feat(skill): add proc skill trigger system
实现技能命中后概率触发额外技能的完整流程 1. 新增proc_skill技能配置字段与数据组件 2. 新增公共技能派发工具方法 3. 在HeroAtkSystem中添加触发逻辑 4. 完善伤害事件与技能视图传递proc_skill参数
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@@ -271,6 +271,25 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpda
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}
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}
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// 命中概率触发额外技能(proc_skill):配置由施法技能实体快照自合并后配置(含 heroSet overrides/lv_entries),
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// 触发走 SkillTriggerHelper/forceCastTriggerSkill 通道(无视 CD、无施法前摇),与 atking 同一通道。
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// 防递归:被触发的技能经 forceCastTriggerSkill 不再产生 proc_skill 伤害事件之外的新事件,且不会累加 atk_count。
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if (!isDot && damageEvent.proc_skill) {
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const proc = damageEvent.proc_skill;
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const procChance = proc.chance ?? 100;
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if (procChance >= 100 || Math.random() * 100 < procChance) {
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const caster = ecs.getEntityByEid(casterEid);
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if (caster) {
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const casterAttrs = caster.get(HeroAttrsComp);
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const casterView = caster.get(HeroViewComp);
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if (casterAttrs && casterView && !casterAttrs.is_dead && !casterAttrs.is_reviving) {
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// proc_skill.overrides 透传给被触发技能(如自定义 ap 伤害),与被触发技能自身 overrides 叠加(本次传入优先)
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SkillTriggerHelper.dispatchSinglePublic(proc.s_uuid, casterAttrs, casterView, SkillTriggerType.Atking, proc.overrides);
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}
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}
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}
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}
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// 检查死亡
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if (TAttrsComp.hp <= 0) {
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