refactor: 重构无限关模式,移除章节概念,统一使用关卡-回合结构
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@@ -104,15 +104,15 @@ export enum GameEvent {
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STAGE_PROGRESS_UPDATE = "STAGE_PROGRESS_UPDATE",
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/** 奖励领取完成(payload 为空,UI 刷新待领取列表/红点) */
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REWARD_CLAIMED = "REWARD_CLAIMED",
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/** 小节开始(payload: { chapter, stage, section },MissionMonComp 据此生成怪物) */
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/** 回合开始(payload: { stage, section },MissionMonComp 据此生成怪物) */
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SectionStart = "SectionStart",
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/** 小节结束(payload: { chapter, stage, section },玩家点击"下一节"后推进) */
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/** @deprecated 已废弃:无限关模式无节间结算,回合自动推进,勿再监听 */
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SectionEnd = "SectionEnd",
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/** 大关结束(payload: { chapter, stage },10 节打完) */
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/** @deprecated 已废弃:无限关模式无大关结算,勿再监听 */
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StageEnd = "StageEnd",
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/** 章节结束(payload: { chapter },10 关打完) */
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/** @deprecated 已废弃:无限关模式无章节概念,勿再监听 */
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ChapterEnd = "ChapterEnd",
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/** 结算弹窗点击"下一节"(payload 为空,MissionComp 据此推进到下一小节) */
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/** @deprecated 已废弃:无限关模式无"下一节"手动推进,勿再监听 */
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NextSection = "NextSection",
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/** 结算弹窗点击"再来一次"(payload 为空,MissionComp 据此重开本关) */
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RestartMission = "RestartMission",
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