修改了很多

This commit is contained in:
panfudan
2025-03-27 23:25:10 +08:00
parent 3a15541170
commit 67704725b2
40 changed files with 9140 additions and 4253 deletions

View File

@@ -8,6 +8,7 @@ import { GameEvent } from "../common/config/GameEvent";
import { Skill } from "../skills/Skill";
import { SkillCom } from "../skills/SkillCom";
import { AnimType } from "../common/config/SkillSet";
import { BoxSet } from "../common/config/BoxSet";
/** 技能系统 */
@@ -47,8 +48,8 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp
const targets = this.selectEnemyTargets(caster, config);
if (targets.length === 0) return;
skillEntity.load(
new Vec3(view.node.position.x, view.node.position.y+view.node.getComponent(UITransform).contentSize.height/2, 0), // 起始位置
view.box_group, // 阵营
new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置
view.fac, // 阵营
view.node.parent, // 父节点
config.uuid, // 技能ID
new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置

View File

@@ -55,8 +55,8 @@ export class SkillSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
const skillPos = skill.node.position;
// 根据技能配置获取判定范围
const config = SkillSet[skill.s_uuid];
const rangeX = config?.rangeX || 20; // 默认值为10
const rangeY = config?.rangeY || 30;
const rangeX = config?.rangeX || 30; // 默认值为10
const rangeY = config?.rangeY || 40;
const distanceX = Math.abs(targetPos.x - skillPos.x);
const distanceY = Math.abs(targetPos.y+40 - skillPos.y);
const isInRange = distanceX < rangeX && distanceY < rangeY;