refactor(common): 抽离卡牌图标处理逻辑为通用工具类
1. 新建CardIconHelper工具类统一处理卡牌图标解析和设置逻辑 2. 移除SkillBoxComp、SCardComp、EquipListComp、ItemListComp中的重复图标处理代码 3. 统一所有卡牌组件的图标加载优先级和处理流程 4. 新增卡牌背景颜色随等级切换的通用逻辑
This commit is contained in:
59
assets/script/game/common/CardIconHelper.ts
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59
assets/script/game/common/CardIconHelper.ts
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@@ -0,0 +1,59 @@
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/**
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* @file CardIconHelper.ts
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* @description 卡牌图标解析与设置共享工具
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*
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* 职责:
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* 统一处理技能卡/装备卡/商品卡的图标 ID 解析与 SpriteFrame 设置,
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* 避免 SkillBoxComp / SCardComp / ItemListComp / EquipListComp 重复维护相同逻辑。
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*
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* 解析优先级:
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* 1. cardData.icon(卡牌自定义图标,最高优先级)
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* 2. 装备卡(trigger_type=Field 且有 field):取第一个 field 词条的 FieldSkillSet.icon
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* 3. 技能卡(有 skill):取 SkillSet.icon
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* 4. 兜底:skill uuid 或 card uuid 的字符串形式
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*/
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import { Node, Sprite } from "cc";
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import { CardConfig, CardTriggerType } from "./config/CardSet";
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import { FieldSkillSet, SkillSet } from "./config/SkillSet";
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import { smc } from "./SingletonModuleComp";
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/**
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* 解析卡牌图标 ID
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* @param cardData 卡牌配置
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* @returns 图标 ID(对应图集 frame 名),空字符串表示无法解析
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*/
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export function getCardIconId(cardData: CardConfig | null): string {
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if (!cardData) return "";
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// 1. 卡牌自定义 icon 优先
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if (cardData.icon) return cardData.icon;
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// 2. 装备卡:取第一个 field 词条图标
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if (cardData.field && cardData.field.length > 0) {
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const fieldUuid = cardData.field[0];
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return FieldSkillSet[fieldUuid]?.icon || `${fieldUuid}`;
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}
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// 3. 技能卡:取 SkillSet.icon
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if (cardData.skill) {
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return SkillSet[cardData.skill]?.icon || `${cardData.skill}`;
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}
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// 4. 兜底:uuid 字符串
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return `${cardData.uuid}`;
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}
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/**
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* 设置节点 Sprite 的图标
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* @param node 目标节点(自动查找自身或子节点的 Sprite)
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* @param iconId 图标 ID(对应 smc.uiconsAtlas 中的 frame 名)
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*/
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export function setSpriteFrame(node: Node, iconId: string): void {
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if (!node || !iconId) return;
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const sprite = node.getComponent(Sprite) || node.getComponentInChildren(Sprite);
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if (!sprite) return;
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if (smc.uiconsAtlas) {
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const frame = smc.uiconsAtlas.getSpriteFrame(iconId);
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sprite.spriteFrame = frame || null;
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}
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}
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9
assets/script/game/common/CardIconHelper.ts.meta
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9
assets/script/game/common/CardIconHelper.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "436c57f4-4109-40cd-b7f4-01d9686f388c",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -12,15 +12,15 @@
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* EquipBoxComp 按 Field 类型被动驻场,属性加成由 FieldSkillHelper 全局聚合。
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*/
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import { mLogger } from "../common/Logger";
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import { _decorator, Node, Sprite, Label, NodeEventType, Vec3, UIOpacity, tween, Tween } from "cc";
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import { _decorator, Node, Label, NodeEventType, Vec3, UIOpacity, tween, Tween } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardConfig } from "../common/config/CardSet";
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import { EquipPoolList } from "../common/config/EquipSet";
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import { FieldSkillSet } from "../common/config/SkillSet";
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import { oops } from "db://oops-framework/core/Oops";
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import { getCardIconId, setSpriteFrame } from "../common/CardIconHelper";
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import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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import { UIID } from "../common/config/GameUIConfig";
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import { MissionEconomy } from "./MissionEconomy";
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@@ -43,7 +43,7 @@ export class EquipListComp extends CCComp {
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@property({ type: Node })
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private icon_node: Node = null;
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/** 背景节点 */
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/** 背景节点(含 green/blue/purple/red/yellow 颜色子节点,按 card_lv 激活) */
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@property({ type: Node })
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private bg_node: Node = null;
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@@ -166,6 +166,9 @@ export class EquipListComp extends CCComp {
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this.level_label.string = lv >= 2 ? "★".repeat(lv - 1) : "";
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}
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// 背景:按 card_lv 激活对应颜色子节点(1→green 2→blue 3→purple 4→red 5→yellow)
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this.updateBgNode();
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// 属性词条(最多显示 3 条,对应 fied1/fied2/fied3)
