refactor(英雄&卡池): 修改英雄等级字段为pool_lv并优化卡池配置
重构heroInfo接口,将原cards_lv字段重命名为pool_lv,同步更新所有英雄配置与注释;修正HListComp的等级显示逻辑,新增按pool_lv分级的卡池配置。
This commit is contained in:
@@ -82,6 +82,27 @@ export const CARD_HERO_MAX_LEVEL = 1
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/** 基础卡池(英雄、技能、功能) */
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export const CardPoolList: CardConfig[] = [
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{ uuid: 5001, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5006, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5007, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5101, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5106, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5301, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5303, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5107, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5205, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5302, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5304, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5002, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5008, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5009, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5108, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5305, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5403, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5001, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5002, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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{ uuid: 5003, type: CardType.Hero, cost: 10, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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@@ -84,7 +84,7 @@ export interface heroInfo {
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fac: FacSet; // 阵营(FacSet.HERO 或 FacSet.MON)
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kind?: number; // 未使用
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lv: number; // 英雄等级
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cards_lv?: number; // 卡片等级
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pool_lv?: number; // 卡片等级
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type: HType; // 攻击定位(近战/中程/远程)
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hp: number; // 生命值上限
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ap: number; // 攻击力
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@@ -123,52 +123,52 @@ export interface HSkillInfo {
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* skills[0]是普通攻击技能
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* skills[1]是等级2时的技能,skills[2]是等级3时的技能
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*
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* 属性基准(cards_lv:1,lv:1) : SPEED:800, AP:30 | HP:300 | skills[0].cd = 1.0 (普通)
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* 坦克(cards_lv:1,lv:1) : SPEED:800, AP:25 | HP:450 | skills[0].cd = 2.3 或 2.8 (很慢+/很慢) - 突出沉重感与承伤定位
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* 近战dps(cards_lv:1,lv:1) : SPEED:800, AP:50 | HP:250 | skills[0].cd = 0.3 或 0.5 (极速/快速+) - 强化割草连击爽感
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* 远程dps(cards_lv:1,lv:1) : SPEED:800, AP:60 | HP:150 | skills[0].cd = 0.7 或 0.9 (快速/普通+) - 稳定持续的物理输出节奏
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*远程法dps(cards_lv:1,lv:1) : SPEED:800, AP:60 | HP:150 | skills[0].cd = 1.5 或 1.8 (慢+/慢) - 强调施法前摇与单发爆发
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* 远程辅助(cards_lv:1,lv:1) : SPEED:800, AP:20 | HP:150 | skills[0].cd = 1.1 (普通) - 贴近基准,动作不急不躁,侧重技能
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* 属性基准(pool_lv:1,lv:1) : SPEED:800, AP:30 | HP:300 | skills[0].cd = 1.0 (普通)
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* 坦克(pool_lv:1,lv:1) : SPEED:800, AP:25 | HP:450 | skills[0].cd = 2.3 或 2.8 (很慢+/很慢) - 突出沉重感与承伤定位
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* 近战dps(pool_lv:1,lv:1) : SPEED:800, AP:50 | HP:250 | skills[0].cd = 0.3 或 0.5 (极速/快速+) - 强化割草连击爽感
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* 远程dps(pool_lv:1,lv:1) : SPEED:800, AP:60 | HP:150 | skills[0].cd = 0.7 或 0.9 (快速/普通+) - 稳定持续的物理输出节奏
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*远程法dps(pool_lv:1,lv:1) : SPEED:800, AP:60 | HP:150 | skills[0].cd = 1.5 或 1.8 (慢+/慢) - 强调施法前摇与单发爆发
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* 远程辅助(pool_lv:1,lv:1) : SPEED:800, AP:20 | HP:150 | skills[0].cd = 1.1 (普通) - 贴近基准,动作不急不躁,侧重技能
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*/
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export const HeroInfo: Record<number, heroInfo> = {
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// ========== 铁壁反伤流 (保留原有 5001, 5002) ==========
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5001:{uuid:5001,name:"见习战士",path:"hk2", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Melee,hp:150,ap:25,
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5001:{uuid:5001,name:"见习战士",path:"hk2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:150,ap:25,
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skills:{6002:{uuid:6002,lv:1,cd:1.5,ccd:0}},
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atked:[{s_uuid:6301,t_num:2}],
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info:" "},
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5002:{uuid:5002,name:"盾骑士",path:"hk1", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Melee,hp:150,ap:75,
