refactor(hero config): 批量调整英雄技能与配置参数

1.  统一替换击退、debuff相关参数为暴击属性
2.  更新技能描述与英雄简介文本
3.  调整召唤物、buff数值与触发概率
4.  重构部分技能的生效逻辑与战场技能配置
5.  修正中毒效果的数值符号与参数配置
This commit is contained in:
pan
2026-09-22 09:33:47 +08:00
parent 8707316032
commit 39de30b9b4
2 changed files with 85 additions and 116 deletions

View File

@@ -1,4 +1,4 @@
import { v3 } from "cc" import { v3 } from "cc"
import { BoxSet, FacSet, FightSet } from "./GameSet" import { BoxSet, FacSet, FightSet } from "./GameSet"
import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet" import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet"
import { BuffList, BuffConfig, ModOp } from "./BuffSet" import { BuffList, BuffConfig, ModOp } from "./BuffSet"
@@ -625,7 +625,7 @@ export const HeroInfo: Record<number, heroInfo> = {
6101: { uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"buff_value":20,"buff_chance":100,"buff_duration":5}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", 6101: { uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"buff_value":20,"buff_chance":100,"buff_duration":5}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_buff_id":7002,"buff_value":30,"buff_chance":100,"buff_duration":7} }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_buff_id":7002,"buff_value":30,"buff_chance":100,"buff_duration":7} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_buff_id":7002,"buff_value":50,"buff_chance":100,"buff_duration":9}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_buff_id":7002,"buff_value":50,"buff_chance":100,"buff_duration":9} },
], ],
}, },
}, },
@@ -823,25 +823,25 @@ export const HeroInfo: Record<number, heroInfo> = {
skills: { skills: {
6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, 6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":100,"bck_chance":10} }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10} },
], ],
}, },
6151: { uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":70,"summon_count":5,"bck_chance":100}, 6151: { uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":70,"summon_count":5,"crt":50},
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"summon_count":5,"bck_chance":100} }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"crt":60} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"bck_chance":100,"ap":100,"summon_count":6} }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"crt":70} },
], ],
}, },
}, },
atking: { atking: {
6008: [ 6008: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":120,"bck_chance":50} }, { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":120,"crt":50} },
], ],
}, },
bonus: [ bonus: [
{ lv: 12, attrs: {"ap":50}, name: "鹰眼锁定", icon: "27-Hawkeye", }, { lv: 12, attrs: {"ap":50}, name: "鹰眼锁定", icon: "27-Hawkeye", },
], ],
info: "万箭齐射+高频击退,远程压制", info: "暴击",
}, },
// 5011 控血大师 // 5011 控血大师
5011: { 5011: {
@@ -880,8 +880,8 @@ export const HeroInfo: Record<number, heroInfo> = {
}, },
6201: { uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":100,"summon_count":2,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速", 6201: { uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":100,"summon_count":2,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":25,"overrides":{"buff_value":25}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":30,"overrides":{"buff_value":30}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
], ],
}, },
}, },
@@ -899,25 +899,25 @@ export const HeroInfo: Record<number, heroInfo> = {
skills: { skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7029,"buff_value":10,"buff_chance":20} }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
], ],
}, },
6515: { uuid: 6515, name: "荆棘护盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":20,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":5}, 6517: { uuid: 6517, name: "生命护盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":20,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":5},
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":25,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":10} }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":25,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":10} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":30,"buff_duration":10,"hit_count":3,"TGroup": TGroup.Ally} }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":30,"buff_duration":10,"hit_count":3,"TGroup": TGroup.Ally} },
