diff --git a/assets/resources/gui/element/victory.prefab b/assets/resources/gui/element/victory.prefab index 33570e5d..379e30ca 100644 --- a/assets/resources/gui/element/victory.prefab +++ b/assets/resources/gui/element/victory.prefab @@ -287,7 +287,7 @@ "__id__": 11 } ], - "_active": false, + "_active": true, "_components": [ { "__id__": 19 @@ -302,7 +302,7 @@ "_lpos": { "__type__": "cc.Vec3", "x": 0, - "y": 470.965, + "y": 460.432, "z": 0 }, "_lrot": { @@ -355,7 +355,7 @@ "_lpos": { "__type__": "cc.Vec3", "x": 0, - "y": -4.457999999999995, + "y": 5.418000000000003, "z": 0 }, "_lrot": { @@ -395,7 +395,7 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 144, + "width": 124, "height": 54.4 }, "_anchorPoint": { @@ -434,8 +434,8 @@ "_string": "战斗结束", "_horizontalAlign": 1, "_verticalAlign": 1, - "_actualFontSize": 35, - "_fontSize": 35, + "_actualFontSize": 30, + "_fontSize": 30, "_fontFamily": "Arial", "_lineHeight": 40, "_overflow": 0, @@ -493,7 +493,7 @@ "_target": null, "_left": 0, "_right": 0, - "_top": 77.758, + "_top": -3.6180000000000008, "_bottom": 0, "_horizontalCenter": 0, "_verticalCenter": 0, @@ -540,8 +540,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 377, - "height": 201 + "width": 300, + "height": 58 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -577,12 +577,12 @@ "a": 255 }, "_spriteFrame": { - "__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@bc18e", + "__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@9a244", "__expectedType__": "cc.SpriteFrame" }, - "_type": 0, + "_type": 1, "_fillType": 0, - "_sizeMode": 1, + "_sizeMode": 0, "_fillCenter": { "__type__": "cc.Vec2", "x": 0, @@ -592,7 +592,10 @@ "_fillRange": 0, "_isTrimmedMode": true, "_useGrayscale": false, - "_atlas": null, + "_atlas": { + "__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73", + "__expectedType__": "cc.SpriteAtlas" + }, "_id": "" }, { diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts index 16fd5faa..92c40b9b 100644 --- a/assets/script/game/hero/Hero.ts +++ b/assets/script/game/hero/Hero.ts @@ -80,7 +80,7 @@ export class Hero extends ecs.Entity { // 英雄等级上限以配置为准,合成可升到 HERO_MAX_LV if (hero_lv > FightSet.HERO_MAX_LV) hero_lv = FightSet.HERO_MAX_LV // 英雄尺寸随等级做轻量放大,强化成长反馈 - let size = 1.15 + let size = 1 // 根据配置路径加载英雄预制体 var path = "game/heros/" + HeroInfo[uuid].path; var prefab: Prefab = oops.res.get(path, Prefab)!; diff --git a/assets/script/game/hero/Mon.ts b/assets/script/game/hero/Mon.ts index 8eef87be..4d124489 100644 --- a/assets/script/game/hero/Mon.ts +++ b/assets/script/game/hero/Mon.ts @@ -134,7 +134,7 @@ export class Monster extends ecs.Entity { // 怪物默认朝左,表现缩放固定为负向 scale = -1 // 当前怪物尺寸固定,保留变量便于后续扩展 - let size = 1.15 + let size = 1 var scene = smc.map.MapView.scene; // 根据配置读取怪物预制体路径 var path = "game/heros/" + HeroInfo[uuid].path;