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const fieldLabels = [this.fied1, this.fied2, this.fied3];
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const fields = this.cardData.field || [];
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@@ -181,10 +184,12 @@ export class EquipListComp extends CCComp {
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}
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}
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// 图标(优先用卡牌自定义 icon,否则取第一个 field 词条图标)
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if (this.icon_node && fields.length > 0) {
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const iconId = this.cardData.icon || FieldSkillSet[fields[0]]?.icon || "";
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this.updateIcon(this.icon_node, iconId);
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// 图标(共享工具解析:cardData.icon → FieldSkillSet → SkillSet)
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if (this.icon_node) {
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const iconId = getCardIconId(this.cardData);
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if (iconId) {
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setSpriteFrame(this.icon_node, iconId);
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}
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}
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// 购买按钮费用显示
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@@ -201,6 +206,30 @@ export class EquipListComp extends CCComp {
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this.playEnterAnim();
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}
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/**
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* 根据 card_lv 切换 bg_node 下的颜色子节点显示。
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* 等级与颜色对应关系:
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* card_lv 1 → green
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* card_lv 2 → blue
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* card_lv 3 → purple
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* card_lv 4 → red
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* card_lv 5 → yellow
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*/
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private updateBgNode() {
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if (!this.bg_node || !this.cardData) return;
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const lvToColor: Record<number, string> = {
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1: "green",
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2: "blue",
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3: "purple",
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4: "red",
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5: "yellow",
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};
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const targetColor = lvToColor[this.cardData.card_lv ?? 1];
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this.bg_node.children.forEach(child => {
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child.active = (child.name === targetColor);
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});
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}
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// ======================== 动画 ========================
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/** 播放入场动画:卡牌由小变大(scale 0→1)+ 淡入 */
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@@ -299,17 +328,6 @@ export class EquipListComp extends CCComp {
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.start();
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}
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/** 更新图标精灵 */
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private updateIcon(node: Node, iconId: string) {
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if (!node || !iconId) return;
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const sprite = node.getComponent(Sprite) || node.getComponentInChildren(Sprite);
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if (!sprite) return;
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if (smc.uiconsAtlas) {
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const frame = smc.uiconsAtlas.getSpriteFrame(iconId);
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sprite.spriteFrame = frame || null;
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}
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}
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// ======================== 长按信息框 ========================
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/** 长按时长(秒) */
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@@ -14,7 +14,7 @@
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* 本组件同时服务于装备商店和商品商店,通过 cardData 的 trigger_type / kind 自动判断类型。
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*/
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import { mLogger } from "../common/Logger";
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import { _decorator, Node, Sprite, Label, NodeEventType, Vec3, UIOpacity, tween, Tween } from "cc";
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import { _decorator, Node, Label, NodeEventType, Vec3, UIOpacity, tween, Tween } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardConfig, CardTriggerType, CKind } from "../common/config/CardSet";
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@@ -22,8 +22,8 @@ import { EquipPoolList } from "../common/config/EquipSet";
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import { SkillCardList } from "../common/config/SCardSet";
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import { FieldSkillSet, SkillSet } from "../common/config/SkillSet";
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import { oops } from "db://oops-framework/core/Oops";
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import { getCardIconId, setSpriteFrame } from "../common/CardIconHelper";
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import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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import { UIID } from "../common/config/GameUIConfig";
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import { MissionEconomy } from "./MissionEconomy";
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@@ -46,7 +46,7 @@ export class ItemListComp extends CCComp {
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@property({ type: Node })
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private icon_node: Node = null;
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/** 背景节点 */
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/** 背景节点(含 green/blue/purple/red/yellow 颜色子节点,按 card_lv 激活) */
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@property({ type: Node })
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private bg_node: Node = null;
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@@ -175,6 +175,9 @@ export class ItemListComp extends CCComp {
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this.level_label.string = lv >= 2 ? "★".repeat(lv - 1) : "";
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}
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// 背景:按 card_lv 激活对应颜色子节点(1→green 2→blue 3→purple 4→red 5→yellow)
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this.updateBgNode();
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// 描述/属性词条(最多显示 3 条)
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const fieldLabels = [this.fied1, this.fied2, this.fied3];
