refactor(map): 注释掉战斗盒子节点的显式显隐逻辑

暂时禁用了fight节点下fbox的自动显隐操作,避免不必要的UI状态干扰
This commit is contained in:
panFD
2026-07-20 22:35:28 +08:00
parent 1612e02790
commit 551715ef44

View File

@@ -199,12 +199,12 @@ export class MissionComp extends CCComp {
this.mission_start(); this.mission_start();
}, 0); }, 0);
smc.map.MapView.scene.mapLayer.stopAnimations(); smc.map.MapView.scene.mapLayer.stopAnimations();
smc.map.MapView.scene.mapLayer.node.getChildByName("fight").getChildByName("fbox").active = true; // smc.map.MapView.scene.mapLayer.node.getChildByName("fight").getChildByName("fbox").active = true;
} }
onDestroy() { onDestroy() {
smc.map.MapView.scene.mapLayer.playAnimations() smc.map.MapView.scene.mapLayer.playAnimations()
smc.map.MapView.scene.mapLayer.node.getChildByName("fight").getChildByName("fbox").active = false; // smc.map.MapView.scene.mapLayer.node.getChildByName("fight").getChildByName("fbox").active = false;
super.onDestroy(); super.onDestroy();
if (this.start_btn && this.start_btn.isValid) { if (this.start_btn && this.start_btn.isValid) {
this.start_btn.off(NodeEventType.TOUCH_END, this.onStartFightBtnClick, this); this.start_btn.off(NodeEventType.TOUCH_END, this.onStartFightBtnClick, this);