], ],
}, },
}, },
fstart: { atking: {
6301: [ 6414: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 1, overrides: {"ap":20} }, { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 30, pity_add: 15, overrides: {"buff_value":10,"TGroup": TGroup.Ally} },
], ],
}, },
bonus: [ bonus: [
{ lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", }, { lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", },
], ],
info: "大招全体反伤 普攻暴击 暴击反伤辅助", info: "大招全体生命最大值+概率全体+反伤护盾",
}, },
// 5014 闪避哥 // 5014 闪避哥
5014: { 5014: {
@@ -925,7 +925,7 @@ export const HeroInfo: Record<number, heroInfo> = {
skills: { skills: {
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7030,"buff_value":10,"buff_chance":20} }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10} },
], ],
}, },
6100: { uuid: 6100, name: "寒冰斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":200,"timed_buff_id":7030,"buff_value":50}, 6100: { uuid: 6100, name: "寒冰斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":200,"timed_buff_id":7030,"buff_value":50},
@@ -949,19 +949,19 @@ export const HeroInfo: Record<number, heroInfo> = {
skills: { skills: {
6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", 6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7005,"debuff_value":30,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck_chance":10}, desc: "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
], ],
}, },
6150: { uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7005,"debuff_value":30,"debuff_chance":50,"icon":"4-Apply-Poison"}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)", 6150: { uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7005,"debuff_value":-30,"debuff_chance":50,"icon":"4-Apply-Poison"}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"buff_value":40,"buff_chance":60} }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"buff_value":-40,"buff_chance":60} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":60,"buff_chance":80,"hit_count":2}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":-60,"buff_chance":80}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" },
], ],
}, },
}, },
atking: { atking: {
6007: [ 6007: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, overrides: {"ap":80,"timed_debuff_id":7005,"debuff_value":40,"debuff_chance":100}, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" }, { lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":80,"timed_debuff_id":7005,"debuff_value":40,"debuff_chance":100}, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
], ],
}, },
field: [ field: [
@@ -978,23 +978,18 @@ export const HeroInfo: Record<number, heroInfo> = {
skills: { skills: {
6008: { uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: {"ap":100}, desc: "极速连射,对{target}造成攻击力{ap}%伤害", 6008: { uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: {"ap":100}, desc: "极速连射,对{target}造成攻击力{ap}%伤害",
lv_entries: [ lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":20,"proc_skill":{"s_uuid":6007,"chance":20,"overrides":{"crt":100}}}, desc: "普通攻击暴击率提升{crt}%,并有概率触发连射追箭(必定暴击)" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6007,"chance":20,"overrides":{"TGroup": TGroup.Enemy,"ap":80}}}, desc: "有 20%额外射击,造成 80% 伤害" },
], ],
}, },
6151: { uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":150,"crt":30,"summon_count":5}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击", 6151: { uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":150,"crt":30,"summon_count":5}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":50} }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":50} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70,"summon_count":6,"hit_count":2}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70,"summon_count":6}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" },
], ],
}, },
}, },
fstart: {
6504: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "猎杀时刻", t_num: 1, overrides: {"buff_value":30}, desc: "战斗开始时释放暴击爆发,全体友方暴击率提升{buff_value}%,持续{dur}秒" },
],
},
field: [ field: [