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if (isEquip) {
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@@ -218,21 +221,11 @@ export class ItemListComp extends CCComp {
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}
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}
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// 图标:优先用卡牌自定义 icon,装备取第一个 field 词条图标,商品取技能图标
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// 图标(共享工具解析:cardData.icon → FieldSkillSet → SkillSet)
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if (this.icon_node) {
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let iconId = "";
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if (this.cardData.icon) {
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iconId = this.cardData.icon;
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} else if (isEquip) {
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const fields = this.cardData.field || [];
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if (fields.length > 0) {
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iconId = FieldSkillSet[fields[0]]?.icon || "";
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}
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} else if (isPotion && this.cardData.skill) {
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iconId = SkillSet[this.cardData.skill]?.icon || "";
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}
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const iconId = getCardIconId(this.cardData);
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if (iconId) {
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this.updateIcon(this.icon_node, iconId);
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setSpriteFrame(this.icon_node, iconId);
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}
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}
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@@ -250,6 +243,30 @@ export class ItemListComp extends CCComp {
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this.playEnterAnim();
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}
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/**
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* 根据 card_lv 切换 bg_node 下的颜色子节点显示。
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* 等级与颜色对应关系:
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* card_lv 1 → green
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* card_lv 2 → blue
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* card_lv 3 → purple
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* card_lv 4 → red
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* card_lv 5 → yellow
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*/
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private updateBgNode() {
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if (!this.bg_node || !this.cardData) return;
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const lvToColor: Record<number, string> = {
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1: "green",
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2: "blue",
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3: "purple",
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4: "red",
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5: "yellow",
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};
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const targetColor = lvToColor[this.cardData.card_lv ?? 1];
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this.bg_node.children.forEach(child => {
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child.active = (child.name === targetColor);
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});
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}
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// ======================== 动画 ========================
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/** 播放入场动画:卡牌由小变大(scale 0→1)+ 淡入 */
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@@ -348,17 +365,6 @@ export class ItemListComp extends CCComp {
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.start();
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}
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/** 更新图标精灵 */
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private updateIcon(node: Node, iconId: string) {
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if (!node || !iconId) return;
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const sprite = node.getComponent(Sprite) || node.getComponentInChildren(Sprite);
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if (!sprite) return;
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if (smc.uiconsAtlas) {
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const frame = smc.uiconsAtlas.getSpriteFrame(iconId);
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sprite.spriteFrame = frame || null;
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}
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}
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// ======================== 长按信息框 ========================
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/** 长按时长(秒) */
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@@ -18,6 +18,7 @@ import { CardConfig } from "../common/config/CardSet";
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import { SkillCardList } from "../common/config/SCardSet";
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import { FieldSkillSet, SkillSet, SkillConfig } from "../common/config/SkillSet";
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import { oops } from "db://oops-framework/core/Oops";
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import { getCardIconId, setSpriteFrame } from "../common/CardIconHelper";
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import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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import { UIID } from "../common/config/GameUIConfig";
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@@ -42,7 +43,7 @@ export class SCardComp extends CCComp {
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@property({ type: Node })
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private icon_node: Node = null;
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/** 背景节点 */
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/** 背景节点(含 green/blue/purple/red/yellow 颜色子节点,按 card_lv 激活) */
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@property({ type: Node })
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private bg_node: Node = null;
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@@ -208,6 +209,9 @@ export class SCardComp extends CCComp {
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this.level_label.string = lv >= 2 ? "★".repeat(lv - 1) : "";
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}
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// 背景:按 card_lv 激活对应颜色子节点(1→green 2→blue 3→purple 4→red 5→yellow)
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this.updateBgNode();
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// 描述词条(最多显示 3 条,对应 fied1/fied2/fied3)
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const fieldLabels = [this.fied1, this.fied2, this.fied3];
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const desc = this.getDescription(skillCard, skill);
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@@ -217,11 +221,11 @@ export class SCardComp extends CCComp {
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fieldLabels[i].node.active = i === 0 && !!desc;
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}
