refactor(hero config): 批量调整英雄技能与配置参数

1.  统一替换击退、debuff相关参数为暴击属性
2.  更新技能描述与英雄简介文本
3.  调整召唤物、buff数值与触发概率
4.  重构部分技能的生效逻辑与战场技能配置
5.  修正中毒效果的数值符号与参数配置
This commit is contained in:
pan
2026-09-22 09:33:47 +08:00
parent 8707316032
commit 39de30b9b4
2 changed files with 85 additions and 116 deletions

View File

@@ -1,4 +1,4 @@
import { v3 } from "cc"
import { v3 } from "cc"
import { BoxSet, FacSet, FightSet } from "./GameSet"
import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet"
import { BuffList, BuffConfig, ModOp } from "./BuffSet"
@@ -625,7 +625,7 @@ export const HeroInfo: Record<number, heroInfo> = {
6101: { uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"buff_value":20,"buff_chance":100,"buff_duration":5}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_buff_id":7002,"buff_value":30,"buff_chance":100,"buff_duration":7} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_buff_id":7002,"buff_value":50,"buff_chance":100,"buff_duration":9}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_buff_id":7002,"buff_value":50,"buff_chance":100,"buff_duration":9} },
],
},
},
@@ -823,25 +823,25 @@ export const HeroInfo: Record<number, heroInfo> = {
skills: {
6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":100,"bck_chance":10} },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10} },
],
},
6151: { uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":70,"summon_count":5,"bck_chance":100},
6151: { uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":70,"summon_count":5,"crt":50},
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"summon_count":5,"bck_chance":100} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"bck_chance":100,"ap":100,"summon_count":6} },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"crt":60} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"crt":70} },
],
},
},
atking: {
6008: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":120,"bck_chance":50} },
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":120,"crt":50} },
],
},
bonus: [
{ lv: 12, attrs: {"ap":50}, name: "鹰眼锁定", icon: "27-Hawkeye", },
],
info: "万箭齐射+高频击退,远程压制",
info: "暴击",
},
// 5011 控血大师
5011: {
@@ -880,8 +880,8 @@ export const HeroInfo: Record<number, heroInfo> = {
},
6201: { uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":100,"summon_count":2,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":25,"overrides":{"buff_value":25}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":30,"overrides":{"buff_value":30}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
],
},
},
@@ -899,25 +899,25 @@ export const HeroInfo: Record<number, heroInfo> = {
skills: {
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7029,"buff_value":10,"buff_chance":20} },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
],
},
6515: { uuid: 6515, name: "荆棘护盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":20,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":5},
6517: { uuid: 6517, name: "生命护盾", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":20,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":5},
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":25,"TGroup": TGroup.Ally,"hit_count":3,"buff_duration":10} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":30,"buff_duration":10,"hit_count":3,"TGroup": TGroup.Ally} },
],
},
},
fstart: {
6301: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 1, overrides: {"ap":20} },
atking: {
6414: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 30, pity_add: 15, overrides: {"buff_value":10,"TGroup": TGroup.Ally} },
],
},
bonus: [
{ lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", },
],
info: "大招全体反伤 普攻暴击 暴击反伤辅助",
info: "大招全体生命最大值+概率全体+反伤护盾",
},
// 5014 闪避哥
5014: {
@@ -925,7 +925,7 @@ export const HeroInfo: Record<number, heroInfo> = {
skills: {
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7030,"buff_value":10,"buff_chance":20} },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10} },
],
},
6100: { uuid: 6100, name: "寒冰斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":200,"timed_buff_id":7030,"buff_value":50},
@@ -949,19 +949,19 @@ export const HeroInfo: Record<number, heroInfo> = {
skills: {
6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7005,"debuff_value":30,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck_chance":10}, desc: "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
],
},
6150: { uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7005,"debuff_value":30,"debuff_chance":50,"icon":"4-Apply-Poison"}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)",
6150: { uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7005,"debuff_value":-30,"debuff_chance":50,"icon":"4-Apply-Poison"}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"buff_value":40,"buff_chance":60} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":60,"buff_chance":80,"hit_count":2}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"buff_value":-40,"buff_chance":60} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":-60,"buff_chance":80}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" },
],
},
},
atking: {
6007: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, overrides: {"ap":80,"timed_debuff_id":7005,"debuff_value":40,"debuff_chance":100}, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
{ lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":80,"timed_debuff_id":7005,"debuff_value":40,"debuff_chance":100}, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
],
},
field: [
@@ -978,23 +978,18 @@ export const HeroInfo: Record<number, heroInfo> = {
skills: {
6008: { uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: {"ap":100}, desc: "极速连射,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":20,"proc_skill":{"s_uuid":6007,"chance":20,"overrides":{"crt":100}}}, desc: "普通攻击暴击率提升{crt}%,并有概率触发连射追箭(必定暴击)" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6007,"chance":20,"overrides":{"TGroup": TGroup.Enemy,"ap":80}}}, desc: "有 20%额外射击,造成 80% 伤害" },
],
},
6151: { uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":150,"crt":30,"summon_count":5}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":50} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70,"summon_count":6,"hit_count":2}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70,"summon_count":6}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" },
],
},
},
fstart: {
6504: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "猎杀时刻", t_num: 1, overrides: {"buff_value":30}, desc: "战斗开始时释放暴击爆发,全体友方暴击率提升{buff_value}%,持续{dur}秒" },
],
},
field: [
{ lv: 4, uuids: [{ uuid: 7004, value: 0.15, name: "猎手集结" }] },
{ lv: 4, uuids: [{ uuid: 7004, value: 0.1, name: "猎手集结" }] },
],
bonus: [
{ lv: 12, attrs: {"ap":50}, name: "猎杀直觉", icon: "27-Hawkeye", },
@@ -1010,18 +1005,13 @@ export const HeroInfo: Record<number, heroInfo> = {
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_debuff_id":7008,"debuff_chance":30}, desc: "普通攻击有{debuff_chance}%概率使目标破甲(防御降低,持续{dur}秒)" },
],
},
6203: { uuid: 6203, name: "碎甲能量波", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7008}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)",
6203: { uuid: 6203, name: "碎甲能量波", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7008,"debuff_value":-30,"debuff_chance":100,"debuff_duration":5}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲(防御降低,持续{dur}秒)",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":-70}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_debuff_id":7008,"debuff_value":-50,"debuff_chance":100,"debuff_duration":5} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_debuff_id":7008,"debuff_value":-70,"debuff_chance":100,"debuff_duration":7}, desc: "释放碎甲能量波,对{target}造成攻击力{ap}%伤害,并使目标破甲加深(防御大幅降低,持续{dur}秒)" },
],
},
},
fstart: {
6012: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "先手蚀甲", t_num: 1, overrides: {"ap":150,"timed_debuff_id":7008}, desc: "战斗开始时掷出蚀甲酸瓶,对{target}造成攻击力{ap}%伤害,并必定使其破甲(防御降低,持续{dur}秒)" },
],
},
field: [
{ lv: 4, uuids: [{ uuid: 7009, value: 0.1, name: "锐矛之赐" }] },
],