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5002:{uuid:5002,name:"盾骑士",path:"hk1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:150,ap:75,
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skills:{6002:{uuid:6002,lv:1,cd:1.5,ccd:0}},
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atked:[{s_uuid:6301,t_num:2,overrides:{TGroup:TGroup.Team,ap:2,hit_count:3}}],
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info:" "},
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/*
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// 废弃旧英雄
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5003:{uuid:5003,name:"战士3",path:"hk3", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Melee,hp:100,ap:100,
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5003:{uuid:5003,name:"战士3",path:"hk3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:100,ap:100,
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skills:{6002:{uuid:6002,lv:1,cd:1.5,ccd:0}},
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info:" "},
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5004:{uuid:5004,name:"战士4",path:"hk4", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,hp:100,ap:200,
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5004:{uuid:5004,name:"战士4",path:"hk4", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:100,ap:200,
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skills:{6002:{uuid:6002,lv:1,cd:0.7,ccd:0}},
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info:" "},
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5005:{uuid:5005,name:"战士5",path:"hk5", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,hp:100,ap:200,
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5005:{uuid:5005,name:"战士5",path:"hk5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:100,ap:200,
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skills:{6002:{uuid:6002,lv:1,cd:1.5,ccd:0}},
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info:" "},
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*/
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// ========== 攻速叠伤流 ==========
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5006:{uuid:5006,name:"疾风战士",path:"hk3", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Melee,
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5006:{uuid:5006,name:"疾风战士",path:"hk3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,
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hp:200,ap:20,
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skills:{6001:{uuid:6001,lv:1,cd:0.3,ccd:0}},
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atking:[{s_uuid:6401,t_num:1}],
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info:"极速攻速,每次攻击叠加攻击力"},
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5205:{uuid:5205,name:"暴风射手",path:"ha3", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,
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5205:{uuid:5205,name:"暴风射手",path:"ha3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
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hp:180,ap:55,
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skills:{6002:{uuid:6002,lv:1,cd:0.5,ccd:0}},
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atking:[{s_uuid:6403,t_num:2}],
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info:"远程快速射击,每2次攻击为全队叠加暴击率"},
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5403:{uuid:5403,name:"嗜血剑圣",path:"hc1", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Melee,
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5403:{uuid:5403,name:"嗜血剑圣",path:"hc1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,
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hp:280,ap:90,
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skills:{6001:{uuid:6001,lv:1,cd:0.7,ccd:0}},
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atking:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Self,ap:8}}],
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@@ -176,19 +176,19 @@ export const HeroInfo: Record<number, heroInfo> = {
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info:"每次攻击给自己叠攻击,死亡时把力量传给全队"},
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// ========== 铁壁反伤流 (新加) ==========
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5007:{uuid:5007,name:"盾卫",path:"hk1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Melee,
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5007:{uuid:5007,name:"盾卫",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,
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hp:450,ap:25,
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skills:{6001:{uuid:6001,lv:1,cd:2.3,ccd:0}},
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atked:[{s_uuid:6301,t_num:2}],
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info:"高血量坦克,受击2次自动加护盾"},
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5008:{uuid:5008,name:"守护骑士",path:"hk2", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Melee,
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5008:{uuid:5008,name:"守护骑士",path:"hk2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,
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hp:500,ap:20,
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skills:{6001:{uuid:6001,lv:1,cd:2.3,ccd:0}},
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atked:[{s_uuid:6301,t_num:2,overrides:{TGroup:TGroup.Team,ap:2,hit_count:2}}],
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info:"受击时为全队加护盾,越被围殴全队越安全"},
