0,speed:120,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"}, - 6032:{uuid:6032,name:"自愈", sp_name:"heath_small",path:"6032",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:5,cd:5,buff_cd:1,hited:0.3,shield:0,speed:120,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"}, - 6033:{uuid:6033,name:"震地裂击",sp_name:"cuida",path:"6033",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:6035,hero:0,info:"捶爆前方目标,造成300%攻击的伤害,震慑敌人,本局内全部敌方降低对方10%攻击力"}, - 6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"} + 6001:{uuid:6001,name:"凛冬之触",sp_name:"ball_blue",path:"6001",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"}, + 6002:{uuid:6002,name:"烈焰之怒",sp_name:"ball_red",path:"6002",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"}, + 6003:{uuid:6003,name:"奥术冲击",sp_name:"ball_green",path:"6003",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"}, + 6004:{uuid:6004,name:"神圣裁决",sp_name:"ball_yellow",path:"6004",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"}, + 6005:{uuid:6005,name:"破空斩击",sp_name:"patk",path:"6005",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"攻击前方直线100码内的敌人造成50%伤害"}, + 6006:{uuid:6006,name:"穿心箭矢",sp_name:"arrow",path:"6006",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"}, + 6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, + 6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"}, + 6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"}, + 6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:0,endType:3,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"}, + 6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"}, + 6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:2,depb:20,debtime:2,derate:100,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"}, + 6013:{uuid:6013,name:"火墙", sp_name:"firewall",path:"6013",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"}, + 6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, + 6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"}, + 6016:{uuid:6016,name:"龙卷风", sp_name:"bwind",path:"6016",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, + 6017:{uuid:6017,name:"生命之泉",sp_name:"heath",path:"6017",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:3,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"}, + 6018:{uuid:6018,name:"神圣护盾",sp_name:"shield",path:"6018",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"}, + 6019:{uuid:6019,name:"战争咆哮",sp_name:"apup",path:"6019",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_red",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:20,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"为全体友方增加施法者攻击力20%的攻击"}, + 6021:{uuid:6021,name:"死亡射击",sp_name:"shoot2",path:"6021",TargetType:2,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:0,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:600,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"攻击最后方的敌人,造成600%攻击的伤害"}, + 6022:{uuid:6022,name:"寒霜之矛",sp_name:"icez",path:"6022",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, + 6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"}, + 6024:{uuid:6024,name:"旋风斩", sp_name:"fwind",path:"6024",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max_red",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"}, + 6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"}, + 6026:{uuid:6026,name:"潮汐", sp_name:"watert",path:"6026",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"}, + 6027:{uuid:6027,name:"国王霸气",sp_name:"kingba",path:"6027",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:2,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"}, + 6028:{uuid:6028,name:"自然庇佑",sp_name:"heath2",path:"6028",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"}, + 6029:{uuid:6029,name:"陨石术", sp_name:"fireys",path:"6029",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, + 6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"}, + 6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:20,apup:0,ap:70,mhp:0,hp:70,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"}, + 6032:{uuid:6032,name:"自愈", sp_name:"heath_small",path:"6032",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:5,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"}, + 6033:{uuid:6033,name:"震地裂击",sp_name:"cuida",path:"6033",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:6035,hero:0,info:"捶爆前方目标,造成300%攻击的伤害,震慑敌人,本局内全部敌方降低对方10%攻击力"}, + 6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"} }; \ No newline at end of file diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 