refactor: 重构无限关模式,移除章节概念,统一使用关卡-回合结构

This commit is contained in:
pan
2026-09-23 17:18:05 +08:00
parent 8f89dd11fa
commit 577a62193c
7 changed files with 56 additions and 85 deletions

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@@ -104,15 +104,15 @@ export enum GameEvent {
STAGE_PROGRESS_UPDATE = "STAGE_PROGRESS_UPDATE",
/** 奖励领取完成(payload 为空,UI 刷新待领取列表/红点) */
REWARD_CLAIMED = "REWARD_CLAIMED",
/** 小节开始(payload: { chapter, stage, section },MissionMonComp 据此生成怪物) */
/** 回合开始(payload: { stage, section },MissionMonComp 据此生成怪物) */
SectionStart = "SectionStart",
/** 小节结束(payload: { chapter, stage, section },玩家点击"下一节"后推进) */
/** @deprecated 已废弃:无限关模式无节间结算,回合自动推进,勿再监听 */
SectionEnd = "SectionEnd",
/** 大关结束(payload: { chapter, stage },10 节打完) */
/** @deprecated 已废弃:无限关模式无大关结算,勿再监听 */
StageEnd = "StageEnd",
/** 章节结束(payload: { chapter },10 关打完) */
/** @deprecated 已废弃:无限关模式无章节概念,勿再监听 */
ChapterEnd = "ChapterEnd",
/** 结算弹窗点击"下一节"(payload 为空,MissionComp 据此推进到下一小节) */
/** @deprecated 已废弃:无限关模式无"下一节"手动推进,勿再监听 */
NextSection = "NextSection",
/** 结算弹窗点击"再来一次"(payload 为空,MissionComp 据此重开本关) */
RestartMission = "RestartMission",