refactor(SkillSet): 优化技能配置接口格式并添加注释

- 将SkillConfig接口改为多行格式,每字段添加注释说明
- 移除不再使用的DType字段
- 添加call_hero可选字段注释
- 保持原有技能数据不变,仅调整格式
This commit is contained in:
walkpan
2026-01-03 08:42:47 +08:00
parent c948c3e0bd
commit 20a7c85b14

View File

@@ -152,57 +152,80 @@ interface IEndAnm {
}
// 技能配置接口 - 按照6001格式排列
export interface SkillConfig {
uuid:number,name:string,sp_name:string,icon:string,TGroup:TGroup,SType:SType,act:string,DTType:DTType,DType:DType,
ap:number,cd:number,t_num:number,hit_num:number,hit:number,hitcd:number,speed:number,with:number,dis:Number,ready:number,EAnm:number,DAnm:number,RType:RType,EType:EType,
buffs:BuffConf[],neAttrs:NeAttrsConf[],info:string,hero?:number ,
uuid:number, // 技能唯一ID
name:string, // 技能名称
sp_name:string, // 特效名称
icon:string, // 图标ID
TGroup:TGroup, // 目标群体(敌方/友方/自身等)
SType:SType, // 技能类型(伤害/治疗/护盾等)
act:string, // 角色执行的动画
DTType:DTType, // 伤害类型(单体/范围)
ap:number, // 攻击百分比(角色攻击力)
cd:number, // 冷却时间(秒)
t_num:number, // 目标数量
hit_num:number, // 范围攻击伤害敌人数量
hit:number, // 穿刺个数
hitcd:number, // 持续伤害的伤害间隔(秒)
speed:number, // 移动速度
with:number, // 宽度(暂时无用)
dis:Number, // 距离/范围
ready:number, // 前摇时间
EAnm:number, // 结束动画ID
DAnm:number, // 命中后动画ID
RType:RType, // 技能运行类型(直线/贝塞尔/固定起点/固定终点)
EType:EType, // 结束条件(动画结束/时间结束/距离结束/碰撞/次数结束)
buffs:BuffConf[], // 对施法者的buff配置列表
neAttrs:NeAttrsConf[], // 对施法者的负面配置列表
call_hero?:number, // 召唤技能召唤英雄id(可选)
info:string, // 技能描述
}
export const SkillSet: Record<number, SkillConfig> = {
5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ATK,
5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:80,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"反伤",
},
// ========== 基础攻击 ========== 6001-6099
6001: {
uuid:6001,name:"挥击",sp_name:"atk_s1",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ATK,
uuid:6001,name:"挥击",sp_name:"atk_s1",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:80,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害",
},
6002: {
uuid:6002,name:"挥砍",sp_name:"atk_s4",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ATK,
uuid:6002,name:"挥砍",sp_name:"atk_s4",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:80,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害",
},
6005: {
uuid:6005,name:"水球",sp_name:"m_water_ball_1",icon:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ICE,
uuid:6005,name:"水球",sp_name:"m_water_ball_1",icon:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,with:90,dis:360,
ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],neAttrs:[],info:"召唤水球攻击前方敌人,造成100%魔法攻击的伤害",
},
// ========== 基础buff ========== 6100-6199
6100: {
uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,DType:DType.ATK,
uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,
ap:30,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"治疗自己,回复30%最大生命值",
},
6101:{
uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,DType:DType.WIND,
uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,
ap:30,cd:7,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"获得30%最大生命值的护盾,持续60秒",
},
6102:{
uuid:6102,name:"强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single,DType:DType.WIND,
uuid:6102,name:"强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single,
ap:30,cd:10,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[{buff:Attrs.AP,BType:BType.VALUE,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒",
},
6103:{
uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.range,DType:DType.WIND,
uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.range,
ap:30,cd:10,t_num:3,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[{buff:Attrs.AP,BType:BType.RATIO,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒",
@@ -210,7 +233,7 @@ export const SkillSet: Record<number, SkillConfig> = {
// ========== 怪物基础技能 ========== 6200-6299
6201: {
uuid:6201, name:"怪物近战", sp_name:"atk_s1", icon:"3036",
TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single, DType:DType.ATK,
TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single,
ap:100, cd:1, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:0, with:0,
dis:50, // 近战距离
ready:0, EAnm:0, DAnm:9001, RType:RType.fixed, EType:EType.animationEnd,
@@ -218,7 +241,7 @@ export const SkillSet: Record<number, SkillConfig> = {
},
6203: {
uuid:6203, name:"怪物射击", sp_name:"arrow_1", icon:"3039",
TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single, DType:DType.ATK,
TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single,
ap:80, cd:2, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:800, with:0,
dis:600, // 远程距离
ready:0, EAnm:0, DAnm:9001, RType:RType.linear, EType:EType.collision,