fix: 调整怪物和英雄初始尺寸,优化胜利UI显示

将怪物和英雄的默认尺寸从1.15改为1,同时调整胜利UI的位置、大小、字体和精灵配置,统一界面显示效果
This commit is contained in:
pan
2026-09-01 10:46:42 +08:00
parent 4ad8b2e0b6
commit 6608cedb08
3 changed files with 18 additions and 15 deletions

View File

@@ -80,7 +80,7 @@ export class Hero extends ecs.Entity {
// 英雄等级上限以配置为准,合成可升到 HERO_MAX_LV
if (hero_lv > FightSet.HERO_MAX_LV) hero_lv = FightSet.HERO_MAX_LV
// 英雄尺寸随等级做轻量放大,强化成长反馈
let size = 1.15
let size = 1
// 根据配置路径加载英雄预制体
var path = "game/heros/" + HeroInfo[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;

View File

@@ -134,7 +134,7 @@ export class Monster extends ecs.Entity {
// 怪物默认朝左,表现缩放固定为负向
scale = -1
// 当前怪物尺寸固定,保留变量便于后续扩展
let size = 1.15
let size = 1
var scene = smc.map.MapView.scene;
// 根据配置读取怪物预制体路径
var path = "game/heros/" + HeroInfo[uuid].path;