5a8825fe..a13d3a4b 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -1,4 +1,3 @@ -import { Talents } from "./TalentSet" /** * kind :1:烈焰 2:寒冰 3:自然 4:暗影 5:神圣 **/ @@ -26,10 +25,19 @@ export enum HeroType { remote = 1, mage = 2, } +export enum HeroFac { + hero = 0, + enemy = 1, +} export const HeroList = [5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011] export const MonList = [5201,5202,5203,5204,5205,5206,5207,5208,5209,5210,5211,5212,5213,5214,5215,5216,5217,5218,5219,5220,5221,5222,5223,5224,5225,5226,5227] export const HeroSet = { - StartPos:[-300,-350,-350] + Start_x:[-200,-260,-320], + Start_y:[70,0,-70] +} +export const MonSet = { + Start_x:[200,260,320], + Start_y:[70,0,-70] } export const HeroInfo = { 5001:{uuid:5001,name:"神圣守护",path:"k2", quality:3,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, diff --git a/assets/script/game/common/ecs/position/BattleMoveSystem.ts b/assets/script/game/common/ecs/position/BattleMoveSystem.ts index 46a3f092..f9a75c0b 100644 --- a/assets/script/game/common/ecs/position/BattleMoveSystem.ts +++ b/assets/script/game/common/ecs/position/BattleMoveSystem.ts @@ -24,6 +24,9 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU const shouldStop = enemiesStop; view.is_atking = shouldStop; + // 更新渲染层级 + this.updateRenderOrder(e); + // 同步状态 if (!shouldStop) { if(view.is_stop||view.is_dead) return //停止移动或者死亡不移动 @@ -134,4 +137,29 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU } }); } + + /** 更新渲染层级 */ + private updateRenderOrder(entity: ecs.Entity) { + const current = entity.get(HeroViewComp); + + // 查找所有单位 + const allUnits = ecs.query(ecs.allOf(HeroViewComp)).filter(e => { + const other = e.get(HeroViewComp); + return other.fac === current.fac; // 按阵营分组 + }); + + // 按y坐标从大到小排序(y坐标越小显示在上层) + const sortedUnits = allUnits.sort((a, b) => { + const posA = a.get(HeroViewComp).node.position.y; + const posB = b.get(HeroViewComp).node.position.y; + return posB - posA; // 修改排序顺序 + }); + + // 设置渲染顺序 + + // 根据y坐标设置层级,y坐标越小的显示在上层 + const index = sortedUnits.findIndex(e => e === entity); + current.node.setSiblingIndex(index); + + } } diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index 1711cb99..3deabf73 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -89,6 +89,8 @@ export class HeroViewComp extends CCComp { onLoad() { this.as = this.getComponent(HeroSpine); + let anm = this.node.getChildByName("anm") + anm.setScale(anm.scale.x*0.7,anm.scale.y*0.7); // 注册单个碰撞体的回调函数 // let collider = this.getComponent(Collider2D); @@ -157,12 +159,8 @@ export class HeroViewComp extends CCComp { let hp_progress= this.hp/this.hp_max; this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; if(this.is_boss) return - this.node.getChildByName("top").getChildByName("hp").active = true; - // if(this.hp == this.hp_max){ - // this.node.getChildByName("top").getChildByName("hp").active = false; - // } else{ - // this.node.getChildByName("top").getChildByName("hp").active = true; - // } + this.node.getChildByName("top").getChildByName("hp").active = (this.hp == this.hp_max) ? false : true; + } //移动 @@ -265,7 +263,7 @@ export class HeroViewComp extends CCComp { return this.node.position.y <= -900; } to_alive(){ - let pos =v3(HeroSet.StartPos[this.type],this.node.position.y,this.node.position.z) + let pos =v3(HeroSet.Start_x[this.type],HeroSet.Start_y[this.type],this.node.position.z) this.node.setPosition(pos) this.revive() } diff --git a/assets/script/game/hero/Mon.ts b/assets/script/game/hero/Mon.ts index 19a2be08..1005d627 100644 --- a/assets/script/game/hero/Mon.ts +++ b/assets/script/game/hero/Mon.ts @@ -78,29 +78,18 @@ export class Monster extends ecs.Entity { hv.hero_name= hero.name; hv.speed =hv.ospeed = hero.speed; hv.dis = hero.dis; - hv.pw = hero.pw; - hv.pwm= hero.pwm; - hv.pws= hero.pws - hv.apw=hero.apw; - hv.uapw=hero.uapw; - hv.cpw=hero.cpw; - hv.dpw=hero.dpw; - hv.dopw=hero.dopw; - hv.hp= hv.hp_max =hero.hp*(1+(lv-1)*0.2); - hv.ap = hero.ap*(1+(lv-1)*0.2); - hv.def= hero.def*(1+(lv-1)*0.2); + hv.hp= hv.hp_max =hero.hp; + hv.ap = hero.ap; hv.cd = hero.a_cd - hv.crit = hero.crit*(1+(lv-1)*0.2); //暴击率 - hv.crit_add = hero.crit_add*(1+(lv-1)*0.2);//暴击伤害加成 - hv.dodge = hero.dodge*(1+(lv-1)*0.2); //闪避率 - + hv.atk_skill=hero.skills[0] this.add(hv); - // 初始化多个技能组件 - const skillsComp = this.get(HeroSkillsComp); - // 正确初始化已有技能 - hero.skills.forEach(skillId => { - this.addSkill(skillId); // 使用addSkill方法确保初始化 - }); + + // // 初始化多个技能组件 + // const skillsComp = this.get(HeroSkillsComp); + // // 