fix: 调整怪物和英雄初始尺寸,优化胜利UI显示
将怪物和英雄的默认尺寸从1.15改为1,同时调整胜利UI的位置、大小、字体和精灵配置,统一界面显示效果
This commit is contained in:
@@ -287,7 +287,7 @@
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"__id__": 11
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}
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],
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"_active": false,
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"_active": true,
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"_components": [
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{
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"__id__": 19
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@@ -302,7 +302,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 470.965,
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"y": 460.432,
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"z": 0
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},
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"_lrot": {
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@@ -355,7 +355,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -4.457999999999995,
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"y": 5.418000000000003,
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"z": 0
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},
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"_lrot": {
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@@ -395,7 +395,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 144,
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"width": 124,
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"height": 54.4
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},
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"_anchorPoint": {
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@@ -434,8 +434,8 @@
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"_string": "战斗结束",
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"_horizontalAlign": 1,
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"_verticalAlign": 1,
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"_actualFontSize": 35,
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"_fontSize": 35,
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"_actualFontSize": 30,
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"_fontSize": 30,
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"_fontFamily": "Arial",
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"_lineHeight": 40,
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"_overflow": 0,
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@@ -493,7 +493,7 @@
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"_target": null,
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"_left": 0,
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"_right": 0,
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"_top": 77.758,
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"_top": -3.6180000000000008,
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"_bottom": 0,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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@@ -540,8 +540,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 377,
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"height": 201
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"width": 300,
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"height": 58
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -577,12 +577,12 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@bc18e",
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"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@9a244",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_type": 1,
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"_fillType": 0,
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"_sizeMode": 1,
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"_sizeMode": 0,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0,
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@@ -592,7 +592,10 @@
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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"_atlas": {
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"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73",
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"__expectedType__": "cc.SpriteAtlas"
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},
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"_id": ""
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},
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{
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@@ -80,7 +80,7 @@ export class Hero extends ecs.Entity {
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// 英雄等级上限以配置为准,合成可升到 HERO_MAX_LV
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if (hero_lv > FightSet.HERO_MAX_LV) hero_lv = FightSet.HERO_MAX_LV
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// 英雄尺寸随等级做轻量放大,强化成长反馈
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let size = 1.15
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let size = 1
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// 根据配置路径加载英雄预制体
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var path = "game/heros/" + HeroInfo[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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@@ -134,7 +134,7 @@ export class Monster extends ecs.Entity {
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// 怪物默认朝左,表现缩放固定为负向
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scale = -1
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// 当前怪物尺寸固定,保留变量便于后续扩展
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let size = 1.15
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let size = 1
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var scene = smc.map.MapView.scene;
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// 根据配置读取怪物预制体路径
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var path = "game/heros/" + HeroInfo[uuid].path;
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