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// 图标
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// 图标(共享工具解析:cardData.icon → FieldSkillSet → SkillSet)
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if (this.icon_node) {
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const iconId = this.getIconId(skill);
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const iconId = getCardIconId(this.cardData);
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if (iconId) {
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this.updateIcon(this.icon_node, iconId);
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setSpriteFrame(this.icon_node, iconId);
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}
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}
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@@ -239,6 +243,30 @@ export class SCardComp extends CCComp {
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this.playEnterAnim();
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}
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/**
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* 根据 card_lv 切换 bg_node 下的颜色子节点显示。
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* 等级与颜色对应关系:
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* card_lv 1 → green
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* card_lv 2 → blue
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* card_lv 3 → purple
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* card_lv 4 → red
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* card_lv 5 → yellow
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*/
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private updateBgNode() {
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if (!this.bg_node || !this.cardData) return;
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const lvToColor: Record<number, string> = {
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1: "green",
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2: "blue",
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3: "purple",
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4: "red",
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5: "yellow",
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};
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const targetColor = lvToColor[this.cardData.card_lv ?? 1];
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this.bg_node.children.forEach(child => {
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child.active = (child.name === targetColor);
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});
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}
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// ======================== 动画 ========================
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/** 播放入场动画:卡牌由小变大(scale 0→1)+ 淡入 */
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@@ -346,28 +374,6 @@ export class SCardComp extends CCComp {
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return skillCard?.info || skill?.info || this.cardData.info || "";
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}
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/** 获取技能图标 id:优先用卡牌自定义 icon,驻场技能取 FieldSkillSet.icon,其余取 SkillSet.icon */
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private getIconId(skill: SkillConfig | null): string {
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if (!this.cardData) return "";
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if (this.cardData.icon) return this.cardData.icon;
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if (!this.cardData.skill && this.cardData.field && this.cardData.field.length > 0) {
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const fieldUuid = this.cardData.field[0];
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return FieldSkillSet[fieldUuid]?.icon || `${fieldUuid}`;
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}
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return skill?.icon || `${this.cardData.skill ?? this.cardData.uuid}`;
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}
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/** 更新图标精灵 */
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private updateIcon(node: Node, iconId: string) {
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if (!node || !iconId) return;
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const sprite = node.getComponent(Sprite) || node.getComponentInChildren(Sprite);
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if (!sprite) return;
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if (smc.uiconsAtlas) {
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const frame = smc.uiconsAtlas.getSpriteFrame(iconId);
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sprite.spriteFrame = frame || null;
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}
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}
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// ======================== 长按信息框 ========================
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/** 长按时长(秒) */
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||||
@@ -30,16 +30,17 @@
|
||||
* - smc.mission —— 游戏运行状态
|
||||
*/
|
||||
import { mLogger } from "../common/Logger";
|
||||
import { _decorator, Node, Prefab, Sprite, Label, Vec3, resources, SpriteAtlas, tween, v3, Tween, NodeEventType } from "cc";
|
||||
import { _decorator, Node, Sprite, Label, Vec3, tween, v3, Tween, NodeEventType } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { CardTriggerType } from "../common/config/CardSet";
|
||||
import { CardTriggerType, CardConfig } from "../common/config/CardSet";
|
||||
import { SkillCardList } from "../common/config/SCardSet";
|
||||
import { SkillSet, SkillOverrides, FieldSkillSet } from "../common/config/SkillSet";
|
||||
import { SkillOverrides } from "../common/config/SkillSet";
|
||||
import { oops } from "db://oops-framework/core/Oops";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { UIID } from "../common/config/GameUIConfig";
|
||||
import { getCardIconId, setSpriteFrame } from "../common/CardIconHelper";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/**
|
||||
@@ -370,27 +371,16 @@ export class SkillBoxComp extends CCComp {
|
||||
// 按技能等级切换背景颜色节点(与 getLvColor 等级配色一致)
|
||||
this.updateBgNode();
|
||||
|
||||
// 加载技能图标
|
||||
if (this.icon_node) {
|
||||
// 优先使用卡牌自定义 icon;未定义则按 trigger_type 自动取
|
||||
let iconId: string | undefined = this.card_icon;
|
||||
if (!iconId) {
|
||||
if (this.trigger_type === CardTriggerType.Interval) {
|
||||
iconId = this.s_uuid ? SkillSet[this.s_uuid]?.icon : undefined;
|
||||
} else if (this.trigger_type === CardTriggerType.Field) {
|
||||
const fieldUuid = this.field?.[0];
|
||||
iconId = fieldUuid ? FieldSkillSet[fieldUuid]?.icon : undefined;
|
||||
}
|
||||
}
|
||||
if (this.icon_node && this.icon_node.isValid) {
|
||||
let sprite = this.icon_node.getComponent(Sprite) || this.icon_node.addComponent(Sprite);
|
||||
if (smc.uiconsAtlas && iconId) {
|
||||
const frame = smc.uiconsAtlas.getSpriteFrame(iconId);
|
||||
sprite.spriteFrame = frame || null; // 取不到时清空,避免残留
|
||||
} else {
|
||||
sprite.spriteFrame = null;
|
||||
}
|
||||
}
|
||||
// 加载技能图标(共享工具解析:cardData.icon → FieldSkillSet → SkillSet)
|
||||
if (this.icon_node && this.icon_node.isValid) {
|
||||
const cardData = {
|
||||
uuid: this.s_uuid,
|
||||
skill: this.s_uuid,
|
||||
icon: this.card_icon,
|
||||
field: this.field,
|
||||
} as CardConfig;
|
||||
const iconId = getCardIconId(cardData);
|
||||
setSpriteFrame(this.icon_node, iconId);
|
||||
}
|
||||
|
||||
// 是否需要展示剩余次数
|
||||
|
||||
Reference in New Issue
Block a user