refactor(heroSpawn): 重构英雄出生点位分配逻辑
1. 新增按职业分三排出生规则:战士/坦克前排、射手/刺客中排、辅助/法师后排 2. 同职业重复召唤时按±20像素交替展开,避免落点重叠 3. 新增posIndex编码规则:role*10+n,同步登记heroGrid网格索引 4. 废弃旧的近战/远程分位逻辑,替换为职业映射规则 5. 修复旧版点位分配的槽位冲突问题,优化溢出兜底逻辑
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assets/script/game/common/config/英雄设计方案.md.meta
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assets/script/game/common/config/英雄设计方案.md.meta
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{
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"ver": "1.0.1",
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"importer": "text",
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"imported": true,
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"uuid": "cba68700-c03f-4cd9-ac7d-449d642829ac",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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