refactor(hero&shield): 优化护盾系统逻辑与英雄配置
1. 修复护盾吸收数值计算错误,正确返回实际吸收伤害量 2. 调整护盾计数逻辑,改为按次数统计而非伤害量 3. 更新护盾相关提示文本与UI表现 4. 重构小铁卫与小刺客的英雄成长配置,补充详细设计文档 5. 删除冗余的旧版英雄配置文件
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@@ -365,9 +365,9 @@ export class HeroViewComp extends CCComp {
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Tooltip.load(pos, type, value, s_uuid, this.node.parent, 1, this.model?.fac ?? FacSet.MON);
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}
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/** 护盾吸收提示 */
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/** 护盾格挡提示 */
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shield_tip(absorbed: number) {
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this.hp_tip(TooltipTypes.life, NumberFormatter.formatNumber(Math.max(0, Math.floor(absorbed))));
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this.hp_tip(TooltipTypes.shield, NumberFormatter.formatNumber(Math.max(0, Math.floor(absorbed))));
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}
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public playBuff(anm: string = "") {
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if (anm === "") return;
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