fix(游戏逻辑): 修复任务结束时的UI移除时机并重置英雄数据
调整VictoryComp中UI节点移除的时机,确保在MissionStart事件之后执行 在MissionComp中添加英雄数据和金币的初始化逻辑,确保每局游戏开始时状态重置
This commit is contained in:
@@ -211,6 +211,34 @@ export class MissionComp extends CCComp {
|
||||
smc.vmdata.mission_data.time=15*60
|
||||
this.rewards=[] // 改为数组,用于存储掉落物品列表
|
||||
this.revive_times = 1; // 每次任务开始重置复活次数
|
||||
|
||||
// 重置英雄数据,确保新一局是初始状态
|
||||
smc.vmdata.hero = {
|
||||
name:'',
|
||||
path:'',
|
||||
as:0,
|
||||
type:0,
|
||||
lv:0,
|
||||
exp:0,
|
||||
exp_max:100,
|
||||
exp_pre:0,
|
||||
hp:50,
|
||||
hp_max:100,
|
||||
mp:50,
|
||||
mp_max:100,
|
||||
def:0,
|
||||
ap:0,
|
||||
dis:0,
|
||||
crt:0,
|
||||
speed:0,
|
||||
skills:[],
|
||||
buff:[],
|
||||
tal:[],
|
||||
info:'',
|
||||
};
|
||||
// 重置金币为初始值 (如果需要保留金币,请注释掉此行)
|
||||
smc.vmdata.gold = 200;
|
||||
|
||||
// console.log("[MissionComp]局内数据初始化",smc.vmdata.mission_data)
|
||||
}
|
||||
|
||||
|
||||
@@ -144,8 +144,8 @@ export class VictoryComp extends CCComp {
|
||||
oops.message.dispatchEvent(GameEvent.MissionEnd)
|
||||
this.scheduleOnce(()=>{
|
||||
oops.message.dispatchEvent(GameEvent.MissionStart)
|
||||
oops.gui.removeByNode(this.node)
|
||||
},0.5)
|
||||
oops.gui.removeByNode(this.node)
|
||||
}
|
||||
item_show(e:any,val:any){
|
||||
// console.log("item_show",val)
|
||||
|
||||
Reference in New Issue
Block a user