feat(game): 为技能配置添加类型字段并完善信息框交互

- 在 SkillSet 中新增 IType 枚举定义技能类型(近战/远程/辅助)
- 为所有技能配置添加 IType 字段
- 在 IBoxComp 中添加英雄名称显示和点击关闭功能
This commit is contained in:
walkpan
2026-03-27 20:04:20 +08:00
parent b88d3c214a
commit 5e47919e5b
3 changed files with 2575 additions and 795 deletions

View File

@@ -1,8 +1,9 @@
import { _decorator, Label, Node, UITransform } from "cc";
import { _decorator, Label, Node, NodeEventType, UITransform } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroInfo } from "../common/config/heroSet";
import { SkillSet } from "../common/config/SkillSet";
import { oops } from "db://oops-framework/core/Oops";
const { ccclass, property } = _decorator;
@ccclass('IBoxComp')
@@ -29,6 +30,14 @@ export class IBoxComp extends CCComp {
this.renderHeroInfo(args);
}
onLoad() {
this.node.on(NodeEventType.TOUCH_END, this.onTapClose, this);
}
onDestroy() {
this.node.off(NodeEventType.TOUCH_END, this.onTapClose, this);
}
reset() {
this.node.destroy();
}
@@ -42,9 +51,11 @@ export class IBoxComp extends CCComp {
const heroLv = Math.max(1, Math.floor(args?.heroLv ?? 1));
const hero = HeroInfo[heroUuid];
if (!hero) {
this.setHeroName("");
this.applyLineTexts(["暂无技能信息"]);
return;
}
this.setHeroName(hero.name);
const runtimeSkills = args?.skills ? Object.values(args.skills) : [];
const sourceSkills = runtimeSkills.length > 0 ? runtimeSkills : Object.values(hero.skills ?? {});
const skillTexts = sourceSkills.map(skill => {
@@ -78,14 +89,24 @@ export class IBoxComp extends CCComp {
}
private updateIBoxHeight(height: number) {
const rootTransform = this.node.getComponent(UITransform);
if (rootTransform) {
rootTransform.setContentSize(rootTransform.contentSize.width, height);
}
const bgNode = this.node.getChildByName("Bg");
const bgTransform = bgNode?.getComponent(UITransform);
if (bgTransform) {
bgTransform.setContentSize(bgTransform.contentSize.width, height);
}
}
private setHeroName(name: string) {
const bgNode = this.node.getChildByName("Bg");
const nameNode = bgNode?.getChildByName("name");
const valNode = nameNode?.getChildByName("val");
const label = valNode?.getComponent(Label) || valNode?.getComponentInChildren(Label);
if (label) {
label.string = name;
}
}
private onTapClose() {
oops.gui.removeByNode(this.node);
}
}