refactor(hero-config): 移除旧的本地导出hexport.ts功能
删除了前后端中与本地导出hexport.ts相关的API、页面按钮和实现代码,不再支持生成本地hexport.ts配置文件。
This commit is contained in:
@@ -1,186 +0,0 @@
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/**
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* 英雄配置导出文件 - 由英雄配置编辑器生成
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* 生成时间: 2026-09-03T07:48:48.642Z
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* 使用方式: import { HexportHeroInfo } from "./hexport" 后合并进 HeroInfo
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*/
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import { v3 } from "cc"
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import { FacSet } from "./GameSet"
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import { TGroup } from "./SkillSet"
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import { SkillLv, HType, HGrowType, HRole, HERO_ROLE_BASE, AtkSpeedSet, AtkSpeedLv, heroInfo } from "./heroSet"
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export const HexportHeroInfo: Record<number, heroInfo> = {
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// 5001 叠甲骑士 — CSV导入:自身护盾+全体护盾
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5001: {
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uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
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skills: {
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6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥剑对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
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],
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},
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6301: { uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":60,"summon_count":1} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":120,"summon_count":2} },
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],
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},
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},
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atked: {
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6301: [
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{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"summon_count":1}, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
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],
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},
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info: "",
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},
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// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
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5002: {
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uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
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skills: {
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6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥拳对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
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],
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},
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6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"summon_count":1}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":20,"summon_count":1} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":180,"bck":60,"buff_value":40,"summon_count":2}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
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],
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},
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},
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atking: {
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6004: [
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{ lv: 4, s_lv: SkillLv.Lv1, name: "奋力一击", t_num: 3, overrides: {"ap":300}, desc: "每三次攻击后立即打击{target},造成攻击力{ap}%伤害" },
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],
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},
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info: "",
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},
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// 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
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5003: {
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uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
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skills: {
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6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"stun":10}, desc: "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" },
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],
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},
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6104: { uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"stun":100,"summon_count":1}, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":450,"stun":100,"summon_count":1} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"stun":100,"summon_count":2} },
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],
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},
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},
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field: [
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{ lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] },
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],
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info: "",
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},
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// 5004 刀刀暴击 — CSV导入:暴击/暴伤双光环乘区;复刻剑圣
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5004: {
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uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
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skills: {
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6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10}, desc: "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击" },
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],
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},
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6100: { uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"summon_count":1}, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"summon_count":1} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"summon_count":2} },
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],
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},
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},
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field: [
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{ lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] },
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],
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info: "",
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},
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// 5005 出血贼 — CSV导入:入场先手+受击格挡;复刻剑豪
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5005: {
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uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
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skills: {
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6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7007,"buff_value":30,"buff_chance":30}, desc: "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
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],
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},
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6103: { uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"summon_count":1}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7007,"summon_count":1}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"para":50,"timed_buff_id":7007,"buff_value":60,"summon_count":2}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
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],
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},
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},
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field: [
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{ lv: 4, uuids: [{ uuid: 7018, value: 1, name: "连击光环" }] },
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],
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info: "",
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},
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// 5006 冻箭哥 — CSV导入:多重单体箭,带冰冻
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5006: {
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uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def,
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skills: {
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6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" },
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],
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},
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6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"summon_count":1}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":50,"summon_count":1} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":70,"summon_count":2} },
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],
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},
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},
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field: [
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{ lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] },
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],
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info: "",
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},
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// 5007 击退火女 — CSV导入:群体击退/麻痹压场;复刻深渊女王
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5007: {
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uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
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skills: {
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6010: { uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100,"bck":30}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":40} },
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],
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},
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6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100,"summon_count":1}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100,"summon_count":1} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"bck":100,"summon_count":2} },
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],
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},
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},
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field: [
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{ lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] },
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],
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info: "",
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},
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// 5008 团疗奶爸 — CSV导入:全体治疗续航+自身护盾
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5008: {
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uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
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skills: {
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6011: { uuid: 6011, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}" },
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],
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},
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6302: { uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"summon_count":1}, desc: "为{target}回复攻击力{ap}%生命",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":400,"summon_count":1} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"summon_count":2} },
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],
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},
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},
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atking: {
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6301: [
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{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾" },
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],
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},
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info: "",
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},
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}
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@@ -8,7 +8,6 @@ import url from 'node:url'
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const __dirname = path.dirname(url.fileURLToPath(import.meta.url))
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const PROJECT_ROOT = path.resolve(__dirname, '..', '..')
