chore(hero-config): set all hero rarity to 1
Unify hero rarity to 1 across heroes.json and heroSet.ts. Deactivate an element in heros.prefab.
This commit is contained in:
@@ -688,7 +688,7 @@
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"propertyPath": [
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"_active"
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],
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"value": true
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"value": false
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},
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{
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"__type__": "cc.TargetInfo",
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@@ -768,7 +768,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5009 甲虫领主
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5009: {
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uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
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uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
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skills: {
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6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0,
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lv_entries: [
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@@ -794,7 +794,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5010 火箭哥
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5010: {
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uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
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uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
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skills: {
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6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
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lv_entries: [
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@@ -820,7 +820,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5011 控血大师
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5011: {
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uuid: 5011, name: "控血大师", path: "hk3", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
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uuid: 5011, name: "控血大师", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
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skills: {
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6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
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lv_entries: [
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@@ -846,7 +846,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5012 疾风法师
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5012: {
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uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def,
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uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def,
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skills: {
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6009: { uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
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lv_entries: [
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@@ -870,7 +870,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5013 反伤哥
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5013: {
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uuid: 5013, name: "反伤哥", path: "hh2", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def,
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uuid: 5013, name: "反伤哥", path: "hh2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def,
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skills: {
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6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
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lv_entries: [
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@@ -896,7 +896,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5014 闪避哥
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5014: {
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uuid: 5014, name: "闪避哥", path: "hk4", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def,
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uuid: 5014, name: "闪避哥", path: "hk4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def,
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skills: {
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6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
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lv_entries: [
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@@ -920,7 +920,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5015 毒箭猎手 — 毒伤持续流:普攻淬毒叠层+毒雨铺DoT+攻击光环喂养毒伤
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5015: {
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uuid: 5015, name: "毒箭猎手", path: "ha3", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
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uuid: 5015, name: "毒箭猎手", path: "ha3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
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skills: {
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6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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@@ -949,7 +949,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5016 连珠神射 — 暴击连射爆发流:VeryFast极速普攻+概率追射必暴箭+开局团队暴击爆发
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5016: {
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uuid: 5016, name: "连珠神射", path: "ha4", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def,
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uuid: 5016, name: "连珠神射", path: "ha4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def,
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skills: {
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6008: { uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: {"ap":100}, desc: "极速连射,对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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@@ -978,7 +978,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5017 碎甲术士 — 破甲减防法师:fstart先手/普攻概率/大招必定三通道施加破甲7008+穿透光环,团队物理增伤位
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5017: {
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uuid: 5017, name: "碎甲术士", path: "hm3", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
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uuid: 5017, name: "碎甲术士", path: "hm3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
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skills: {
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6012: { uuid: 6012, name: "蚀甲酸瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出酸瓶,对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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@@ -1007,7 +1007,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5018 雷暴领主 — 雷暴AOE爆发+麻痹控场:先手雷击+高倍率能量波
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5018: {
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uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def,
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uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def,
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skills: {
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6009: { uuid: 6009, name: "雷霆弹", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出雷霆弹,对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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@@ -1036,7 +1036,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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// 5019 圣盾贤者 — 护盾反伤生存法:全队圣盾+荆棘反伤+受击荆棘
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5019: {
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uuid: 5019, name: "圣盾贤者", path: "hm5", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 20, ap: HERO_ROLE_BASE[HRole.Mage].ap - 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5,
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uuid: 5019, name: "圣盾贤者", path: "hm5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 20, ap: HERO_ROLE_BASE[HRole.Mage].ap - 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5,
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skills: {
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6011: { uuid: 6011, name: "圣光飞瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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