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5009:{uuid:5009,name:"不屈战神",path:"hk4", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Melee,
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5009:{uuid:5009,name:"不屈战神",path:"hk4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,
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hp:600,ap:30,
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skills:{6001:{uuid:6001,lv:1,cd:2.8,ccd:0}},
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atked:[
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@@ -200,40 +200,40 @@ export const HeroInfo: Record<number, heroInfo> = {
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// ========== 法师英雄 (保留 5101) ==========
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5101:{uuid:5101,name:"奥术法师",path:"hm2", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:60,
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5101:{uuid:5101,name:"奥术法师",path:"hm2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:150,ap:60,
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skills:{6003:{uuid:6003,lv:1,cd:1,ccd:0}},
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revive:{s_uuid:6501,r_num:1,upr:0.5},
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info:""},
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/*
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// 废弃旧英雄
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5102:{uuid:5102,name:"火焰法师",path:"hm1", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,hp:130,ap:120,
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5102:{uuid:5102,name:"火焰法师",path:"hm1", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:130,ap:120,
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skills:{6003:{uuid:6003,lv:1,cd:1,ccd:0}},
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info:""},
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5103:{uuid:5103,name:"冰法法师",path:"hm3", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:145,ap:180,
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5103:{uuid:5103,name:"冰法法师",path:"hm3", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:145,ap:180,
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skills:{6003:{uuid:6003,lv:1,cd:1,ccd:0}},
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info:""},
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5104:{uuid:5104,name:"寒霜术士",path:"hm5", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Long,hp:160,ap:240,
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5104:{uuid:5104,name:"寒霜术士",path:"hm5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,hp:160,ap:240,
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skills:{6003:{uuid:6003,lv:1,cd:1,ccd:0}},
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info:""},
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5105:{uuid:5105,name:"炎爆法师",path:"hm4", fac:FacSet.HERO,cards_lv:5,lv:1,type:HType.Long,hp:175,ap:300,
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5105:{uuid:5105,name:"炎爆法师",path:"hm4", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:175,ap:300,
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skills:{6003:{uuid:6003,lv:1,cd:1,ccd:0}},
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info:"" },
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*/
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// ========== 冰冻控制流 (新加) ==========
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5106:{uuid:5106,name:"寒冰学徒",path:"hm3", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,
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5106:{uuid:5106,name:"寒冰学徒",path:"hm3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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hp:130,ap:50,
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skills:{6007:{uuid:6007,lv:1,cd:1.5,ccd:0}},
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atking:[{s_uuid:6405,t_num:2}],
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info:"水球攻击,每2次普攻为全队叠加冰冻概率"},
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5107:{uuid:5107,name:"霜寒法师",path:"hm5", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,
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5107:{uuid:5107,name:"霜寒法师",path:"hm5", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
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hp:160,ap:80,
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skills:{6007:{uuid:6007,lv:1,cd:1.0,ccd:0}},
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atking:[{s_uuid:6105,t_num:2,overrides:{ap:120,frz:25}}],
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info:"水球普攻,每2次攻击触发冰刺AOE,25%冰冻概率冻住一排敌人"},
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5108:{uuid:5108,name:"永冬贤者",path:"hm4", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,
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5108:{uuid:5108,name:"永冬贤者",path:"hm4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,
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hp:250,ap:110,
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skills:{6007:{uuid:6007,lv:1,cd:1.8,ccd:0}},
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fstart:[{s_uuid:6405,t_num:1,overrides:{ap:3}}],
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@@ -242,44 +242,44 @@ export const HeroInfo: Record<number, heroInfo> = {
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/*
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// ========== 远程英雄 (旧) ==========