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const CONFIG_DIR = path.join(PROJECT_ROOT, 'assets/script/game/common/config')
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const EXPORT_PATH = path.join(CONFIG_DIR, 'hexport.ts')
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const HEROSET_PATH = path.join(CONFIG_DIR, 'heroSet.ts')
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const CSV_PATH = path.join(CONFIG_DIR, '英雄设计表.csv')
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// heroSet.ts 中英雄条目区域标记(怪物配置在 end 标记之后,不受替换影响)
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@@ -114,28 +113,7 @@ function serializeOverrides(o) {
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return s
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}
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/** 生成 hexport.ts 内容 */
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function renderHeroTs(heroes) {
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const nl = '\n'
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let out = ''
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out += `/**${nl}`
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out += ` * 英雄配置导出文件 - 由英雄配置编辑器生成${nl}`
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out += ` * 生成时间: ${new Date().toISOString()}${nl}`
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out += ` * 使用方式: import { HexportHeroInfo } from "./hexport" 后合并进 HeroInfo${nl}`
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out += ` */${nl}`
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out += `import { v3 } from "cc"${nl}`
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out += `import { FacSet } from "./GameSet"${nl}`
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out += `import { TGroup, BuffTarget } from "./SkillSet"${nl}`
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out += `import { SkillLv, HType, HGrowType, HRole, HERO_ROLE_BASE, AtkSpeedSet, AtkSpeedLv, heroInfo } from "./heroSet"${nl}`
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out += nl
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out += `export const HexportHeroInfo: Record<number, heroInfo> = {${nl}`
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for (const h of heroes) {
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out += renderSingleHero(h)
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}
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out += `}${nl}`
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return out
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}
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/** 生成英雄 TS 条目(供 /api/apply 使用) */
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function renderSingleHero(h) {
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const lines = []
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const indent = ' '
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@@ -235,26 +213,6 @@ function renderSingleHero(h) {
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return lines.join('\n') + '\n'
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}
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app.post('/api/export', (req, res) => {
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try {
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const heroes = req.body?.heroes
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if (!Array.isArray(heroes) || !heroes.length) {
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return res.status(400).json({ error: 'heroes 不能为空' })
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}
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const content = renderHeroTs(heroes)
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fs.writeFileSync(EXPORT_PATH, content, 'utf8')
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res.json({ ok: true, path: EXPORT_PATH, bytes: Buffer.byteLength(content) })
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} catch (e) {
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res.status(500).json({ error: String(e?.message || e) })
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}
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})
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app.get('/api/export', (_req, res) => {
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if (!fs.existsSync(EXPORT_PATH)) return res.status(404).json({ error: '尚未生成' })
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res.setHeader('Content-Type', 'text/plain; charset=utf-8')
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res.send(fs.readFileSync(EXPORT_PATH, 'utf8'))
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})
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/**
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* 直接写回 heroSet.ts:用编辑器数据替换英雄条目区域(HEROES_BEGIN/END 标记之间),
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* 怪物条目与区域外的其它配置保持不变。
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@@ -427,5 +385,4 @@ app.post('/api/apply', (req, res) => {
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const PORT = 3001
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app.listen(PORT, () => {
|
||||
console.log(`[hero-config-tool] server listening http://localhost:${PORT}`)
|
||||
console.log(`[hero-config-tool] export path: ${EXPORT_PATH}`)
|
||||
})
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
<div class="actions">
|
||||
<el-button size="small" @click="refreshMeta" :loading="loadingMeta">刷新配置数据</el-button>
|
||||
<el-button size="small" type="success" @click="doSave" :disabled="!heroes.length">保存到服务器</el-button>
|
||||
<el-button size="small" type="warning" @click="doExport" :disabled="!heroes.length">导出 hexport.ts</el-button>
|
||||
<el-button size="small" type="primary" @click="doApply" :disabled="!heroes.length">写入 heroSet.ts</el-button>
|
||||
<el-button size="small" type="danger" @click="doExportCsv" :disabled="!heroes.length">导出英雄设计表.csv</el-button>
|
||||
</div>
|
||||
@@ -375,22 +374,6 @@ async function doSave() {
|
||||
}
|
||||
}
|
||||
|
||||
async function doExport() {
|
||||
try {
|
||||
await ElMessageBox.confirm(
|
||||
`将写入 ${heroes.value.length} 个英雄到 assets/script/game/common/config/hexport.ts`,
|
||||
'导出确认',
|
||||
{ confirmButtonText: '写入', cancelButtonText: '取消', type: 'warning' }
|
||||
)
|
||||
} catch { return }
|
||||
try {
|
||||
const r = await api.exportHeroes(heroes.value)
|
||||
ElMessage.success(`已写入 ${r.bytes} 字节 → ${r.path}`)
|
||||
} catch (e) {
|
||||
ElMessage.error('导出失败: ' + (e?.response?.data?.error || e.message))
|
||||
}
|
||||
}
|
||||
|
||||
async function doApply() {
|
||||
try {
|
||||
await ElMessageBox.confirm(
|
||||
|
||||
@@ -5,8 +5,6 @@ export const api = {
|
||||
refresh: () => axios.post('/api/refresh').then((r) => r.data),
|
||||
fetchHeroes: () => axios.get('/api/heroes').then((r) => r.data),
|
||||
saveHeroes: (heroes) => axios.post('/api/heroes', { heroes }).then((r) => r.data),
|
||||
exportHeroes: (heroes) => axios.post('/api/export', { heroes }).then((r) => r.data),
|
||||
applyHeroes: (heroes) => axios.post('/api/apply', { heroes }).then((r) => r.data),
|
||||
exportCsv: (heroes) => axios.post('/api/export-csv', { heroes }).then((r) => r.data),
|
||||
fetchExport: () => axios.get('/api/export', { responseType: 'text' }).then((r) => r.data),
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user