- 在 SkillSet 中新增 IType 枚举定义技能类型(近战/远程/辅助) - 为所有技能配置添加 IType 字段 - 在 IBoxComp 中添加英雄名称显示和点击关闭功能
113 lines
4.2 KiB
TypeScript
113 lines
4.2 KiB
TypeScript
import { _decorator, Label, Node, NodeEventType, UITransform } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { oops } from "db://oops-framework/core/Oops";
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const { ccclass, property } = _decorator;
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@ccclass('IBoxComp')
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@ecs.register('IBoxComp', false)
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export class IBoxComp extends CCComp {
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@property(Node)
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Line1: Node = null!
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@property(Node)
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Line2: Node = null!
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@property(Node)
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Line3: Node = null!
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@property(Node)
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Line4: Node = null!
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@property(Node)
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Line5: Node = null!
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private readonly baseHeight: number = 100;
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private readonly extraLineHeight: number = 50;
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onAdded(args: {
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heroUuid?: number;
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heroLv?: number;
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skills?: Record<number, { uuid: number; lv: number; cd: number; ccd: number }>;
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}) {
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this.renderHeroInfo(args);
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}
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onLoad() {
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this.node.on(NodeEventType.TOUCH_END, this.onTapClose, this);
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}
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onDestroy() {
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this.node.off(NodeEventType.TOUCH_END, this.onTapClose, this);
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}
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reset() {
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this.node.destroy();
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}
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private renderHeroInfo(args: {
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heroUuid?: number;
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heroLv?: number;
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skills?: Record<number, { uuid: number; lv: number; cd: number; ccd: number }>;
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}) {
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const heroUuid = Math.floor(args?.heroUuid ?? 0);
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const heroLv = Math.max(1, Math.floor(args?.heroLv ?? 1));
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const hero = HeroInfo[heroUuid];
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if (!hero) {
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this.setHeroName("");
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this.applyLineTexts(["暂无技能信息"]);
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return;
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}
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this.setHeroName(hero.name);
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const runtimeSkills = args?.skills ? Object.values(args.skills) : [];
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const sourceSkills = runtimeSkills.length > 0 ? runtimeSkills : Object.values(hero.skills ?? {});
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const skillTexts = sourceSkills.map(skill => {
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const skillId = Math.floor(skill?.uuid ?? 0);
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if (!skillId) return "";
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const config = SkillSet[skillId];
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if (!config) return "";
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const runtimeLv = runtimeSkills.length > 0 ? Math.max(0, Math.floor(skill.lv ?? 0)) : Math.max(0, Math.floor((skill.lv ?? 1) + heroLv - 2));
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const cd = Number(skill?.cd ?? 0);
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return `${config.name} Lv.${runtimeLv} CD:${cd}s ${config.info}`;
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}).filter(Boolean);
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this.applyLineTexts(skillTexts.length > 0 ? skillTexts : ["暂无技能信息"]);
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}
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private applyLineTexts(skillTexts: string[]) {
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const lines = [this.Line1, this.Line2, this.Line3, this.Line4, this.Line5];
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const showCount = Math.max(1, Math.min(lines.length, skillTexts.length));
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for (let i = 0; i < lines.length; i++) {
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const line = lines[i];
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if (!line) continue;
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const active = i < showCount;
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line.active = active;
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if (!active) continue;
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const text = skillTexts[i] ?? "";
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const noteNode = line.getChildByName("note");
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const label = noteNode?.getComponent(Label) || noteNode?.getComponentInChildren(Label) || line.getComponentInChildren(Label);
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if (label) label.string = text;
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}
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const targetHeight = this.baseHeight + Math.max(0, showCount - 1) * this.extraLineHeight;
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this.updateIBoxHeight(targetHeight);
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}
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private updateIBoxHeight(height: number) {
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const bgNode = this.node.getChildByName("Bg");
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const bgTransform = bgNode?.getComponent(UITransform);
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if (bgTransform) {
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bgTransform.setContentSize(bgTransform.contentSize.width, height);
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}
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}
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private setHeroName(name: string) {
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const bgNode = this.node.getChildByName("Bg");
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const nameNode = bgNode?.getChildByName("name");
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const valNode = nameNode?.getChildByName("val");
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const label = valNode?.getComponent(Label) || valNode?.getComponentInChildren(Label);
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if (label) {
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label.string = name;
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}
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}
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private onTapClose() {
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oops.gui.removeByNode(this.node);
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}
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}
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