正确初始化已有技能 + // hero.skills.forEach(skillId => { + // this.addSkill(skillId); // 使用addSkill方法确保初始化 + // }); // 初始化移动参数 const move = this.get(BattleMoveComp); diff --git a/assets/script/game/map/MissionHeroComp.ts b/assets/script/game/map/MissionHeroComp.ts index 2377fffc..f1894d25 100644 --- a/assets/script/game/map/MissionHeroComp.ts +++ b/assets/script/game/map/MissionHeroComp.ts @@ -2,7 +2,7 @@ import { _decorator, v3, Vec3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { BoxSet } from "../common/config/BoxSet"; -import { HeroList, HeroSet } from "../common/config/heroSet"; +import { HeroInfo, HeroList, HeroSet } from "../common/config/heroSet"; import { Hero } from "../hero/Hero"; import { smc } from "../common/SingletonModuleComp"; import { Timer } from "db://oops-framework/core/common/timer/Timer"; @@ -25,6 +25,9 @@ export class MissionHeroCompComp extends CCComp { protected update(dt: number): void { if(smc.mission.status != 1) return + } + init(){ + } test_call(){ this.addHero(5010) @@ -41,7 +44,8 @@ export class MissionHeroCompComp extends CCComp { private addHero(uuid:number=1001,i:number=0) { let hero = ecs.getEntity(Hero); let scale = 1 - let pos:Vec3 = v3(HeroSet.StartPos[1]-i*10,BoxSet.GAME_LINE); + let y=RandomManager.instance.getRandomInt(0,HeroSet.Start_y.length,1) + let pos:Vec3 = v3(HeroSet.Start_x[HeroInfo[uuid].type],HeroSet.Start_y[y]); hero.load(pos,scale,uuid); } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ diff --git a/assets/script/game/map/MissionMonComp.ts b/assets/script/game/map/MissionMonComp.ts index c7c7edb7..522eed6a 100644 --- a/assets/script/game/map/MissionMonComp.ts +++ b/assets/script/game/map/MissionMonComp.ts @@ -3,7 +3,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { Monster } from "../hero/Mon"; import { BoxSet } from "../common/config/BoxSet"; -import { HeroSet } from "../common/config/heroSet"; +import { HeroSet, MonSet } from "../common/config/heroSet"; import { Missions } from "../common/config/MissionSet"; import { RandomManager } from "db://oops-framework/core/common/random/RandomManager"; import { Timer } from "db://oops-framework/core/common/timer/Timer"; @@ -72,7 +72,9 @@ export class MissionMonCompComp extends CCComp { private addMonster(uuid:number=1001,i:number=0,is_boss:boolean=false) { let mon = ecs.getEntity(Monster); let scale = -1 - let pos:Vec3 = v3(-1*HeroSet.StartPos[1]+i*10,BoxSet.GAME_LINE); + let x=RandomManager.instance.getRandomInt(0,MonSet.Start_x.length,1) + let y=RandomManager.instance.getRandomInt(0,MonSet.Start_y.length,1) + let pos:Vec3 = v3(MonSet.Start_x[2],MonSet.Start_y[y]); mon.load(pos,scale,uuid,is_boss); } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ diff --git a/assets/script/game/skill/HeroSkillSystem.ts b/assets/script/game/skill/HeroSkillSystem.ts index 0c7551aa..6e32233f 100644 --- a/assets/script/game/skill/HeroSkillSystem.ts +++ b/assets/script/game/skill/HeroSkillSystem.ts @@ -8,6 +8,7 @@ import { GameEvent } from "../common/config/GameEvent"; import { Skill } from "../skills/Skill"; import { SkillCom } from "../skills/SkillCom"; import { AnimType } from "../common/config/SkillSet"; +import { BoxSet } from "../common/config/BoxSet"; /** 技能系统 */ @@ -47,8 +48,8 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp const targets = this.selectEnemyTargets(caster, config); if (targets.length === 0) return; skillEntity.load( - new Vec3(view.node.position.x, view.node.position.y+view.node.getComponent(UITransform).contentSize.height/2, 0), // 起始位置 - view.box_group, // 阵营 + new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置 + view.fac, // 阵营 view.node.parent, // 父节点 config.uuid, // 技能ID new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置 diff --git a/assets/script/game/skill/SkillSystem.ts b/assets/script/game/skill/SkillSystem.ts index 5bcc1baf..199eb8bb 100644 --- a/assets/script/game/skill/SkillSystem.ts +++ b/assets/script/game/skill/SkillSystem.ts @@ -55,8 +55,8 @@ export class SkillSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate const skillPos = skill.node.position; // 根据技能配置获取判定范围 const config = SkillSet[skill.s_uuid]; - const rangeX = config?.rangeX || 20; // 默认值为10 - const rangeY = config?.rangeY || 30; + const rangeX = config?.rangeX || 30; // 默认值为10 + const rangeY = config?.rangeY || 40; const distanceX = Math.abs(targetPos.x - skillPos.x); const distanceY = Math.abs(targetPos.y+40 - skillPos.y); const isInRange = distanceX < rangeX && distanceY < rangeY; diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts index 0ce74753..ee265a58 100644 --- a/assets/script/game/skills/Skill.ts +++ b/assets/script/game/skills/Skill.ts @@ -56,6 +56,7 @@ export class Skill extends ecs.Entity { skillComp.caster = caster; skillComp.prefabName = config.sp_name; skillComp.group = group; + skillComp.fac = group; if(group==BoxSet.HERO){ skillComp.fac=0; }else{ diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts index 873d7e0b..77a692fa 100644 --- a/assets/script/game/skills/SkillCom.ts +++ b/assets/script/game/skills/SkillCom.ts @@ -4,9 +4,10 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu import { smc } from "../common/SingletonModuleComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { GameEvent } from "../common/config/GameEvent"; -import { AnimType, endType } from "../common/config/SkillSet"; +import { AnimType, endType, SkillSet } from "../common/config/SkillSet"; import { EndAnmCom } from './EndAnmCom'; import { BoxSet } from "../common/config/BoxSet"; +import { HeroFac, HeroSet } from "../common/config/heroSet"; const { ccclass, property } = _decorator; @@ -38,6 +39,9 @@ export class SkillCom extends CCComp { rigid:RigidBody2D=null!; // 动画名称 target:any=null; caster:any=null; + distance_x:number=0; + distance_y:number=0; + private moveDirection: Vec3 | null = null; // 添加一个属性来存储移动方向 protected onLoad(): void { @@ -60,6 +64,44 @@ export class SkillCom extends CCComp { // this.rigid.wakeUp(); // } // 根据动画类型开始相应的运动 + let dir_x = this.target.node.position.x > this.node.position.x ? 1 : -1 + this.node.scale = v3(dir_x,1,1) + // 根据目标位置设置节点朝向 + if (this.target && this.target.node) { + // 计算朝向 + let direction = this.target.node.position.x > this.node.position.x ? 1 : -1; + // 设置节点缩放来改变朝向 + this.node.scale = v3(direction * Math.abs(this.scale), this.scale, 1); + } + let dir_y = (this.target.node.position.y+BoxSet.ATK_Y) > this.node.position.y ? 1 : -1 + if(this.target.node.position.y+BoxSet.ATK_Y==this.node.position.y){ + dir_y=0 + } + // 计算这一帧的移动距离 + this.distance_x = SkillSet[this.s_uuid].speed*dir_x; + this.distance_y = this.distance_x*Math.abs(this.target.node.position.y-this.node.position.y)/Math.abs(this.target.node.position.x-this.node.position.x)*dir_y; + this.startMovement(); + + // 计算目标角度 + if (this.target && this.target.node) { + const targetPos = this.target.node.position; + const currentPos = this.node.position; + + // 计算角度(弧度) + const dx = targetPos.x - currentPos.x; + const dy = (targetPos.y + BoxSet.ATK_Y) - currentPos.y; + const angle = Math.atan2(dy, dx); + + // 将弧度转换为角度并设置节点旋转 + this.angle = angle * 180 / Math.PI; + this.node.angle = this.angle; // 移除负号,修正角度方向 + } + + // 计算速度分量 + const radians = this.angle * Math.PI / 180; // 移除负号,使用正确的角度 + this.distance_x = this.speed * Math.cos(radians); + this.distance_y = this.speed * Math.sin(radians); + this.startMovement(); } // onBeginContact (seCol: Collider2D, oCol: Collider2D) { @@ -70,9 +112,6 @@ export class SkillCom extends CCComp { private startMovement() { switch(this.animType) { - case AnimType.linear: - this.startLinearMove(); - break; case AnimType.parabolic: this.startBezierMove(); break; @@ -88,19 +127,19 @@ export class SkillCom extends CCComp { } } - private startLinearMove() { - if(this.group==BoxSet.HERO){ - this.targetPos.x=720 - }else{ - this.targetPos.x=-720 + + private startLinearMove(dt: number) { + if (!this.speed || this.is_destroy) return; + + // 使用角度方向移动 + const newX = this.node.position.x + this.distance_x * dt; + const newY = this.node.position.y + this.distance_y * dt; + this.node.setPosition(newX, newY, this.node.position.z); + + // 检查是否超出边界 + if (newX < -400 || newX > 400) { + this.is_destroy = true; } - const duration = Vec3.distance(this.startPos, this.targetPos) / this.speed; - tween(this.node) - .to(duration, { position: this.targetPos }) - .call(() => { - this.is_destroy = true; - }) - .start(); } private startBezierMove() { @@ -191,6 +230,8 @@ export class SkillCom extends CCComp { update(deltaTime: number) { if(smc.mission.pause) return; this.toDestroy(); + this.startLinearMove(deltaTime); + } toDestroy() { if(this.is_destroy){ @@ -202,7 +243,7 @@ export class SkillCom extends CCComp { } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { - this.is_destroy=false + this.is_destroy = false; this.node.destroy(); this.animType = 0; this.endType = 0; @@ -210,6 +251,7 @@ export class SkillCom extends CCComp { this.inTime = 0; this.startPos.set(); this.targetPos.set(); + this.moveDirection = null; // 重置移动方向 } } \ No newline at end of file