{ lv: 4, uuids: [{ uuid: 7004, value: 0.15, name: "猎手集结" }] }, { lv: 4, uuids: [{ uuid: 7004, value: 0.1, name: "猎手集结" }] },
], ],
bonus: [ bonus: [
{ lv: 12, attrs: {"ap":50}, name: "猎杀直觉", icon: "27-Hawkeye", }, { lv: 12, attrs: {"ap":50}, name: "猎杀直觉", icon: "27-Hawkeye", },
@@ -1010,18 +1005,13 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7008,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标破甲(防御降低,持续{dur}秒)" }, { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7008,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标破甲(防御降低,持续{dur}秒)" },
], ],
}, },
6203: { uuid: 6203, name: "碎甲能量波", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7008}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)", 6203: { uuid: 6203, name: "碎甲能量波", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7008,"debuff_value":-30,"debuff_chance":100,"debuff_duration":5}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)",
lv_entries: [ lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200} }, { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_debuff_id":7008,"debuff_value":-50,"debuff_chance":100,"debuff_duration":5} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":-70}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_debuff_id":7008,"debuff_value":-70,"debuff_chance":100,"debuff_duration":7}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" },
], ],
}, },
}, },
fstart: {
6012: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "先手蚀甲", t_num: 1, overrides: {"ap":150,"timed_debuff_id":7008}, desc: "战斗开始时掷出蚀甲酸瓶,对{target}造成攻击力{ap}%伤害,并必定使其破甲(防御降低,持续{dur}秒)" },
],
},
field: [ field: [
{ lv: 4, uuids: [{ uuid: 7009, value: 0.1, name: "锐矛之赐" }] }, { lv: 4, uuids: [{ uuid: 7009, value: 0.1, name: "锐矛之赐" }] },
], ],

View File

@@ -173,7 +173,7 @@
"buff_chance": 100, "buff_chance": 100,
"buff_duration": 9 "buff_duration": 9
}, },
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" "desc": ""
} }
] ]
} }
@@ -998,8 +998,7 @@
"lv": 2, "lv": 2,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"ap": 100, "crt": 10
"bck_chance": 10
}, },
"desc": "" "desc": ""
} }
@@ -1013,7 +1012,7 @@
"overrides": { "overrides": {
"ap": 70, "ap": 70,
"summon_count": 5, "summon_count": 5,
"bck_chance": 100 "crt": 50
}, },
"desc": "", "desc": "",
"lv_entries": [ "lv_entries": [
@@ -1022,8 +1021,7 @@
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"ap": 80, "ap": 80,
"summon_count": 5, "crt": 60
"bck_chance": 100
}, },
"desc": "" "desc": ""
}, },
@@ -1031,9 +1029,8 @@
"lv": 16, "lv": 16,
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"bck_chance": 100,
"ap": 100, "ap": 100,
"summon_count": 6 "crt": 70
}, },
"desc": "" "desc": ""
} }
@@ -1049,9 +1046,11 @@
"t_num": 3, "t_num": 3,
"overrides": { "overrides": {
"ap": 120, "ap": 120,
"bck_chance": 50 "crt": 50
}, },
"desc": "" "desc": "",
"t_chance": 50,
"pity_add": 20
} }
] ]
}, },
@@ -1059,7 +1058,7 @@
"fstart": {}, "fstart": {},
"dead": {}, "dead": {},
"field": [], "field": [],
"info": "万箭齐射+高频击退,远程压制", "info": "暴击",
"bonus": [ "bonus": [
{ {
"lv": 12, "lv": 12,
@@ -1246,9 +1245,9 @@
"summon_count": 3, "summon_count": 3,
"proc_skill": { "proc_skill": {
"s_uuid": 6507, "s_uuid": 6507,
"chance": 20, "chance": 25,
"overrides": { "overrides": {
"buff_value": 20 "buff_value": 25
} }
} }
}, },
@@ -1262,9 +1261,9 @@
"summon_count": 4, "summon_count": 4,
"proc_skill": { "proc_skill": {
"s_uuid": 6507, "s_uuid": 6507,
"chance": 20, "chance": 30,
"overrides": { "overrides": {
"buff_value": 20 "buff_value": 30
} }
} }
}, },
@@ -1332,17 +1331,15 @@
"lv": 2, "lv": 2,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"timed_buff_id": 7029, "ap": 120
"buff_value": 10,
"buff_chance": 20
}, },
"desc": "" "desc": ""
} }
] ]
}, },
{ {
"uuid": 6515, "uuid": 6517,
"name": "荆棘护盾", "name": "生命护盾",
"cd": 10, "cd": 10,
"cdExpr": "UltCdSet[UltCdLv.VerySlow].cd", "cdExpr": "UltCdSet[UltCdLv.VerySlow].cd",
"overrides": { "overrides": {
@@ -1378,25 +1375,28 @@
] ]
} }
], ],
"atking": {}, "atking": {
"atked": {}, "6414": [
"fstart": {
"6301": [
{ {
"lv": 4, "lv": 4,
"s_lv": 1, "s_lv": 1,
"name": "", "name": "",
"t_num": 1, "t_num": 3,
"overrides": { "overrides": {
"ap": 20 "buff_value": 10,
"TGroup": "Ally"
}, },
"desc": "" "desc": "",
"t_chance": 30,
"pity_add": 15
} }
] ]
}, },
