refactor(hero&shield): 优化护盾系统逻辑与英雄配置

1. 修复护盾吸收数值计算错误,正确返回实际吸收伤害量
2. 调整护盾计数逻辑,改为按次数统计而非伤害量
3. 更新护盾相关提示文本与UI表现
4. 重构小铁卫与小刺客的英雄成长配置,补充详细设计文档
5. 删除冗余的旧版英雄配置文件
This commit is contained in:
pan
2026-07-24 09:44:43 +08:00
parent ee7c0ea69c
commit 42d0959b05
7 changed files with 42 additions and 983 deletions

View File

@@ -214,7 +214,6 @@ export interface HeroEvolve {
*
* 触发节奏atked 3次/5次atking 5次/7次fstart/fend 1次/波
*
* 设定中的英雄都是1级,最高可以升级到3级不在列表内提现,升级在游戏内进行)
* skills[0]是普通攻击技能
*/
@@ -224,7 +223,21 @@ export const HeroInfo: Record<number, heroInfo> = {
uuid: 5011, name: "小铁卫", path: "hk1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }],
info: "每受击3次为自身添加4层护盾"
// 成长主线:护盾层数 4→5→6等效减伤 57%→67%6 级追加治疗形成“盾挡+回血”双循环
// 注意evolve.atked 为整体替换且逐级顺序应用,高级别需写完整数组
evolve: {
2: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } }] },
3: { hp_bonus: 150 },
4: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 6 } }] },
5: { hp_bonus: 150, ap_bonus: 10 },
6: {
atked: [
{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 6 } },
{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 250 } },
]
},
},
info: "每受击3次为自身添加护盾层数随等级4→5→66级起每受击5次回复攻击力250%生命"
},
// 以下英雄暂时注释,保留待后续扩展
// 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
@@ -257,9 +270,23 @@ export const HeroInfo: Record<number, heroInfo> = {
// ========== atking 类 — 刺客(自身强化) ==========
5021: {
uuid: 5021, name: "小刺客", path: "hc1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0, overrides: { bck: 20 } } },
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 8 } }],
info: "每攻击5次永久提升自身攻击力8点"
// 成长主线滚雪球AP增量8→10→125级阈值5→4刀6级追加暴伤强化永久叠加无100%上限与高AP叠乘
// 注意evolve.atking 为整体替换且逐级顺序应用,高级别需写完整数组
evolve: {
2: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 10 } }] },
3: { ap_bonus: 20, hp_bonus: 80 },
4: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 12 } }] },
5: { atking: [{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 12 } }] },
6: {
atking: [
{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 12 } },
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 20 } },
]
},
},
info: "每攻击5次永久提升自身攻击力8→10→125级起每4次6级起每攻击7次永久+20%暴击伤害"
},
// 5022: {
// uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,