diff --git a/assets/resources/gui/element/heros.prefab b/assets/resources/gui/element/heros.prefab index f8512b63..6ddc4fa9 100644 --- a/assets/resources/gui/element/heros.prefab +++ b/assets/resources/gui/element/heros.prefab @@ -688,7 +688,7 @@ "propertyPath": [ "_active" ], - "value": true + "value": false }, { "__type__": "cc.TargetInfo", diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 755add58..ce69a9e2 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -768,7 +768,7 @@ export const HeroInfo: Record = { }, // 5009 甲虫领主 5009: { - uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, + uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, skills: { 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, lv_entries: [ @@ -794,7 +794,7 @@ export const HeroInfo: Record = { }, // 5010 火箭哥 5010: { - uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, + uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, skills: { 6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, lv_entries: [ @@ -820,7 +820,7 @@ export const HeroInfo: Record = { }, // 5011 控血大师 5011: { - uuid: 5011, name: "控血大师", path: "hk3", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, + uuid: 5011, name: "控血大师", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, skills: { 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, lv_entries: [ @@ -846,7 +846,7 @@ export const HeroInfo: Record = { }, // 5012 疾风法师 5012: { - uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def, + uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def, skills: { 6009: { uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, lv_entries: [ @@ -870,7 +870,7 @@ export const HeroInfo: Record = { }, // 5013 反伤哥 5013: { - uuid: 5013, name: "反伤哥", path: "hh2", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def, + uuid: 5013, name: "反伤哥", path: "hh2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def, skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, lv_entries: [ @@ -896,7 +896,7 @@ export const HeroInfo: Record = { }, // 5014 闪避哥 5014: { - uuid: 5014, name: "闪避哥", path: "hk4", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def, + uuid: 5014, name: "闪避哥", path: "hk4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def, skills: { 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, lv_entries: [ @@ -920,7 +920,7 @@ export const HeroInfo: Record = { }, // 5015 毒箭猎手 — 毒伤持续流:普攻淬毒叠层+毒雨铺DoT+攻击光环喂养毒伤 5015: { - uuid: 5015, name: "毒箭猎手", path: "ha3", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, + uuid: 5015, name: "毒箭猎手", path: "ha3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, skills: { 6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", lv_entries: [ @@ -949,7 +949,7 @@ export const HeroInfo: Record = { }, // 5016 连珠神射 — 暴击连射爆发流:VeryFast极速普攻+概率追射必暴箭+开局团队暴击爆发 5016: { - uuid: 5016, name: "连珠神射", path: "ha4", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def, + uuid: 5016, name: "连珠神射", path: "ha4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def, skills: { 6008: { uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: {"ap":100}, desc: "极速连射,对{target}造成攻击力{ap}%伤害", lv_entries: [ @@ -978,7 +978,7 @@ export const HeroInfo: Record = { }, // 5017 碎甲术士 — 破甲减防法师:fstart先手/普攻概率/大招必定三通道施加破甲7008+穿透光环,团队物理增伤位 5017: { - uuid: 5017, name: "碎甲术士", path: "hm3", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def, + uuid: 5017, name: "碎甲术士", path: "hm3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def, skills: { 6012: { uuid: 6012, name: "蚀甲酸瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出酸瓶,对{target}造成攻击力{ap}%伤害", lv_entries: [ @@ -1007,7 +1007,7 @@ export const HeroInfo: Record = { }, // 5018 雷暴领主 — 雷暴AOE爆发+麻痹控场:先手雷击+高倍率能量波 5018: { - uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def, + uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def, skills: { 6009: { uuid: 6009, name: "雷霆弹", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出雷霆弹,对{target}造成攻击力{ap}%伤害", lv_entries: [ @@ -1036,7 +1036,7 @@ export const