"atked": {},
"fstart": {},
"dead": {}, "dead": {},
"field": [], "field": [],
"info": "大招全体反伤 普攻暴击 暴击反伤辅助", "info": "大招全体生命最大值+概率全体+反伤护盾",
"bonus": [ "bonus": [
{ {
"lv": 12, "lv": 12,
@@ -1440,9 +1440,7 @@
"lv": 2, "lv": 2,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"timed_buff_id": 7030, "crt": 10
"buff_value": 10,
"buff_chance": 20
}, },
"desc": "" "desc": ""
} }
@@ -1546,9 +1544,7 @@
"lv": 2, "lv": 2,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"timed_debuff_id": 7005, "bck_chance": 10
"debuff_value": 30,
"debuff_chance": 30
}, },
"desc": "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" "desc": "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)"
} }
@@ -1562,7 +1558,7 @@
"overrides": { "overrides": {
"ap": 150, "ap": 150,
"timed_debuff_id": 7005, "timed_debuff_id": 7005,
"debuff_value": 30, "debuff_value": -30,
"debuff_chance": 50, "debuff_chance": 50,
"icon": "4-Apply-Poison" "icon": "4-Apply-Poison"
}, },
@@ -1573,7 +1569,7 @@
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"ap": 200, "ap": 200,
"buff_value": 40, "buff_value": -40,
"buff_chance": 60 "buff_chance": 60
}, },
"desc": "" "desc": ""
@@ -1583,9 +1579,8 @@
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"ap": 250, "ap": 250,
"buff_value": 60, "buff_value": -60,
"buff_chance": 80, "buff_chance": 80
"hit_count": 2
}, },
"desc": "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" "desc": "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标"
} }
@@ -1605,7 +1600,9 @@
"debuff_value": 40, "debuff_value": 40,
"debuff_chance": 100 "debuff_chance": 100
}, },
"desc": "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" "desc": "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)",
"t_chance": 50,
"pity_add": 20
} }
] ]
}, },
@@ -1671,16 +1668,16 @@
"lv": 2, "lv": 2,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"crt": 20,
"proc_skill": { "proc_skill": {
"s_uuid": 6007, "s_uuid": 6007,
"chance": 20, "chance": 20,
"overrides": { "overrides": {
"crt": 100 "TGroup": "Enemy",
"ap": 80
} }
} }
}, },
"desc": "普通攻击暴击率提升{crt}%,并有概率触发连射追箭(必定暴击)" "desc": "有 20%额外射击,造成 80% 伤害"
} }
] ]
}, },
@@ -1711,8 +1708,7 @@
"overrides": { "overrides": {
"ap": 250, "ap": 250,
"crt": 70, "crt": 70,
"summon_count": 6, "summon_count": 6
"hit_count": 2
}, },
"desc": "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" "desc": "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标"
} }
@@ -1721,20 +1717,7 @@
], ],
"atking": {}, "atking": {},
"atked": {}, "atked": {},
"fstart": { "fstart": {},
"6504": [
{
"lv": 4,
"s_lv": 1,
"name": "猎杀时刻",
"t_num": 1,
"overrides": {
"buff_value": 30
},
"desc": "战斗开始时释放暴击爆发,全体友方暴击率提升{buff_value}%,持续{dur}秒"
}
]
},
"dead": {}, "dead": {},
"field": [ "field": [
{ {
@@ -1742,7 +1725,7 @@
"uuids": [ "uuids": [
{ {
"uuid": 7004, "uuid": 7004,
"value": 0.15, "value": 0.1,
"name": "猎手集结" "name": "猎手集结"
} }
], ],
@@ -1809,7 +1792,10 @@
"cdExpr": "UltCdSet[UltCdLv.Normal].cd", "cdExpr": "UltCdSet[UltCdLv.Normal].cd",
"overrides": { "overrides": {
"ap": 150, "ap": 150,
"timed_debuff_id": 7008 "timed_debuff_id": 7008,
"debuff_value": -30,
"debuff_chance": 100,
"debuff_duration": 5
}, },
"desc": "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)", "desc": "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)",
"lv_entries": [ "lv_entries": [
@@ -1817,7 +1803,11 @@
"lv": 8, "lv": 8,
"s_lv": 2, "s_lv": 2,
"overrides": { "overrides": {
"ap": 200 "ap": 200,
"timed_debuff_id": 7008,
"debuff_value": -50,
"debuff_chance": 100,
"debuff_duration": 5
}, },
"desc": "" "desc": ""
}, },
@@ -1826,7 +1816,10 @@
"s_lv": 3, "s_lv": 3,
"overrides": { "overrides": {
"ap": 250, "ap": 250,
"buff_value": -70 "timed_debuff_id": 7008,
"debuff_value": -70,
"debuff_chance": 100,
"debuff_duration": 7
}, },
"desc": "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" "desc": "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)"
} }
@@ -1835,21 +1828,7 @@
], ],
"atking": {}, "atking": {},
"atked": {}, "atked": {},
"fstart": { "fstart": {},
"6012": [
{
"lv": 4,
"s_lv": 1,
"name": "先手蚀甲",
"t_num": 1,
"overrides": {
"ap": 150,
"timed_debuff_id": 7008
},
"desc": "战斗开始时掷出蚀甲酸瓶,对{target}造成攻击力{ap}%伤害,并必定使其破甲(防御降低,持续{dur}秒)"
}
]
},
"dead": {}, "dead": {},
"field": [ "field": [
{ {