refactor(heroSpawn): 重构英雄出生点位分配逻辑

1. 新增按职业分三排出生规则:战士/坦克前排、射手/刺客中排、辅助/法师后排
2. 同职业重复召唤时按±20像素交替展开,避免落点重叠
3. 新增posIndex编码规则:role*10+n,同步登记heroGrid网格索引
4. 废弃旧的近战/远程分位逻辑,替换为职业映射规则
5. 修复旧版点位分配的槽位冲突问题,优化溢出兜底逻辑
This commit is contained in:
pan
2026-08-17 13:39:37 +08:00
parent 972f40f766
commit 667795fd1a
6 changed files with 365 additions and 390 deletions

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"uuid": "523a2661-6d50-40ad-b6e0-e4994bbff9f2",
"files": [
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],
"subMetas": {},
"userData": {}
}