HeroInfo: Record = { }, // 5019 圣盾贤者 — 护盾反伤生存法:全队圣盾+荆棘反伤+受击荆棘 5019: { - uuid: 5019, name: "圣盾贤者", path: "hm5", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 20, ap: HERO_ROLE_BASE[HRole.Mage].ap - 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5, + uuid: 5019, name: "圣盾贤者", path: "hm5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 20, ap: HERO_ROLE_BASE[HRole.Mage].ap - 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5, skills: { 6011: { uuid: 6011, name: "圣光飞瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害", lv_entries: [ diff --git a/put/server/data/heroes.json b/put/server/data/heroes.json index e3118a70..dcd5a05d 100644 --- a/put/server/data/heroes.json +++ b/put/server/data/heroes.json @@ -5,7 +5,7 @@ "name": "叠甲骑士", "comment": "CSV导入:自身护盾+全体护盾", "path": "hk1", - "rarity": 3, + "rarity": 1, "roleKey": "Tank", "growKey": "Tank", "typeKey": "Melee", @@ -105,7 +105,7 @@ "name": "易伤剑仙", "comment": "CSV导入:击退压场+易伤放大;复刻酒仙", "path": "hk3", - "rarity": 3, + "rarity": 1, "roleKey": "Warrior", "growKey": "Warrior", "typeKey": "Melee", @@ -208,7 +208,7 @@ "name": "眩晕暴击哥", "comment": "CSV导入:高爆发+击晕收割;复刻齐天大圣", "path": "hk5", - "rarity": 3, + "rarity": 1, "roleKey": "Warrior", "growKey": "Warrior", "typeKey": "Melee", @@ -308,7 +308,7 @@ "name": "刀刀暴击", "comment": "CSV导入:暴击/暴伤双光环乘区;复刻剑圣", "path": "hc1", - "rarity": 3, + "rarity": 1, "roleKey": "Assassin", "growKey": "Assassin", "typeKey": "Mid", @@ -410,7 +410,7 @@ "name": "出血贼", "comment": "CSV导入:入场先手+受击格挡;复刻剑豪", "path": "hc2", - "rarity": 3, + "rarity": 1, "roleKey": "Assassin", "growKey": "Assassin", "typeKey": "Mid", @@ -513,7 +513,7 @@ "name": "冻箭哥", "comment": "CSV导入:多重单体箭,带冰冻", "path": "ha1", - "rarity": 3, + "rarity": 1, "roleKey": "Archer", "growKey": "Archer", "typeKey": "Long", @@ -614,7 +614,7 @@ "name": "击退火女", "comment": "CSV导入:群体击退/麻痹压场;复刻深渊女王", "path": "hm1", - "rarity": 3, + "rarity": 1, "roleKey": "Mage", "growKey": "Mage", "typeKey": "Long", @@ -715,7 +715,7 @@ "name": "团疗奶爸", "comment": "CSV导入:全体治疗续航+自身护盾", "path": "hh1", - "rarity": 3, + "rarity": 1, "roleKey": "Support", "growKey": "Support", "typeKey": "Long", @@ -813,7 +813,7 @@ "name": "甲虫领主", "comment": "", "path": "hk2", - "rarity": 3, + "rarity": 1, "roleKey": "Tank", "growKey": "Tank", "typeKey": "Melee", @@ -918,7 +918,7 @@ "name": "火箭哥", "comment": "", "path": "ha2", - "rarity": 3, + "rarity": 1, "roleKey": "Archer", "growKey": "Archer", "typeKey": "Mid", @@ -1021,7 +1021,7 @@ "name": "控血大师", "comment": "", "path": "hk3", - "rarity": 4, + "rarity": 1, "roleKey": "Tank", "growKey": "Tank", "typeKey": "Melee", @@ -1127,7 +1127,7 @@ "name": "疾风法师", "comment": "", "path": "hm2", - "rarity": 5, + "rarity": 1, "roleKey": "Mage", "growKey": "Mage", "typeKey": "Long", @@ -1252,7 +1252,7 @@ "name": "反伤哥", "comment": "", "path": "hh2", - "rarity": 4, + "rarity": 1, "roleKey": "Support", "growKey": "Support", "typeKey": "Long", @@ -1358,7 +1358,7 @@ "name": "闪避哥", "comment": "", "path": "hk4", - "rarity": 4, + "rarity": 1, "roleKey": "Warrior", "growKey": "Warrior", "typeKey": "Melee", @@ -1462,7 +1462,7 @@ "name": "毒箭猎手", "comment": "毒伤持续流:普攻淬毒叠层+毒雨铺DoT+攻击光环喂养毒伤", "path": "ha3", - "rarity": 3, + "rarity": 1, "roleKey": "Archer", "growKey": "Archer", "typeKey": "Long", @@ -1587,7 +1587,7 @@ "name": "连珠神射", "comment": "暴击连射爆发流:VeryFast极速普攻+概率追射必暴箭+开局团队暴击爆发", "path": "ha4", - "rarity": 4, + "rarity": 1, "roleKey": "Archer", "growKey": "Archer", "typeKey": "Mid", @@ -1711,7 +1711,7 @@ "name": "碎甲术士", "comment": "破甲减防法师:fstart先手/普攻概率/大招必定三通道施加破甲7008+穿透光环,团队物理增伤位", "path": "hm3", - "rarity": 3, + "rarity": 1, "roleKey": "Mage", "growKey": "Mage", "typeKey": "Long", @@ -1826,7 +1826,7 @@ "name": "雷暴领主", "comment": "雷暴AOE爆发+麻痹控场:先手雷击+高倍率能量波", "path": "hm4", - "rarity": 5, + "rarity": 1, "roleKey": "Mage", "growKey": "Mage", "typeKey": "Long", @@ -1943,7 +1943,7 @@ "name": "圣盾贤者", "comment": "护盾反伤生存法:全队圣盾+荆棘反伤+受击荆棘", "path": "hm5", - "rarity": 2, + "rarity": 1, "roleKey": "Mage", "growKey": "Mage", "typeKey": "Long",