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5201:{uuid:5201,name:"射手",path:"ha1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:115,ap:60,
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5201:{uuid:5201,name:"射手",path:"ha1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:115,ap:60,
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skills:{6005:{uuid:6005,lv:1,cd:0.9,ccd:0}},
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info:""},
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5202:{uuid:5202,name:"游侠2",path:"ha2", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:145,ap:180,
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5202:{uuid:5202,name:"游侠2",path:"ha2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:145,ap:180,
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skills:{6005:{uuid:6005,lv:1,cd:0.9,ccd:0}},
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info:""},
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5203:{uuid:5203,name:"游侠3",path:"ha3", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:145,ap:180,
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5203:{uuid:5203,name:"游侠3",path:"ha3", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:145,ap:180,
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skills:{6005:{uuid:6005,lv:1,cd:0.9,ccd:0}},
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info:""},
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5204:{uuid:5204,name:"游侠4",path:"ha4", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:145,ap:180,
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5204:{uuid:5204,name:"游侠4",path:"ha4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:145,ap:180,
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skills:{6005:{uuid:6005,lv:1,cd:0.9,ccd:0}},
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info:""},
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*/
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// ========== 辅助英雄 (保留 5301, 5302) ==========
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5301:{uuid:5301,name:"牧师",path:"hh1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:115,ap:50,
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5301:{uuid:5301,name:"牧师",path:"hh1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:115,ap:50,
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skills:{6004:{uuid:6004,lv:1,cd:1.2,ccd:0}},
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atking:[{s_uuid:6302,t_num:2}],
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info:"" },
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5302:{uuid:5302,name:"医师",path:"hh2", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,hp:130,ap:50,
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5302:{uuid:5302,name:"医师",path:"hh2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:130,ap:50,
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skills:{6004:{uuid:6004,lv:1,cd:1.2,ccd:0}},
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atking:[{s_uuid:6302,t_num:2,overrides:{hit_count:3,ap:200}}],
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info:""},
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// ========== 治疗续航流 (新加) ==========
|
||||
5303:{uuid:5303,name:"见习牧师",path:"hh1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,
|
||||
5303:{uuid:5303,name:"见习牧师",path:"hh1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||||
hp:120,ap:40,
|
||||
skills:{6004:{uuid:6004,lv:1,cd:1.1,ccd:0}},
|
||||
atking:[{s_uuid:6302,t_num:2}],
|
||||
info:"每2次普攻后治疗全队,恢复攻击力300%的生命值"},
|
||||
|
||||
5304:{uuid:5304,name:"神圣医师",path:"hh2", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,
|
||||
5304:{uuid:5304,name:"神圣医师",path:"hh2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
|
||||
hp:150,ap:50,
|
||||
skills:{6004:{uuid:6004,lv:1,cd:0.9,ccd:0}},
|
||||
atking:[{s_uuid:6302,t_num:2,overrides:{hit_count:3,ap:200}}],
|
||||
info:"持续治疗,每2次普攻触发3次群体治疗,每次恢复200%攻击力"},
|
||||
|
||||
5305:{uuid:5305,name:"生命贤者",path:"hh3", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,
|
||||
5305:{uuid:5305,name:"生命贤者",path:"hh3", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,
|
||||
hp:200,ap:70,
|
||||
skills:{6004:{uuid:6004,lv:1,cd:1.0,ccd:0}},
|
||||
fstart:[{s_uuid:6402,t_num:1,overrides:{ap:25}}],
|
||||
@@ -288,11 +288,11 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
|
||||
/*
|
||||
// ========== 刺客英雄 (旧) ==========
|
||||
5401:{uuid:5401,name:"刺客1",path:"hc1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:115,ap:50,
|
||||
5401:{uuid:5401,name:"刺客1",path:"hc1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:115,ap:50,
|
||||
skills:{6006:{uuid:6006,lv:1,cd:1.2,ccd:0}},
|
||||
atking:[{s_uuid:6302,t_num:2}],
|
||||
info:"" },
|
||||
5402:{uuid:5402,name:"刺客2",path:"hc2", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,hp:130,ap:50,
|
||||
5402:{uuid:5402,name:"刺客2",path:"hc2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:130,ap:50,
|
||||
skills:{6006:{uuid:6006,lv:1,cd:1.2,ccd:0}},
|
||||
atking:[{s_uuid:6304,t_num:2}],
|
||||
info:""},
|
||||
|
||||
@@ -230,7 +230,7 @@ export class HListComp extends CCComp {
|
||||
if (infoLabel) infoLabel.string = `${hero.info || ""}`;
|
||||
}
|
||||
|
||||
const cardLvStr = `lv${hero.cards_lv ?? 1}`;
|
||||
const cardLvStr = `lv${hero.pool_lv ?? 1}`;
|
||||
if (this.lv_node) {
|
||||
this.lv_node.active = true;
|
||||
this.lv_node.children.forEach(child => {
|
||||
|
||||
Reference in New Issue
Block a user